Hmmph... this junior is a good seed [Cultivation Management Quest]

Voting is open
New Good Seed and Omake Rule Updates
Good Seed and Omake Spreadsheet Rules:

Firstly, if you have questions about Good Seeds and the like please read here. If that doesn't answer your question please ping me in thread, or on Discord.

If you write a new Good Seed, or write an omake, please update the spreadsheet if you have access.

If you do not have access, please ping a collaborator (Swordomatic, Alectai, Quest, TehChron, Insane-Not-Crazy, Humbaba, ReaderOfFate, Kaboomatic, no., BungieONI) letting them know what you want and they will update the spreadsheet here. To gain access, you will need a gmail account of some kind. Throwaway emails are fine (I'm using one for the spreadsheet), but to gain access it's as simple as sending me either your email via PM, via DM in Discord, or just in Discord's #spreadsheet-requests channel.

This is mandatory. If a Good Seed does not record their omake by pinging collabs (or just requesting access and editing things themselves - this is the preferred option), I won't give out awards. If a new Good Seed is not recorded here, they won't advance. By doing this it makes the whole thing manageable for me - it's gotten pretty unwieldy!

-----------------------

Omake Writer Instructions:

There are four fields you need to fill out.

Omake Link, which is just a link to your first omake for the turn. This makes it easier for me to read them as I do the update - without this it's tough to know off the bat which omake were written this turn, and to properly

Requested Bonus, which is your requested bonus for your omake. You can leave it up to me if you like. You can see more info in the Good Seed infopost here.

Cultivation Aims. For those following unorthodox paths - higher than 9th Heavenstage or later than 7th Dao Pillar paths. Please put in what you are aiming for before you break through. I have left it as 'default'. If you do not edit it, I'll go with that.

Turn Notes - Do you want to do something specific? Enter a Secret Realm? Help the Clan out in some way? If you have something specific you want to accomplish on this turn, put it in turn notes so I can adjust your Fate around it.

All other fields are for QM use to record character information to properly run the flow of the game.
 
Last edited:
The most equitable answer is to run the mandatory roll first gameplay-wise even if it's a bit wonky in-universe, and if you burn your Lifesaving Treasure on the Trial roll you don't get to go to the Secret Realm and I just sort of figure it out and make up a reason why.

This doesn't matter for those not entering a Secret Realm this turn at all, btw.
👍 Nice for that clarification!

Edit: As an aside, I'm probably not writing today (still on that slow recovery trend)
Take care and rest well! Don't overstrain things


If you want to do something the same, write something in the same style I've done in that post, linking to your (or another's!) post, and I can edit things in.
Slight question on this, this is for Omake expanding the events in the story posts only? Because most of my Omake inspirations come from the Good Seed report, so i'm not sure if they count ?
 
Given the Nascent Souls dao is one of acceptance, wouldn't it make it much more effective if it does infect her as she may have to go against her Dao to get rid of it. Acceptance after all can easily mean accepting the bad things that happen to you instead of trying to change them, so it may be worthwhile to go for that approach anyway and roll the die. Either she gets injured, or the Seven Sabre guy from both the parasite and draining gets severly hurt, hopefully both, meaning we'd benefit from both scenario's along with relations hit between them further helping us.

After all we already know from the narrative that she is personally less skilled given her age, and she seems unlikely to expect it from a Righteous clan given their philosophy. She'll be further debugged by her own Dao reinforcing that belief too.
 
Last edited:
So erm, the only one of mine that i think can fit is my attempt at how Night Devil Fortress fell, so just including that

Manuel felt himself breathe heavily. The purpose of a fortress was to buy time. Two months was an excellent purchase. If it could buy two more... no, better to see what was next.

[For a telling of the Fortress' defense told as a tale via a Story-teller, please read Xiao Yi [Aspiration] ]

If Good Seed Reports count then i guess i have the following

Hektor Sarantapechos. Truly excellent progress, as expected as the son of an Elder. 8th Heavenstage reached. Was sent out to assist a city beset by ghosts. A Blood Path cultivator ghost attacked him, and nearly killed him. His mother rushed out to save him, exorcising the Blood Path ghost. Badly wounded, will take years to recover.

