Green Flame Rising (Exalted vs Dresden Files)

Thoughts on which sorcery to buy with the next XP vote?
We should be getting a lot of xp, so we need to think strategically. I was thinking to buy sinner boiling stare (we lack ranged offensive options), Life denying curse and seeing is blindness. In combination that's something that's basically shuts down a lot of stuff remotely. It's a lot of xp, however.

Other things I am interested in this turn are Endless Torment Emanation, maybe start of prayer eating. Some of the alchemy 4 recipes so we can share them with our kingdom. Maybe finishing off alchemy / getting it to 5 dots.

We should probably buy more mana manipulation for Olivia. Lydia has a lot of stuff that would be helpful in her growth. All depends on how many xp we are getting.
 
I mean, is it though? We're still making a new person out of materials native to this reality cluster and our essence with the power of an Exalted, so I don't see why that wouldn't end up going the same way nature wise.
The means would be the same(probably) the result different. Would every living thing made by Molly operate with Exalted setting flavor taking priority? Dragons are a thing in the DF setting too.
 
The means would be the same(probably) the result different. Would every living thing made by Molly operate with Exalted setting flavor taking priority? Dragons are a thing in the DF setting too.
So are gods? Given they're crafted by the Creation born soul of a nascent primordial though… I would consider that they would operate on that paradigm, unless something else had enough of a hand in the crafting?
Like, no matter the materials used, a Smith can only craft in the styles they know? So unless she follows someone else's plans in the working, I don't know how she could end up with anything but a Creation style being?
 
So do we get the crown questions later?

They are in the update, I just had Molly remember them instead of putting them in verbatim

Along the seemingly endless descent, whose sharp and unexpected turns do not seem to do more than add to the blur of the straight paths you consider what you had learned of the target of your raid. Perdition's Edge is clings to a spit of stone overlooking one of the Rifts like a enormous spider of iron and steel. Construction had begun when steam was still king and the telegraph the height of speedy communication. While the latter had been retrofired with broadband and communication lasers the power source had remained the same coal powered behemoth that swallowed vast amounts of Yin-touched rock into furnaces alight with the stolen passions of the damned, its oily smoke the perfect commingling of essence to mark the Wicked City and thus pumped throughout the Hell by the complex array of ducts and vents that had long ago replaced any semblance of natural wind.

It had seemed like Providence to find both Joe Magarac's prison and a perfect vector for the Hope Plague in the same place, and you are certainly not withdrawing your thanks to God over it, but it does make sense, the Rifts hold the most potent Essence in all of Yomi so any Yama King would want to dig their stamp as deeply as they can into them and then make sure that power flows far and wide. And if one is in the possession of a spirit of industry and productivity, what better place than that to make productive?

Alas the eyes in your Crown do not linger upon faces enough to simply pluck the identities of researchers who work at Perdition's Edge out of the ether. But you do know the name of one who would fit your purposes: Hunger-Weighing-Harbinger who is in London for a symposium. He likes keep up on the latest mortal research in pediatric nutrition. Somehow even the life-sucking presence of the Road still beneath you is not as chilling as that remembered implication. Putting that aside far, far aside, there's a job to do, if you can pull his face out of one of the networks in the Wicked City without being detected it would give you unparalleled access.
 
You are jnventing meaning where there is none to suit your position. "He knows it well" = he's well familiar with it.
Disguising ourselves as a random akuma / fae beast with flight capability is easy
1)No I am not.
The text speaks for itself. The Ebon Road is not an unchanging environment, and the writeup I went to the trouble to provide for you explicitly speaks on how hazards like Spectres and the Unfaced can differ in density.

2) No it is not. I checked.
Making that claim implies you either didnt check, or you are misremembering.
Flight is Rare among these people. Wingless flight even rarer.

Akuma and kueijin dont get flight without either a winged demon shintai, Jade Shintai 4 over a leyline, Storm Shintai 4 in the real world with sufficient wings to lift a person, or a Yama King Investment that gives them that winged demon power in their normal forms, and at that you're looking at 25mph IIRC.

Demon servitors who fly are winged but relatively slow.
Fae beasts do not appear to exist in Yomi Wan, and very few of them fly without wings; those that do are themselves associated with Big Fish. Like Sleipnir/Odin, the Reindeer/Kringle.

It may be a moot point now, but I'd like to correct the record.

