Green Flame Rising (Exalted vs Dresden Files)

[] Plan Magnum Opus
-[]Molly 42 XP spent
--[] Increase Craft to 5 Dots (5 XP)
--[] Increase Academics to 2 Dots (2 XP)
--[] Increase Leadership to 4 Dots (3 XP)
--[] Increase Alchemy to 5 Dot (3 XP)
--[] Buy Mana Manipulation to 3 Dots (13 XP)
--[] The Pentacle and The Scepter (16 XP)
-[] Lydia (9 XP) 2 XP Banked
--[] Excellence of the Tireless Psychopomp, Perception (3 XP)
--[] Increase Occult to 3 Dots (6 XP)
-[] Tiffany (11XP)
--[] Counterspell: Spirit (3 XP)
--[] Counterspell: Human, (3 XP)
--[] Lore of Light 2 (5 XP)
-[] Olivia (10 XP 1 Banked)
--[] Virtue P'o 5 (7 XP)
--[] Counterspell: Human (3 XP)

Something completely non-combat focused to be honest I'm looking forward to not rushing after some random entity to murderize or otherwise interact with in a violent manner for a pretty long period of time here so Alchemy five and Mana manipulation just for General furthering of our magic is enough for me I don't think this one will get a lot of votes but if I had my way this is what I would think.
 
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Before we actually commit to plans for the vote tomorrow can we get a complete list of all the changes to the base charm? I'd like to remind everyone that the RaW version creates mortals who are specifically barred from any supernatural power transfer from the exalt, even for things mortals can actually learn, and the signature is basically a collection of fresh ones with zero retraining time or equipment.
You are mistaken.
This is the base charm:
Splintered Gale Incarnation (•••••)

The Infernal flays herself apart, creating duplicates of herself.

System: The Infernal spends 5 Essence and screams, issuing forth a crimson gale that resolves into a perfect copy of herself. This clone comes into the world naked, perfectly loyal to its creator, precisely aware of what it is, and in possession of the same personality and memories as the Infernal. It has the same Traits as the Infernal, but is completely mortal, with no magic of any sort. Alternately, if the Infernal possesses a working uterus, she can use this Charm to impregnate herself. This parthenogenetic child will grow up to be a perfect physical duplicate of the Infernal, but is otherwise a normal human being.

The Infernal can have up to her Essence rating in clones alive and active at once. By spending 1 Essence, she can cause a clone within her presence to unravel back into crimson wind which she absorbs, granting her all of the memories the clone accumulated during its existence. If the Infernal wishes, she may re-create specific absorbed clones in the future when using
Splintered Gale Incarnation.

If the Infernal should ever die while any of her clones are abroad in the world, her body dissolves into a screaming wind that streams across the world and pours itself into the nearest clone. This destroys the clone's memories and identity as the Infernal takes over its body. Reincarnating in this fashion reduces the Infernal's Essence rating by 1. If this would reduce her to Essence 0, then reincarnation is impossible.

Signature Effect: When the Infernal dons her Shintai form, (Essence rating) clones emerge alongside her when her chrysalis shatters. They don't count against the normal clone limit of Splintered Gale Incarnation, and will vanish into crimson wind when the Shintai form ends; they cannot be reabsorbed. To be clear, these are clones of the Infernal's normal form, not her Shintai body.
It says that the clone comes into the world without magic.
Nowhere does it say they are barred from any supernatural power transfer from the original; by RaW, IDU would work fine to empower such a clone like it would empower any other normal mortal without magic, and we already bought it.


There's also the matter of defeating us in ways other than direct violent confrontation.
^^^
I thought Jades' Po souls were like that because they went to hell. They learn to be like demons as they escape.

The lower soul is supposed to be the physical and instinctual. Having strong and selfish desires that can lead dark places is one thing, but it doesn't make a lot of sense to me for the essence of evil to be necessary for your spiritual spinal column to function on a general level.