[Hektor's encounter with the Ghost can be found in Hektor Sarantapechos - Deadly encounters of the fifth kind ]


Minervina Barda - Cultivation ordinary at best, reached 4th Heavenstage. Poison arts exceptional. Took mission to gather spirit herbs, and ambushed and killed a Foundation Building bandit who had killed three members of her four-person team. Bandit had a dimensional storage bag large enough to storage perhaps the contents of a small room. A truly Heavenly Treasure for a Qi Condensation Junior.

[ How Minervina triumphed with cunning can be found in Minervina Barda 2: A bouquet of life and death ]


Ninth Prince - Utterly exceptional cultivation talent. The 'Prince from another Sea' lie we had simply accepted may have a grain of truth. Reached the 9th Heavenstage in a mere two decades, talent beyond any other junior we have seen thus far. Sent to defend a city from bandits. Against all possible odds, managed to frighten off a Core Formation Cannibal Sect elder who had been sent to raid and pillage the city. How? Rewarded with a small town of 5,000 mortals near a Qi Condensation Spirit Snake Pit to govern.

[ The secret behind the Ninth Prince's success can be found in Ninth Prince - Facades and Reality, Part Two ]


Peta Condos and Wajo. Truly great talent. Attained 7th Heavenstage. Spirit Bear was wounded in a dispute with merchants who refused to pay their toll and attacked the toll-collection crew she was assigned to.

[ Peta and Wajo's Bearcellent adventure can be found in Peta Condos and Wajo 2 - The girl and her brother ]


Rina Callista. Peculiarities. Only reached 4th Heavenstage, would expect much more from her bloodline. Constant difficulties in cultivating, using many more resources than others for lesser results. Peculiarities in size and Qi? Not sure. One of the Callista Nascent Soul Wills awoke briefly seemingly solely due to an interest in her, and touched her - somehow impacted her bloodline. Bloodline has advanced exceptionally. Tin Tendon stage already. Seems implausible, almost impossible. Equal bloodline strength equal to your own when you broke through to Nascent Soul, Elder. Combat strength is closer to a cultivator in the 7th Heavenstage.

[ The scene of Rina inheriting the gift from her ancestor can be found in Rina Callista 3 - Legacies of a Better Time ]

Xiao Yi - Poor cultivation progress. 3rd Heavenstage. Obsessed with fighting in formation, excellent leader. Possible future centurion? Led group of Qi Condensation cultivators into battle against rebellious Sandy Sect in Hua Empire, did not lose a single cultivator, held off Foundation Building expert long enough to ensure they all lived.

[ Xiao Yi's battle with the Foundation Building Cultivator can be found in Xiao Yi 3 - Molon Labe ]

Not sure if this is how it should be done.. As kind of a test-run, i did a few for the First Good Seed Report for the few Good Seeds who i recall have an Omake expanding on the details mentioned.
 
@occipitallobe
I wonder about making deals with some of the Fifth Sea Invaders: assassinate/target a rival's good seed, sell information on weak targets that are going to get crushed either way, avoid prematurely taking out someone, send teams to fight a good seed with the intention of feeding them kills, sell death row clansmen, etc.
 
@occipitallobe
I wonder about making deals with some of the Fifth Sea Invaders: assassinate/target a rival's good seed, sell information on weak targets that are going to get crushed either way, avoid prematurely taking out someone, send teams to fight a good seed with the intention of feeding them kills, sell death row clansmen, etc.
Allright, I'm not the QM but I'm going to chime in right here.

This is a quest, not an RP and there is a very large assumption that all the players are co-operating towards the same goal (despite arguments). From an out of universe point of view it would be a really bad thing for the atmosphere of the quest to turn the good seeds mechanic into one where we have to watch our backs against the other players. It discourages less prolific omake writers as those with high word counts like @Alectai or @BungieONI would have a huge advantage and may discourage those prolific players if they feel they have to worry about being the tall poppy.

In Universe the Golden Devils are very much a co-operation focused clan and are very much against the sort of casual treachery that would imply.

If I have misread you and you meant targeting non-golden devil cultivators that won't work because they get their heavenly rewards from killing Golden Devils, not Jingshen cultivators or whoever.

Now it's possible that you might be able to fool individual 5th sea invaders with a "don't kill me and I'll lead you to more of us" gambit that ambushes them but you're just as likely to get murdered where you stand or have them thank you for the information before killing you. The clan already sacrifices it's over the hill clansmen as bait to protect the ones with more potential every trial and puts powerful up an comers in kill teams, so these aren't new ideas.
 
Allright, I'm not the QM but I'm going to chime in right here.

