@DragonParadox question on something.
How does Molly's archfiend vibe interact with her hell? It is a hell, but the people here aren't exactly steeped in sin or prone to accepting the sort of entities you'd see out of the thousand hells that read like she does.
Does it being her own soul mean she just reads like the background environment or something and therefore seems normal to them?
Can I get a link for this?
Please?
From the crafting guide:
here
Granted, you basically end up with a pricy bag of holding since it doesn't come with a lot of interest unless you spend points on other stuff, and there are no people, but still.
Winter being a nation of hundreds of millions of people and entities to hold their position =/= Winter being a nation of hundreds of millions of square kilometers. Its the people and power they have access to that make. Not the amount of area they control. Most of Faerie is unclaimed even now, even though the Courts claim jurisiction.
Well, that and the travel paths they claim control over through Faerie
In our case being a highly populated planet realm with lots of resources has a similar potential role as the ways do for Winter, though game balance might make that awkward.
Incidentally, even if we have to put effort into getting game relevant resources out I hope we can get flavor stuff without issue.
It'd be entertaining to do stuff like add clothes woven of giant hedgehog wool to Molly's civilian closet, make a quick trip in the mornings to pick up traditional City of Fountains pastries for the whole Carpenter family as breakfast some weekends, or take a thermos of a new flavor of "imported" tea to class every day.
Bet it'd be a hoot to see the Jawas go through a pack of coloring books and whatever the fivefold courts consider age appropriate edutainment too, assuming Charity would let us live afterwards.
We dont, actually. Medicine 0, remember?
I would assume that we would be able to notice any magic surprises left behind, but we havent actually spent any time on them yet.
Get some medical experts and send them off.
THEN you can face this shit.
I'm willing to extend some basic trust on this one. We roll without untrained penalties, because exalts, so Molly with 0 medicine is good enough to notice if they're in danger.
More to the point, handing them over damaged would screw over Broken Seeker. I absolutely believe he's a treacherous bastard, but he's going to look out for his own interests. When he sticks the knife in he'll do it with a specific plan to get something he wants.
Even if I'm wrong though the fastest way to get real help here is to proceed with the event we're in.
Doing it the other way around just adds a layer to the situation where they work through confusion and surprise without having any particular reason to listen to or care about Molly's opinion until after they figure out who we are.
I am actually very slightly concerned about our friends getting medical attention in our realm. Remember, the doctors of this place don't learn how to keep people alive for the most part, just keep them comfortable and occasionally kill people in such a way as they will pop back without the maledy. It probably won't happen here, but it's something to keep in mind.
If you look back at the population fluff, that sort of thing is called out as a relatively new and extreme sort of medicine.
For reasons related to how the reincarnation mechanism works they also have a robust system for treating health problems more conventionally.
They've got magic mixed up in it too, so we're talking healthcare so great you can get a 10x life extension out of it. Handling that in the broad case will probably be a whole issue, but in this small local one it might be worthwhile as a consolation prize to Izzy and Alec.