Green Flame Rising (Exalted vs Dresden Files)

John Marcone
As an up and coming gangster, the man eventually called John Marcone was subject to an attempted hit from a rival gang. In the process an innocent girl was caught in the crossfire, putting her in a vegetative state. Determined to never let such a thing happen again, Marcone gained the resolve to bring all of Chicago's criminal element under his precise control, succeeding in his goal within several years.

Unlike most mortals Marcone was smart enough to recognize the existence of the supernatural, seeking to hire the professional wizard Harry Dresden during attempts on his life from sorcerers and werewolves became a possibility. Although Harry refused Marcone continued his research into the supernatural, hiring other magical resources. His continued involvement in the magical world eventually led to him gaining more power, becoming the first mortal to become a freeholding Lord under the Unseelie Accords. In the eyes of the supernatural he new rules Chicago as is Baron, coming down hard on any supernatural threat to his business and constantly seeking more power.

Warning: Radioactive level spoilers from the 2020 book Battle Ground

Physicals

Strength

Speed and Agility

Combat Speed

Reactions

Movement and Agility

Durability and Endurance

Intelligence and Skill

Planning

Quick Thinking

Perception and Investigation

Other Intelligence

Stealth

Marksmanship

Other Skill

Personal Gear

Weapons

Armor

Criminal Empire

Power and Influence

Crime

Law Enforcement

Legal System

Politics

Supernatural Community

Other

Information

Money

Members

For Sigrun Gard, his primary magical security consultant, see her thread here

Departments

Operations

Locations

The Better Future Society

Gives it to Harry

Gear and Technology

Weaponry

Other Resources

Magical Resources

Nathaniel "Cujo" Hendricks

Marcone's loyal bodyguard. Nicknamed Cujo by Harry Dresden for his massive frame. He served Marcone well for years before his nature a very strong but still entirely human mortal caught up with him, giving his life to save Marcone during the Battle of Chicago

Strength

Speed

Durability

Gear

Weapons

Armor

Skill

Source:

John Marcone

Posted in r/DresdenRespectThreads by u/ghostgabe81 • 4 points and 0 comments



While doing this, I was reminded that Nicodemus Archleone can fly faster than a train,and did do so during the final firefight of Death Masks. Something to keep in mind.
 
For my part I don't think sidereal martial arts are worth having to deal with sidereals.

This is also one of the reasons why I'm hoping we don't really have to deal with other exalted.

Setting aside all the narrative impacts, it'd mean we need to actually deal with inter-exalted balance across ExWoD. Right now it doesn't really matter if infernals suck compared to the others or not, since they have enough advantages to be competitive against the DF setting.
 
There are also some Infernal charms, like Hollow Mind Possession, that are genuinely amazing in modern society.

Infernals' supplementary dice adders and difficulty reducers also makes them amazing sorcerous enchanters and alchemists, and both of those are really pretty good, particularly alchemy. Admittedly, we may not get the full benefit of that here, as without hypertech versions of sorcerous paths we only get half the speed increase of tool transcending constructs.
 
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Ok, let's see what your crown can answer about those boots.
Adhoc vote count started by DragonParadox on Sep 11, 2022 at 8:16 AM, finished with 107 posts and 13 votes.

  • [X] Take the path you know, you cannot risk getting lost down here
    -[X]Crown of Eyes on shoeprints: What have the shoes that made those prints witnessed since they were bought.
    -[X]STUNT: Frowning, you stare at the distinctive shoe patterns, then crouch to get a closer look. "I think I know those shoes. I think I know the owner of those shoes." Focusing, you open your eyes and look for a single, endless moment, then shake your head. Throttling the impulse to run the tracks down, you turn away. "Let's get Cindy first. I'll fill you in."
    [X] Take the path you know, you cannot risk getting lost down here
    -[X] Now that Lydia is confirmed as involved mention your suspicions to Dad and Gard
    [X] Take the path you know, you cannot risk getting lost down here
    -[X]Crown of Eyes on shoeprints: What supernatural events have the shoes that made those prints witnessed since they were bought.
    -[X]STUNT: Frowning, you stare at the distinctive shoe patterns, then crouch to get a closer look. "I think I know those shoes. I think I know the owner of those shoes." Focusing, you open your eyes and look for a single, endless moment, then shake your head. Throttling the impulse to run the tracks down, you turn away. "Let's get Cindy first. I'll fill you in."
 
Ok, let's see what your crown can answer about those boots.
Adhoc vote count started by DragonParadox on Sep 11, 2022 at 8:16 AM, finished with 107 posts and 13 votes.