Jades and people in their spiritual lineage make sense, as do people whose Pos "naturally" awakened through their actions, but Olivia's soul was woken up by Molly's will. It should be the selfish and impulsive portions of her mind, but not on the level of behavior you'd get from an entity that spent an unknowable time in hell learning to be a good enough demon that it could escape.
They are that way before they go to Hell. But there's a difference between an awakened P'o and one that has been deliberately cultivated. P'o 1-2 isnt going to do you any extra harm; P'o 3? Straight to Hell, with a roughly 20% chance to take a Second Breath. P'o 5, and you automatically are guaranteed to claw your way back out again as a kuejin.

Lemme find the quote...had to type the damn thing out.
SIDEBAR: COMING BACK

Dhampirs die.
It takes a lot more damage or time to do the job, but it does happen. Assuming the dhampyr hasnt been feeding her Po in life, death takes its normal course. The dhampir is no more likely to end up in Yomi or take the Second Breath than a human; their own sins, resolve and depravity determine that.

On the other hand, if a dhampir's Po has grown and prospered, then death isnt all its cracked up to be. The souls of dhampirs dying with a P'o score of three or higher are likely to attract the Yama Kings through their wickedness and ride straight down to the Yomi World for a leisurely period of hellish torment. These swollen P'o souls, however, may be strong enough to claw themselves back out of Hell and take the Second Breath.

If a dhampir has a P'o score of 3 or 4 when they die, the player should make a P'o check(difficulty 8).Willpower cant be spent on the roll(after all, the character is dead). Success grants another life as one of the Hungry Dead. If the character's P'o has reached Level 5, dont even bother to roll. The soul is on the expressway back to the Middle Kingdom.

The dhampir's previous experence really doesnt cushion her for the return journey, though. Shade Walkers have to go through the chih-mei stage and all the unpleasantness associated with taking the Second Breath. In game terms, Nature and Demeanor can shift, but P'o Nature remains the same. Whats more, the returned Shade Walker is cut off from the joss that served her in life. She retains some measure of the Disciplines she developed but the trip to Yomi scars the soul. subtract one dot from each Discipline to represent the spiritual disruption of the trip. If this reduces an ability to zero, so be it. Death's a bitch.
Its really not a neutral thing, nor is it portrayed that way in the lore.
The people who see a morally neutral source of power never looked at the sourcebooks.
 
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I think the natural state of the Po is to be a passive part of your soul make-up.

Normally it's not evil, only if you awaken it and bring it to higher Dots it becomes a problem.
 
You are mistaken.
This is the base charm:
I'm not, you've consistently bent this one completely out of shape. In any case the pre homebrew ruling on this was that even for sorcery powers and the like we'd have to pay twice to learn how a mortal would do it for them to get the ability.

I contend that IDU should not work with the base charm if they're supposed to be part of an exalt because they aren't pure mortals. I don't recall the ruling on that right now though. The homebrew explicitly changing that is something else.

You homebrewed all the stuff you originally claimed it could do into existence, it wasn't just there at the start.
 
I'm not, you've consistently bent this one completely out of shape. In any case the pre homebrew ruling on this was that even for sorcery powers and the like we'd have to pay twice to learn how a mortal would do it for them to get the ability.

I contend that IDU should not work with the base charm if they're supposed to be part of an exalt because they aren't pure mortals. I don't recall the ruling on that right now though. The homebrew explicitly changing that is something else.

You homebrewed all the stuff you originally claimed it could do into existence, it wasn't just there at the start.
It should exactly work that way. They're not meant to be a part of you never not now not when they charm originally showed up no more than a child is any part physically or spiritually of a parent. They're not limbs or fingers they're cast off nails and hair they don't matter. You can awaken their inner Devils all you want because they only matter in so much as they are disposable meat bags with the same motivation as you that you can sacrifice to save your own life. That's why parthenogenesis is possible using the charm.
 
Man-portable weapons.