This is a quest, not an RP and there is a very large assumption that all the players are co-operating towards the same goal (despite arguments). From an out of universe point of view it would be a really bad thing for the atmosphere of the quest to turn the good seeds mechanic into one where we have to watch our backs against the other players. It discourages less prolific omake writers as those with high word counts like @Alectai or @BungieONI would have a huge advantage and may discourage those prolific players if they feel they have to worry about being the tall poppy.

I'm certain they mean work with one clan of invaders to assassinate the good seeds of another invading clan, not betray other Golden Devils.
 
Given the Nascent Souls dao is one of acceptance, wouldn't it make it much more effective if it does infect her as she may have to go against her Dao to get rid of it. Acceptance after all can easily mean accepting the bad things that happen to you instead of trying to change them, so it may be worthwhile to go for that approach anyway and roll the die. Either she gets injured, or the Seven Sabre guy from both the parasite and draining gets severly hurt, hopefully both, meaning we'd benefit from both scenario's along with relations hit between them further helping us.

After all we already know from the narrative that she is personally less skilled given her age, and she seems unlikely to expect it from a Righteous clan given their philosophy. She'll be further debugged by her own Dao reinforcing that belief too.
There's one really big reason why it's a bad idea:

The Jiangshen have the Super Powers of Loadsa Dosh and Networking.

So they are genuinely capable of getting Lady Jiao cured should she actually get infested, and assuming that the Jiangshen Clan have treasures capable of investigating the source of such skullduggery means that leaving the still-living cultivator in their hands means leaving a trail leading back to us.

Meaning that it's not only extraordinarily unlikely to actually kill your intended target, it also means they'll be in a position to prosecute vengeance for us making an actually serious and possibly successful attempt to kill one of the Jiangshen Clan's Nascent Souls.

While we're weaker than them, no less!
 
Has anyone made a semi-official list of the ranks in our army yet? I feel like I have seen one but haven't been able to find it.

Would be useful for my current Omake.
 
Does anyone know the optimum age to begin cultivation and the cut-off age by which you basically have to begin to avoid wasting any talent you may have in this setting?

Writing an omake where these are relevant.
 
Has anyone made a semi-official list of the ranks in our army yet? I feel like I have seen one but haven't been able to find it.

Would be useful for my current Omake.
Fell free to use what I've been using in my own omake, which is loosely based off the roman armies system

Legionnaire: Qi Condensation
Centurion: Foundation Establishment
Legate: Core Formation
Prostrator: Whoever the Archegetes appoints.
 
Last edited:
Fell free to use what I've been using in my own omake, which is loosely based off the roman armies system

Legionnaire: Qi Condensation
Centurion: Foundation Establishment
Legate: Core Formation
Prostrator: Whoever the Archegetes appoints.
This is what I've been generally using for Ferenike as well.
 
Allright, I'm not the QM but I'm going to chime in right here.

This is a quest, not an RP and there is a very large assumption that all the players are co-operating towards the same goal (despite arguments). From an out of universe point of view it would be a really bad thing for the atmosphere of the quest to turn the good seeds mechanic into one where we have to watch our backs against the other players. It discourages less prolific omake writers as those with high word counts like @Alectai or @BungieONI would have a huge advantage and may discourage those prolific players if they feel they have to worry about being the tall poppy.

In Universe the Golden Devils are very much a co-operation focused clan and are very much against the sort of casual treachery that would imply.

If I have misread you and you meant targeting non-golden devil cultivators that won't work because they get their heavenly rewards from killing Golden Devils, not Jingshen cultivators or whoever.

Now it's possible that you might be able to fool individual 5th sea invaders with a "don't kill me and I'll lead you to more of us" gambit that ambushes them but you're just as likely to get murdered where you stand or have them thank you for the information before killing you. The clan already sacrifices it's over the hill clansmen as bait to protect the ones with more potential every trial and puts powerful up an comers in kill teams, so these aren't new ideas.

you have misread me, I used "good seed" from the perspective of the Invaders. They pay us to target/assassinate other Invaders. Depends on how much factionalism and conflict is happening at the other side of The Trial Tower of course. Even with less 'internal' conflict, Invaders with more backing paying for a more rewarding time in their "secret realm" is something I can see.

I don't plan on having an OC and am not asking about ways for an OC to do better in the trial. I was musing on ways for the Clan to get some benefits by exploiting the usual corruption/nepotism/war going on in this cultivation world.
 
