Green Flame Rising (Exalted vs Dresden Files)

Not my point. My point is that we are already lying to him. We are actively deceiving him to make him betray Red Court. We can't damage our reputation further by betraying him too. We already made him betray Red Court under entirely false pretenses.
This isn't about morality on a grand scale, it's about the rules the supernatural world cares about.

People don't like it when you lie to them, and too much will make people doubt you, but it's allowed as long as it isn't part of a promise.

You can be notorious for lying and as long as you're also known to keep your word when you explicitly give it people will still do business with you. See the Denarians and Fey as extreme examples.

You can survive an astonishing range of bad decisions and stupid habits as long as the community at large is unambiguously certain that your word is your bond.
 
Do we have any speed boosters other than Wind-Born Stride that apply outside of shintai? Because if not, we move at (20+(dex*3))*10 = 320 meters/turn. So about 117 kilometers per hour, unless my 7am math is very wrong.

(Unless we use the movement rate from Changeling 20, where running was (20*(dex*3)), for some reason.)

You have this from alchemy

Speed: Though it shares a name with a common drug, Speed is not chemically related to it. It is much safer, and just allows the user to run twice as fast for the duration of one scene. However, this is still exhausting, and after the scene, the user makes a Stamina check (difficulty 6) or else suffer -2 on all physical die rolls due to exhaustion for the next hour.
 
You have this from alchemy

Speed: Though it shares a name with a common drug, Speed is not chemically related to it. It is much safer, and just allows the user to run twice as fast for the duration of one scene. However, this is still exhausting, and after the scene, the user makes a Stamina check (difficulty 6) or else suffer -2 on all physical die rolls due to exhaustion for the next hour.
My late night math was also wrong, but quoted before I deleted it XD
 
I think someone did the math already, I'll have to look for it but I know it's more than that. There was talk of it you could break the speed of sound, turned out Molly can't but she is not much under it
Ok, I redid the math. We have 20 + 3*Dexterity yards/turn running speed. That's 32 yards per turn or 29,26 meters per turn. Windborn stride boosts it X10, so that's 292.6 meters per turn. One turn is 3 seconds. That's roughly 97.5 meters per second. That's 349,2 kilometers per hour. Yeah, we can do this.

[X] Plan Sky Piracy
-[X] HMP the plane
--[X] Incapacitate the pilots by messing with cabin's ventilation
--[X] Once the pilots are out force the plane to the minimum operating velocity
-[X] Board the plane (a combination of Naagloshii shapeshifting and Wind-Born Stride assisted flight)
--[X] Apply all combat boosts either before launching or mid-flight, so you board already combat ready
 
Ok, I redid the math. We have 20 + 3*Dexterity yards/turn running speed. That's 32 yards per turn or 29,26 meters per turn. Windborn stride boosts it X10, so that's 292.6 meters per turn. One turn is 3 seconds. That's roughly 97.5 meters per second. That's 349,2 kilometers per hour. Yeah, we can do this.

[X] Plan Sky Piracy
-[X] HMP the plane
--[X] Incapacitate the pilots by messing with cabin's ventilation
--[X] Once the pilots are out force the plane to the minimum operating velocity
-[X] Board the plane (a combination of Naagloshii shapeshifting and Wind-Born Stride assisted flight)
--[X] Apply all combat boosts either before launching or mid-flight, so you board already combat ready
Isn't this jumping the gun a bit? The current vote isn't to determine how we assault the plane, but rather whether or not we bring some form of backup.
 
So worst case we follow her, Broken Seeker meets a Wendigo (ice and cannibalism) and they team up to eat us.
What I'm hearing here is that we might help Broken Seeker find true love.

More seriously, if we are having to hunt our way through the ass end of Winter we might need to burn our favors with Mab to increase our relationship with her Court. Otherwise we might end up swimming through corpses by the end of this. Hell, Seeker themselves would probably draw a lot of aggro depending.
 
What I'm hearing here is that we might help Broken Seeker find true love.

More seriously, if we are having to hunt our way through the ass end of Winter we might need to burn our favors with Mab to increase our relationship with her Court. Otherwise we might end up swimming through corpses by the end of this. Hell, Seeker themselves would probably draw a lot of aggro depending.
It seems highly unlikely it'll go there.

