That the difficultly of making custom charms, from Molly's perspective any custom charm should not have any downside at all. As any effects are stuff that Molly would be perfectly fine with/already does as the norm.
That's where themes and personal issues come in. Everyone wants to have an I Win button, the tools they deploy are the closest they can manage.
How was it your father once characterized Lasciel, a rebel angel among rebel angels. For all her welcome differences Tiffany has definitely inherited that.
The mirror of Charity and Lasciel's problems with their daughters, despite every other difference between the two relationships, will never stop being funny to me.
As I said, it's quite common in the mundane world. And we are going to be dealing with mundanes too. It's also easy to arrange with our willing minions.
You need someone's full name, not just part of it, which is somewhat less common.
People in the know also treat it as implicitly hostile to try acquiring someone's name, and when people start learning what's up after we hook them in I can see the reaction being mixed to say the least.
I'm sorry, but you are being excessive here. Molly herself doesn't fulfill the criteria you listed, and will never be able to fulfill those criteria. She can be mote tapped. She doesn't have perfect defense (actually, she doesn't have any defense) against mind reading if it's only mind reading (because it's not shaping, and it doesn't seek to change her mind, only to read it, so IPM doesn't trigger). There are no charms to protect against mind reading, now that I think about it. Counter spelling exists, but that's pretty much all.
No infernal charms.
lesser horrors sCorned (••)
Those who would seek to know the Abyssal's thoughts or take a measure of her spirit gaze upon the void, and find that it gazes also into them.
System: This Charm doesn't prevent the Abyssal's mind from being read, nor her soul analyzed or evaluated. It does exact a price from anyone who would dare to do so. Whenever a character reads the Abyssal's mind, or uses some power which analyzes her personality (such as to learn her Nature) or spirit (such as reading her aura with Auspex), they must make a reflexive Willpower roll against difficulty 9. Failure inflicts a derangement upon them as they unwitting- ly find themselves staring into the heart of Oblivion itself. This derangement lasts for (Abyssal's Essence rating) weeks.
Pretty sure solars and a few other have them, which is what clued me in on the difference.
You're right that Molly doesn't have those abilities, but some don't even make sense in her context and the others are things we should aim for. The clones are added attack surface and need other defenses to make up the difference.
Also, if we can't answer a threat that reasonably could happen then it's not paranoia. If we were playing middle grade whamp!quest and Olivia started sniping people reacting by minimizing the amount of aggro we draw wouldn't be paranoid.
Maybe you are right, but in the sense of them being Molly's spiritual organs, transportation is a large part of both her world, and of how Molly operates. It's somewhat natural that she develops such a charm. I'll have to think about it.
Yeah, but not everything necessarily makes it into the charm set. Especially since this is basically just the charms that Molly develops for the quest. I doubt full primordials ever really stopped developing stuff like this as they needed to after all.
If it does make it in then it should be as something that makes sense for Molly to think of and take. Potentially something that interacts with what she already has.
Then that's a reason not to have combat charms.
There aren't many balanced options left for straightforward combat that aren't already in some Charmset, I think?
Another idea would be a Pentacle and Scepter like Charm for Martial Arts.
Lowering cost or difficulty of using the Fivefold Styles or just Shih-Arts in general.
Buffs might be neat.
Unlike most hells Molly's has civilization in a positive cooperative sense as a theme.
Something like a buff that everyone in a group gets based on its size, up to a cap, maybe?
That could get broken quick but if the buff drops as the opposition kills/disables people then it wouldn't be unbeatable, or particularly hard to figure out a reply to.