Last edited:
Minervina Barda 9 - A Taste of War Part 3
Minervina Barda 9- A Taste of War Part 3.

The constant scratching of my quill on parchment soothed my nerves as I considered what I was about to attempt.

To create a venomous concoction so complex it had the rudiments of intelligence, then give it a home within your own body. Utter madness. The stuff of legends and Elders, not something a sensible fisherman's daughter would play around with, but I haven't been able to get the thought out of my head these last few blood soaked months.

I first got the idea during that collaboration with Magnus. His concept of using mystical puppet constructs as a delivery system had seemed like nonsense at first. I severely doubted they would be able to inflict enough damage to cover the expense. I don't usually gamble, but I admit I lost a years supply of Star-Struck Orchid Incense when the lumbering things actually worked.

I had fresh forged my second Pillar when he asked for help coming up with a wider variety of toxins to add to the daft things. I was full of Fire, the force of purification, inspiration and destruction. I had no shortage of ideas. My memory of the project is something of a violent blur, as if the creative forces somehow had a will of there own and were fighting for a chance to come free.

The result was something I was tentatively naming Golden-Witch-Fire. A tar-like substance that would stick to clothes and flesh and could burn hot enough to melt bone for around three hours. But that was only the most mundane of its properties. I had rendered it from a complex mix of incendiaries that were then alloyed with a wide range of pill toxins. The ill-fated run off from alchemical works, these were usually seen as waste products and ditched as far from camp as possible. In my fervor I collected samples of this 'trash' and added it to the mixture alongside a few catalytic elements to bring their potency to a peak. If a Cultivator is exposed to even a small piece of my Witch-Fire the toxins will wreak terrible harm to his body and cultivation base. That way even if he is ruthless enough to cut off his own limbs, he will remain crippled and a burden on his fellows.

That would have probably been enough. I could have bottled up a few samples, written up the recipe and shipped them off to Centennius right then. But I didn't and thats why I'm sat here trying to work out how to make sentient liquids.

I had recently come into possession of the body of a Crimson Tyrant Salamander. One of the most deadly and exotic Spirit Beasts in the desert regions getting my hands on the monster had cost a ghastly number of contribution points, but it had been invaluable in forging my Fire Pillar. The Crimson Tyrant uses fire in some way in just about every single one of its biological processes. It even does away with conventional blood, preferring to pass Oxygen, Qi and energy through its veins with some kind of tightly controlled plasma. Most of its various organs had already been rendered into pills to assist my Cultivation. But I still had its pituatory gland neatly labelled in a glass case.

Rather than hormones, the Crimson Tyrant maintains homeostasis by releasing tiny amounts of diverse gasses to send commands around the salamanders bizarre body. Operating on pure intuition I smashed the case, ground the organ up, and added it to the mix.

My current scribbling is me struggling to recreate the enchantment that followed. It had been a primal thing, sent directly to my brain by my twin Pillars. The results of the wild spell had only become apparent when the new liquid had been first tried in battle.

Trust me, you haven't lived until you have watched an enemy cry out in victory at having dodged your attack, only to wail in despair when that attack pivots in mid-air and falls onto him anew.

The Witch Fires ability to think and move under its own power was unnanticapated, though in truth it was most useful as a shock and awe weapon. Under test conditions after the battle, I had ascertained its intelligence was roughly equivalent to a common slug and its speed on flat surfaces wasn't too much greater. That eerie ability to direct the path of its descent towards living fuel in mid-flight was handy though, as long as you were exceedingly careful.

Now if only I can recreate the enchantment so I can make more of it.....

My reverie was interrupted for a moment as Centurion Grisaldus stepped in. 'My Lady, runners are here for the next batch of Hive-Killing-Powder.' I pointed with my quill and said with a just a hint of satisfaction. 'The three barrels on the left. Send word with the runners I will have the same again in twelve hours but after that I will need a resupply of ingredients. Have words with the scouts about being careful in their dissections again please. A number of venom sacs have been rendered useless by improper handling.'

The long suffering Centurion picked up all three man sized barrels with ease, promised to have words with the men and left without a word of complaint. I really do need to write a letter of commendation or something for him. Ever since the wild success of her latest concoction she had been pretty much chained to her makeshift refinery, while he did all the work of looking after the cohort.