Jumping into the nevernever blind is known to be suicidal and Ortega has no way to know what specifically is on the other side here. Even if she's somehow aware of the region of faerie it goes to, which she can't be confident of, that doesn't tell her if she's about to drop into the lap of an angry noble or into a section filled with hungry chaff that will wear her down.


There's something like one canon occurrence of a blind escape jump like this and it nearly killed everyone involved. By which I mean it killed everyone who didn't have plot armor.

By the time she's that desperate she won't be able to easily spare the focus and energy to open a portal.
 
All of this is in part why Im beginning to side-eye the declaration we can fight alone with no intelligence of what the OPFOR is.
We can tho. We are immune to her direct spells. We can easily kill summoned outsiders in a round or two like the knight, we can stop her from running with mhm and then we just kill her.


There is no real way she can contest us.
 
Vote closed.
Adhoc vote count started by DragonParadox on Sep 1, 2023 at 10:10 AM, finished with 138 posts and 10 votes.

  • [X] No, you are sure the two of you can deal with Duchess Arianna Ortega and her guards
    [X] Plan Sky Piracy
    -[X] HMP the plane
    --[X] Incapacitate the pilots by messing with cabin's ventilation
    --[X] Once the pilots are out force the plane to the minimum operating velocity
    -[X] Board the plane (a combination of Naagloshii shapeshifting and Wind-Born Stride assisted flight)
    --[X] Apply all combat boosts either before launching or mid-flight, so you board already combat ready
 
That's a big if, and they're unlikely to be as dangerous in the air as we are anyway.
All things considered she's probably not building her security to counter such specific circumstances even if it's possible for her to do so.
They dont have to be so, individually.
Not if they have numbers on their side. And that plane is big enough to hold anywhere from three to half a dozen Blood Packs (18-36, judging from Cleveland) while transporting the principal in luxury.

That's not how this works.

Ways are routes of safe passage, and things immediately next to one can lead to places hundreds of miles away on the other side; that's how they work in the first place. It's functionally impossible for them to know where everything maps to or for them to dominate everywhere connecting to random bits of airspace.

Furthermore, canonically they constantly struggle with the fact that all their relevant ways go through faerie. Most stuff does cause that's what's closest to earth. They don't have dominance there. That's why they went to so much trouble to screw with Mab.

You're doomsaying things on tenuous hypotheticals that rely on perfect counters being a built in part of Ortega's security and the red court having overcome basic issues of the setting that they struggled with unsuccessfully in canon.

Edit: error
That is how this works.
I have previously quoted the events around Dead Beat in the previous day or two, where Luccio and Ramirez recounted the Red Court cutting them off from unimpeded use of the Ways through Faerie for several days.

And in Changes Dresden's strike team had to go well out of their way in a roundabout trip through Egypt, the Andes and some other strange place in order to get to Chitchen Itza without passing through Red Court-controlled Ways

The Summer and Winter Fae lay formal claim to all of Faerie, but the Courts collectively only control a fraction of Faerie, and actively contest the other Court's atttempts to expand their control.
As per the RPG and elements of the books.


In addition to what BronzeTongue said on the matter, we must also take into account that Arianna is traveling via jet rather than using the Ways. If the Reds actually controlled the Ways in Mexico, a place where they've more or less dominated as the supernatural power on Earth since well before Europeans discovered North and South America, she would be using them to travel rather than making herself vulnerable by flying.

Sure, the jet is luxurious and a nice enough status symbol, but Arianna is an immortal monster who isn't in the habit of recklessly endangering her life, and her faction is at war with the White Council, a group who could sneeze that jet out of the air almost by accident, let alone what they could do to it if they knew of its existence and whereabouts.

No, the Reds avoid the Ways linked to their territory if at all possible. They're not welcome there, and for all their power on Earth, in the NeverNever it doesn't amount to much. That's not to say she couldn't duck into the NeverNever in a panicked flight from certain death, but that shouldn't be her first or second reaction to a mid-air attack.
Of course she is.

A year ago, during the events of Dead Beat, the Red Court were able to surge enough force into White Council- and Fae-controlled Ways and territories that they almost won the war right there.
Not to mention that they were able to seal the Gauntlet against the most powerful wizards in the world for almost a day.

