Green Flame Rising (Exalted vs Dresden Files)

She's from China, not northern Asia, and as she's the Council's chief diplomat then she will have diplomatic relationships in that area.

To give an example, in on of the books, she can't make a Senior Council meeting because she's busy doing her job in Indonesia.
I mean what do you not get about a word of jim quote? Like they've got wizards in other parts thats where their main power base is though and even then its stretched thin.
 
That is rather beyond the range of your occult lore, you would first have to understand what they are now as well as what they were. That said it seems reasonable than it would be much easier to make a sub-soul rebel and change than the whole Fallen.
would we get an answer though that basically presents itself as some kind of alien language?
 
Someone mentioned creating a 50xp wishlist, so we have ideas of what to buy, and weren't going at cross purposes.

Since I already came up with a couple of lists, I thought I'd start.

Awareness 1 - 3xp
Alertness 1 - 3xp
Athletics 2 -2xp
Ox-Body Technique x 2 - 6xp
Kakuri: Bloodless Murk Evasion - 9xp
Lanka: Scar-Writ Saga Shield - 3xp
Lanka: Viridian Legend Exoskeleton - 6xp
Hell of Being Skinned Alive: Running to Forever - 4xp
Wicked City: Raw Edged Paranoia Principle - 8xp
Technology 2 - 2xp
Crafts 4/Technology 3/Empathy 4 - 4xp (can't decide which to go with.)

Reason I chose those...
Perception is average, and bringing Awareness and Alertness to 1 is the cheapest way to make them better.
Ox-Body Technique is cheap, favored, and makes us tougher
Scar-Writ Saga Shield helps with soak
Bloodless Murk Evasion is the cheapest Perfect we've got, and with REPP, one of its three weaknesses (surprise attacks) is negated.
Viridian Legend Exoskeleton lets us pull on extra armor when needed
Raw Edged Paranoia Principle is a 'needed' charm because it lets us detect ambushes and surprise attacks
Running to Forever lets us run without tiring (and lets us regenerate Essence if we run long enough. Not to mention replaces sleep for those who are in to that. It's also almost a requirement for the other running charms to be useful (not technically, but you'll tire out without it)
Athletics are useful in many situations (though I'd consider switching it with Academics 2) and is relatively cheap
Tech 2, because HMP uses it for your dice pool.
Craft 4 so we can better make things, Tech 3 for the above reasons, and Empathy 4 to better read people (and it's favored.)

Honestly wish that Wicked City or Hell of Being Skinned Alive had been our favored charms instead of Kakuri, as I prefer them to most of the Kakuri charms, but ah well. c'est la vie.

Thoughts
 
That's a very, very combat heavy list that doesn't really help us accumulate either influence or assets.
 
By the way I'm rather against putting points in finance we can easily get someone to do that for us and we probably don't really care much about making too much money in this quest thats what most of finance would be for. Just being rich and occasionally spending money is all we need we don't need finance for that.
 
On whole I like it, but it is missing any exp spending on the martial art we're training.

I also think it's worth considering swapping running to forever and the undecided dot increase for wind borne stride.

The endurance and regeneration are nice, but WBS has a lot more immediate utility.

On a more subjective level, it's also one of the bigger permanent superhuman changes available at this level of charm (that we actually want anyway). Seeing her react to having twice the baseline reaction speed and three times the movement speed even without exerting herself, with the ability to work her way up to a multiplier of ten will be pretty cool.

Getting both at the same time could be interesting too, so maybe just swapping out the paranoia principle for WBS instead would be worth thinking about.
 
Frankly apart from the soak boosters most of that is useless. Molly is already at the point she either wins, before she run out of essence, or they are bring enough minions and zurg rush her and kill Molly thou attrition.
 
On whole I like it, but it is missing any exp spending on the martial art we're training.

I also think it's worth considering swapping running to forever and the undecided dot increase for wind borne stride.

The endurance and regeneration are nice, but WBS has a lot more immediate utility.