On a whim I dug out the Scarlet-Crow Scroll. My families ancestral arts had a number of useful remedies for using venom to break through bottlenecks. Such things are not without risks but I might be able to at least offer one to Grisaldus when the war was over. The poor man had been stuck at the 11th heavenstage for most of his life.

I went looking for that familiar section of the voluminous scroll and frowned. A totally new section of the text had appeared! The ink looked so fresh as to be almost wet and it contained a detailed discussion on the refinement and application of sentient venoms.

A chill ran down my spine. I had poured over every word in this scroll countless times over the decades. Some mystical lock must have been released to make the text visible to me. There must be much more to the Scroll than I had thought. If this nugget of precious lore had been hidden away, it stood to reason that many others could be in there just waiting to be found.

I found myself in the strange situation of smiling while also fighting back tears. I touched the scroll fondly as I started taking notes. My families legacy hasn't let me down yet.

---------------------------

Turn 5 Omake:
Desired Bonus: Cool Thing
A sentient venom that resides in her body. Animal level of intelligence. It serves as a hidden trump card in combat, where Min can use it as a living whip to entangle and poison opponents. Might develop more intellect /greater powers as we progress and Min feeds it ever more exotic venoms.

Plan is try for 2 more Omake this turn, 1 where Min goes adventuring for the requisite ingredients and a second for the actual crafting and bonding with thing.

Also I finally got around to contributing to the Battle Poison Puppets project!
 
Last edited:
Also I finally got around to contributing to the Battle Poison Puppets project!
The result was something I was tentatively naming Golden-Witch-Fire. A tar-like substance that would stick to clothes and flesh and could burn hot enough to melt bone for around three hours. But that was only the most mundane of its properties. I had rendered it from a complex mix of incendiaries that were then alloyed with a wide range of pill toxins. The ill-fated run off from alchemical works, these were usually seen as waste products and ditched as far from camp as possible. In my fervor I collected samples of this 'trash' and added it to the mixture alongside a few catalytic elements to bring their potency to a peak. If a Cultivator is exposed to even a small piece of my Witch-Fire the toxins will wreak terrible harm to his body and cultivation base. That way even if he is ruthless enough to cut off his own limbs, he will remain crippled and a burden on his fellows.
Your seed is a really scary lady, I think your witch fire is perfect for the hedgehog puppets, we can turn the quills into flying flaming poison quills. The sticky fire can make enemies think the fire is the only thing they have to worry about, then the poison gets them.
I need to get back to working on poisons for my other puppets
 
Seriously, Min is great and I wish we could team up together into a voltron of trial buddies.

But she's in the next bracket and that makes me sad :(
 
Has anyone made a semi-official list of the ranks in our army yet? I feel like I have seen one but haven't been able to find it.

Would be useful for my current Omake.

Fell free to use what I've been using in my own omake, which is loosely based off the roman armies system

Legionnaire: Qi Condensation
Centurion: Foundation Establishment
Legate: Core Formation
Prostrator: Whoever the Archegetes appoints.

I've used the same general framework in my omake, but have shamelessly lifted this more granular rank list (with own additions in green) from the Wikipedia page on the Byzantine army during the Middle Period (Byzantine army - Wikipedia). The numbers of course don't make sense for our ridiculously large army, but going after occipital's comment that everyone has 'rank', but most Optimatoi don't actually operate in or command units that large most the time (unless things go to shit), there ought to be a fair bit of leeway in how many people hold a particular rank.

YesProtostrator
Thema 9 6004 TourmaiStrategos (~general)
Legio (?) 2(?) TourmaiLegatus
Tourma2 4006 DroungoiTourmarches
Droungos4002 BandaDroungarios (or Drungarius)
Bandon2002 KentarchiaiKomes (or Comes)
Kentarchia (Centuria) 10010 KontouberniaKentarches/Hekatontarches (or Centurio)
505 KontouberniaPentekontarches
Kontoubernion ~ squad101 "Vanguard" + 1 "Rear Guard"Dekarchos (or Decanus)
"Vanguard"5n/aPentarches
"Rear Guard"4n/aTetrarches
1Legionarius/Legionary
1Aspirant/Recruit

Very much open to suggestions, as especially Droungarios doesn't roll off the tongue as well. This also doesn't cover any sort of specialist or support ranks.
 
you have misread me, I used "good seed" from the perspective of the Invaders. They pay us to target/assassinate other Invaders. Depends on how much factionalism and conflict is happening at the other side of The Trial Tower of course. Even with less 'internal' conflict, Invaders with more backing paying for a more rewarding time in their "secret realm" is something I can see.

