- Location
- Taken by the hand to a land that they understand
[X] Let Harry speak, that Lash has even come this far is a testament to him
Yeah, but as much influence as we can potentially have it's worth remembering what the starting point is.Well Molly should be able to chat with Lash for a week as we make her new Body.
A week chatting with her while we are in our dragon nest and all our buffs are up. Only need to sleep two hours a day and can throw around exalancies freely. We should basically be able to willpower tap her unless she has an intimacy direct fulfilled by resisting us.Yeah, but as much influence as we can potentially have it's worth remembering what the starting point is.
That's true. And "rebel against divine beings, topple world order and achieve impossible" is our area of competence, not his. There are two ways to approach this:We shouldnt be looking to replace Dresden in her life, and more to supplement him.
How many times have we gone "haha we're a social god who can bend X to our whims" or similar and then nearly gotten rolled by someone? Charity has won more than she's lost against us.A week chatting with her while we are in our dragon nest and all our buffs are up. Only need to sleep two hours a day and can throw around exalancies freely. We should basically be able to willpower tap her unless she has an intimacy direct fulfilled by resisting us.
Under those sorts of conditions with a captive audience a social Exalted can basically rewrite someone's intimacies at will. Unless they have a passive perfect defense which we know she doesn't or this situation wouldn't even be coming up.
hypnotiC tongue teChnique (•••)
By using nothing more than a steady patter of dia- logue, the Solar can lull someone into a hypnotic trance and then talk them into doing whatever she wishes.
System: Spend 2 Essence and roll Manipulation + Leadership against a difficulty of the target's Willpower rat- ing. One or two successes will allow the Solar to command her target to do anything that doesn't seem tremendously unusual or out of character. With three or four successes, she can command the target to do anything that doesn't endanger themselves or a loved one. With five or more suc- cesses, the target will risk his life and the lives of others at the Solar's command. The target will be aware his actions are unusual and inexplicable afterwards, unless the Solar spends an additional 1 Willpower. In this case, the target will rationalize his actions to the best of his ability
Does this mean that the craft charm gave Molly the ability to speak Old Realm, or is it more like ritual behavior she understands the uses for but not general meaning of?Sidenote the second: What do you call a language with no name? After itself it would be called just Language, or something like All Encompassing Reality Descriptor. This strange baroque thing is both more compact than it has any right to be and so complex it makes my head spin to contemplate it. Am I the only one who knows about it? Are all the other 'moments and mechanisms' locked away? And if that so so why does it looks so familiar, not just from dreams and gut feelings, but from the shape of ancient writings? Maybe it's like Plato's ideal forms, casting shadows into the world? Maybe I'm just the one who can throw rocks in the direction of the cave mouth, moving the thing and thus its shadow on the wall behind me.
This is interesting. I'd assumed that only some of our crafting would be unusual by magic item standards, but I suppose it does run on stupid amounts of essence. This does make me wonder what a wizard/enchanter would get out of our stuff though. Extending and modifying the substance of reality isn't exactly standard item manufacturing technique.ut that is different from the weight of Exorcism, less calling and more shaping, less like data entry and more like building a circuit board
Hasnt she been speaking Old Realm on and off since before she got the craft charm? Most obviously during the duel with He Who Walks Unbowed but it does pop up from time to time.Does this mean that the craft charm gave Molly the ability to speak Old Realm, or is it more like ritual behavior she understands the uses for but not general meaning of?
She had a smattering of words, but not full fluency. I think the fight with the walker was some sort of fluke, because she didn't seem to retain much of it after the fact.Hasnt she been speaking Old Realm on and off since before she got the craft charm? Most obviously during the duel with He Who Walks Unbowed but it does pop up from time to time.
Sometimes I wonder if she got a hidden linguistic merit or something. Same with a hidden past lives merit considering how often she seems to be remembering stuff.
If I read Holden intentions right everything we craft is at least in theory craftable by the people of the setting. We just craft it faster and better. Our crafting this soul catching mirror on the spot like we did is as implausible for a wizard to do as our crafting a luxury car over the weekend by ourselves was.This is interesting. I'd assumed that only some of our crafting would be unusual by magic item standards, but I suppose it does run on stupid amounts of essence. This does make me wonder what a wizard/enchanter would get out of our stuff though. Extending and modifying the substance of reality isn't exactly standard item manufacturing technique.
