Green Flame Rising (Exalted vs Dresden Files)

[X] Use the Crown on the park itself to find out if they are still here or just passing through (-1 Essence)
 
[X] Use the Crown on the park itself to find out if they are still here or just passing through (-1 Essence)
 
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I mean, they are capable of, theoretically, betraying us. Intentionally. With full awareness. Metaphysical oneness or not. That is a litmus test that definitively says that yeah, they are their own people.

At that point, probability of us actually getting Splintered Gale is close to zero, as we got a definitive confirmation that we are not sacrificing particularly well-developed fingers or flesh robots, but actual people.

Sad, but such is life. I was looking forward to seeing Charity deal with five Mollies.
Either my reading was totally wrong or you are confusing the explanations of DP . From what I understand we wil not be creating a new being or "actual people" , but just more Molly's.

I mean, Primordial's third circle demons are distinct individuals from the Primordial, and yet aspects of Primordial's personality / self. Infernal Exalted is a primordial larvae. Five dot charms are the point where you start the metamorphosis - obtaining a world body / soul, manifesting parts of your personality as distinct, and yet connected entities, transitioning to functioning on your own mythos rather than the laws of the world, etc. It's possibly to manifest those changes early, but one should remember that a five dot essence Infernal Exalted is not a human being. They are a nascent Creator Deity.
And I like this in Infernal Exalted Quest's.
 
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Either my reading was totally wrong or you are confusing the explanations of DP . From what I understand we wil not be creating a new being or "actual people" , but just more Molly's.
I think the sticking point is that is that it's a hydra and not a hive mind. The heads have the same body, but they aren't thinking the same thoughts at the same time and don't have to believe the same things. Which opens us to a Lash scenario, but worse because our clones are limited to mortal ability levels.

That's not even accounting for stuff other than betrayal. Someone who wants to know what we know goes from needing to overwhelm an infernal to needing to grab a clone while we're distracted.

What happens if we send one to college for us, and it gets picked up by a white court vampire in between check ins? We can put up defenses against that, but there's only so far that can go.

Personally I just don't want to deal with the existence of new personalities as dependents, but the security issues are a problem.
 
What happens if we send one to college for us, and it gets picked up by a white court vampire in between check ins? We can put up defenses against that, but there's only so far that can go.
Keep in mind, the clone might be mortal, but it still has nine dice for melee-combat and absolutly no reason not to fight to the death.

The first such attempt will get ugly.
 
Charms have no downside unless explicitly stated in the charm text.
And that's just as bullshit now as it was the last time it came up.

Charms don't have downsides like hurting yourself when the Charm sets you on fire or such things, unless explicitly mentioned.

They do still have all indirect consequences that logic dictates.

For example Crowned with Fury does not explicitly mention that the target will propably hate you once the duration of the control is up, but that is a very likely result.
When the Tigers Broke Free doesn't say you cause widespread chaos by cutting off part of a city from the rest of it, but that will happen and people will notice.
 
It can't have novel memories and identity of its own, have human level intelligence, and not be an actual person.
The charm specifies that they have enough distinct identity to isolate and recreate or to destroy. It says nothing about it fundamentally staying the same except by implication of them starting out with our memories.

I don't care about storing and recreating them as we please or any other work around, I don't care for the idea of them existing in the first place.
I believe you are misreading that pretty badly.
Of course they have identity. They also retain, as far as I can tell, continuity of consciousness.

Infernal charms are not shy about stating when they are doing gruesome stuff, like the perfect defenses that use other people as ablative armor. If they are charging us an Essence dot per resurrection, which is the equivalent of between 8XP and 32XP, they arent going to be charging us anything else we cant replace.

Besides, Dresden Files. Death curses are real. Soulfire is a White God-approved technique.
And there's also Dresden deliberately engineering his own ghost as an associate and combat ally during Grave Peril to help him ambush and murderize Leonid Kravos' ghost.

My only real issue is that with the lack of innate mortal magic, a Molly clone is potentially vulnerable to telepathy and invasive mind magic. But thats probably covered by Enchanting/Craft; something along the lines of a magic tattoo applied via sticker to duplicate the Mind Shields numina.
So, to post reasoning for why I think Alchemy is worth investing in up to at least 2 dots, and hopefully 3:
From Sorcerer Revised:
•• A form of prophecy-bearing super-LSD. When ingested, the user will be able to see things that were not previously obvious to him or will be granted a vision of the future. These messages will always be cloaked in symbolism and analogy, but will be correct... to the limits of the user's understanding.
•• A potion that doubles the user's running speed for one scene. After using this potion, the user must make a Stamina check (difficulty 6) or be totally out of breath and shaky (-2 on all physical die rolls) for the next hour.
•••A metal alloy that is lighter and stronger than titanium (but easier to work), retains an edge almost forever and stays more resilient than the finest blade. Armor produced with this alloy gets an extra dot of bashing and lethal soak, and melee weapons made of it do one more die of damage and are -1 difficulty to hit with (due to their light weight and fine balance).