====
Sandstrike is cheaper, and has a single target mode, and I think faster.
Things to consider.
I like Sandstrike Blast for its versatility and efficiency. Super powerful Charms and Sorceries are nice to have, but not particularly useful if you can only use them under perfect conditions or at great expense.
Sandstrike Blast is cheap to activate, lasts for the whole scene, IIRC, and has both single target and AoE options. More often than not, we're going to want quick, cheap effects that don't inflict massive collateral damage to the surroundings, our allies, or innocent bystanders.
I think our perfect attack would be a better offensive purchase to start with. We're picking fights where that sort of thing is very helpful if it isn't outright necessary.
Sandstrike Blast is faster to use, cheaper to use routinely, the targeting roll is DC5, it has both single target and Fuck That Football Field modes, and its AoE mode has a range that is Line of Sight.
As a ranged offense buy, its well ahead of the other contenders IMO with regards for priority.

Sinner Boiling Stare is a perfect attack, but it costs motes per use, and only targets a single person at a time.
The weapon charm is more flexible and has a way higher high end for things like cracking high end defenses, or making armies go away, but would require Molly investing in Firearms to use it in anything other than an AoE fashion.

Oh, and Sandstrike Blast is the cheapest to buy.

Sandstrike Blast: 2 dots unfavored: 8xp
Sinner Boiling Stare: 3 dots unfavored: 12xp
Principle Invoking Onslaught :3 dots unfavored: 12xp
Flight of Obsidian Butterflies: spell: 10xp

Essentially, we could buy Sandstrike Blast, and still have 2xp to spend on raising Abilities, or to spend on an Ox-Body or Rage Recast Aspect. The value proposition is stark.


That is a good point.
I'm just wary of giving anything unsoakable levels of damage, since default WoD characters have almost universally only 7 health levels.
Base Shikome, Kumo Huntresses and Raksha of Ravana have 7HLs. However:

Children of Tou Mu: 8HL
Fat-Striders of the Hell of Boiling Oil: 8HL
Demons of Iron and Violence of Mikaboshi: 13HL
Corpse-Tiger Demons of Wu Hua: 15HL

Even a base Fomor only needs the Huge Merit and one iteration of the Numb mutation to be running around with 11HLs under combat situations.
Admittedly, things have probably already escalated to far on the powerscale for that to be a relevant worry. Still something to keep in mind, that we could then kill someone like Arthur Langtry or any other senior wizard without serious permanent self-alterations with a look.
Langtry is an old Senior Council-tier wizard who has been a target for older than Molly's father has been alive.
I would not be surprised if he has something like Kattrin's final spell in his back pocket to help soak unsoakable attacks.
Not a perfect, but something similar.

People of that tier likely have similar tricks to survive the kind of aggro they tend to pull.


What Passes in the Dark​
28th of January 2007 A.D.
Rolls
Wits Empathy to make a guess of Vampire feeding habits
Willpower to not make noise: Tiffany; Molly; Lydia
Finding the Road... third eye works fine and he even controls it enough not to cast light
Nature of the Road: Molly, Lydia ...oh dear
Tiffany Common Sense: Read Emotions -> Roll Proper
vs
Opposed willpower... bet you wish you did not give the sixteen year old peak human willpower now Tiff
Molly tries her hand, good thing it's cold down here and Molly applied the antifreeze for BSM
COMMENTARY
Not that it matters, but under these conditions Transcendent Lord of Flies would have activated for that conversation.
Bringing the DC down to 3. So instead of rolling 12 successes, Molly would have rolled 16.

Nergui has Dragon Tears 2? Huh.
That means he has Dragon Tears 1, which means he has both prophetic dreams, and recognizes persons of potential importance in the Great Cycle. That explains certain things.

The Death-Aspected Exigent was triggered by some of the things she saw along a path that explicitly perverts death.
Pretty predictable, and one of the self-evident reasons to have avoided it.
Im getting the impression Arawn hasnt been here, or didnt tell her about it.

And we tripped the random encounter roll. Also as predicted.
And hence, Molly is about to be down 15% of her Essence pool even before getting to the Wicked City, because we deliberately chose to pick the approach path that would run us into conflict.

We certainly cant stand around and fight; that will cost us more Essence which we may or may nor replenish with Murder is Meat, and the Essence expenditure of a fight would have Molly glowing for the rest of the scene, and that would both attract more predators, and give her presence away to absolutely Everyone.


