Green Flame Rising (Exalted vs Dresden Files)

I wonder if Clippy is used to our management style yet? It's got to be a trip for her to have a boss that'll go "gotta take this one myself, wouldn't want you to hurt yourself" if she hasn't fully adjusted to not being in hell. :V

There is no cost to getting the buff it happens really quickly it takes one roll and is resistible in combat. I don't know how long it takes but it's definitely short enough that combat usage is a possible skill of Lore of Flesh. Also someone's going to have to spend the willpower risking clippy's life for no obvious benefit and I'm sure our Methuselah level friend has other disciplines that he can use for that willpower most of our abilities are essence-based and I don't want to pop our disguise so assuring that we get this hack right is crucial. If for no reason than to make sure we're not up to our neck in enemies.
I meant having Molly do the hacking with her base dice pool and willpower, not having Clippy do it. The cost with the lore of flesh is that depending on the rolls it can deal damage. Bashing damage, but we're not exactly flush on healing time.


I am guessing that the quality of the shelter would depend on the success amount. Maybe at legendary success we stumble into a genuine resistance cell or something.

EDIT: Also, no resources will be spent. Manipulate Flesh doesn't use Faith.
We're a block from the target. Shouldn't we get on with it as soon as possible? We don't need an entanglement, we need a place to reorient for the infiltration.
 
I wonder if Clippy is used to our management style yet? It's got to be a trip for her to have a boss that'll go "gotta take this one myself, wouldn't want you to hurt yourself" if she hasn't fully adjusted to not being in hell. :V


I meant having Molly do the hacking with her base dice pool and willpower, not having Clippy do it. The cost with the lore of flesh is that depending on the rolls it can deal damage. Bashing damage, but we're not exactly flush on healing time.



We're a block from the target. Shouldn't we get on with it as soon as possible? We don't need an entanglement, we need a place to reorient for the infiltration.
We are kind of exactly flush with time to heal even if only a bit because we are looking for a place to reorient and plan essentially. Unless planning is going to take less than 30 minutes which fucking I don't know how considering we need to plan both our entrance when and where we're planting the bomb and exit how we're going to carry Joe and literally everything else about this Escapade now that we're here we can definitely have time to heal it. I just really want to make sure that this is as smooth as possible taking two or three bashing damage for a Surefire place that is hidden that we can plan this whole jailbreak from is worth it.
 
Where in the prison complex/megaplex building are we placing the bomb. Perfect that where we are going is best place for putting the bomb but where in there we going to put it and when are we going to put it there?

The order will be decided when you get there, but as to the precise place, one of the Twist-Smoke Stacks, so called because they are so high space twists around them placing them above every patch of what passes for sky in the Wicked City even though there are only 42 of them.
 
Perfect that where we are going is best place for putting the bomb but where in there
We already have our answer as to where.
the power source had remained the same coal powered behemoth that swallowed vast amounts of Yin-touched rock into furnaces alight with the stolen passions of the damned, its oily smoke the perfect commingling of essence to mark the Wicked City and thus pumped throughout the Hell by the complex array of ducts and vents that had long ago replaced any semblance of natural wind.
Edit: Ninja'd
 
We're a block from the target. Shouldn't we get on with it as soon as possible? We don't need an entanglement, we need a place to reorient for the infiltration.
MIght also be the quality in terms of how well hidden the shelter is, or access to Wicked City water supplies or something like that . Point is, more successes is rarely bad.

[X] Allies are here for a reason.
-[X] Molly uses TTC to hack in herself so as not to risk Clippy Use 1 Willpower.
-[X] Ask Tiffany use Lore of Flesh to increase intelligence.
-[X] Stunt: As you emerge from absolute darkness into the poisoned twilight of the Wicked City, the hand of an angel upon your shoulder fueling the already bright bonfire of your intelligence, the air before your eyes and under your hands simmers, forming holographic mandalas reminiscent of the more esoteric prayer-programming interfaces favored by the greatest engineers of your Courts.
 
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[X] Nergui uses Obligation on the nearest denizens to grant you entrance

We need to be conservative with our resources. He can do this, but Molly's combat power far suppresses everybody else so we should let others take this minor power expenditures.
 
@DragonParadox could we get CCC benefits here for similar reasons as why we can never have them in our hell? Just as we can't be trapped in our own world a hell by default tries to trap everyone inside. It's an enormous prison by design. They aren't aware that we're here specifically but we're technically subject to the same pressures any soul imprisoned here would be if they managed to duck out of sight for a moment.

Like if we smuggled ourselves into the yard of a mundane prison and then joined a crowd of inmates. We're not registered with the warden, but the walls and locks still bar our way. The guards are still acting to maintain an environment we can't leave.