  • [X] Take the path you know, you cannot risk getting lost down here
    -[X]Crown of Eyes on shoeprints: What have the shoes that made those prints witnessed since they were bought.
    -[X]STUNT: Frowning, you stare at the distinctive shoe patterns, then crouch to get a closer look. "I think I know those shoes. I think I know the owner of those shoes." Focusing, you open your eyes and look for a single, endless moment, then shake your head. Throttling the impulse to run the tracks down, you turn away. "Let's get Cindy first. I'll fill you in."
    [X] Take the path you know, you cannot risk getting lost down here
    -[X] Now that Lydia is confirmed as involved mention your suspicions to Dad and Gard
    [X] Take the path you know, you cannot risk getting lost down here
    -[X]Crown of Eyes on shoeprints: What supernatural events have the shoes that made those prints witnessed since they were bought.
    -[X]STUNT: Frowning, you stare at the distinctive shoe patterns, then crouch to get a closer look. "I think I know those shoes. I think I know the owner of those shoes." Focusing, you open your eyes and look for a single, endless moment, then shake your head. Throttling the impulse to run the tracks down, you turn away. "Let's get Cindy first. I'll fill you in."
They're made for walkin'.
 
Winning Vote
Adhoc vote count started by DragonParadox on Sep 11, 2022 at 8:16 AM, finished with 107 posts and 13 votes.

  • [X] Take the path you know, you cannot risk getting lost down here
    -[X]Crown of Eyes on shoeprints: What have the shoes that made those prints witnessed since they were bought.
    -[X]STUNT: Frowning, you stare at the distinctive shoe patterns, then crouch to get a closer look. "I think I know those shoes. I think I know the owner of those shoes." Focusing, you open your eyes and look for a single, endless moment, then shake your head. Throttling the impulse to run the tracks down, you turn away. "Let's get Cindy first. I'll fill you in."
    [X] Take the path you know, you cannot risk getting lost down here
    -[X] Now that Lydia is confirmed as involved mention your suspicions to Dad and Gard
    [X] Take the path you know, you cannot risk getting lost down here
    -[X]Crown of Eyes on shoeprints: What supernatural events have the shoes that made those prints witnessed since they were bought.
    -[X]STUNT: Frowning, you stare at the distinctive shoe patterns, then crouch to get a closer look. "I think I know those shoes. I think I know the owner of those shoes." Focusing, you open your eyes and look for a single, endless moment, then shake your head. Throttling the impulse to run the tracks down, you turn away. "Let's get Cindy first. I'll fill you in."
 
Arc 2 Post 33: Scions and Secrets
Scions and Secrets

22st of July 2006 A.D.

Frowning, you stare at the distinctive shoe patterns, then crouch to get a closer look. "I think I know those shoes. I think I know the owner of those shoes." Focusing, you open your eyes and look for a single, endless moment, then shake your head

"What had those shoes witnesses since they were bought?"

You lose 1 Essence

***​

A boots' eye view you soon find is a strange thing filled mostly with the silence of being tucked away in a dark place waiting to be used and when not with the sound of clinking heels, like shivers going down your spine, but in the time between steps, the time that was not in the light you hear snippets of conversation, you see people going up and up and up, faces oddly distorted.

Lydia wasn't kidding about not having many friends in the city, some days she spoke more to the local librarian who was just happy to see 'some young people around' than she did to any of those young people. You briefly see/hear/sense a mall some place in the city, seeing to stretch on and on into infinity, like some strange temple to the gods of youth commerce and advertising. Lydia's the odd one out, shyness taken for snobbery, which lead to just the worst people trying to hang with her, or maybe just to bring out the worst in people...

The vision fractures into blackness like one of those old time movie reels breaking, you see her father, old and young he looks all at once, comfortable in a suit, but the suit isn't quite ordinary, quite modern, like someone had laid a new coat of paint over one of those old Tudor paintings with the ruffled shirts and the tight doublets.

"I'm sorry snowdrop I have to work late again, but I'll get this all done soon, I promise..."

"Always soon and never now, dad I want to know what's happening, don't touch don't tell doesn't work anymore. I'm sixteen not six! I can read and research on my own you know and two plus two is starting to look a lot more like seven than four. Why do I see the things I see, why do we set gorse, rosemary and dil at the windows? Don't say because it smells nice, I know that's not all the truth, unless you'd like to argue that the reaason why you never open the windows after sunset is also for the smell."

"And do you think you deserve the whole truth, to be told it and not find it?" The man's eyes gleam dark green behind the heavy lenses of his glasses. "That is how you miss out on the greater answers, the ones that can't be told."

Fury cold and yet brittle is his only answer. "Dad I know what you can do, I know what I can do, hounds and hawks and crows come when I call not just because they like me..." A hand reaches out, the concrete of the driveway heaves and cracks as the earth moves under it. "I don't think I just made friends with the earth there."