For prodigies I agree, though it wouldn't be the first time things got tweaked related to deep lore and essence manipulation.If I read Holden intentions right everything we craft is at least in theory craftable by the people of the setting. We just craft it faster and better. Our crafting this soul catching mirror on the spot like we did is as implausible for a wizard to do as our crafting a luxury car over the weekend by ourselves was.
But in theory some talented enchanter who crosses their T's and dots their I's could figure out how to make something like it given enough time and materials.
The real question is what we can do with proper resources and time.
Yes, this is the kind of thing that can lead to a deeper understanding of magic, mechanically a higher Arette. Hell if he keeps getting blasted with Age of Legends lore he might get a very exotic specialization out of it
When I say people in the setting I am including Merlin with his enchantment that Bob calls sufficiently advanced magic such that magic users call it magic.For prodigies I agree, though it wouldn't be the first time things got tweaked related to deep lore and essence manipulation.
I wouldn't be surprised if studying them required more work to translate into regular enchantments than observing another crafter's work normally would, or if it gave progress towards/discounts to buying arete like we got implications about when Harry saw our hell form:
Ancient sorcery, as far as I understand it, is a matter of authority and not just power. That's what Molly is talking about here:When I say people in the setting I am including Merlin with his enchantment that Bob calls sufficiently advanced magic such that magic users call it magic.
No admin account, no ancient sorcery. You could theoretically be strong enough to disintegrate an exalt with normal magic and not be able to use it.if it weren't for the remaining 90% feeling like data entry, like someone forgot to log this Exaltation out of the system. It does not feel like any of the other things I do, not like summoning tools, sharpening sight or even being one with the water. It does not even feel like calling spirits, even though you would think that is close, pay the Essence earn the favor.
I was talking about crafting not ancient sorcery.No admin account, no ancient sorcery. You could theoretically be strong enough to disintegrate an exalt with normal magic and not be able to use it.
Merlin, even OG Merlin, is a baseline mortal and mortals don't even have user level access here
I know, I distinguished between prodigies like the thing we just made and splendors which are described like this:I was talking about crafting not ancient sorcery.
@Yog : Could Molly manage to craft up somewhere like Demonreach using the existing rules?
Splendors
Splendors are mystic vestiges of the Age of Legends, recovered and woven into potent miracles by the arts of the Chosen. They are essentially a form of ancient sorcery grounded into a worldly incarnation and bound to the command of an Exalted master. The Age of Legends is a time long gone, an epoch of dust which has left behind not even faint memories; and yet it underlies the structure of the world and the magic of the night. As such, Splendors are torn forth from the substance of the Earth and the bodies of the night folk in blood and violence, then captured and strengthened by spellcraft and further sacrifice. They are a potent addition to any Exalt's panoply. Ownership of a Splendor indicates that an individual has powerful friends, or else that they have slain the mighty once and are likely to do so again.
In short, Splendors are essentially a form of solidified sorcery. They normally exist as a formless enchantment upon their owner, and must be conjured into the world before their power can be unleashed.
Splendors are rated from one to five dots, with their rating based on the power and complexity of the Splendor. They take the form of either Adornments or Fascination
So making something like Demonreach would be a prodigy.I know, I distinguished between prodigies like the thing we just made and splendors which are described like this:
Does this mean that the craft charm gave Molly the ability to speak Old Realm, or is it more like ritual behavior she understands the uses for but not general meaning of?
What no. Mortals can learn sorcery. That is explicitly bridigt working.To swing back to this for a moment, if we can trust the council a bit more ritual tools with the DC reducer and range effect might be really nice. The property is double range not increase range by a fixed increment after all, so if that holds the bigger the use case the more energy savings it represents for a mage. A DC reduction that almost certainly stacks with the others they're using is pretty significant for the high end guys too.
We know the senior council is clean right now. Technically we could make them a set of tools based on the public knowledge of their specialties and present them as a diplomatic gift during our speech.
It'd require deft handling since we're talking a dangerous gift, but just imagine what someone like McCoy could do with something like that.
Ancient sorcery, as far as I understand it, is a matter of authority and not just power. That's what Molly is talking about here:
No admin account, no ancient sorcery. You could theoretically be strong enough to disintegrate an exalt with normal magic and not be able to use it.
Merlin, even OG Merlin, is a baseline mortal and mortals don't even have user level access here.
What no. Mortals can learn sorcery. That is explicitly bridigt working.