You can make a reasonable argument for machineguns, chainguns and grenades, for missile launchers and recoilless rifles, maybe even mortars. The Davy Crockett is a recoilless rifle weapon, and SADM is a backpack.
Not for turrets. Man-portable turrets are not a thing.

Chainsaws are terrible improvised weapons; DC8 compared to DC 6 for a sword.

Throwing is an Athletics roll at DC6, but with a much shorter range than any other ranged option; Strength*5 yards range is 20 yards at Strength 4, which is shorter than the range of a heavy pistol.
And grenades appear to have a 10 foot/3 yard AoE(not sure if its radius or diameter) in M20.

Sandstrike Blast has a range of 60 yards for its single target mode, and is line of sight for its AoE mode.
Sinner-Boiling Stare is line of sight, but costs Essence per use IIRC.
Greandes alone makes PIO superior. Because you can have shrapnel, concussion, combustion, gas, smoke, flashbang grenade. By turrets I meant "AI controlled man-portable gun". Which should be easily doable.
--[X] Increase Alchemy to 5 Dot (3 XP)
Why do you think it costs 3 XP? It's 3XP * current rating. Even if we still benefit from cost reduction, it would be 6 XP.
 
It should exactly work that way. They're not meant to be a part of you never not now not when they charm originally showed up no more than a child is any part physically or spiritually of a parent. They're not limbs or fingers they're cast off nails and hair they don't matter. You can awaken their inner Devils all you want because they only matter in so much as they are disposable meat bags with the same motivation as you that you can sacrifice to save your own life. That's why parthenogenesis is possible using the charm.
DP has made very clear that in the quest they are exactly part of the infernal prior to any other discussion of it. Presumably as a result of the connection that lets the user use them to cheat death.
 
I think the natural state of the Po is to be a passive part of your soul make-up.

Normally it's not evil, only if you awaken it and bring it to higher Dots it becomes a problem.
^^^
This.
Normal mortals have a passive P'o; some particularly wicked or arcanely exposed mortals have awakened P'o.
Some Shih, for example.

All dhampirs, however, have an awakened P'o; minimum of 1. Thats inescapable, and not a crime. Now raising that P'o from 1 requires effort, or egregious behavior that feeds it. Sane dhampyrs consider a higher P'o rating to be a Bad Thing to be avoided.
Not something to be cultivated.
I'm not, you've consistently bent this one completely out of shape. In any case the pre homebrew ruling on this was that even for sorcery powers and the like we'd have to pay twice to learn how a mortal would do it for them to get the ability.

I contend that IDU should not work with the base charm if they're supposed to be part of an exalt because they aren't pure mortals. I don't recall the ruling on that right now though. The homebrew explicitly changing that is something else.

You homebrewed all the stuff you originally claimed it could do into existence, it wasn't just there at the start.
For sorcery powers maybe, not for fomor powers bestowed on them.
Those would always have worked by RaW, and was my contention from the beginning for the base clone.

Your opinion of course. I dont agree.
The original Splintered Gale Shintai clones in Ex2E could Exalt, so the core theme of the charm always allowed for them receiving power from without.

I did no homebrew for the base clone.
I think I would remember if I did.
 
Why do you think it costs 3 XP? It's 3XP * current rating. Even if we still benefit from cost reduction, it would be 6 XP.
If it was three times current rating that's just the normal sorcery price and it's listing kind of resources that we've studied for Alchemy which includes a skull that could teach some pretty insane and comprehensive things. Also
Special
[] Alchemy: The Art of transmutation, not merely of matter, but mind and spirit. To all you have learned from Bob, all you have read in Harry's books the insights of an elder age are added, as steel is alloyed from charcoal and iron (Cost 3XP/Dot)
Dragon Paradox put literally three XP per Dot we only have one dot left so it's three XP we have four Alchemy dots. Though that may be misreading on my part.
 
Greandes alone makes PIO superior. Because you can have shrapnel, concussion, combustion, gas, smoke, flashbang grenade. By turrets I meant "AI controlled man-portable gun". Which should be easily doable.
1) Is it more versatile? Yes; it gives potential non-lethal options. Thats one reason its on my buy list for later.
Is it a better ranged option for regular combat? No, it is not.
Not for the girl with Firearms 0, Melee 5 and a demon sword.


