There's a line to this kind of thing. Not every little detail needs to be pinned down, but charms like IDU not giving a gift budget where actual training charms do is nonsense. They clearly aren't supposed to be used to make free murder gods.
In some places softer mechanics are nice, but implicit in that are the issues of everyone reading it differently and being shocked when it doesn't do what they want. That has happened more than once in this thread already due to minor differences in phrasing. Green Sun Nimbus Flare, for example, got rolled multiple times right out in the open under the exact opposite assumption most of the thread made for it and we were still shocked when the details were explicitly laid out later. At which point we basically made such an issue of it that a buff got added in.
For something with as many fiddly details as this sort of effect it should be as clear as reasonably possible what you're getting, what you're risking, and how you interact with the effect. Otherwise we're going to inevitably end up making stupid mistakes and getting surprised when our direct interpretation doesn't conform to how it'll actually be used in the quest.
I dont agree. Actual training charms make a discrete number of choices.
For something like this? The choices are more thematic than mechanical, because you
cannot mechanize this kind of freeform build, and for once Holden knew better than to try.
IDU is not balanced that way, as an apparently deliberate design choice.
Same with the Solar "Make a wizard" charm or the Sidereal "Make a dragon" charm. Even the Abyssal "make a vampire" charm's only restriction is on the vampire's generation.
Furthermore, it bears pointing out that Holden appears to have picked fomor deliberately, for thematic or narrative reasons.
He could have made dhampirs instead, who have a lower power cap/
Also, your charm variant makes free murder gods just fine.
Which is why I'd rather stick to good faith and QM adjudication.
You are misremembering. GSNF was rolled out in the open correctly. The QM decided it was too effective too early in the story, so we could either have it nerfed, get the XP refunded or rolled back until we were a higher level Exalt. We chose the latter.
That was also a narrative choice, not a mechanical one.
This is the same shit behind the five billion person multispecies population of Sanctuary.
Which has major spirits sleeping under the earth. There is no way to reasonable mechanize the choices there, so noone has bothered to try and we have relied on common-sense rulings and restraint.