On a more subjective level, it's also one of the bigger permanent superhuman changes available at this level of charm (that we actually want anyway). Seeing her react to having twice the baseline reaction speed and three times the movement speed even without exerting herself, with the ability to work her way up to a multiplier of ten will be pretty cool.

Getting both at the same time could be interesting too, so maybe just swapping out the paranoia principle for WBS instead would be worth thinking about.
Need Running to get the most out of WBS, otherwise I would have gone with your suggestion.

Getting it in the next 50xp, though.

As for the martial arts, didn't really have a good idea how to integrate it, so held it back.

Frankly apart from the soak boosters most of that is useless. Molly is already at the point she either wins, before she run out of essence, or they are bring enough minions and zurg rush her and kill Molly thou attrition.
Then make your own list of what charms, merits, or stats you want to buy with our next 50xp.
 
Not quite.
When we use the Charm, we can activate as many Aspects as we want, no roll needed.
Only when our Anima is flaring do we need to roll to surpress an aspect.
👍
one sad thing about this quest I doubt that harry will ever redeem(corrupt) lash like he did in canon we're more likely to pull her out somehow I think.
That has nothing to do with us.
The redemption or otherwise of Lash is between Harry and Lash, and primarily a function of their interpersonal interaction.
It might not be as flashy as it was in canon, but nothing we have done affects that.

I mean, part of the reason that Uriel didn't talk to us directly when making that deal was that he was afraid we might ask how to make him fall.
Citation very much needed.
My understanding was that it was to avoid getting tangled up or upsetting long-laid schemes, not any personal vulnerability.


It should be noted that the never-never is near endless and a wizard's time is not. Add to that the fact that to even enter the Wicked City you need to be mortal-side in a kind of technological place most wizards avoid and it gets even harder. Now consider where the Yama Kings hold the most sway in the mortal world and it becomes a lot more reasonable that a relatively young wizard in Chicago does not know about the Wicked City
I would dispute much of this.

For one thing, wizards get old while remaining quite vigorous; Luccio pre-bodyswap was middle aged looking despite being born in the early 1800s, and both McCoy and Listens to Wind are north of 300 from their involvement in the French and Indian War, and even greater age is demonstrated by with Rashid.

In that time they build and sit at the center of information networks that span continents and decades.And wizards love to gather information, and sponsor people and spirits to gather information on their behalf. There are entire chapters of the Venators out there looking for grant funding.

For the second, the Vampire War repeatedly puts the White Council's installations in and around major cities: Palermo, Milan, Cairo et cetera. Their HQ is under Edinburgh.
For all their antipathy towards hightech, their temporal power is anchored around cities and their human populations.

For another? Look at who taught Dresden.
He was adopted by DuMorne around 1986, and his grandfather took over the remainder of his education in the early 1990s. The Blackstaff would not fail in ensuring his grandson knew about current and rising dangers after what happened with his daughter.

The more obscure Hells are stuff he'd have to look for a book, or more likely Bob.
But the Wicked City? One of the five or six most prominent of the Thousand Hells? He might not know the specifics of the place, but he'd remember the Cliffnotes, and Bob would have updated him.

According to the Thousand Hells sourcebook, the Wicked City is not new; Enma-O and Mikaboshi allegedly fought a border war for centuries, with Mikaboshi steadily losing until the advent of Western technology which he embraced enthusiastically. He and his denizens are not new to the supernatural world.


More generally, its worth remembering that wizards are called the Wise for a reason.
At their core, beyond the blastiness and all the mojo, they're information brokers and hoarders. Even Dresden falls into a network of information gatherers almost by accident before the age of 50, and Harry is a fairly unambitious dude with primarily local concerns.

My two cents.


white councils projection power is mostly in europe, some of the states, and....heres the quote. They don't have a lot of projection power in quite a few places. "the White Council stuck to the wealthier nations of Europe, the US, and the upper end portions of Asia."

Edit: Historically that is at least the past few centuries it may be increasing a bit since the population raising has raised the wizard population. But, generally white council is always under manned and so their general knowledge and power should mostly be in those areas.
The White Council's ORIGINS are mostly in Europe and the so-called West.
Thats not the same thing as their projection power being just there. Other than Latin America where the Red Court hold sway, the White Council moves openly everywhere else.