From Sorceror's Companion:
• A powder that, when combined with an alcoholic beverage, immediately recovers them from the effects of alcohol, both intoxication and hangovers alike. (Sorceror's companion)
•• A liquid that allows the drinker to go for an entire week with only one hour's sleep per night.
•• Metal that can be crafted into a blade with an ultra-keen edge, one that never needs to be re-sharpened.
•• An adrenaline-boosting "energy drink" that improves the user's Strength by one (to a maximum of five) for a scene. After it wears off, the imbiber takes 1 bashing damage from the exertion of their body.
••• A salve which heals three non-aggravated Health Levels worth of open wounds in a matter of minutes. This must be applied by moonlight by one who loves the wounded. Each success creates one application of the balm.
••• Metal that can be made into a handful of bullets that will inflict a single aggravated level of damage in addition to any other wounds.
••• A lotion that unnaturally hardens the skin where applied, granting the user 1 die of Lethal soak that stacks with Armor.

From Sorcerer: Path to Power (assuming it's allowed in):
• Speed-Healing: a "potion" that halves healing time for bashing and lethal damage.
•• Enhance Ability: an elixir that can enhance a specific ability in a person who drinks it. The drinker gains a specialty in that ability for the duration (or +2 dice when it is relevant if they already have one) for one hour per success on the creation.
•• Healing: In addition to the effects of Speed-Healing, this potion heals up to two bashing or lethal levels immediately.
•• Polymorph: a potion that allows the drinker to take on a different form, restricted to simple changes within a human framework, and they cannot perfectly duplicate another person.
••• Dust of True Sight: A dust that can reveal invisible, hidden and disguised objects or beings, and disrupt illusions.
••• Hunter's Blade: A treatment for a small weapon to cause it to do aggravated damage against supernatural beings.

If all these are allowed, then for 13 XP we'll be getting equivalent of multiple charms that can also be shared with others. Even just "only one hour of sleep per day" and the access to magical material for crafting should be worth it. If we also get polymorph, healing and stat-boosting potions, ability to make weapons deal aggravated damage (Lydia seriously need magical weapons), and ability to see past veils, that would be a great investment.

Plus, you know, perfect hangover cure. We could probably make it in industrial quantities and sell it at McAnally's Pub.
-See the metal?
Thats the sort of thing you need to make chainmail better than Ebon Scales, IMO.
Or just learn Blessing of the Earth Dragon and enchant the armor with ancient Sorcery.

-Hangover cure is 1-dot tier.
Literal beginner alchemists can make it. Not gonna be worth the trouble to bother, not to mention that avoiding issues with the FDA and local food and health regulators is probably a good idea.
A reminder that we craft at x10 speed. Crafting Paths/Fortune/Summoning trifecta are absolutely obscene when added on Infernal chassis, yes.

That said, if we are planning on purchasing Hell-realm with advanced civilization, Alchemy becomes something that we could easily off-load on someone else. We probably couldn't get 5-6 dot effects that way - which is a strong argument to purchase it regardless, imo - but Advanced Civ-tier Hell-realm should be capable of supplying everything below 5 dots easily.
Probably 3-4 dot effects actually.
I rather doubt 5-6 dot effects are going to be available casually for acquisition, if only for narrative reasons.

We have to have a tutor first for sorcery. Harry could do it, but I don't think we can commit exp at a buy point before we receive the training for something.
Bob could do it; he canonically does it for both Dresden and Butters.
Indeed, Bob could cover essentially all the numina.

Thing is, we havent finished buying out our base suite of charms. And there's the Mab meeting in a couple months to prep for.
Im all for investing in Alchemy + Conveyance + Enchanting + Fortune + Healing + Summoning.
But priorities.
Splintered Gale Incarnation might look like different people and it might look like aspects of the same person and both are true at the same time because the nature of the Primordials of which you draw your power is not limited to puny mortal understanding in much the same way as VEE's wish granting can look like it breaks causality when someone who asks for a job receives a letter asking them to start tomorrow even though the letter is dated a week before they made the request.

