Ok. I think that's broad enough. I am guessing her higher purpose might evolve as she learns and does more?If you take that I would say Olivia's higher purpose would be reform in magical enforcement if you take that. Not as useful as 'in defense of Creation', but she barely knows what an Outsider is from that time Molly explained the Laws to her.
Hmm, ok.The aimed difficulties for called shots essentially for limbs it's a +1 difficulty to hit, for torso it's a +2 difficulty, for heads it's a +3 difficulty and commensurately you get more damage dice according to that increase in difficulty one two and three. So what Sharpshooter allows you to do is get those bonus damage dice without increasing the difficulty of your shot. You can find the range attack targeting a location table in Mage 20th anniversary page 418.
Yes. She can also quickly buy it up to 3 or 4 as she goes. It's also useful to bypassing obstacles, and getting into enclosed spaces, when coupled with clairvoyance.Psychoportation 2 is 20 + (3*Intelligence) yards, which in Yog's plan is 29. Yards. A. Turn.
This, I have an answer for. It uses Perception + Alertness roll. One of the specializations I made my Olivia for is detecting things, oversight and such. Clairvoyance, clear sight, Acute Senses, etc. I am planning on making her a splendor with Perception + Alertness Invincible assertion. She won't be botching, ever.Not to mention that if you fuck it up and botch, like trying to teleport while under attack and eating that malus, or the enemy brings a couple mobile versions of the Teleport Wards (Conveyance 2 Ritual, its the same tier of effect as malcoffee) or someone able to do shaping, you get to eat 8 dice of Aggravated Damage when you teleport into a wall.
Or lose everything you have on you(armor, weapons, clothes) in the middle of an active battlespace.
Also, might I suggest Exchanging your 1 point abilities for
It buys you 3 more points.Jack-of-all-trades (5pt . merit )
You've a large pool of miscellaneous skills and knowledge
obtained through extensive travels, the jobs you've held, or
all-around know-how. You automatically have one dot in all
Skill and Knowledge Dice Pools. This is an illusory level, used
to simulate a wide range of abilities. If you spend experience in
any untrained Skill or Knowledge, you must still pay the point
cost for the first level.