I don't plan on having an OC and am not asking about ways for an OC to do better in the trial. I was musing on ways for the Clan to get some benefits by exploiting the usual corruption/nepotism/war going on in this cultivation world.
In which case, I apologise for misreading you.

I suspect the big issue here is that because we cannot see the fifth sea we can only gather any of this info during the 13 months of the trial. Time gathering this information is time where we either have more cultivators in range of the enemy in danger of being killed while gathering this information or we're using our Golden eye array for this rather than targeting with the shattering glass array. So even getting the information will be tricky, never mind trying to use it.
 
I've used the same general framework in my omake, but have shamelessly lifted this more granular rank list (with own additions in green) from the Wikipedia page on the Byzantine army during the Middle Period (Byzantine army - Wikipedia). The numbers of course don't make sense for our ridiculously large army, but going after occipital's comment that everyone has 'rank', but most Optimatoi don't actually operate in or command units that large most the time (unless things go to shit), there ought to be a fair bit of leeway in how many people hold a particular rank.

YesProtostrator
Thema9 6004 TourmaiStrategos (~general)
Legio (?) 2(?) TourmaiLegatus
Tourma2 4006 DroungoiTourmarches
Droungos4002 BandaDroungarios (or Drungarius)
Bandon2002 KentarchiaiKomes (or Comes)
Kentarchia (Centuria)10010 KontouberniaKentarches/Hekatontarches (or Centurio)
505 KontouberniaPentekontarches
Kontoubernion ~ squad101 "Vanguard" + 1 "Rear Guard"Dekarchos (or Decanus)
"Vanguard"5n/aPentarches
"Rear Guard"4n/aTetrarches
1Legionarius/Legionary
1Aspirant/Recruit

Very much open to suggestions, as especially Droungarios doesn't roll off the tongue as well. This also doesn't cover any sort of specialist or support ranks.
This is pretty neat. On my end for Ferenike I threw in some sub commanders from this site in the descriptions of the Ninth Legion's organization with Tessarians and Optios.

Where its basically the Ninth has:
Legate Wu.
Then the various senior Centurions who lead entire cohorts. With probably the most senior of those being Wu's second and in line for Legate themselves.
Then the various middle, like Dragoumis, and junior Centurions.
Then below them are their Optios, second in commands who also kick around at Foundation Building.
Then below them the two Tessarians. Where Ferenike sits in Second Tessarian position.
Then the various full Legionnaires. Where her group of peeps were when most of them died.
Then the Trainees.
 


I just watched this video which detailed how the roman army operated, so here is my suggestion, since I find the Byzantine one a little too messy. I adjusted the number a little to make it plausible for our Clan

8 Leggionarres and two Aspirants form a Contubernium, led by a Decanus, who is still a Leggionarre is Qi Condensation, simply with added authority.
10 Contuberniums form a Century, Led by a Centurion, who is in Foundation Establishment
10 Centuries form a Cohort, led by a more Senior Centurion who is in the latter stages of Foundation Establishment
10 Cohorts form a Legion, led by a Legate in Core Formation.
There are currently fifty-four Core Formation Members of our clan, so that would be fifty-four Legates who run fifty-four legions
Finally, the Prostartor runs the entire army as the head of the first legion, second only to the Archegetes


This set up would mean about 540,000 soldiers, which is just about the number of people in the clan as per Population & Vassals

TitleCultivationUnit of AuthorityNumber of soliders
LegionnaireQi Condensation1
DecanusQi CondensationOne Contubernium, Ten Legionnaire10
Junior CenturionFoundation EstablishmentOne Century, Ten Contubernuim100
Senior CenturionFoundation EstablishmentOne Cohort, Ten Centuries1000
LegateCore FormationOne Legion, Ten Cohorts10,000
ProstratorCore FormationFifty-Four Legions540,000
ArchegetesNascent SoulImperial Optimatoi540,000
 
All this Ranks and thinking into the structure of the Clan, all i did was try fudge as much as i can by not giving specific details lol. :oops: Not sure if it matters, but i always saw the scenes/omakes where I have Xiao Yi as a leader as a case of him leading a Strike Team.

A group assigned the same mission and staying together only for that mission, not a designated Rank and unit like the other omakes. Reasoning being partially not wanting to go into specifics and also because i think that with a Cultivator experienced in basically a Calvary Formation, it makes sense to be used as auxiliary/scouts and moved around whenever the Clan needs someone who can turn a batch into a Rapid Response force.

