Green Flame Rising (Exalted vs Dresden Files)

Molly thinks she can make both of the default options, that said she is not sure what she will actually get with either, as she has never:
  • Been part of a ritual before
  • Worked with a minor talent
Thanks, and another question - is this place bad off enough to be considered a place of desolation? Ward making is definitely protecting someone. And if not, how much damage would we need to do, to make it one? Like, would emptying a trash bag on the floor be enough?
 
Thanks, and another question - is this place bad off enough to be considered a place of desolation? Ward making is definitely protecting someone. And if not, how much damage would we need to do, to make it one? Like, would emptying a trash bag on the floor be enough?

It is generally hopeless enough to count as a place of desecration, and yes that means portions of very major metropolitan area on the planet count. That is what happens when you cram people together and then drive a portion of them to despair.
 
It is generally hopeless enough to count as a place of desecration, and yes that means portions of very major metropolitan area on the planet count. That is what happens when you cram people together and then drive a portion of them to despair.
Oh, nice! Well, not nice, but -3 DC is useful.

...

What are the chances that we end up invoking a yozi here? I mean, we did invoke a neverborn when assisting another ritual and rolling a lot of successes.
 
Oh, nice! Well, not nice, but -3 DC is useful.

...

What are the chances that we end up invoking a yozi here? I mean, we did invoke a neverborn when assisting another ritual and rolling a lot of successes.

Molly has no idea, unfortunately, she does not even know what those are or were IC. That said when you called on the Perfect Principle of Consumption you were working with deep necromantic magic, some of it of deeply sketchy origin. It does not seem like Anna and her fellows have anything like that level of questionable lore to and the purpose is far less esoteric.
 
Before an Empty Hearth
COMMENTARY
-Yeah its going to be fairly straightforward to have the cyberdevils social media crawl everyone here.
Helen is definitely going to come up on a look at newspaper websites.
We do need access to police records too though, just in case.

-I thought Lydia meant to show up as well. Did something come up?

-
Helen Beckitt is wears a dark grey pantsuit like it is armor against the gazes of any who would look her way, a string of small pearls around her throat more like a collar than jewelry and most incongruous of all a silver watch around her wrist... stopped at two minutes past three.
This seems significant. Was this when her kid was shot?
I need to crosscheck White Night.

-Yeah, weak.
Im guessing they are only willing to expose some of their membership to Molly.
Or just that they only need so many people for raising a ward.

-They do seem a little anxious. More than the norm, that is.
9 sux on Introduction. Legendary +4
2 sux on Reading the room.
3 sux on Occult Senses.

If this is the reception from a legendary success, I wonder what it would have been if we'd been only mediocre.
Which of the methods do you think you can help with m
The sun is not that different from nuclear hellfire.
And I doubt any gribbly hit by the ward would care that it feels more like Ligier's merciless light cutting through shadow, flesh and stone than Sol's judging gaze.
Curse. Definitely curse.
This is an apartment building. There are civilians here. We could hear pets. The more selective and precise the ward, the better.

A curse can be precise or area of effect, radiation is generally AoE. Given our Essence's propensity for overkill and the unknown skill levels of these minor practitioners, a ward designed to cause painful full body burns might well set the building on fire and give everybody within fifty yards radiation poisoning. And get the cops involved.

We really dont want to use magical hatefire radiation as a ward inside a building with civilians.
 
Last edited:
Might make the sunlight a bit more radioactive than average. Or even be as deadly as pure sunlight before it gets filtered by the atmosphere.
Might work even better with the right connective elements in the actual design we got for.

Trying for sunlight is apparently only weakly connected to Molly's themes, but cursed sunlight specifically seems like it'd fit better than doing either of the default options alone.

They symbolically fake sunlight, then we elevate their failure to something more poisonous and spiteful.
 