Six months ago, just after we got back from Arctis Tor, the wizards and the Summer Court did the same thing back to them, when the Fae held the Gauntlet against the Red Court during a major battle, preventing them from fleeing while the White Council brought the boom and came close to decapitating the Red Court.

Its the equivalent of, say, using the trains rather than coastal shipping during the events of WW2; or routing your sensitive telecommunications over land instead of through the submarine cables running along your coast. Yes they are your coastal waters and you control them, but they are also accessible to enemy submarine attack.

Why take the risk? Arianna Ortega didnt live long enough to become an old monster without being paranoid.

And as an old vampire with a strong fleshmask, she is a daywalker even without the use of magic, and does not fear the sun.
She may prefer darkness, but is quite functional during the daytime, and I suspect a lot, if not all of her security detail is going to either be old enough to be sun-resistant as well, or have magic items to help with that.


Jumping into the Nevernever at 30.000 feet inside a depressurizing plane would lead to Winter, to the sky-falls specifically, places to call because they are frozen waterfalls that flow up instead of down and much, much faster than ice should be able to go (they mirror the jet-streams). The Red Court does not have control there, but winter is not going to react instantly and a noble of the Red Court might be able to rush through before the fey catch up to her. The closest place to the sky falls that the Red Court control would mirror sites of icy blood-shed and especially cannibalism, so places where planes went down, ships were stuck in ice, people got snowed in and then they ate each other. Molly cannot tell the details because she is not am expert on the ways. You could ask Broken Seeker if you trust his answers.
Hmm. So it routes to Winter territory in the air.

Yeah, we cant trust Seeker.
At least one of his goals appears to be either to eat Molly or corrupt her.
So we would be working blind anyway.

I think someone did the math already, I'll have to look for it but I know it's more than that. There was talk of it you could break the speed of sound, turned out Molly can't but she is not much under it
Our top speed is around 225 mph/362kph, but we only reach it after around 7 minutes of acceleration.
Our base speed is 65.45 mph/103 kph.

If we enter shintai, we get +4 Dexterity, and Swift Stride activates, doubling our speed.
Our top speed becomes 600 mph/ 960 kph, but we only reach it after around 7 minutes of acceleration.
Our base speed is 180 mph/ 288 kph.

Speed of sound is 760ish mph.

We can tho. We are immune to her direct spells. We can easily kill summoned outsiders in a round or two like the knight, we can stop her from running with mhm and then we just kill her.


There is no real way she can contest us.
This is, at best, misleading.
===

We are not immune to her spells.
Exalted countermagic explicitly does jack to direct damage spells by the rules. We may be immune to stuff that attempts to do Shaping like a curse, but a fireball or lightning spell will do as much damage as it always would. Never mind a summoning.
===

We have never fought an Outsider or a group of Outsiders with magical support.
Our ability to fight and kill an unsupported Walker does not translate to an ability to walk over that sort of opposition. Even Ebenezar needed help when he got jumped by a pack of Hounds of Tindalos Cornerhounds in Peace Talks.
===

This is not a duel. The woman has a security team and is a millenia old monster in her own right.
She has access to elder vampire Disciplines at a minimum, and given that her Court has been playing footsie with Outsiders, there's the potential for additional deals in play. AND she's a sorceress.

We dont know anything about her abilities, but Seeker presumably does. And he welcomed support in hunting her down.
That has worrying implications. I dont like jumping into fights blind, especially when our "ally" is an ally of convenience who is untrustworthy.
 
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We are not immune to her spells.
Exalted countermagic explicitly does jack to direct damage spells by the rules. We may be immune to stuff that attempts to do Shaping like a curse, but a fireball or lightning spell will do as much damage as it always would. Never mind a summoning.
We have innate counter magic and after we reduce her spells difficulty, presumably a force effect, from whatever down to a few success we can just soak those things fairly easily.
We have never fought an Outsider or a group of Outsiders with magical support.
Our ability to fight and kill an unsupported Walker does not translate to an ability to walk over that sort of opposition. Even Ebenezar needed help when he got jumped by a pack of Hounds of Tindalos Cornerhounds in Peace Talks.
We can literally ignore most of the chaff because our soak is so high. Magic support doesn't matter we can just kill them afterwards, it took us like 2 rounds to kill a walker.

