Green Flame Rising (Exalted vs Dresden Files)

There were always explicit system messages of gaining and loosing Essence, such like this:


There is not such message in chapter 2.3

That is because I forgot to put it in. Now fixed, sorry for any confusion.

Vote closed.
Adhoc vote count started by Yzarc on Sep 8, 2022 at 2:18 AM, finished with 96 posts and 22 votes.

  • [X] Capture them, you don;t want to risk killing anyone
    [X]STUNT: Entering in the wake of Gard's flash grenades, you take in the room and prioritize, shield unfolding in your left hand like a malignant flower. "Ware shotgun" you bark over your shoulder as you duck past the wannabe biker with preternatural grace, divine fire burning in your veins as you focus. A hop and you ride the couch's backrest down on the pistol gunman taking cover behind it, bringing your combined weight down on him with a satisfying thump. Another beat and you're in the AK gunner's face, his eyes widening with alarm as your arm delivers a full strength slash to the upper body with the flat of your blade. In the same continuous motion you lunge smoothly past him into the fourth thrall's back, shield forward as you drive him into the wall and the alarm with the full weight of your body. Then you turn.
    [X] Put them down as fast as you can, there's a kid's life on the line
    [X] Capture them, you don;t want to risk killing anyone
    -[X] As you close your eyes to protect from the flashbangs already in the air you kick a chunk of brick at your feet from the destroyed wall into the face of the one threatening dad in a single motion as you lunge into the room. Moving from memory, shield up and dashing near to the ground, you sweep the legs of the faux-angel with a shotgun with the flat of your blade. You then shield-bash him mid-fall so he flies back, impacting the fellow with the AK. You open your eyes as the EMPs set to go off as you entered send the world immediately from the flashbang's blinding light into shadow, leaving you the only one with night vision to finish up.
 
Michael has the white god, Gard has dirty money, so I guess Molly has to work her own trick out.

I'm feeling arson. You can't "one neat trick" your way out of an investigation, but soaking everything in gasoline and lighting it as you leave still makes for a huge pain in the ass on the investigative end. :V

Or we could try being responsible and not burning down half the town.
Dresden: I called dibs on that ages ago! I'm the one who burns stuff. Go find your own schtick
:V

Funny enough, arson is nott hard
Take the arsenal charm for 3 dots, and you can whip out a flamethrower at need.
Along with stuff like EMP grenades for your grenade launcher.
Wasn't she only around for one scene? I don't recall if we actually learned why happened to her long term.
Yeah, single scene of Turn Coat
But Dresden doesnt think it was something that would have deteriorated, else, given his white knight tendencies, he'd have stuck Lara with the bill of fixing what her cousin broke. Or asked Molly to take a look.
 
Winning Vote
Adhoc vote count started by Yzarc on Sep 8, 2022 at 4:13 AM, finished with 102 posts and 22 votes.

  • [X] Capture them, you don;t want to risk killing anyone
    [X]STUNT: Entering in the wake of Gard's flash grenades, you take in the room and prioritize, shield unfolding in your left hand like a malignant flower. "Ware shotgun" you bark over your shoulder as you duck past the wannabe biker with preternatural grace, divine fire burning in your veins as you focus. A hop and you ride the couch's backrest down on the pistol gunman taking cover behind it, bringing your combined weight down on him with a satisfying thump. Another beat and you're in the AK gunner's face, his eyes widening with alarm as your arm delivers a full strength slash to the upper body with the flat of your blade. In the same continuous motion you lunge smoothly past him into the fourth thrall's back, shield forward as you drive him into the wall and the alarm with the full weight of your body. Then you turn.
    [X] Put them down as fast as you can, there's a kid's life on the line
    [X] Capture them, you don;t want to risk killing anyone
    -[X] As you close your eyes to protect from the flashbangs already in the air you kick a chunk of brick at your feet from the destroyed wall into the face of the one threatening dad in a single motion as you lunge into the room. Moving from memory, shield up and dashing near to the ground, you sweep the legs of the faux-angel with a shotgun with the flat of your blade. You then shield-bash him mid-fall so he flies back, impacting the fellow with the AK. You open your eyes as the EMPs set to go off as you entered send the world immediately from the flashbang's blinding light into shadow, leaving you the only one with night vision to finish up.
 
