When I said I don't think that the wizards are expecting that I was referring to the ones in our party.
That's definitely an angle they can play though. I don't see how taking them alive would stop them from trying this.
Expecting? No. Hoping? Yes.
Note how they didnt blast the first attacker in the bathroom? Or how Carlos is trying to ground the lightning instead of drawing his firearm and blowing off the head of the attacker?
No wizard here relishes the idea of killing other wizards, and other than those names we got out of Shaw, everyone else is basically accused by Molly's uncorroborated word. And none of them other than Harry is going to like to be working on that.
And mind control situations get very messy quick
A zealot/committed White Council wizard defending Edinburgh against what he was told were invaders is just as deadly as a knowing warlock conspirator. And you cannot sort out who is who when the bullets and fireballs begin to fly.
Did you mean like, coercing someone into possibly doing it with magic?
There are levels to mind control.
Coercing someone into thinking they have to do something certainly is one of it.
Persuading them is another, and more often to be more commonly used.
And Im not even going into the use of perceptual filters; if someone can make you think Joe Wizard over there was turned by the Reds, you'll fight them as if they were Rampires.
With every dirty trick in your arsenal.
Molly allegedly did that to people in Ghost Story, I think.
If trying to take everyone alive even in instances when they're casting a DC noticably increases the difficulty I'm not voting for it. I'm sure we can take some alive but that's different from trying for everyone regardless of what they're doing.
Molly and Sophia didn't have the option of going by themselves the Wizards wanted to come along.
That is certainly your prerogative.
But the whole reason we're handling this ourselves is because Molly being here means she can take options that are impossible for normal mortals to contemplate.
Both for the end of turn XP, and because of how it saves us future problems by both preventing wizard casualties today, and allowing us to take enough prisoners that we can get a full accounting of what they have been doing for the last several decades, so we and others can attempt a complete cleanup and to repair damage they have caused.
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Molly and Sophia always had the option of going by themselves.
We literally went to Brazil to get Morgan and his crew out of the teeth of a prepared ambush by Red Court forces. We could have ignored him and gone in with a stealth team backing Molly and Sophia.
But that was not the option that would have produced the best results. So we went to Brazil, fought and murdered a Lord of Outer Night, just as preparation for this.