Fighting a duke of the red court isn't going to be that meaningfully different than killing a head of a white court house.

And we are much better than ebzner in a straight fight.
This is not a duel. The woman has a security team and is a millenia old monster in her own right.
She has access to elder vampire Disciplines at a minimum, and given that her Court has been playing footsie with Outsiders, there's the potential for additional deals in play. AND she's a sorceress.
So was the white court guy, we dumpstersd him fairly easily
We dont know anything about her abilities, but Seeker presumably does. And he welcomed support in hunting her down.
That has worrying implications. I dont like jumping into fights blind, especially when our "ally" is an ally of convenience who is untrustworthy.
We are also stronger than seeker. There is a reason it didn't directly confront us and its not because it could take us in a fight.

Cautiousness is good but overestimating enemies is just as bad as being reckless.
 
We have innate counter magic and after we reduce her spells difficulty, presumably a force effect, from whatever down to a few success we can just soak those things fairly easily.
Countermagic literally doesn't apply to direct-damagr spells.

Or more precisely, a Mage or a Vampire with Thaumathurgic Countermagic migh contest these things, but we can't. We can only soak or dodge.
 
Ok, I redid the math. We have 20 + 3*Dexterity yards/turn running speed. That's 32 yards per turn or 29,26 meters per turn. Windborn stride boosts it X10, so that's 292.6 meters per turn. One turn is 3 seconds. That's roughly 97.5 meters per second. That's 349,2 kilometers per hour. Yeah, we can do this.

[X] Plan Sky Piracy
-[X] HMP the plane
--[X] Incapacitate the pilots by messing with cabin's ventilation
--[X] Once the pilots are out force the plane to the minimum operating velocity
-[X] Board the plane (a combination of Naagloshii shapeshifting and Wind-Born Stride assisted flight)
--[X] Apply all combat boosts either before launching or mid-flight, so you board already combat ready
That plane cruises at around 600mph/~1000kph.
Even assuming its moving at around 400mph/640kph due to the relative closeness of the destination, you are still looking at almost twice the flight speed of the math you did above.


It seems highly unlikely it'll go there.

Jumping into the nevernever blind is known to be suicidal and Ortega has no way to know what specifically is on the other side here. Even if she's somehow aware of the region of faerie it goes to, which she can't be confident of, that doesn't tell her if she's about to drop into the lap of an angry noble or into a section filled with hungry chaff that will wear her down.


There's something like one canon occurrence of a blind escape jump like this and it nearly killed everyone involved. By which I mean it killed everyone who didn't have plot armor.

By the time she's that desperate she won't be able to easily spare the focus and energy to open a portal.
We literally know nothing about her capabilities.
Or equipment.


We have innate counter magic and after we reduce her spells difficulty, presumably a force effect, from whatever down to a few success we can just soak those things fairly easily.
Thats not how countermagick works.
I quote:
Countermagick and Similar Interactions

The Exalted have an array of Charms with which to protect themselves from various curses and otherforms of hostile magic too esoteric to avoid by step-ping out of the way quickly. For those who lack those Charms, rules for crude and dirty fighting back against magick can be found on page 546 of M20 (use the rules for vampires and other Willpower-based critters, specifically). This book does recommend that such crude counterspells be restricted to those with at least Occult2+, and that the character needs to understand they'rebeing targeted by magic and trying to counter it.

What if a mage wants to try to use magick to rip apart a Charm, though? Or ancient sorcery spell?

In general, the mage devises some sort of effect to disrupt or counter the Charm, then makes a contested roll against the Exalt's activation roll. If the mage gets more successes, the effect is disrupted. If there isn't an activation roll, then consult the Essence/Arete-equivalency chart in Chapter Two, and have the Exalt roll her effective Arete against difficulty 6 to establish a mark to beat.
Dice Pools
Night-Folk can use the equivalent of basic countermagick. Instead of Arete, such entities use their Wits + Occult as a dice pool. However, that dice pool cannot exceed the Gnosis or Rage (whichever is higher, for werecreatures), Willpower (vampires, spirits, wraiths, demons, hunters, and hedge wizards), Glamour (changelings and other fae), Mystic Shield (Bygones), or True Faith (faithful humans) Trait of the Night-Folk character. Essentially, those Traits reflect the metaphysical capacity of the target character. If a werewolf, for instance, has a Wits + Occult dice pool of six but a Gnosis of 4 and a Rage of 3, then she cannot use more than four dice as countermagick.