We know in the Vampire War that they had command centers in Cairo and Milan, and hospitals in the Congo.
Petrovich was in Russia.
 
But the Wicked City? One of the five or six most prominent of the Thousand Hells? He might not know the specifics of the place, but he'd remember the Cliffnotes, and Bob would have updated him.

According to the Thousand Hells sourcebook, the Wicked City is not new; Enma-O and Mikaboshi allegedly fought a border war for centuries, with Mikaboshi steadily losing until the advent of Western technology which he embraced enthusiastically. He and his denizens are not new to the supernatural world.
Before we start assuming that knowledge of the place is relatively common among those with ready access to the Nevernever, I think we need confirmation from @DragonParadox on just how prominent the Wicked City is in the metaphysical cosmology of the DF setting. It obviously exists in some form, but that doesn't mean there is much in the way of interaction between it and the practitioners of DF Earth, and what interaction there is could be fairly minimal.

The place might be all but unknown or could be quite prominent. It might be known by an entirely different name.

It would be neat if the Wicked City wasn't just a known factor, but somehow plays a part in the techbane effect which plagues powerful practitioners in the modern era. Or maybe the reverse? It could be unknown because wizard techbane acts like an aura of radioactive cold iron particulates blasting out from wizards who attempt to visit the place, disintegrating any inhabitants that come near.
 
I agree with @BronzeTongue; its too combat focused.
I'd drop a couple purchases and replace them with others; for instance:
Awareness 1 - 3xp
Alertness 1 - 3xp
Athletics 2 -2xp
Ox-Body Technique x 2 1 - 3xp
Kakuri: Bloodless Murk Evasion - 9xp
Lanka: Scar-Writ Saga Shield - 3xp

Lanka: Viridian Legend Exoskeleton - 6xp
Hell of Being Skinned Alive: Running to Forever - 4xp
Wicked City: Raw Edged Paranoia Principle - 8xp
Technology 2 - 2xp

Crafts 4/Technology 3/Empathy 4 - 4xp (can't decide which to go with.)
Wind-Born Stride - 8xp
Boiling Sea Mastery - 4xp
Rage Recast (Flight) - 6xp
Demonic Primacy of Essence - 4xp
Transcendent Lord of Flies - 4xp
Naked Wicked Souls - 3xp


Remainder: 0
This covers a broader array of threats and offers more tools.

Windborn Stride makes her as fast as a car tactically, and faster in transit.
RR gives flight, for both combat and utility, like breaking into a building from the roof.
Boiling Sea gives a -1 difficulty reduction across the board when wet
Demonic Primacy makes her much better at social combat with creatures of darkness, from spirits to vampires
Transcendent Lord makes her immune to environmental damage(smoke, burning houses, gasoline)
Naked Wicked Souls allows her to look into a person's heart for the worst thing they have done, and follow up with Crown of Eyes.

If I had 1xp extra, I would consider dropping Naked Wicked Souls for Rendered Villain Dispersal.
Which would allow Molly to carry around a sealed flask of poisonous liquid like bleach for regenerating HP and Essence; just vanish into it for an hour. And synergizes hilariously with Boiling Sea Mastery.
 
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Citation very much needed.
My understanding was that it was to avoid getting tangled up or upsetting long-laid schemes, not any personal vulnerability.
At a guess from Usum, you could ask such questions as 'How can this angel be most swayed to Fall?' and 'How would one go about destroying the Swords?' Knowledge is in a very real sense power and the more it is hidden the more power you get from unveiling it.

Looks like I misremembered this comment. We didn't get OOC confirmation of why Uriel did it, just speculation from Usum about what we could do that would make him hesitant to appear in our line of sight.
Transcendent Lord makes her immune to environmental damage(smoke, burning houses, gasoline)
I was looking at the charm, and it only mentions barren and hostile environments like wastelands. Does that really extend to actively damaging areas like a burning house?
 