2) There is no such thing as an "AI controlled man-portable gun" outside of science fiction.
Not in the year of our lord 2024, let alone back when the book was released in 2021. A quick look at the requirements and weight of even a basic CROWS remotely-controlled weapons station on a Humvee will tell give you some idea why even the mechanical component is a no-go, nevermind the AI part.

PIO isnt designed to let you arbitrarily invent stuff, else I would have us humping plasma cannons out of M20 and the like; it gives you a contemporary weapon.
 
^^^
This.
Normal mortals have a passive P'o; some particularly wicked or arcanely exposed mortals have awakened P'o.
Some Shih, for example.

All dhampirs, however, have an awakened P'o; minimum of 1. Thats inescapable, and not a crime. Now raising that P'o from 1 requires effort, or egregious behavior that feeds it. Sane dhampyrs consider a higher P'o rating to be a Bad Thing to be avoided.
Not something to be cultivated.
But is it the awakening that's evil or how it's awakened? If people are feeding it by doing awful stuff because it's easy to get the selfish part of your being to eat whatever energy you give it then of course it ends up like a whamp's demon partner.

Olivia's soul got woken up without doing anything. That lack of choice seems somewhat important to the implications of what's happening. Like the whole thing @Yog has been talking about with whamps who fledge without harming anyone.


For sorcery powers maybe, not for fomor powers bestowed on them.
Those would always have worked by RaW, and was my contention from the beginning for the base clone.

Your opinion of course. I dont agree.
The original Splintered Gale Shintai clones in Ex2E could Exalt, so the core theme of the charm always allowed for them receiving power from without.
2E doesn't matter here when we're working in a completely different context. It's not maybe, it was the ruling and plain text of the charm. The clones were baseline mortals, splitting hairs on what magic means is pointless.

The passives thing is the big ticket that makes any of this viable. I'm confident Nemesis can solve the big stompy monster problem given sufficient motivation. There's no fomori build I trust against those odds.
 
Ok, you know what? I actually want to vote for something I actually want.

[X] Plan Do Stuff
-[X] Molly, 38 XP
--[X] Splintered Gale Incarnation (•••••), 20 XP
--[X] Principle Invoking Onslaught (•••), 12 XP
--[X] Shadow Spite Curse (••), 6 XP
-[X] Lydia, 12 XP
--[X] Counterspell: Spirit, 3 XP
--[X] Excellency: Wits, 3 XP
--[X] Akashic Root Methodology (••), 6 XP
-[X] Lash, 12 XP
--[X] Lore of Humanity 1, 7 XP
--[X] Lore of Light 2, 5 XP
-[X] Olivia, 12 XP
--[X] Counterspell: Human, 3 XP
--[X] Counterspell: Fae, 3 XP
--[X] Psychoportation 3, 6 XP

Ok. Screw everything. This is what I actually want, instead of a round of paranoia buys.
1) Splintered Gale - I am fully content to put all out clones in the courts for study. We have lots of things to study there - martial arts, politics, economics, etc. I am content with that. If we can later improve the clones via various transformation splendors, IDU, etc, that sooth the fears of their uses outside our courts? That's even better, but it's not a requirement for me.
2) PIO - it's better than Sandstrike blast, and more versatile
3) Shadow Spite Curse - that's the charm that I want the signature of, and also the charm that means that Nemesis is never going to approach us, ever.
4) For Lydia - Excellency: Wits means that Lydia's counterspells get up to +10 dice, and a lot of other stuff also gets a nice bonus. Lydia is the character that can and should get excellencies in every attribute. Akashic Root Methodology synergies with Molly and with internet, and with Archive in fantastic ways.
5) Lash - Lore of Humanity 1 gives her a universal translator. We have SCCP, but it's too blunt an instrument. It's good to have someone else capable of translating.
6) Olivia - I might switch back to Occult, but 8 dice with Olivia's DC adjusters is plenty enough.