If the targeted creature does not have a Wits + Occult dice pool, then the Storyteller may rule that the character cannot resist True Magick – see Optional Limits, below. That said, a mage needs certain Spheres in order to harm a member of the Night-Folk. As shown on the Common Magickal Effects chart (p. 508), Life Sphere magick alone cannot affect vampires, werebeasts, ghosts, spirits, or the fae.

Difficulties and Limits
Whatever dice pool you employ, the difficulty for such rolls is either 7 or the mage's Arete, whichever is higher. This way, a powerful werewolf or vampire can shrug off the Arts of an amateur mage, but a powerful wizard or Technocrat can wipe the floor with supernatural foes.

On a related note, the Night-Folk cannot counter immediate-damage attacks like plasma bolts or Enlightened martial arts, nor can they oppose indirect assaults like weakened floors, fire, typhoons, and so forth. The only way to counter a mage's attack is to recognize it as a mystic assault. Thaumaturgical counterspells won't prevent a Virtual Adept from using Enlightened hypertech to hack the vampire prince's bank account.
Explicitly stated.
We can literally ignore most of the chaff because our soak is so high. Magic support doesn't matter we can just kill them afterwards, it took us like 2 rounds to kill a walker.

Fighting a duke of the red court isn't going to be that meaningfully different than killing a head of a white court house.
And we are much better than ebzner in a straight fight.
No we cant make that assumption.
These are elite bodyguards of a bigshot not some random Blood Pack. We have no idea what they are equipped with either.
The biggest cause of death for Exalts has always been getting swarmed and mote-tapped.

Not to mention that this is the Red Court, and they use poison.
We dont have poison immunity yet.
So was the white court guy, we dumpstersd him fairly easily
We ambushed him at a party where his entire security detail was 4-6 people, and they were all unarmed, and we had reliable backup. Nor was he a sorcerer of note.
I assure you that none of those conditions are likely to apply here besides the ambush bit.

We are attacking a Red Court noble in her own mobile HQ, surrounded by her guards, with an arsenal aboard.
She's a sorcerer. Some of her guards are possibly sorcerers.
We're in Mexico, which is ancestral Red Court heartland.

Nothing alike.
We are also stronger than seeker. There is a reason it didn't directly confront us and its not because it could take us in a fight.
Cautiousness is good but overestimating enemies is just as bad as being reckless.
Seeker is a predator.
It doesnt get into fights its not sure it can win, and will happily retreat to reassess. And who wins a fight doesnt necessarily bear any relation to who would win in a white room encounter.

Dresden sure as fuck wasnt stronger than Summer Lady Aurora, or any of a half-dozen people he's bested.
 
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That plane cruises at around 600mph/~1000kph.
Even assuming its moving at around 400mph/640kph due to the relative closeness of the destination, you are still looking at almost twice the flight speed of the math you did above.
Planes have variable speed. Minimum control speed of the plane in question is 200 kilometers per hour. So, HMP the plane, then make the devil slow it down. And either knock the pilots out, or fool them by making the devil show them false readings.

EDIT: I checked before posting, math works out.
 
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MHM gives flight with 3 successes maybe it stacks?
MHM doesnt boost travel/movement speed as far as I know.
We're going to be looking at alchemical drugs.

Planes have variable speed. Minimum control speed of the plane in question is 200 kilometers per hour. So, HMP the plane, then make the devil slow it down. And either knock the pilots out, or fool them by making the devil show them false readings.

EDIT: I checked before posting, math works out.
-Yes, I know planes have variable speed :p

-Almost moonless night, by WoG.
Picking out the right A320 via Mark One Eyeball is, not impossible, but involves a significant amount of adverse geometry given that our flightspeed is significantly lower than theirs. It would be impossible if we didnt know their likely destination.


-Neither Molly nor Seeker is magically subtle.
Naagloshii are magically weighty enough to count as their own ley line, and to deform the magical landscape whereever they pass. And Molly is essentially a not-so-mini Darkhallow in her own right.