I was looking at the charm, and it only mentions barren and hostile environments like wastelands. Does that really extend to actively damaging areas like a burning house?
I quote:
Transcendent Lord of Flies (•)
Wheresoever there is neither hope nor respite,
there the Infernal marks herself at home.

System: The Infernal needs never make a Survival
roll to remain safe, comfortable, and fed in hostile, barren
environments such as deserts, tundra, or areas of urban
blight. The difficulty to feed and protect others in such
environments is reduced by three (minimum of 3). By
spending 1 Essence, she becomes completely immune to
environmental damage for the rest of the scene.


Signature Effect: When the Infernal dons her Shin-
tai form, it comes into the world accompanied by great
swarms of stinging, biting flies. Anyone caught in the
swarms without sufficient protection (such as heavy,
full-body clothing, a werewolf's thick fur, or some form
of protective magic) suffers one level of bashing damage
per minute, alongside a –2 penalty to all rolls.
Basically, yes.
Need to spend 1 Essence to activate the effect, but it works.
 
I quote:

Basically, yes.
Need to spend 1 Essence to activate the effect, but it works.
Skimmed it and mostly looked at the passives, my bad.

I suppose we need this at some point if we plan on hanging out with Dresden long term. Though I think in the immediate term we'd be better off trading TLF and DPE for Anonymity Through Propriety. Environmental damage and social boosts against some monsters are nice, but the ability to stroll through a police department, the mayor's office, and the offices of various valuable publicly traded corporations and place cyber devils pretty much wherever we like is very tempting at this stage in Molly's development.
 
Frankly apart from the soak boosters most of that is useless. Molly is already at the point she either wins, before she run out of essence, or they are bring enough minions and zurg rush her and kill Molly thou attrition.
Really should keep Raw Edged Paranoia Principle, as it warns of attacks and ambushes, but I can see the rest.

Also, isn't Transcendent Lord of Flies 4xp, not2?
 
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We could always try some good old fashion omega grade heresy of our own here.

I mean, part of the reason that Uriel didn't talk to us directly when making that deal was that he was afraid we might ask how to make him fall.

If we can legitimately ask that and get a useful answer, why not ask how to make a fallen one rise?

Sure it sounds pretty impossible, but I bet the idea of an angel falling sounded equally insane before some of them actually did.

It'd be pretty hilarious to plant six words of our own in the true Lasciel's ears and send her spiraling into her own redemption arc.

The best part is that we aren't even one of heaven's interns, so if the devil tries to collect points for this Uriel gets to tell him to pound sand.

Even if it's not actually possible just being able to legitimately threaten it would justify the enemy dots we have with them, and be incredibly funny.

Think the white god would give us shinies for gluing his rogue sub souls back on? :V
While raising up a Fallen Angel would be a nice prestige-project, it doesn't fundamentally change things.
Redeemed Lasciel would just be another Angel, incapable of acting freely on the world.
Since God's current angels already have vastly more power than they can factually use in their interactions with reality, that doesn't really help things much.

If on the other hand, we could take a Harry-corrupted Lash out of his mind via exorcism and make her a free spirit of her own, not a true angel, not a Fallen bound to a Coin, but something else.
Then we have made a new actor of unknown capabilities and freedoms that might be able to do more than cryptic advice and impossible chance-manipulation for our side.
 
I would dispute much of this.

For one thing, wizards get old while remaining quite vigorous; Luccio pre-bodyswap was middle aged looking despite being born in the early 1800s, and both McCoy and Listens to Wind are north of 300 from their involvement in the French and Indian War, and even greater age is demonstrated by with Rashid.

In that time they build and sit at the center of information networks that span continents and decades.And wizards love to gather information, and sponsor people and spirits to gather information on their behalf. There are entire chapters of the Venators out there looking for grant funding.

For the second, the Vampire War repeatedly puts the White Council's installations in and around major cities: Palermo, Milan, Cairo et cetera. Their HQ is under Edinburgh.
For all their antipathy towards hightech, their temporal power is anchored around cities and their human populations.