"Looks to me like it obeyed you snowdrop..." the man replies calmly.

"And that's normal?"

"Normal for me and not for thee." It sounds like an in-joke and you see Lydia smile a little, but she shakes it off

"Father I want to know what you are looking for. I am sick and tired of just following the thread through the maze. I've been stuck at home for four days. Safe it might keep me but safe from what? I have a boyfriend you know, we had plans."

"I'll tell you when this is all done I promise."

She stomps the ground and the ground cracks.

Again the scene shifts, this time to what looks like a library, warm summer sunlight flowing over the faded spines of books, red and green, brown and black and one or two gleaming silver and gold. There's a circle on the floor, one carefully stepped over and you hear is if from far away chanting in Latin, but you don't speak a word of it... and the only thing you see is a pale gleam that reflects in the buckles of the boots before Lyda abruptly turns on her heel and walks out.

You see the path from upscale gated suburb to rundown factory rush by. You have no idea what the rusted industrial machinery might have once been meant to do, but now they serve as sentinels to a anonymous door and a path down and down and down.

***​

Had Lydia summoned something more power than she could bind, or had she simply learned something spoken without voice that sent her down here?

"Let's go. Cindy first I'll fill you in," you say as you wrench yourself out of the vision.

It's not long until you come to the narrow stairway that leads down to the ghoul's nest. Trouble is the tunnel narrows here, only enough for one person to go down at once. Dad starts to step up, but you know what armor or no you are a lot tougher than he is.

"Let me." Before he can do more than open his mouth to argue you add. "You can go last, if there is a danger down there it's more from enemies that might be behind us than from the ghouls we know are in front of us."

And so you are the first down into the nest of ghouls, running as swift and silent as you know how. As your lantern light creeps down the slick tunnel walls the smell hits heavy and foul, the smell of rot, filth and blood and beneath it all. The steps bottom out suddenly, the light spilling out onto a scene out of nightmares: eight ghouls standing in front of the back wall amid a pile of gnawed one and torn meat, but in a way that is not the worst of it. They seemed to have been... playing, setting up piles of small bones and rocks and then throwing pebbles at them to see who can name the most fly off. How young are they?

As they turn, elongated jaws slavering and jagged claws out to grasp and to tear you still can't get that image of almost innocent play out of your mind.

How do you fight?

[] To capture/incapacitate
-[] Write in stunt

[] To kill
-[] Write in stunt

[] Write in


OOC: You are a high Empathy Infernal, that leads to stuff like noticing the innocent side of ghouls playing with the remains of their meals and other horrific sights, not that you have to act on it of course. It just changes your perspective a bit.
 
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[X] Try to avoid a fight via Intimidation ( use Excellency)
-[X] As you take a step foward you look at the room. Dark, silent and with a heavy feel to the stagnant air. These creatures are not used to light and that might make enough of a difference. With a thought you let bright nuclear fire envelope your sword, uncounted burning eyes open above your head and your entire form is engulfed in a nimbus of green flames. Your next word is not the sound of a human voice, it is the dry, hot wind of deserts to be, the roar of infinite furnaces the sound that the world's end might make. "LEAVE".

Channeling a little bit of the Glorious Apocalypse Princess we shall be.
Also I really don't want to fight 8 foes, good chance they will get hits in, even if they can't win. Everyone can only make one attack per turn.
 
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So... I was right. Teenage girl, kept in the dark about her ancestry and powers in over her head trying to help her father. Let's hope that she summoned a fae, and one of winter, instead of a demon.

Also, she'll probably be one of our first fomori, if she goes steady with our brother.
 
I'm glad to see that Lydia probably is not an enemy, at least so long as whatever she summoned didn't end up wearing her body like a meatsuit.
[X] Try to avoid a fight via Intimidation ( use Excellency)
-[X] As you take a step foward you look at the room. Dark, silent and with a heavy feel to the stagnant air. These creatures are not used to light and that might make enough of a difference. With a thought you let bright nuclear fire envelope your sword, uncounted burning eyes open above your head and your entire form is engulfed in a nimbus of green flames. Your next word is not the sound of a human voice, it is the dry, hot wind of deserts to be, the roar of infinite furnaces the sound that the world's end might make. "LEAVE".

Channeling a little bit of the Glorious Apocalypse Princess we shall be.
Also I really don't want to fight 8 foes, good chance they will get hits in, even if they can't win. Everyone can only make one attack per turn.
Molly knows enough about Ghouls and their dietary habits that I don't think she would wish to scatter this group, not when each one of them is a walking murder machine.
 
Molly knows enough about Ghouls and their dietary habits that I don't think she would wish to scatter this group, not when each one of them is a walking murder machine.
I have no interest in killing ghouls for what they are.
That is reserved for Fetches.