[X] The curse, you have a feeling your essence would make a hell of a knot of any enemy's fate
-[X] Occult and Leadership (if appropriate) excellencies
-[X] Upend a bottle of water onto your head to trigger Boiling Sea Mastery
-[X] Call Mouse to see if he has anything to input concerning wards and threshold empowerment; if he wants to come over, send Black Rider to fetch him.
-[X] Call Lydia and check when she's going to arrive. Ask others to wait for her, she could probably aid at least somewhat. Use the spare time to prepare the ritual site.
-[X] Make it clear that, if possible, you'll be helping with both rituals, you are just starting with the curse one.


Still working on stunt, would very much like input.
 
Might work even better with the right connective elements in the actual design we got for.

Trying for sunlight is apparently only weakly connected to Molly's themes, but cursed sunlight specifically seems like it'd fit better than doing either of the default options alone.

They symbolically fake sunlight, then we elevate their failure to something more poisonous and spiteful.
I can actually see the thematics.

"You think that the sun is your friend. You think that because you see it lighting your way, growing your corps and how it hurts creatures of darkness. But the Sun isn't actually your friend. The Earth is your friend. The only reason that sunlight doesn't burn you just as much as red vampires is because the earth shields you using it's atmosphere."
 
Still working on stunt, would very much like input.

Use Tool Transcending Constructs to paint ward sigils/wards inside the walls

If we're going for the radiation approach possibly use luminescent paint to make those sigils by painting on the wall facing side of the plasterboard.

Beyond that, we should do a write-in where we offer to bind a spirit to supervise an electronic bike security system that can send an alert if a problem occurs. And possibly wire the door handle to the mains which the cyber-devil can activate if there's an attacker. Could even go further and build some capacitors under the floor that the cyber-devil can charge for a few seconds when an attack is detected to properly shock an attacker.

Technological defences crafted with supernatural skill supervised by a cyber devil could be more effective than these rituals, or could synergise well with them.

Upgrading the fuse box of the house to have enough silicon to support a cyber-devil could be easy, and wiring in basic cameras, microphones and speakers would be easy enough.

Simply having a cyber devil watching the door and able to warn that the person outside isn't human would be very helpful, as would being able to see what's happening inside and call other members of the coven for aid.
 
Last edited:
Still working on stunt, would very much like input.
Bad luck is all the worse when it has something to work with. So adding some mundane traps would likely make it much more effective.

[x] The curse, you have a feeling your essence would make a hell of a knot of any enemy's fate
-[X]Occult Excellency
-[x]Stunt: Drawing on your knowledge of Kakuri the Night Realm you notice a few improvements to the bad luck charm. Not just giving bad luck, but luck with malice that makes everything feel hopeless and spiteful. Where all the world seems turned against you because it is. Every paper cuts, every tile edge stubs a toe, every drop of water causes a slip and the night does not hide them only blinds them.
-[X] Upend a bottle of water onto your head to trigger Boiling Sea Mastery


A little annoying how we have to mention the bottle of water every time.
 
Last edited:
Use Tool Transcending Constructs to paint ward sigils/wards inside the walls

If we're going for the radiation approach possibly use luminescent paint to make those sigils by painting on the wall facing side of the plasterboard.

Beyond that, we should do a write-in where we offer to bind a spirit to supervise an electronic bike security system that can send an alert if a problem occurs. And possibly wire the door handle to the mains which the cyber-devil can activate if there's an attacker.

I dislike the notion of sharing that particular power with more people. It could lead to problems using it against say... Madrigal or someone else later. And heaven forbid Daedalus learns of it.
 
I dislike the notion of sharing that particular power with more people. It could lead to problems using it against say... Madrigal or someone else later. And heaven forbid Daedalus learns of it.

Lots of minor talents can summon small spirits. There's another person in this very room who can. What's important is disguising how quickly and easily we can do it, and their precise capabilities. Just being able to flick a switch isn't a big deal, lots of spirits can do that. Them being able to read computer memory would be an issue, but we'd not be revealing that.

And the ordo having cyber-devil possessed home security systems would shut Magriadal Raith down hard.

Defences are one thing, but deterrence is another. If they are attacked the kind of defences we can raise can't protect them that well, but the cyber-devils mean that assistance can be summoned and if required vengeance can be taken, which is a more effective form of deterrence.
 