If we end up in the same sky as Ortega, I expect her to feel us long before we make contact, veil or not, just as Dresden could tell Shagnasty was present even when it was under a veil.

Nevermind if we pop shintai in the Mexican night sky.
 
-Almost moonless night, by WoG.
Picking out the right A320 via Mark One Eyeball is, not impossible, but involves a significant amount of adverse geometry given that our flightspeed is significantly lower than theirs. It would be impossible if we didnt know their likely destination.
ATB + Hellscry Chakra to detect Ortega should work. That, and plane tracking - I am assuming they have a legit flight path and can be tracked.
-Neither Molly nor Seeker is magically subtle.
Naagloshii are magically weighty enough to count as their own ley line, and to deform the magical landscape whereever they pass. And Molly is essentially a not-so-mini Darkhallow in her own right.

If we end up in the same sky as Ortega, I expect her to feel us long before we make contact, veil or not, just as Dresden could tell Shagnasty was present even when it was under a veil.

Nevermind if we pop shintai in the Mexican night sky.
Leaving aside how distances in the air are far larger than distances on the ground and that our "not subtle" presence was never felt more than several hundred meters away (and we'd be starting from several kilometers out), what would she do? She'll have less than a minute to react, even if she detects us, and "jump off a plane" is an action of last resort, most likely.

Ambushing her mid-flight is still the best option to prevent her escaping or calling in reinforcements.
 
Winning Vote
Adhoc vote count started by DragonParadox on Sep 1, 2023 at 10:10 AM, finished with 138 posts and 10 votes.

  • [X] No, you are sure the two of you can deal with Duchess Arianna Ortega and her guards
    [X] Plan Sky Piracy
    -[X] HMP the plane
    --[X] Incapacitate the pilots by messing with cabin's ventilation
    --[X] Once the pilots are out force the plane to the minimum operating velocity
    -[X] Board the plane (a combination of Naagloshii shapeshifting and Wind-Born Stride assisted flight)
    --[X] Apply all combat boosts either before launching or mid-flight, so you board already combat ready
 
Arc 9 Post 10: Stories of Gods and Monsters
Stories of Gods and Monsters

19th of November 2006 A.D.

The sheer number of things that can go wrong attacking a plane filled with vampires and who knows what other horrors in the middle of the night in this company is mind-boggling, which makes your answer to the question equally simple: "No." The mishapen shape-changer's laugh is as the scream of rabid dogs and the scream of dying horses. You swear you can almost smell the fires of some long forgotten Old West massacre meant to stoke man's inhumanity to man on his breath and then he speaks in that jarringly jovial manner: "Good choice, I do not think your pet wizard would have done well among the storm-winds."

Ignoring the jab at Harry as the distraction it clearly is you ask Broken Seeker what he knows about Arianna's schedule. If he knows enough about her habits to tell that she uses a plane surely he knows where it takes off and lands. As it happens he does know. Ironically enough only because Duchess Arianna seems to have grown lazy over the centuries. After a fraught meeting with her new ally she had left a calling card, a phone number and told him, with as much politeness as she could muster: 'Have your people call my people.' Her People' turn out to mean Asociación le Lu'umo' Roja, The Red Earth Association in Yucatec Mayan. A.L.R. is a money laundering operation for the Red Court in the guise of an NGO championing indigenous rights. Unsurprisingly as it is nauseating Broken Seeker finds the whole concept delicious, parasites that are victimizing the people and wearing the flayed skins of their gods drawing a trickle of worship from them even now, feigning advocacy.

"The world turns and turns again, the years wear away the tablets upon the scribes wrote their takes worms devour their flesh and even their bones fall to dust and still the lie endures and empowers Kukulcan, overly ambitious leech though he be one does have to at least admire his dedication to the bit."

"The bit?" you ask, it does not take more than that, it is clear Broken Seeker would like nothing more than to expand on the topic.