Conceptually - we shouldn't build the buys under the assumption that we are fighting prolonged fights at 0 motes. Because we never do. This is paranoia in its finest. We should do charm buys that would let us play a more fun game and do more stuff. This is what this is for me. A proactive build.


2) There is no such thing as an "AI controlled man-portable gun" outside of science fiction.
Not in the year of our lord 2024, let alone back when the book was released in 2021. A quick look at the requirements and weight of even a basic CROWS remotely-controlled weapons station on a Humvee will tell give you some idea why even the mechanical component is a no-go, nevermind the AI part.

PIO isnt designed to let you arbitrarily invent stuff, else I would have us humping plasma cannons out of M20 and the like; it gives you a contemporary weapon.
There almost certainly are such things in our Brass Courts, and if not, we can make some using craft, and then use that as a pattern for PIO. PIO is essentially TTC but for weapons.
If it was three times current rating that's just the normal sorcery price and it's listing kind of resources that we've studied for Alchemy which includes a skull that could teach some pretty insane and comprehensive things. Also

Dragon Paradox put literally three XP per Dot we only have one dot left so it's three XP we have four Alchemy dots. Though that may be misreading on my part.
I would want a ruling. If it's like this, I'll probably add it to my vote (I'll have to sacrifice something, probably shadow Spite Curse, even if I want it a lot). @DragonParadox how much does Alchemy 5 cost? Is it 3 XP or 12 XP or what?
 
I'm not, you've consistently bent this one completely out of shape. In any case the pre homebrew ruling on this was that even for sorcery powers and the like we'd have to pay twice to learn how a mortal would do it for them to get the ability.

I contend that IDU should not work with the base charm if they're supposed to be part of an exalt because they aren't pure mortals. I don't recall the ruling on that right now though. The homebrew explicitly changing that is something else.

You homebrewed all the stuff you originally claimed it could do into existence, it wasn't just there at the start.
DP has made very clear that in the quest they are exactly part of the infernal prior to any other discussion of it. Presumably as a result of the connection that lets the user use them to cheat death.

Guys, it was literally five pages back. Why discuss without even looking?
Yes, you can hand out Formori power to your other selves.
Not to mention that this wasn't the only decision, there was an even older one where he said the same thing
 
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But is it the awakening that's evil or how it's awakened? If people are feeding it by doing awful stuff because it's easy to get the selfish part of your being to eat whatever energy you give it then of course it ends up like a whamp's demon partner.

Olivia's soul got woken up without doing anything. That lack of choice seems somewhat important to the implications of what's happening. Like the whole thing @Yog has been talking about with whamps who fledge without harming anyone
Its not the awakening, its the growth.
P'o 1 doesnt matter, and you can get away with P'o 2; at 3 you draw the attention of the Yama Kings.
And your P'o doesnt grow from healthy shit, as far as I can recall.

As I understand it, Molly can be responsible for the awakening of P'o 1.
It going to P'o 3? That would be all Olivia.

Then again, we did vote for literally making her so vengeful its a 2-dot Flaw that she has to spend Willpower not to wreak revenge on whoever it is that caught her ire.
One of those mechanical decisions made without narrative consideration about what it says.
2E doesn't matter here when we're working in a completely different context. It's not maybe, it was the ruling and plain text of the charm. The clones were baseline mortals, splitting hairs on what magic means is pointless.

The passives thing is the big ticket that makes any of this viable. I'm confident Nemesis can solve the big stompy monster problem given sufficient motivation. There's no fomori build I trust against those odds.
Given as its the source material, I dont agree.

I could probably spec out a Nemesis-OK fomorach that would mechanically require an army or a sustained nuclear bombardment to put down permanently. Attempting something like a capture would require even more.
But thats not the thematic role of this charm, so I desist. Even though it would be hilarious to see.