Last edited:
-good cyberdevils ideas-
The two problems with using Cyber Devils are freaking people out and Cyber Devils getting board.

If we leave Cyber Devils in a security system we are going to need to give them something to do or they are going to start causing false alarms like the boy who cried wolf. But of course it can't be too distracting because they still need to pay attention.
 
The two problems with using Cyber Devils are freaking people out and Cyber Devils getting board.

If we leave Cyber Devils in a security system we are going to need to give them something to do or they are going to start causing false alarms like the boy who cried wolf. But of course it can't be too distracting because they still need to pay attention.

Well, we don't have to say they're devils. Just saying they're mischievous spirits from a tech themed realm in the Nevernever is true but less scary. Devil is a more loaded term in English than it perhaps warrants in the culture they're from.

And if we're building in a home security system, we'd want it to have communications ability to call for help, so we can just let them shit-post on Usenet.
 
Use Tool Transcending Constructs to paint ward sigils/wards inside the walls

If we're going for the radiation approach possibly use luminescent paint to make those sigils by painting on the wall facing side of the plasterboard.

Beyond that, we should do a write-in where we offer to bind a spirit to supervise an electronic bike security system that can send an alert if a problem occurs. And possibly wire the door handle to the mains which the cyber-devil can activate if there's an attacker. Could even go further and build some capacitors under the floor that the cyber-devil can charge for a few seconds when an attack is detected to properly shock an attacker.

Technological defences crafted with supernatural skill supervised by a cyber devil could be more effective than these rituals, or could synergise well with them.
Bad luck is all the worse when it has something to work with. So adding some mundane traps would likely make it much more effective.
Hmm, ok. Both are valid ideas. Traps are tricky, though. If you live somewhere, chances are, you'll be the one to trigger said traps.
I dislike the notion of sharing that particular power with more people. It could lead to problems using it against say... Madrigal or someone else later. And heaven forbid Daedalus learns of it.
We did use TTC in front of Gard, and during assault on the Pathfinders at several points where signs of its usage would be seen, and if anyone interrogated the guards, they would be able to tell about us using technological constructs. The genie, as it was, is rather out of the bottle, I think. Not particulars of the charm, but "she can manifest stuff out of her aura" at least.

[X] The curse, you have a feeling your essence would make a hell of a knot of any enemy's fate
-[X] Occult and Leadership (if appropriate) excellencies
-[X] Upend a bottle of water onto your head to trigger Boiling Sea Mastery
-[X] Call Mouse to see if he has anything to input concerning wards and threshold empowerment; if he wants to come over, send Black Rider to fetch him.
-[X] Use tool transcending constructs (ideally limited to handheld ones) to prepare the physical anchors for the wards.
-[X] Call Lydia and check when she's going to arrive. Ask others to wait for her, she could probably aid at least somewhat. Use the spare time to prepare the ritual site.
-[X] Make it clear that, if possible, you'll be helping with both rituals, you are just starting with the curse one.
-[X] STUNT: "... Ok, we'll wait for you to arrive before starting. Thanks, bye!" you close your phone, having finished talking to Lydia. In your hands, still wet from the bottle of water you upended on your head, wood carving tools only remotely reminiscent of the ones your father uses manifest, as, guided by your power, you carve symbols into the door and window frames, disguising them as scratches and hiding them behind the hinges. On the floor you make a ritual circle, all the while taking into account the input from Hellen and others, so it works best with how they do magic.


Yeah, something like this. Hopefully this isn't too much. This is way too long already.
 
Last edited:
1) Devils aren't humans. They don't think like humans, act like humans, suffer like humans or reproduce like humans. For war-devils, an eternal battle could quite literally be paradise for them. And that's what we should try to get

2) Mab spent months dedicated to keeping Dresden alive while she didn't have a functional Winter Lady and the Leansidhe was on ice. Clearly you're simply incorrect here.