Arc 2 Post 31: By Sword and Axe
By Sword and Axe

22st of July 2006 A.D.

Shutting your eyes an moment before Gard's flash-bang flies over your shoulder you charge through the brilliant light, your shield snapping open in your left like a malignant flower "Ware shotgun" you bark over your shoulder, opening your eyes just in time to dodge the wanabe biker... The smell of cordite fills the air as he fires off a panicked shot literally from the hip, but one shot isn't near enough to get through your armor or through you.

Leaving him for dad to handle you jump and ride the couch's backrest onto the gunman taking cover behind it bringing the combined weight down with a satisfying thump and crunch. You are not sure what you broke, but you are pretty sure it must have been important. Another beat and you're in the AK gunner's face, his eyes widening with alarm as your arm delivers a full strength slash to the upper body with the flat of your blade Alas more from instinct than anything else he flails mostly out of the way catching the flat of your blade catching him in the shoulder and not the side of the head as you had meant to. No time to slow down now. The same motion carries you into a lunge past him into the fourth thrall's back, shield forward as you drive him into the wall and the alarm with the full weight of your body.

You can hear the plastic shattering under his weight with a hiss of torn circuitry and you can feel his shoulder-blade dislodging under the blow. Damn that's gonna put him in a hospital.

As you turn you hear your dad call out: "Lay down your arms! This isn't your fight!"

From the way the fellow with the shotgun raises his weapon in his left hand it's clear he is not about to take the offer. So your dad hits him with the flat of the Sword, though he seems hesitant to strike a man already wounded and down.

Gard has no such compunctions about those in the service of her traitor sister slicing clean through the AK then though the armor as though it wasn't there and into his chest onto bubbling red that stains the axe and the hand that bears it. Well he certainly isn't going to shoot your dad now.

The rattle of a semi-automatic rends the air again as the guy on the floor sends bullets flying everywhere though mostly at Gard, by luck as much as aiming the blast hits her full in the shoulder and neck... and the Chooser of the slain turns slowly on her heel, unblemished skin under the torn shirt almost seeming to glow in the light of your anima.

"I give up! Stop please!" the guy you had smashed into the wall throws his riffle like it was a live snake.

That makes things a lot easier when it comes to choosing who to deal with. The guy with the semiauto is scrambling make his way out from under the couch, placing his head just in the right place for a running kick that sends him rolling over onto his back groaning as you spin and step over him to slam the side of your blade into the right shoulder of the fellow with the shotgun before he can even think to shoot again. The gun drops to the floor as he cradles his arm, just barely managing to choke out a plea off surrender through the pain.

So one guy who probably needs the ER, one knocked out and two surrendered. What are you going to...?

The jangle of cuffs answers half your question as Gard cuffs the remaining prisoners with the speed of long practice.

"We need to call an ambulance," your dad says looking down at the wounded... maybe dying thrall.

"A call from there would give us away as surely as if he had hit the fire alarm," Gard points out as she wipes the blood off her axe on the back of the couch. "I assume the girl's life is worth more than his."

What do you argue?

[] Call an ambulance now, you don't think Katrina would be watching the emergency lines

[] Have Clipy send out a call when you are at the Undertown entrance, there are still at least two more thralls in the shop besides

[] Write in


OOC: Axes are not really that good for non-lethal take-downs, on the plus side no one on your side got hurt and you did not use any essence.
 
I don't see why clippy can't do it while we work. ERT time in Chicago varies but...

Eh. Who knows.

"A call from there would give us away as surely as if he had hit the fire alarm," Gard points out as she wipes the blood off her axe on the back of the couch. "I assume the girl's life is worth more than his."
It's not about who's worth saving. Though I suppose that means very little too a chooser of the slain.

Also what? She has magic phone powers now? Or just listening in to the emergency response network.

Edit:
That being said. These guys are armed and dangerous criminals. Not sure letting an ambulance show up unattended is a good idea.