If i ever decide to give him a permanent unit, i think i'll go the Kingdom Route of 10 man commander, 100 man commander etc because i think a Unit of calvary is likely to have a different rank structure. I won't mind more cavalry orientated terms, but i need to make sure it's easy enough that i can write it without having to google it's spelling.

The result was something I was tentatively naming Golden-Witch-Fire. A tar-like substance that would stick to clothes and flesh and could burn hot enough to melt bone for around three hours. But that was only the most mundane of its properties. I had rendered it from a complex mix of incendiaries that were then alloyed with a wide range of pill toxins. The ill-fated run off from alchemical works, these were usually seen as waste products and ditched as far from camp as possible. In my fervor I collected samples of this 'trash' and added it to the mixture alongside a few catalytic elements to bring their potency to a peak. If a Cultivator is exposed to even a small piece of my Witch-Fire the toxins will wreak terrible harm to his body and cultivation base. That way even if he is ruthless enough to cut off his own limbs, he will remain crippled and a burden on his fellows.
Scary Lady has Scary burning poison. GG, Xianxia Naplam.
The Witch Fires ability to think and move under its own power was unnanticapated, though in truth it was most useful as a shock and awe weapon. Under test conditions after the battle, I had ascertained its intelligence was roughly equivalent to a common slug and its speed on flat surfaces wasn't too much greater. That eerie ability to direct the path of its descent towards living fuel in mid-flight was handy though, as long as you were exceedingly careful.
Honestly, i wasn't expecting this when you mentioned sentient poison, but it's incredibly scary considering that it can help burn through enemy defenses.
Your seed is a really scary lady, I think your witch fire is perfect for the hedgehog puppets, we can turn the quills into flying flaming poison quills. The sticky fire can make enemies think the fire is the only thing they have to worry about, then the poison gets them.
I need to get back to working on poisons for my other puppets
🙇‍♀️ I'm still a bit stumped on what Formation will be suitable. Honestly, the best i can come up with is a variant of the Philoctetes Formation where the Poison in it is replaced and enchanced by the poison in the puppets, maybe the Qi from the cultivators turning it into a aeresol weapon.
 
All this Ranks and thinking into the structure of the Clan, all i did was try fudge as much as i can by not giving specific details lol. :oops: Not sure if it matters, but i always saw the scenes/omakes where I have Xiao Yi as a leader as a case of him leading a Strike Team.

A group assigned the same mission and staying together only for that mission, not a designated Rank and unit like the other omakes. Reasoning being partially not wanting to go into specifics and also because i think that with a Cultivator experienced in basically a Calvary Formation, it makes sense to be used as auxiliary/scouts and moved around whenever the Clan needs someone who can turn a batch into a Rapid Response force.

If i ever decide to give him a permanent unit, i think i'll go the Kingdom Route of 10 man commander, 100 man commander etc because i think a Unit of calvary is likely to have a different rank structure. I won't mind more cavalry orientated terms, but i need to make sure it's easy enough that i can write it without having to google it's spelling.


Scary Lady has Scary burning poison. GG, Xianxia Naplam.

Honestly, i wasn't expecting this when you mentioned sentient poison, but it's incredibly scary considering that it can help burn through enemy defenses.

🙇‍♀️ I'm still a bit stumped on what Formation will be suitable. Honestly, the best i can come up with is a variant of the Philoctetes Formation where the Poison in it is replaced and enchanced by the poison in the puppets, maybe the Qi from the cultivators turning it into a aeresol weapon.
Honestly I figure its for the best for me at least to not get too detailed, it'd be a pain for me to juggle that and everything else I'm doing, so I do like you do and keep it mostly vague.
 
Honestly I figure its for the best for me at least to not get too detailed, it'd be a pain for me to juggle that and everything else I'm doing, so I do like you do and keep it mostly vague.
We're just trying to sort of establishing guidelines that other omakes writers can borrow for their own stories. Of course, you definitely should change details or do whatever you need to make a good story, since none of these are canon anyway.
 
It's nice to have the details for people who want to drop them, but generally speaking it's not needed--just I figure every Golden Devil has an official rank--but outside of full out musters they generally have a fair amount of freedom of activity as long as they're doing enough work to pay for their Cultivation Budget.
 
Voting is open
Back
Top