3) I expect we can do better as Winter isn't that strong or relevant outside Europe and North America, and is operating on much more primitive styles of institutions and logistics. It makes sense that a feudal kingdom can't deploy significant forces, because feudal kingdoms are incredibly shit at that. We can have a modern hell with modern institutions that can wage modern institutional war.

And just because Winter can defeat one other Hell that's a deserted wasteland with basically no organisation doesn't mean she can defeat a modern hell.

This isn't to spite Mab. This is to defeat an enemy of humanity who is holding the world hostage. She gets away with her massive amounts of shit because she's a necessary evil. The way to deal with that isn't to accept the countless atrocities she sponsors, it's to work to make her unnecessary.
In order:
1)As demonstrated in this AU, Molly treats her devils as human. She is never going to be willing to expend them as you think.

Furthermore, we already know what a polity that has been optimized to turn out supersoldiers for a forever war looks like.
Its called Winter. With all the aggressiveness and infighting.
We have no interest in running Winter 2.0



2)This is a factually inaccurate claim.

The Leanansidhe was recovered by Changes, and accompanied Dresden to Chitchen Itza. Dresden was shot at the end of Changes. Mab spent the entirety of Ghost Story and the early portion of Cold Days nursing him to health. During that time, Lea was filling in for her onscreen; she trained Molly, she sabotaged the fomor in Bombshells, and she was presumably showing up at the Gates.



3)Also factually inaccurate.

Winter is THE global superpower in the Dresdenverse.
Its NOT a regional thing restricted to North America and Europe.
It is NOT in dispute.

In this AU's backstory, a fraction of her total forces kicked the shit out of Enma-O's forces even when they were armed with an Exaltation they tried to weaponize, and took the Exaltation as a trophy.
And Enma is canonically one of the most powerful Yama Kings in WoD.



4) Feudal kingdom?
I've seen movies and newsreels about World War I. They didn't cover it as thoroughly in my schools, because America didn't have a leading role in it, and because the entire stupid, avoidable mess was a Continental clusterfuck that killed millions and settled nothing but the teams for the next world war. But what they did show me I remembered. Miles and miles of trenches. A smoke-haunted no-man's-land strung with muddy, rusty barbed wire and lined with machine guns and marksmen. There was a pall of smoke that turned the sun into a dully glowing orb.
But the movies couldn't cover all the senses. There was a constant rumble in the sky, thunder born of violence, and there was everywhere the smell of feces and death.
We stood atop a small, barren mountain, looking down. Near us, only a few hundred yards away, was an immense wall, the kind you'd use to hold out the Mongols if they were the size of King Kong. It was built entirely from ice or some kind of translucent crystal. Even from here, I could see that there were chambers and rooms in the wall, rooms containing barracks, hospitals, kitchens, you name it. There were dim and indistinct forms moving around in them.
The walls were lined with what had to be tens of thousands if not hundreds of thousands of soldiers. I peered, trying to get a better look, and then realized that they were armored Sidhe.
All of them.
They all wore armor similar to mine, its highlights throwing back the cool, muted shades of Winter.

Out beyond the wall was a land made of dust and mud and loose shale. It was covered in hillocks and steep gullies, and the only plants that grew there looked like they were certain to poke, scratch, or sting you. Though the land was somehow lit, the sky was as black as Cat Sith's conscience, without a single star or speck of light to be seen—and it was an overwhelming sky, enormous, like in the open, rolling lands of Montana and Wyoming.
There were more bodies of troops moving out there. Some of them looked like they might have been giants, or maybe trolls. Larger groups containing smaller individuals were likely Winter's gnomes. Things flew in the air. Bands of what appeared to be mounted cavalry rode back and forth. Some of the soldiers looked suspiciously like animated snowmen.
From this vantage point, I could see two major engagements happening, each containing maybe forty thousand Winter troops. And they were fighting. . . .