This whole infiltration is basically trying to slip from one cell block to the next without being caught by the cameras. We're even planning to leave from the cell of the guy we're going to visit; so Molly is heading towards her chosen exit against the opposition of people who would keep her contained instead of just being inside the building if we're going to split that hair.

We are kind of exactly flush with time to heal even if only a bit because we are looking for a place to reorient and plan essentially. Unless planning is going to take less than 30 minutes which fucking I don't know how considering we need to plan both our entrance when and where we're planting the bomb and exit how we're going to carry Joe and literally everything else about this Escapade now that we're here we can definitely have time to heal it. I just really want to make sure that this is as smooth as possible taking two or three bashing damage for a Surefire place that is hidden that we can plan this whole jailbreak from is worth it.
The problem with taking too long is that it gives them more time to find us, either by accident or on purpose. I don't think they know we're here right now or who we are, but we did get seen. If they bought our Akuma act then it wouldn't be crazy for them to think a minor raid might be coming in from the exact vector we used.

Not that they'd go crazy about that kind of thing; for the hells I imagine it's more like when you get a push alert from your weather app about some rain expected this afternoon.

It's minor all told since it doesn't cost resources, but if she rolls more than 3 successes it'd be a pain. I'm surprised we didn't regen essence on the run over here from being in the spirit world, if we had then we could use essence to active the charm and spend a willpower on success. Which would insult us from potentially botching it and push us to the next break point in most cases.

For reference, here's the roll stats I'm working from:


Here are the figures (both cumulative and non-cumulative) for 6 10-sided dice rolled against a target number of 4:

The probability of 6 successes is 11.7649
The probability of 6 successes or more is 11.7649
The probability of 5 successes is 30.2526
The probability of 5 successes or more is 42.0175
The probability of 4 successes is 32.4135
The probability of 4 successes or more is 74.431
The probability of 3 successes is 18.522
The probability of 3 successes or more is 92.953
The probability of 2 successes is 5.9535
The probability of 2 successes or more is 98.9065
The probability of 1 success is 1.0206
The probability of 1 success or more is 99.9271
The probability of no successes is 0.0729000000000202
Cite*
I'm pretty risk averse, but needing to round up to .1% true failure chance seems pretty safe to me.

On the bomb thing; I don't know if that's how we should be treating it. My impression is that we have a flower and when we activate the artifact it'll start spraying pollen that will infect people. That kicks off the WMD immediately. We don't want to leave the flower anywhere because it is not single use and needs manual activation. Anyone who finds it has what they need to enhance studies for a defense and weaponize it themselves.

It's not a bomb, it's the ray gun a supervillain would use to blow up the moon.

Supposing this is correct the closest we can get is spraying it around in currently unoccupied but reasonably well trafficked areas so that people can come into contact with the pollen later, but that's not the same as a bomb and we aren't necessarily limited to doing it once in the course of the trip.


* Note that this tool doesn't account for 1s or 10s. I still think it's good to work off of for guidelines, but it doesn't fully reflect the details of our rolls.
MIght also be the quality in terms of how well hidden the shelter is, or access to Wicked City water supplies or something like that . Point is, more successes is rarely bad.

[X] Allies are here for a reason.
-[X] Molly uses TTC to hack in herself so as not to risk Clippy Use 1 Willpower.
-[X] Ask Tiffany use Lore of Flesh to increase intelligence.
-[X} Stunt: As you emerge from absolute darkness into the poisoned twilight of the Wicked City, the hand of an angel upon your shoulder fueling the already bright bonfire of your intelligence, the air before your eyes and under your hands simmers, forming holographic mandalas reminiscent of the more esoteric prayer-programming interfaces favored by the greatest engineers of your Courts.
Yes, but we do need to be strategic about this. We just need to get off the street long enough to pick our entry point, not fort up. I'm reminded of those times we've decided to wait out our prep and got surprised by our enemies acting while we did so, like the greater Akuma. We're on the clock, and taking wounded penalties for the next hour would be unpleasant.
 
@DragonParadox could we get CCC benefits here for similar reasons as why we can never have them in our hell? Just as we can't be trapped in our own world a hell by default tries to trap everyone inside. It's an enormous prison by design. They aren't aware that we're here specifically but we're technically subject to the same pressures any soul imprisoned here would be if they managed to duck out of sight for a moment.

Not for all actions, but once you start trying to get the prisoner and get out you are conceptually escaping.... which is good since that is where all the hard rolls are. That base DC of 8 has a built in +1 'you are in the Wicked City'. Perdition's Edge has better security and a +2/+3.
 