@DragonParadox
QUESTION
1) The zombie template in ExWoD doesnt have a set movement speed.
Whats the movement speed of Lydia's Hands in this AU?
Can they keep up with her, or would Molly be leaving them behind if she only picked up Lash and Lydia?

2) How many Hands did Lydia bring? What do they weigh?
This is with regards to Molly doing Mind-Hand Manipulation calculations.
 
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@DragonParadox
QUESTION
1) The zombie template in ExWoD doesnt have a set movement speed.
Whats the movement speed of Lydia's Hands in this AU?
Can they keep up with her, or would Molly be leaving them behind if she only picked up Lash and Lydia?

2) How many Hands did Lydia bring? What do they weigh?
This is with regards to Molly doing Mind-Hand Manipulation calculations.
  1. Technically they are as fast as a human, practically though they do not get tired which means they can just sprint at their top speed, which may or may not be faster than the horrifically faceless entities coming at you.
  2. She brought six of them, each weights 180 lbs
 
  1. Technically they are as fast as a human, practically though they do not get tired which means they can just sprint at their top speed, which may or may not be faster than the horrifically faceless entities coming at you.
  2. She brought six of them, each weights 180 lbs
1)They are Dexterity 2, so top speed sprint is 20 +(Dex2*3) = 26 yards/3 seconds = ~9 yards.
Thats not quite mortal maximum. Not gonna be enough.
The Unfaced are explicitly called out for their speed, and we see the Unfaced run down mandarin-class kuejin.


2) Six of them means a thousand pounds.
Which means that we're going to need to roll 6 successes on our Mind-Hand Manipulation activation roll.

Fortunately, both Without Honor and TLF should apply to that, so we roll 13 dice (Intelligence 4 + Occult 5 + Without Honor 2 + Stunt 2) at DC3, which should be an average of 10 successes.
Still costs us Essence, but no alternative at this point, since we're activating it to carry Lash and Lydia anyway.
 
VOTE
[X] Try to outrun them
[X] Mind-Hand Manipulation to carry Lash + Lydia + Lydia's Hands


RATIONALE
Molly is Strength 4, which translates to a lifting capacity of 400 pounds.
While she could lift both Lash and Lydia while running, it leaves her no hands free if they run into something in their path that needs a quick shanking. And running will leave Lydia's Hands behind; they cant outrun Unfaced.

So she needs Mind-Hand Manipulation.

Intelligence 4 + Occult 5 + Without Honor 2 + Stunt 2 = 13 dice
Transcendent Lord of Flies: -3DC
13 dice at DC3 is an average of 10 successes, which should translate to a carrying capacity of 6000 pounds.


6x Hands = 1080 pounds
Lydia + Lash, at an average of 170 pounds each(American female average) = 340 pounds
Total: ~1400 pounds

Plus it leaves additional capacity for Molly to lift Nergui(<200 pounds) AND his horse(~1000 pounds) if necessary.
In case anyone slips while running from pursuit.
 
[X] Try to outrun them
[X] Mind-Hand Manipulation to carry Lash + Lydia + Lydia's Hands

didn't Lash make wings for herself and Lydia? I assume she would have boosted everyone to dexterity 10 too
 
We should be getting a lot of xp, so we need to think strategically. I was thinking to buy sinner boiling stare (we lack ranged offensive options), Life denying curse and seeing is blindness. In combination that's something that's basically shuts down a lot of stuff remotely. It's a lot of xp, however.

Other things I am interested in this turn are Endless Torment Emanation, maybe start of prayer eating. Some of the alchemy 4 recipes so we can share them with our kingdom. Maybe finishing off alchemy / getting it to 5 dots.

We should probably buy more mana manipulation for Olivia. Lydia has a lot of stuff that would be helpful in her growth. All depends on how many xp we are getting.
So you're thinking too many things to buy to make Sorcery worth the XP?
Also, while SBS is good, I think SSB is the better purchase because it's cheaper XP wise, and can be used in multiple ways.
Sure, it doesn't hit with Agg, but can't have everything, and we can buy SBS next time, hopefully.


[X] Try to outrun them
[X] Mind-Hand Manipulation to carry Lash + Lydia + Lydia's Hands
 
[X] Try to outrun them
[X] Mind-Hand Manipulation to carry Lash + Lydia + Lydia's Hands

didn't Lash make wings for herself and Lydia? I assume she would have boosted everyone to dexterity 10 too
Her temporary boosts are scenelong.
Which means they would have worn out by now. The longerterm ones cost Faith to use.
 