There almost certainly are such things in our Brass Courts, and if not, we can make some using craft, and then use that as a pattern for PIO. PIO is essentially TTC but for weapons.
1)There's no such thing in our Courts that we've seen IC or OOC.
Given the prevalence of cooperative spirits and the multi-species nature of society there, I suspect noone would have even bothered.

2) Most of our charms do not benchmark off our Courts.
They benchmark off mortal reality.
Current mortal reality.

Thats why PIO explicitly talks about the age; its specifically limiting itself in time and space.
Else we would be using Essence cannon, beam daiklaives, celestial battle armor and soulbreaker orbs.
All man-portable weapons that we know existed in this AU back in the First Age of Creation That Was.

TTC does not appear to have that limitation, as far as I can tell.
 
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Having an emergency "screw everyone" button that doesn't even take you out because of your clones sounds like peak Dark Empress energy. Exactly what I want for Molly lmao.
 
Even if we do get clones I hope people don't start making plans thinking death is somehow inconsequential. The base charm means we'd loose an essence level and like others have said any fight we die in we better hope wasn't important and that our party is nowhere near.
 
Alright, putting up my vote


VOTE
[X]Plan Shadow Clones
-[X]Molly: 40xp
--[X]Splintered Gale Incarnation: 20xp
--[X]Sandstrike Blast: 8xp
--[X]Countermagic 2/4(Human + Vampire): 6xp
--[X]Ox-Body Technique 3: 3xp
--[X]By Rage Recast 3: Swift Stride: 3xp
--[X]Lash raise Stamina to 5
--[X]Remaining Bank: 1xp
-[X]Lash: 11xp
--[X]Investment: Fomor Power: Numbing 1: +3HL + wound penalty negation [Lore of Flesh 5, permanent]
--[X]Investment: Special Advantage 6: Regrowth: [Lore of Flesh 5, permanent]
--[X]Investment: Special Advantage 5: Soak Aggravated Damage [Lore of Flesh 5, permanent]
--[X]Lore of Light 2: Bend Light: 5 XP
--[X]Occult Aptitude: 3XP
--[X]Countermagic 1/4(Spirit): 3xp
-[X]Lydia: 11xp + Molly 1
--[X]Occult 2: 2xp
--[X]Ox-Body 4: 3xp
--[X]Devil Fighter/Mo Kung 2: Dragon Speed: 4xp
--[X]Countermagic 1/4 (Fae): 3xp
--[X]Lash raise Stamina to 5
-[X]Olivia: 11xp
--[X]Lash raise Stamina to 5
--[X]Bank XP



RATIONALE
Im assuming that Lash can only improve 1x Attribute for other people per turn.
To represent the fact that everyone has things they are doing, and that each person needs time to adjust to permanent changes in their Attribute spread and how it works for them day to day.

=====
For Molly? SGI is the clone charm that gives her shadow clones. Sandstrike Blast is Molly's ranged attack, gives her eyebeams/swordbeams and a big AoE attack for things like taking out groups of enemies. By Rage Recast: Swift Stride doubles her speed when she has her Aspects active, and stacks with the one in shintai(I checked, x4 is legal).

Countermagic(Human)allows her to counterspell human wizards and sorcerers, and to undo human magic traps and curses.
Countermagic(Vampire) allows her to fuck with vampire spells, like the one that the Dragon tried to nuke Vegas with.

=====
For Lash?
Lore of Light 2 allows her to debuff ranged attacks without activating Apocalyptic Form, and to do Predator-level invisibility. Occult Aptitude improves her ability to defend against magic attack, and to address Occult issues.

Countermagic(Spirit) gives her countermagic against demons, ghosts and the like, and to undo magic traps and curses by the same. Her personal enemies are the Denarians, so countermagic against demons is a personal priority.

Special Advantage Regrowth gives her Wolverine-level regeneration.
She doesnt get a Perfect Defense, but with this unless you kill her and destroy the body entirely with fire or acid, she will put herself back together. Eventually.