Yes, but we do need to be strategic about this. We just need to get off the street long enough to pick our entry point, not fort up. I'm reminded of those times we've decided to wait out our prep and got surprised by our enemies acting while we did so, like the greater Akuma. We're on the clock, and taking wounded penalties for the next hour would be unpleasant.
No need to.
Lash has Awakening 3: Heal, so she can heal Molly for free.
Lore of Flesh 3: Manipulate Flesh to increase Molly's Intelligence, then Awakening 3: Heal to fix any damage.

Like Yog and Degorium have said, there is no cost to doing this besides a couple seconds of touch.
Also, All is Poison global debuff might be active, so the more dice the better.
 
[X] Allies are here for a reason.
-[X] Molly uses TTC to hack in herself so as not to risk Clippy Use 1 Willpower.
-[X] Ask Tiffany use Lore of Flesh to increase intelligence.
-[X] Stunt: As you emerge from absolute darkness into the poisoned twilight of the Wicked City, the hand of an angel upon your shoulder fueling the already bright bonfire of your intelligence, the air before your eyes and under your hands simmers, forming holographic mandalas reminiscent of the more esoteric prayer-programming interfaces favored by the greatest engineers of your Courts.
 
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Not for all actions, but once you start trying to get the prisoner and get out you are conceptually escaping.... which is good since that is where all the hard rolls are. That base DC of 8 has a built in +1 'you are in the Wicked City'. Perdition's Edge has better security and a +2/+3.

If we're prisoner enough for DC adjusters meant to make it hard for inmates to resist the guards shouldn't that be enough be prisoner enough to proc our difficulty adjuster in turn? I get that there's a grey zone here, but it seems to me that this would a both ways or no way thing for a hell.

Other spirit realms may have DC adjusters for whatever their weird bits that wouldn't always qualify, but this is a prison dimension applying prisoner penalties to us to make it harder to resist the guards. CCC is even made from the desire of the primordials to escape hell, so this is arguably the intended target of the Yomi Wan implementation.

Since the plan is to get to Joe and leave from his cell, probably with CCG, aren't we trying to escape while we're doing things to get to the exit point anyway? We're trying to slip past the guards to get to the dig site for our escape tunnel without anyone seeing us before it's too late. This is us rolling to hack the cameras before the guards notice we're hiding in a broom closet.

No need to.
Lash has Awakening 3: Heal, so she can heal Molly for free.
Lore of Flesh 3: Manipulate Flesh to increase Molly's Intelligence, then Awakening 3: Heal to fix any damage.

Like Yog and Degorium have said, there is no cost to doing this besides a couple seconds of touch.
Also, All is Poison global debuff might be active, so the more dice the better.
Forgot she could do that on the spot for free. I'm concerned about making this into a whole production, but 3 seconds of effort at the safe house takes away the most reasonably quantifiable risk.

As an aside, at the next turn vote we need to set up some recurring background actions. There's no reason Molly shouldn't have EIPP's accelerated healing up all the time if she can just recover the point of essence in a bleach bath before starting her day, or refreshing it before going to sleep so its cost is repaid by the regular refill.

Same with taking all of the drugs @Degorium designed and turning on any other long term charms. It's painful that we're coming up on an exp spend vote and have none of the modifiers we could have taken in with us. Partially because of how that vote was timed. By the point we had selected our potions we were too far into the event to work in anything about it.

[X] Allies are here for a reason.
-[X] Molly uses TTC to hack in herself so as not to risk Clippy Use 1 Willpower.
-[X] Ask Tiffany use Lore of Flesh to increase intelligence.
-[X] Stunt: As you emerge from absolute darkness into the poisoned twilight of the Wicked City, the hand of an angel upon your shoulder fueling the already bright bonfire of your intelligence, the air before your eyes and under your hands simmers, forming holographic mandalas reminiscent of the more esoteric prayer-programming interfaces favored by the greatest engineers of your Courts

Edit: bracket fix
 
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If we're prisoner enough for DC adjusters meant to make it hard for inmates to resist the guards shouldn't that be enough be prisoner enough to proc our difficulty adjuster in turn? I get that there's a grey zone here, but it seems to me that this would a both ways or no way thing for a hell.

Other spirit realms may have DC adjusters for whatever their weird bits that wouldn't always qualify, but this is a prison dimension applying prisoner penalties to us to make it harder to resist the guards. CCC is even made from the desire of the primordials to escape hell, so this is arguably the intended target of the Yomi Wan implementation.

Since the plan is to get to Joe and leave from his cell, probably with CCG, aren't we trying to escape while we're doing things to get to the exit point anyway? We're trying to slip past the guards to get to the dig site for our escape tunnel without anyone seeing us before it's too late. This is us rolling to hack the cameras before the guards notice we're hiding in a broom closet.