I couldn't make out the enemy. There didn't seem to be any unity of form. They were creatures—creatures whose physiologies made no sense, were utterly without order. I saw what appeared to be tentacles, enormous mandibles, claws, fangs, clublike limbs and tails. They weren't bipedal. They weren't quadrupeds. In fact, they seemed to have no regard for bilateral symmetry at all.
I peered a little closer and felt a sudden, horrible pressure inside my head. I felt dizzy for a second, nauseated, and at the same time part of me was screaming that I needed to ditch my escort and go look at these things for myself, that there was something there, something I wanted to see, something I wanted to stare at for a while. A cold, somehow greasy tendril of energy slithered around inside my head, something I had felt before when . . .
I jerked my eyes away with a short grunt of effort, closed them, and left them closed. "Holy . . . Outsiders? Mab's fighting Outsiders?"
Mother Summer said nothing.
"I don't . . . I don't understand," I said finally. "White Council intelligence always estimated Mab's troop count at around fifty thousand. There are freaking formations out there with more troops in them than that."
Mother Summer said nothing. But she did lift a finger and point off to the left. I looked, and saw a pair of towers the size of the Chrysler Building rising up over the wall. Between them was a pair of gates.
The gates were something amazing to look at. They were huge, bigger than most Chicago apartment buildings. They were made of a darker shade of the same ice or crystal, and there were designs and sigils carved into them, layer after layer after layer. I recognized a couple of the ones I could see clearly. They were wards, protective enchantments.
There was a sudden sound, a rising moan, like the wind shaking trees or surf striking a cliff wall—and the horizon outside the walls was suddenly lined with dark, grotesque figures, all of them charging forward, toward the Winter troops.
Faint horn calls sounded, clear and valiant. Winter's troops began to retreat back toward the gates, gathering into a great arch on the ground outside them, locking their formation into place while cavalry harassed the oncoming Outsiders, slowing their advance. Then the cavalry streaked from their engagement, passing safely through the lines of infantry to come riding back through the gates.
The Outsiders came on and crashed against the Winter lines. Battle ensued. From this far away, it just looked like a big, confusing mess, with everyone jostling for a better position, but I could see a few things. I saw an ogre go down when an Outsider spit acid that started eating through his eyes into his skull. I saw the Winter lines falter, and the Outsiders began pouring reinforcements into the weakness.

Then a small crew of goblins exploded out of a pile of shale at precisely the right moment, when the Outsiders were pressed almost into the Winter lines, but before reinforcements arrived. The surprise attack drove the Outsiders forward, when I could see that the "weak" regiment had been playing the Outsiders for suckers, falling back, but doing so in good order. The Outsiders had overreached themselves, and were now surrounded on all four sides by the savage troops of Winter.
The would-be invaders didn't make it.
And that was only a tiny fraction of the battle. My senses and mind alike simply could not process everything I was seeing. But my heart was beating very swiftly, and frozen fear had touched my spine like Mab's fingers.
The Outsiders wanted in.
"When?" I asked. "When did this start?"
"Oh, Harry," Mother Summer said gently.
"What?" I asked. But I had noticed something. Those layers and mounds of shale? They weren't shale.
They were bones.
Millions and millions and millions of fucktons of bones.

"What the hell is going on here?" I breathed. "Where are we?"
"The edge of Faerie," she said. "Our outer borders. It would have taken you a decade to learn to travel out this far."
"Oh," I said. "And . . . and it's like this?"
"In essence," Mother Summer said. She stared sadly out over the plain. "Did you think Mab spent all her days sitting in her chair and dealing with her backstabbing courtiers? No, Sir Knight. Power has purpose."
"What happens if they get in?" I asked.
Mother Summer's lips thinned. "Everything stops. Everything."
"Holy crap," I muttered. "Does Summer have a place like this, too, then?"
Mother Summer shook her head. "That was never its task. Your Council's estimate was fairly close, counting only those troops protecting the hearts of Winter and Summer. Mab has more than that. She needs them—for this."
I felt like I'd been hit repeatedly in the head with a rubber hammer. "So . . . Mab's troops outnumber yours by a jillion."
"Indeed."
"So she could run you over at any time."
"She could," Mother Summer said, "if she were willing to forfeit reality."