Edit:edit:
[X] Break out the burning pitch and tar. It's time to operate. :V
 
Last edited:
I don't see why clippy can't do it while we work. ERT time in Chicago varies but...

Eh. Who knows.


It's not about who's worth saving. Though I suppose that means very little too a chooser of the slain.

Also what? She has magic phone powers now? Or just listening in to the emergency response network.

Edit:
That being said. These guys are armed and dangerous criminals. Not sure letting an ambulance show up unattended is a good idea.

Edit:edit:
[X] Break out the burning pitch and tar. It's time to operate. :V

The most medically skilled person here is Michael with one dot. Probably not a good idea to ask him to fix 'axe to the chest'.
 
Are these even real thralls, or just muscle sourced from the Thule society's useful idiot reserve? I didn't think thralls of most types were capable of surrender like this, even at the cost of their lives.

If mind control is involved these guys have my sympathy, but if they're just neo nazis I care a lot less about ensuring they aren't crippled or killed as a result of their decision to help kidnap and imprison a kid.
 
Are these even real thralls, or just muscle sourced from the Thule society's useful idiot reserve? I didn't think thralls of most types were capable of surrender like this, even at the cost of their lives.

If mind control is involved these guys have my sympathy, but if they're just neo nazis I care a lot less about ensuring they aren't crippled or killed as a result of their decision to help kidnap and imprison a kid.

From Molly's occult lore she knows that if the mind control is superficial enough one can break it in the face of mortal peril. Mechanically it gives you one more roll to push the magic out, though of course this is not true if the caster was through enough.
 
As much as I hate to say this, I suggest we try and save them.

Even if they are bad people, Molly's dad is the standard to which we must try and live up to. I dislike White-knighting but in this case, I think it is the right call.

[X] Have Clipy send out a call when you are at the Undertown entrance, there are still at least two more thralls in the shop besides
 
we should try to save them.

[x] Have Clipy send out a call when you are at the Undertown entrance, there are still at least two more thralls in the shop besides

Im also hoping that tiny delay will not lead to deaths.
 
Efforts were made to avoid fatalities. They were mostly successful, maybe entirely successful depending on how badly Gard's victim is injured and how fast he's bleeding. There were good reasons for making the attempt, but there are even better reasons to not call for assistance, either now or after we reach the Undertown entrance.

Katrina almost definitely is not monitoring the emergency lines, but you better believe the police are, and that 911 dispatchers will share information with them. An ambulance might have a fairly long response time, depending on various factors, but EMTs showing up more quickly than we expect wouldn't be a huge factor in determining how successful our rescue mission is. On the other hand, cops showing up quickly could make things much more complicated if they see three bloody people leaving the shop with a child in tow. And while this is well before the era of ubiquitous police body cams, police cruisers all have pretty decent cameras that record what's happening in front of them.

[X] Tell the captured men elevate their wounded comrade's legs and to put pressure on the wound as we rush to engage the remaining men in the shop. That's what you've seen on TV, and it seems like decent advice in this instance.
-[X] Once Cindy is secure, we'll have Clippy contact 911.
 
We weren't planning for Hendricks to be here right?

So could we do enough to stabilize the injured thralls, and have him dump them in front of a hospital or something while we finish up?
 
[X] Have Clipy send out a call when you are at the Undertown entrance, there are still at least two more thralls in the shop besides
 
I think we roll straight 4 dice for Medecine (because untrained penalties are for mortals), brought up to 6 if we stunt, so if we use the tool charm to summon up a full surgical suite, we have the same dice pool to stabilize the guy as a trained professional would have. Because remember, kids, being Exalted means you cheat just by existing.
 
[X] Tell the captured men elevate their wounded comrade's legs and to put pressure on the wound as we rush to engage the remaining men in the shop. That's what you've seen on TV, and it seems like decent advice in this instance.
-[X] Once Cindy is secure, we'll have Clippy contact 911.
 