For another? Look at who taught Dresden.
He was adopted by DuMorne around 1986, and his grandfather took over the remainder of his education in the early 1990s. The Blackstaff would not fail in ensuring his grandson knew about current and rising dangers after what happened with his daughter.

The more obscure Hells are stuff he'd have to look for a book, or more likely Bob.
But the Wicked City? One of the five or six most prominent of the Thousand Hells? He might not know the specifics of the place, but he'd remember the Cliffnotes, and Bob would have updated him.

According to the Thousand Hells sourcebook, the Wicked City is not new; Enma-O and Mikaboshi allegedly fought a border war for centuries, with Mikaboshi steadily losing until the advent of Western technology which he embraced enthusiastically. He and his denizens are not new to the supernatural world.


More generally, its worth remembering that wizards are called the Wise for a reason.
At their core, beyond the blastiness and all the mojo, they're information brokers and hoarders. Even Dresden falls into a network of information gatherers almost by accident before the age of 50, and Harry is a fairly unambitious dude with primarily local concerns.

My two cents.

These are some quite good points so let me address them, first off it is worth recalling how confused Dresden was by Mouse, it took him quite a while to even realize even the general sense of that Mouse was and even so he kept being surprised by his abilities. One can argue that cyber devils are a lot more common and a lot more likely to make trouble for a wizard than foo dog scions so Ebenezer would have taught him about them. But we also have to keep in mind that Ebenezer had according to the timeline three years to teach Harry between the ages of 16 and 19. Three years in which to teach this volatile teenager who had already broken the Laws how and why to use magic so he does not end up dead. One can well imagine the particulars of tech-possessing demons being pushed to the back of the line, at least the details of where they come from.

Now you are right Harry was not surprised by the notion of cyber devils, but well, he has four occult and for him details about the Yama Kings and the nature of the Wicked City would be the fifth dot.
 
You know, as another potential money-making scheme to add to the pile… The White Council are pretty wealthy, right? And techbane means that they can only drive around old car models that don't rely on electronics, right? How much do you think some of those old wizards would pay for a top-of-the-line, electronics-free, custom-built-from-the-ground-up, techbane-proof car, built with our superhuman excellency-powered 14 dice of skill? Probably a lot, right? We can even charge extra for features like precision-inlaid arrays for easy enchanting with whatever enchantments the customer wants to add, since we have the occult skills to be able to get the inlays right for someone else to enchant, if they provide the formula for the spell they're using, even if we can't enchant things ourself.

Actually, Harry had to custom-order some precision metalwork for an enchantment he had to do, right? So enchanting often requires precision mundane work to prep the object, at least for the higher end of enchantment. And our lowest dice pool for crafting outside our specialty is 10 dice, aka peak achievable for a human in their specialty. We can probably sell a lot of wizards precision mundane work for magical research, from rune-engraved jewelry to alchemy glassware. And we know enough about the supernatural that they'd never have to make awkward explanations for why whatever they're commissioning has to be a specific way, like they would for a top-quality mundane craftsman.

Basically, the idea of a superhuman-quality craftsman whose creations are non-magical and will create stuff for magical reasons without question is something that will be very easy to sell to the White Council, and useful, and they're rich enough to pay top-dollar for our services. Way easier to make a good profit than selling 10-dice carpentry through our dad's shop. Thoughts?
 
According to the Thousand Hells sourcebook, the Wicked City is not new; Enma-O and Mikaboshi allegedly fought a border war for centuries, with Mikaboshi steadily losing until the advent of Western technology which he embraced enthusiastically. He and his denizens are not new to the supernatural world.
What game system is the book for and where might I find it?
 
potential money-making scheme
Wanted to add my two cents with a new idea. Since we are dealing with nazis, and in general later, recovering lost art could be a profitable and respectable enterprise. With paintings alone there are bounties in the millions. And there's more than paintings out there. It could be both a source of profit, and of experience. Fun expeditions, busting international mafias and looting nazi archives.
 
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