Special Advantage Soak Agg Damage allows her to soak lethal and agg damage with her stamina.
Solves a major fragility problem, because at the moment, Lash has no lethal or aggravated soak outside of Apocalyptic Form.
If you shoot her with a bullet, she will die. We need to fix that urgently.

Fomor Power Numbing(It's legal, I asked) gives her +3HLs and wound negation, raising her HL from 7 to 10.
Id take it twice, but Im limiting her number of Investments to [dots of permanent Faith].

=====
Lydia?
Dragon Speed allows her to buff her Dexterity for the scene by +3/+4.
Occult 2 goes without saying, because we just saw why no supernatural should have low Occult.

Countermagic(Fae) allows her to defend against fae magics, and to undo magic traps and curses by fae; her father would have insisted on this version first.
Ox-Body at E4 raises her HP from 13 to 15.

Stamina upgrade because it increases her soak; at Stamina 5, with Marble Skin active, she's pretty much immune to most mooks with ARs. And she can boost her soak much higher, all the way to 20, which puts her in the same general area as Molly in shintai.

=====
Olivia?
Stamina upgrade because it boosts Soak.
She banks her XP because 11xp isnt enough to buy her upgrades.

=====
NOTE
Countermagic is divided into four according to Sorcerer Revised:
Vampire magic.Fae magic.Human magic. Spirit magic(which is ghosts, demons, etc).
All of which cost 3xp each, or 12xp for the lot.
 
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Primarily I want clones for the background stuff. Not even school stuff, but the kingdom stuff.

[X] Plan Do Stuff
-[X] Molly, 38 XP
--[X] Splintered Gale Incarnation (•••••), 20 XP
--[X] Principle Invoking Onslaught (•••), 12 XP
--[X] Shadow Spite Curse (••), 6 XP
-[X] Lydia, 12 XP
--[X] Counterspell: Spirit, 3 XP
--[X] Excellency: Wits, 3 XP
--[X] Akashic Root Methodology (••), 6 XP
-[X] Lash, 12 XP
--[X] Lore of Humanity 1, 7 XP
--[X] Lore of Light 2, 5 XP
-[X] Olivia, 12 XP
--[X] Counterspell: Human, 3 XP
--[X] Counterspell: Fae, 3 XP
--[X] Psychoportation 3, 6 XP


--[X]Investment: Fomor Power: Numbing 1: +3HL + wound penalty negation [Lore of Flesh 5, permanent]
--[X]Investment: Special Advantage 6: Regrowth: [Lore of Flesh 5, permanent]
--[X]Investment: Special Advantage 5: Soak Aggravated Damage [Lore of Flesh 5, permanent]
This I very strongly want a ruling on. @DragonParadox should this be in the xp spending vote? My opinion is that this should be an AP spending, not an XP vote, because this is an IC action that takes deliberate choice, takes time, and takes rolls.
 
If you are using custom charms remember to mark that with a link in your plans guys.

This I very strongly want a ruling on. @DragonParadox should this be in the xp spending vote? My opinion is that this should be an AP spending, not an XP vote, because this is an IC action that takes deliberate choice, takes time, and takes rolls.

It would require some time investment to get right and make it hard to notice but from Lash not from Molly so putting it in the plan is fine. If you call on her towards the beginning of the month I will roll to see how much she got done.
 
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This I very strongly want a ruling on. @DragonParadox should this be in the xp spending vote? My opinion is that this should be an AP spending, not an XP vote, because this is an IC action that takes deliberate choice, takes time, and takes rolls.
There's zero reason for it to be only an IC action.
I have provided both the mechanics and narrative reasoning for it.


Furthermore, we do not control most of Lash's actions during the turn. When she isnt with Molly on a mission, she's off doing her own business, just like Lydia and now Olivia are. When Lash raised all her Physical Attributes to 5, we didnt vote for it; she just did it on her own. When Lydia acquired wooden golems, she did it on her own.

The only time we mandate what Lash(or Lydia) does is during end of story arc spending.
 
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