We can expect only one of two reactions, I think: either apoplectic rage, or "finally, the exalts are back! Break out the really old wine, and let's watch fireworks!". Because the Dragon's, even if they are surely not the same ones as in Creation, probably remember at least something about previous exalts.
No one who remembers the exalts is going to be excited about their return. Especially people who are working from the perspective of gods, who had to deal with getting jerked by their nonsense.


We should definitely investigate more. If Ebon Road is actually a Neverborn, we'll need a lot of prep. And also a recipe for Darkhallow, and a lot of prep for Lydia (because spirit eating a dead Primordial should definitely be enough to boost her to celestial tier, as long as we keep her from exploding in the process).
I don't think it's as direct as that; ExWoD presumes they're mega dead. That's not necessarily the truth here, but I'm thinking it's more likely to fall on the "incoherent fragments" side of things than all the cycles of the wheel having no effect beyond the same basic effect as the original primordial war.

If it does have some relationship I think it qualifies as an energy field larger than a terrestrial's head. Maybe an infernal heretic could do it because it's directly in their themes and they're solar world titans, but I don't know if I'd bet on that.
*tilts head*
I don't think we need to make them a servant at all? Just, be their parent and do it well and they'll help us of their own accord.
As for politics? Molly is both a social exalt and will be barely more human than they are by the time she's done growing. So sure, her liking humans might prickle at their pride but like, they have all the time in reality to change her opinion about that, and if they know what she is? Well, getting in the good graces of a power that will rival Yahweh one day is just good sense, so I'm not sure how difficult the politics would actually be as long as Molly doesn't do anything too offensive?
The original context for this was building it to specifically empower mortals and sending it to live with the Shih. The monks probably wouldn't see it that way, but Dragons are notoriously proud and have a complex about humans because they were part of what sparked their displacement from positions of authority over creation.
 
So you're thinking too many things to buy to make Sorcery worth the XP?
Also, while SBS is good, I think SSB is the better purchase because it's cheaper XP wise, and can be used in multiple ways.
Sure, it doesn't hit with Agg, but can't have everything, and we can buy SBS next time, hopefully.
Personal opinion?
Splintered Gale Incarnation, 5 dots unfavored. Sandstrike Blast, 2 dots unfavored.
28XP.

Anything else depends on what we have left after it.

I assured someone here I'd vote for SGI at the next arc end in order to get their votes last turn, and I try to keep my word.
Plus, its the best Signature Charm option we have.
And given our actions in Boston, its more or less mandatory anyway.
 
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We should be getting a lot of xp, so we need to think strategically. I was thinking to buy sinner boiling stare (we lack ranged offensive options), Life denying curse and seeing is blindness. In combination that's something that's basically shuts down a lot of stuff remotely. It's a lot of xp, however.

Other things I am interested in this turn are Endless Torment Emanation, maybe start of prayer eating. Some of the alchemy 4 recipes so we can share them with our kingdom. Maybe finishing off alchemy / getting it to 5 dots.

We should probably buy more mana manipulation for Olivia. Lydia has a lot of stuff that would be helpful in her growth. All depends on how many xp we are getting.
Tree's Many Branches is a neat multi attack that might be worth swapping for life denying spite. It outperforms regular multi attack charms in a couple ways, though it doesn't have as high a cap.
Personal opinion?
Splintered Gale Incarnation, 5 dots unfavored. Sandstrike Blast, 2 dots unfavored.
28XP.

Anything else depends on what we have left after it.

I assured someone here I'd vote for SGI at the next arc end in order to get their votes last turn, and I try to keep my word.
Plus, its the best Signature Charm option we have.
And given our actions in Boston, its more or less mandatory anyway.
I don't recall where the debate ended on that one, but I'm pretty sure your interpretation of how the signature of that one works has been consistently shot down by DP. The free temporary clones are basically useless.

They get no equipment, no use of Molly's charms, and we have to repurchase any sorcery we want them to use as a mortal ability because they can't use it like we do.

We've had lengthy debates on the clone issue and have a variant cooking in our custom charm set. I don't think we should just take the baseline charm.
 
I want either SGI or VEE, personally. I'm fine with picking up either of those, bit SGI seems more popular. I'm also hoping to buy up a few skills, because if we aren't taking politics or law I'd feel a law better with a bit more leadership to help with delegation.

I don't particularly want the signature, but the charm is really useful and honestly just cool.
 
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