So is SGI a person whom you would be killing if you get killed and reincarnate? Well no, that paradigm would depend on the entity being able to exist as something other than an aspect of Molly Carpenter, there is no button marked 'let the clone loose', anymore than there is a button to make two plus two make six. Does someone/something die as part of the imperfect reincarnation, yes a part of you, but that is inherent to the themes of the Hell of Being Skinned Alive. Freedom Lets Go literally rips off a piece of your soul with a curse or transformation attached and hurls it into the depths of hell.
yeah, MC is an INFERNAL exalted. what do people expect? puppies and rainbows?
This is where I point out that in the Dresden Files, soulfire involves a wizard literally burning fractions of his own soul for magical turboboost, or tearing off chunks for use as the equivalent of magic rebar in a spell.

And that is literally an angelic technique, passed along by an archangel, not a horror and perversion of how power is supposed to work. Its also how Odin resurrects Einherjar.And when Dresden freaked out about it using his own soul as magical juice, Bob scoffed at him, telling him it would grow back.

Its not a proscribed technique, or even a controversial one.
[X] Use the Crown on the park itself to find out if they are still here or just passing through (-1 Essence)

Confirmation that they're part of Molly's soul-body mitigates some of my concerns, but I still think the quack like a duck rule applies to the social consequences. Not just with other people but with our focus in that aspect of the quest. Whatever their metaphysical nature, we'd still need to deal with Molly's weird sister-daughters.

I suspect that even with charm backed loyalty that asking a teenager to observe her personality from the outside wouldn't exactly be a barrel of laughs. Especially since Molly's the type of person who probably couldn't stand some of her own behaviors coming from someone else; exhibit A being her mother.
Mainstream Christian doctrine, which includes Catholic doctrine, involves the concept of the Trinity.
Which says that Jesus who died on the Cross and was resurrected with continuity of consciousness is God, same as the Father who stayed in Heaven and the Holy Ghost that is ever present.

Molly covered this stuff in Sunday School. She isnt going to have any issue with the charm itself.

As for not being a barrel of laughs?
Thats growing up. Molly is going to eventually responsible for making geopolitical decisions for her Hell and its inhabitants.
Thats not going to be a barrel of laughs either. We'd arguably be doing her a disservice trying to shield her from it.
 
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It is not you in a material and deterministic way, it is you in a metaphysical sense, they are literally aspects of your beings which are the product of charms. A charm is not a spell it is not something you do like 'pulling versions of yourself out of alternative timelines' it is something you are. Splintered Gale Incarnation does not manifest another person, it grows another head for the hydra that is the Infernal Exalted, only the people on this plane of existence cannot see the body so they think the heads are two snakes. If that comparison sounds eldritch inhuman that is because Infernal Charms are inhuman, made in the image of the Yozi who never were and never sought to understand humanity
so it doesn't end up with a living thinking us in some hell being tortured?
 
so it doesn't end up with a living thinking us in some hell being tortured?
No, Splintered Gale never sent clones to hell. Questions are mostly about substituting someone out of existence.

Anyway, while mortals are pretty weak, Molly Gale still could be pretty impressive. VEE, as always, allows to cheese absurd amount of merits over time, already making them very strong - and then we could template-stack Fomor-hood on them, and Fomor get access to some really sweet stuff when they are built with love an care, instead of disposable shock troops.
 
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Charms have no downside unless explicitly stated in the charm text.
We've argued about this before, but in this case the downside is spelled out in the charm. The clones are muggles with Molly's base stats.

If someone attacks with mind magic for example a clone would need to defend with pure willpower like any random mundane. She'd have a lot of it, but that only goes so far without supernatural leverage.

Keep in mind, the clone might be mortal, but it still has nine dice for melee-combat and absolutly no reason not to fight to the death.

The first such attempt will get ugly.
That's why I picked a social predator. White court vampires can be very good at taking people unaware.
Then they likely take a death curse really. Clones have no reason not to sacrifice themselves, and hitting our enemies with death curses is a net gain for us.
You have to be a wizard to do that, and no matter how good we get they start from scratch. They might not even get Molly's original talent for that matter, taking death curses off the table even if they train sorcery.
I believe you are misreading that pretty badly.
Of course they have identity. They also retain, as far as I can tell, continuity of consciousness.
We're talking past each other here; on a moral level continuity of consciousness makes some things better, but I don't want those consciousnesses to exist in the first place.

Mainstream Christian doctrine, which includes Catholic doctrine, involves the concept of the Trinity.
Which says that Jesus who died on the Cross and was resurrected with continuity of consciousness is God, same as the Father who stayed in Heaven and the Holy Ghost that is ever present.

Molly covered this stuff in Sunday School. She isnt going to have any issue with the charm itself.

As for not being a barrel of laughs?
Thats growing up. Molly is going to eventually responsible for making geopolitical decisions for her Hell and its inhabitants.
Thats not going to be a barrel of laughs either. We'd arguably be doing her a disservice trying to shield her from it.
You can grow up just fine without that sort of stuff. I'm just not interested in navigating the clone dynamic, so I don't think we're going to convince each other of anything.
 