That is fair, All is Poison does assume that everyone not a servant of Mikaboshi is a prisoner, even any intruders. You guys can thank the Ebon Dragon Kakuri for that one 💀 ;)
 
In terms of actual action plan should we try slipping in alone first to spray our floral death ray into the air system for the city or sneak in with the group and break off while they go for the cell?

Tiffany knows Joe's casual name so she should be able to hunt him with find the faithful, which means we don't necessarily need to guide them every step of the way with whatever map we got from the crown.

That is fair, All is Poison does assume that everyone not a servant of Mikaboshi is a prisoner, even any intruders. You guys can thank the Ebon Dragon Kakuri for that one 💀 ;)
Excellent.

So that makes this 4(int) + 2(stunt) + 4(lower difficulty cap) = 10 dice at difficulty 3

before Tiffany is even involved. Time to crash in some oblivious executive's office I guess.
 
[X] Allies are here for a reason.
-[X] Molly uses TTC to hack in herself so as not to risk Clippy Use 1 Willpower.
-[X] Ask Tiffany use Lore of Flesh to increase intelligence.
-[X] Stunt: As you emerge from absolute darkness into the poisoned twilight of the Wicked City, the hand of an angel upon your shoulder fueling the already bright bonfire of your intelligence, the air before your eyes and under your hands simmers, forming holographic mandalas reminiscent of the more esoteric prayer-programming interfaces favored by the greatest engineers of your Courts
 
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[X] Allies are here for a reason.
-[X] Molly uses TTC to hack in herself so as not to risk Clippy Use 1 Willpower.
-[X] Ask Tiffany use Lore of Flesh to increase intelligence.
-[X} Stunt: As you emerge from absolute darkness into the poisoned twilight of the Wicked City, the hand of an angel upon your shoulder fueling the already bright bonfire of your intelligence, the air before your eyes and under your hands simmers, forming holographic mandalas reminiscent of the more esoteric prayer-programming interfaces favored by the greatest engineers of your Courts

Edit:
You know, thinking about the previous discussion where Dreams of Disease appeared, I thought about something. Taking into account that our newly made legendary magical artifact is in the form of a disease, we could not, if we have the charm of course, save it in our soul, guard the source in our world and then use it on whoever we want, without the risk of flower be stolen from us?
 
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You know, thinking about the previous discussion where Dreams of Disease appeared, I thought about something. Taking into account that our newly made legendary magical artifact is in the form of a disease, we could not, if we have the charm of course, save it in our soul, guard the source in our world and then use it on whoever we want, without the risk of flower be stolen from us?

Yes you could do that, indeed that is what Molly is presently doing, she has vials of the stuff on her not the flower. Though do keep in mind this was made to give hope to the damned. It is a very powerful, but also very socialized weapon
 
Time to crash in some oblivious executive's office I guess.
Potentially in MIkaboshi's old bolthole from when he was building the city. For added irony.
Yes you could do that, indeed that is what Molly is presently doing, she has vials of the stuff on her not the flower. Though do keep in mind this was made to give hope to the damned. It is a very powerful, but also very socialized weapon
I think you meant specialized, though your wording works too. Hmm... I wonder what kind of large scale waves this will result in. I think Lasciel might have some conflicting feelings about this one at least.

Also potentially some interesting interactions with various undead.
 
Potentially in MIkaboshi's old bolthole from when he was building the city. For added irony.

I think you meant specialized, though your wording works too. Hmm... I wonder what kind of large scale waves this will result in. I think Lasciel might have some conflicting feelings about this one at least.

Also potentially some interesting interactions with various undead.

I hinted at this when you recruited her, she is very pro Plagues of Hope in Hell, she is a rebel fork of a rebel among rebel angels.
 
[X] Allies are here for a reason.
-[X] Molly uses TTC to hack in herself so as not to risk Clippy Use 1 Willpower.
-[X] Ask Tiffany use Lore of Flesh to increase intelligence.
-[X} Stunt: As you emerge from absolute darkness into the poisoned twilight of the Wicked City, the hand of an angel upon your shoulder fueling the already bright bonfire of your intelligence, the air before your eyes and under your hands simmers, forming holographic mandalas reminiscent of the more esoteric prayer-programming interfaces favored by the greatest engineers of your Courts

Edit:
You know, thinking about the previous discussion where Dreams of Disease appeared, I thought about something. Taking into account that our newly made legendary magical artifact is in the form of a disease, we could not, if we have the charm of course, save it in our soul, guard the source in our world and then use it on whoever we want, without the risk of flower be stolen from us?
That plus SCCP could theoretically let us infect as many people as we can get to reply to us at once. It's a good thing we can't use magical AI to seize control of any communications infrastructure or anything. :V

It's specialized, but I assume the rebel bits would have fun effects on a decent group of people regardless.
 
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