[X] Attempt to provide some immediate first aid to stabilize the guy at risk of dying, using tool transcending constructs if necessary
-[X] If successful at keeping him alive, instruct the others to elevate his legs and keep an eye on his injuries. Call an ambulance only after we've left with Cindy
-[X] If unsuccessful, have the other minions elevate his legs, put pressure on his wound, and call for help as the assault team enters the undercity
-[X] I'm either case, when making that call have Clippy reach out to Burny and instruct him to do it for us.


Clippy can only dominate Molly's cell phone. If we make that call from our line we basically tell the authorities we were somehow connected to this. At the very least that we're a witness, which is a bad thing to be when we're already connected to another investigation.

Burny is in a burner phone that hasn't made a single outside call yet. He's as clean as we're likely to get.

Being in Dresden's apartment at best means they can trace it to the nearest cell tower, but that doesn't implicate him directly since he lives in a major city and is currently in jail anyway.
 
Now that I've posted that I realize I should have added a stunt, and at least an attempt at intimidating the goons into silence.

I have to get to work, so I don't have time to edit it in, but I thought I'd mention it for anyone else writing a plan.
 
Okay, I'll make a write-in.

[X] "If it will avoid an argument…" you say as an idea forms in your mind, "I'm pretty sure my ability to summon tools also works for medical equipment, including everything I need for surgery. I haven't used it that way before, but using my conjured tools has been instinctive since I gained my powers. I should be good enough that my operating now helps him at least as much as a paramedic getting here after he's been bleeding out for however long it takes for an ambulance to get here." You know it's probably arrogant, but with Usum whispering in your mind about your ease with all mortal works and a part of your mind already calculating the feasibility of stripping down the couch or other fabric to be sterilized and turned into sutures, you think a little arrogance is understandable, especially with Clippy searching for medical diagrams to guide you.

Exalts don't get untrained penalties, so we'd be rolling straight 3 dice for Wits + Medicine with a 2 dot stunt to bring it to 5 dice. Pitiful by Exalted standards, but remember a trained professional in their field tends to roll 4-6 dice, and can't stunt. Then there's rules for assistance, which Michael might qualify for with his 1 dot of Medicine, or Clippy with some googled medical diagrams. Overall, we actually stand a pretty good chance.

Because friendly reminder that Exalted are cheating cheaters who cheat, even before the effects of Charms.

…And @BronzeTongue posted while I was typing that, but forgot a stunt so I'll leave this up while I go to bed and then figure it out in the morning.
 
[X] Have Clipy send out a call when you are at the Undertown entrance, there are still at least two more thralls in the shop besides
 
Okay, I'll make a write-in.

[X] "If it will avoid an argument…" you say as an idea forms in your mind, "I'm pretty sure my ability to summon tools also works for medical equipment, including everything I need for surgery. I haven't used it that way before, but using my conjured tools has been instinctive since I gained my powers. I should be good enough that my operating now helps him at least as much as a paramedic getting here after he's been bleeding out for however long it takes for an ambulance to get here." You know it's probably arrogant, but with Usum whispering in your mind about your ease with all mortal works and a part of your mind already calculating the feasibility of stripping down the couch or other fabric to be sterilized and turned into sutures, you think a little arrogance is understandable, especially with Clippy searching for medical diagrams to guide you.

Exalts don't get untrained penalties, so we'd be rolling straight 3 dice for Wits + Medicine with a 2 dot stunt to bring it to 5 dice. Pitiful by Exalted standards, but remember a trained professional in their field tends to roll 4-6 dice, and can't stunt. Then there's rules for assistance, which Michael might qualify for with his 1 dot of Medicine, or Clippy with some googled medical diagrams. Overall, we actually stand a pretty good chance.

Because friendly reminder that Exalted are cheating cheaters who cheat, even before the effects of Charms.

…And @BronzeTongue posted while I was typing that, but forgot a stunt so I'll leave this up while I go to bed and then figure it out in the morning.

Source? In Ex vs WOD I didn't see anything about that. And knowledge rolls in OWOD can't be made untrained AFAIK. Found a VTM Dark ages wiki mentioning that and it said so in Mage revised, and I find it improbable VTM20th changed their mind about this.
 
Back
Top