If we can get through this without taking wounds or spending more than one Essence we are much better off for the conflicts to come.
 
Also, she'll probably be one of our first fomori, if she goes steady with our brother.

Unless we throw her into a pit of maggots that excruciatingly devour her alive and excrete rebuilt fomor flesh back out, we can't make her a bakemono.

All our other charms that make them only work on mortals, I.E. non-supernaturals.
 
Yeah… COWER or something to that effect might be a better option.

[X] Try to avoid a fight via Intimidation ( use Excellency) v.2
-[X] All Shall Witness My Fury and Despair
-[X] As you take a step foward you look at the room. Dark, silent and with a heavy feel to the stagnant air. These creatures are not used to light and that might make enough of a difference. With a thought you let bright nuclear fire envelope your sword, uncounted burning eyes open above your head and your entire form is engulfed in a nimbus of green flames. Your next word is not the sound of a human voice, it is the dry, hot wind of deserts to be, the roar of infinite furnaces the sound that the world's end might make. "COWER".
 
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Unless we throw her into a pit of maggots that excruciatingly devour her alive and excrete rebuilt fomor flesh back out, we can't make her a bakemono.

All our other charms that make them only work on mortals, I.E. non-supernaturals.
Mortal =/= non-supernatural. Wizards are almost certainly mortals. God-blooded changelings until their transformation into full fae probably count too.
 
Mortal =/= non-supernatural. Wizards are almost certainly mortals. God-blooded changelings until their transformation into full fae probably count too.

In the context of ExWoD, mortal specifically means not a supernatural creature of any kind, I believe.

Only mortals can become Solars, and that specifically excludes anyone with supernatural heritage (but includes sorcerers).

Minor talents, as the sorcerer equivalents, probably count as mortals as they can become solars, but scions almost certainly don't.
 
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What they are is tragic.
It does not change that they literally can't live without killing humans.

I don't think we have a way to change that?
Not any time in the near future, and not in a practical way even then.

We could potentially apply small scale patches via the food charm, but that only allows us to support s limited number of ghouls.

Making them Bakemono could be a permanent fix, but getting them to voluntarily accept the things we'd be doing to them and the potential consequences thereof would be difficult to say the least.

In any case, we don't need to make our interactions with one group right now some moral crusade to pursue for all time in all places.

It's perfectly fine to do what we can when we can and work out the rest once we have some space to plan in.
 
[x] To kill

Eight ghouls are a lot, we are unlikely to defeat them all in the first round.
Is a multiaction attack/parry sensible?
 
Making them Bakemono could be a permanent fix, but getting them to voluntarily accept the things we'd be doing to them and the potential consequences thereof would be difficult to say the least.

Making a ghoul a bakemono is unlikely to reduce their hunger. We'd also need the following charm, as it's the only one that would work on a supernatural creature:

Spawning Pit Sanctification (••••)​
The Infernal consecrates a pit with the torturous and transformative powers of Hell. Once the consecration is complete, the pit writhes with demon maggots. Those she casts into the pit are faced with a choice: willingly become the Infernal's creature, or die.​
System: This Charm first requires the Infernal to dig a pit within a place of desolation (defined as a place where Survival rolls are at least difficulty 8, or where most of the inhabitants feel despair at the state of their lives). She can dig it by hand, or else let creatures of darkness created by Maggot Mana Plague do the labor at her behest. Then, she spends 10 Essence to fill the pit with writhing, seething maggots conjured from the Hell of Burrowing Maggots.​
Thereafter, anyone cast into the pit understands that they face a choice: they may either give themselves body and soul to the pit's master, or face the voracious jaws of the maggots. Those who choose the maggots suffer three levels of lethal damage per turn spent in the pit, and if slain by the maggots, their soul is consigned to the Hell of Burrowing Maggots. Those who give themselves to the Infernal… are still devoured by the maggots, which swarm into the target's flesh, consuming and excreting her transformed substance back into place with such agonizing speed and deftness that she lives through the process. When they recede and permit her to crawl from the pit, she does so as a bakemono – a sort of monster that shapeshifters know as fomori. Rules for fomori can be found on pages 428- 439 of W20. Bakemono created with this Charm inevitably suffer from a derangement that fills them with paralyzing terror at the thought of disobeying the Infernal, increasing the difficulty of all actions undertaken while betraying or opposing her by two.​
If the Infernal casts a being into the pit that is for whatever reason incapable of becoming a bakemono (such as one of the Solar Exalted), they receive no choice: the maggots simply seek to swarm and devour.​

And they're very unlikely to randomly end up with a power not to need to eat, given that the other powers in the Hell of Burrowing Maggots charmset that depend on targets needing to eat.
 
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