My only real issue is that with the lack of innate mortal magic, a Molly clone is potentially vulnerable to telepathy and invasive mind magic. But thats probably covered by Enchanting/Craft; something along the lines of a magic tattoo applied via sticker to duplicate the Mind Shields numina.
9WP.
We are better protected than the average White Council Wizard I would guess.
Since neither has specific mental defences, but we have a good baseline.
 
What happens if we send one to college for us, and it gets picked up by a white court vampire in between check ins? We can put up defenses against that, but there's only so far that can go.
Assuming we pick Advanced Technology for our hell, our clones should go there for higher education. And martial arts training. And mortal magic training (they can develop it on their own). Best tutors, and knowledge that's directly stated to be beyond what modern humanity has.
 
Optimizing Molly Clones
TBH, we have a bunch of ways to very quickly allow them to transcend bog-standard human level, so I am not really worried about them being preyed upon by some rando white vamp or whatever. VEE makes them into superlative sorcerers as we stack merits, basic fomor charms get them combat regeneration and Exalt-grade durability.

They'll be fine.
 
9WP.
We are better protected than the average White Council Wizard I would guess.
Since neither has specific mental defences, but we have a good baseline.
Harry is incredibly stubborn, and even with active magical defenses an actual specialist still nearly rolled him.

Besides, don't most mind sphere abilities explicitly not allow a will save unless you know you're under magical attack?

Reflexive mental defenses make that a non issue, but a mid grade mind mage scrambling a clone's brain while they walk down the street seems entirely plausible.
 
Mostly agree with this, but I think our fetich soul will be made out of the remains of our human vessel when we ascend to full Primordial-hood.

At least from my understanding, (which is admittedly limited on this front) the fetich is the primary seat of decision-making in a Primordial, and that's going to be in our human form up until the very moment we ascend, so why move it when it can simply be the last step of the transformation?
My understanding was that our body would become our humaniform Jouten, i.e., well, our physical humanoid body. Our fetich would be a physical manifestation of our core intimacies or something like that. I could see Splintered Gale Incarnation mutating to allow for this, maybe.
Agreed on the Jouten. As for the Fetich, wouldn't that be our Po Soul? If Devil Tigers even have real Fetiches, instead of doing away with them as a weakness as part of being new-and-improved Primordials 2.0.
Sort of wish we could get permission to talk to bob on the phone whenever we want. A talk with bob basically always recovers essence with us. That skull is a forbidden lore reactor.
We could always bind Evil Bob to our service.
Nicodemus and his crew dont seem to be bothered by stuff like holy water or invocations of faith magic, which impairs Rampires, Blampires and allegedly at least some ghouls. But not Whampires.
Should be interesting to see how the QM handles it.
Worth noting that
Ethniu's only real weakness is Divine and Infernal power, such as Denarian Marcone's,
suggesting that Divine and Infernal power are similar in some limited ways.


As for the whole Splintered Gale clone stuff, I believe a lot of the problems (lacking power, concerns about them dying) could be solved by merging or replacing them with the 'Alternate-Timeline Mollies as 3CDs' I brought up earlier.
 
Assuming we pick Advanced Technology for our hell, our clones should go there for higher education. And martial arts training. And mortal magic training (they can develop it on their own). Best tutors, and knowledge that's directly stated to be beyond what modern humanity has.
Only if you're doing long duration clones.
Otherwise, I dont see the benefit.
TBH, we have a bunch of ways to very quickly allow them to transcend bog-standard human level, so I am not really worried about them being preyed upon by some rando white vamp or whatever. VEE makes them into superlative sorcerers as we stack merits, basic fomor charms get them combat regeneration and Exalt-grade durability.
They'll be fine.
This is for long duration clones.
If you're spawning off clones every other day and reabsorbing them to sync memories and keep up with stuff like schoolwork, its not really cost-effective.
Harry is incredibly stubborn, and even with active magical defenses an actual specialist still nearly rolled him.

Besides, don't most mind sphere abilities explicitly not allow a will save unless you know you're under magical attack?
Reflexive mental defenses make that a non issue, but a mid grade mind mage scrambling a clone's brain while they walk down the street seems entirely plausible.
Thats rather underselling the threat, innit?.
He almost got rolled by the Corpsetaker. Same wizard who punked Warden-Commander Luccio when she was on her guard.
Its a little like being getting punched out by prime Mike Tyson.

Not really. For one thing mind mage specialists arent common.
For a second, Alchemy and Enchantment both afford modalities to apply reflexive mental defenses at the 2/3 dot level.
So does Summoning.

Plus there are the fomor charms; specifically Inner Devils Unchained.
 
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