I scanned the length of the wall nervously. It looked like it went on forever—and there was fighting all along its length.
"You're telling me that this is why Mab has her power? To . . . to protect the borders?"
"To protect all of you from the Outsiders, mortal."
"Then why does Titania have hers?" I asked.
"To protect all of you from Mab."
I swallowed.
"Titania cannot match Mab's forces, but she can drag Mab personally into oblivion with her—and Mab knows it. Titania is the check to her power, the balance."
"If Mab dies . . ." I began.
She swept a hand along the length of the wall. "A spoiled, sadistic, murderous, and inexperienced child will have control of all of that."
Hell's bells. I rubbed at my eyes, and as I did, I connected some dots and realized something else.
Dude, they have been holding the line at the Outer Gates for at least several thousand years.
Even back when they were being backstopped by other pantheons. That demonstrates better logistics than anything any modern army is capable of.

Neither Mab nor Titania has any unwillingness to use modern technology at need.
Mab stockpiled modern weapons in Chicago.
Maeve killed Lily with a gun.

The fact that they are using classic weapons in the NeverNever is because there are parts of the NeverNever where physical laws can be different and firearms or internal combustion will not work.
But if people or fae or spirits can survive in an area, they can swing a melee weapon.

Seriously, your assertions are assuming that all these people are stupid.



5)The last paragraph is mostly false.
 
Hmm, ok. Both are valid ideas. Traps are tricky, though. If you live somewhere, chances are, you'll be the one to trigger said traps.

Traps are problematic if you have to build triggers you could set off. Something supervised by a cyber-devil could be made almost completely safe. In my example, as they'd have to first deliberately throw a switch charge the capacitors and then another to discharge them through something like a door handle, they should only ever hit what the subnet devil wants them to.

I also really think we want to offer a possessed security system. Having something watching the apartment that can warn the owner that someone has broken in and is waiting to ambush them, or can tell them there's something nasty at the door, can simply turn the lightbulbs into mini-flash bangs when something knocks the door down so you can get out, or can simply call for help and say what's happening if you're attacked or kidnapped makes a vast difference.

The surveillance aspect of it probably makes the biggest difference of anything.
 
We could come at this from another direction. Instead of harming or inconveniencing the attacker helping the occupant to escape. Draw on CCC. This does not seem like a place of emotional significance or it would have a threshold. It's a safehouse which means if attacked the best tactic is likely escaping rather than fighting.
 
We could come at this from another direction. Instead of harming or inconveniencing the attacker helping the occupant to escape. Draw on CCC. This does not seem like a place of emotional significance or it would have a threshold. It's a safehouse which means if attacked the best tactic is likely escaping rather than fighting.
That's a good idea, but would they go for it? I feel that we are overdoing things just a bit already.
 
We could come at this from another direction. Instead of harming or inconveniencing the attacker helping the occupant to escape. Draw on CCC. This does not seem like a place of emotional significance or it would have a threshold. It's a safehouse which means if attacked the best tactic is likely escaping rather than fighting.

Sadly no one here has a blessing power, enchantment does not cover it, not at the level Anna is working on.
 
Traps are problematic if you have to build triggers you could set off. Something supervised by a cyber-devil could be made almost completely safe. In my example, as they'd have to first deliberately throw a switch charge the capacitors and then another to discharge them through something like a door handle, they should only ever hit what the subnet devil wants them to.

I also really think we want to offer a possessed security system. Having something watching the apartment that can warn the owner that someone has broken in and is waiting to ambush them, or can tell them there's something nasty at the door, can simply turn the lightbulbs into mini-flash bangs when something knocks the door down so you can get out, or can simply call for help and say what's happening if you're attacked or kidnapped makes a vast difference.

The surveillance aspect of it probably makes the biggest difference of anything.
Not on a first date, I feel. Probably later. I think we would be better served by stationing a security team nearby later. Maybe buying a simple car, HMPing it, and parking it somewhere close.
 
-[X] Use tool transcending constructs (ideally limited to handheld ones) to prepare the physical anchors for the wards.
If we are going to go to the trouble and expense of using TTC then we might as well renovate the whole apartment. The place sounds like it could use it.
 
Back
Top