"The trick, the con, choose any god, great or small, yes even the one who sacrificed His own Son on crossed timbers and you will find men always give more of themselves than they put in, worship, devotion, good words, abstinence and the scouring the flesh, the list goes on and on. What do they get in return? Some might get a finger on the scales, a trifling wave of the divine hand to set in motion an errant breeze, a few, a rare and lucky few might witness miracles where the earth and sky shake and so shakes the scribe's chisel above the stone in awe and womder they bow their heads and so the faith is passed on..." He shakes his head and laughs, a deep almost human sound this time, because you suppose consistency of any sort would not be as unnerving as changing it up every time . "You know a while back, or I guess it would be more than a while as humans count such things I knew a man named Charles Ponzi, remarkable liar mostly because his lies were not just on his lips but halfway in his head like a worm in an apple. You know how his con worked yes, the papers gave it his name after all which must have upset a lot of good Christians who preferred the biblical allusion..."

"Robbing Peter to pay Paul?" you interject, recalling a documentary you had seen almost ten years ago now about Ponzi. It would have probably slipped your mind entirely if that had not been the moment when you internalized fully that mom would not talk about her childhood, would not talk about Boston at all, not even to answer idle questions prompted by a silly documentary. Eight year old you had gone on a bit of a detective kick, making up fantastical stories about how mom's family lost everything in a Ponzi scheme until dad had taken you aside and asked you to stop poking.

Not a muscle twitches on your face, not expression crosses it but faint boredom. "Is there a point to this? Is the Red Court running a Ponzi scheme?"

"The reason the clever mister Ponzi managed to make as much money as he did is that some people did walk way rich from signing up with him, so it is with gods and miracles. At least the leeches let their priests in on the game if they climb high enough. That is why I respect Kukulcan, or at least I would if he had not plotted to kill me or worse allowed one of his spawn to do so under his nose, not noticing or caring. I wonder if he'll miss her when he's gone."

"So back to that company," you reel the skinwalker's attention back on track with determination born out of really not wanting to linger on the fact he's probably trying to impress you. "How did you learn so much about it? I don't imagine flight plans are public."

He tilts his head in askance "What is it about my powers that makes you believed I am limited to public information?"

"I am asking if you left a trail of disappearances and broken bodies in ditches!" you snap.

"No," he lingers way too much on that syllable. "I have better work ethics than that." After another moment's pause he continues. "In truth while the information is not public it is not very private either, the Duchess is reasonably public facing as those of her ilk go and one cannot organize hundreds of mortals at varying levels of trust, dozens of guards and servants just on the plane itself without some kind of reasonably accessible internal scheduling. She will be in the air between Mexico City and León de Los Aldama between 20:30 and 21:20 on the twenty second of November by the present reckoning of time. You can check my work if you so wish."

In this Broken Seeker is as good as his word, one of the 'birds' circling above, this one a black vulture flies off and returns with a manila folder. You are not sure what you had expected, that it be dripping blood maybe? Instead the only mark on the thing is a circular coffee mug impression

Gained Red Court Dossier (Basic)

"Something tells me you did not leave this meeting off for a day out of respect for my emotional state," you note dryly.

"Something tells me that you did not crawl into a corner to weep yesterday... Ah, wait I know that those are called: eyes, ears nose, my very essence resonating with harmonies twisted as they were black. "

That is almost funny... and definitely your cue to get out of here before you start to find any aspect of Broken Seeker relatable.

Even as you practically collapse into Black Rider's sinfully comfortable seating your mind is already whirling on the next challenge. How do greet the Merlin... and how much to tell him about what transpired. If the Council knew about your raid they could take advantage of it for their own ends, which would go a long way to making you look more reliable, all appearances to the contrary. On the other hand if the info leaks you could be flying into an ambush on Tuesday.

Do you inform the Merlin about your plans to attack the Red Court

[] Yes, put your money where your mouth is and show yourself to be a friend of the Council

[] No, you know there are high placed traitors in the White Council, keep the secret of your plans even if it means you have to stonewall him

[] Write in


OOC: This would also be the point to vote in any stunts for the talk if you guys want to do that.
 
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We shouldn't tell Merlin anything, they have a spy problem right at the high council (where they would be informed to better use Molly's information), we can handle not being an ally right away, just that Merlin stays neutral, which our father and that we've been living under angelic protection all this time with nothing happening should help.

And I propose at the end to use one of the guards or their belongings to ask who all the White Council spies are. Which we would make a great gift to present to them after killing the duchess.
 
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