Green Flame Rising (Exalted vs Dresden Files)

Ten to the minus seventh power, not ten to seventh power. One ten millionth of an atmosphere.

Ah misread. But in general plasma in enough amounts to do something industrially as opposed to like neon light up signs is definitely not the norm. Actually went a bit further back in the convo and uh fusion generator. Made by Molly???? Yeah um take the previously posted specific concerns and chuck them under the bed since they are now dwarfed by so many larger ones. Radiation definitely falls under "I know just enough to realize I don't know anything but that it sounds dangerous as fuck." But the idea Molly will like actually try to take credit for making industrial anything might be a bigger blocker. Like a lot of regulations involve "make sure the equipment is listed under UL #N or Astm #Y for this specific use," and getting certified is a whole separate thing.

Like for the initial diamond factory I assumed it involved claiming she's buying equipment (hoods, crucibles, etc) from known and reputable manufacturers with specific data sheets and installation instruction manuals, and maybe some chemicals that are common enough to have established regulations on how to store/use them. She's not actually using this stuff, but it passes the sniff test. Molly trying to get something she, as a nobody with official qualifications, makes approved is a different story altogether. Especially if it involves esoteric stuff.
 
first instinct would be to say 'no' since the Exaltation would sense something trying to mote-sap it and react like the weapon it is, with extreme force. But if it is just the blessing which has been left there (and there is nothing that says FPH stops rarely if the Exalt is killed which would indicate that it does exist independently) then yeah a wizard could try to use the conceptual power of All-Giver-of-Life-as-Blessed-Poison to power their spells. That said it would take a hell of a mentally resilient wizard to wrap their head around it... and then unwrap it.
Going to mark this down as "spicy casting" and save it for a (possibly literally) rainy day.

Maybe MiS would help with the side effects?

Not sure who we'd test this with, but I'm always happy to mark down mad science for the future. :V
[X] She inwardly acknowledges that Thomas has a point and her present disdain for them is in part her attempt to shift blame for what she did to her friends

This seems like good character development. The drugs in Molly's backstory were bad for everyone involved (even if that's not inherently true of all drug usage), but Molly's own choices (made in ignorance) were what made everything go to shit, and emotionally dealing with that seems better for her overall.

Plus, Thomas is right. Killing a bunch of people is way worse than doing some drugs.
Thomas is right, but I think some nuance is needed.

The category of drug is too broad in her head right now. Simultaneously accepting a gradient exists and that going over it still doesn't give her the right to dig into people's brains to 'fix' it is a more complete image than just one or the other.

Edit:

Through this we can begin to develop the darkest and most heretical charms.

Self-Reflective Stance, Agency Acknowledging Axioms, Responsibility Balancing Prana, and maybe deeper secrets still.

Truly arts to shake even an Exalted Warhost to the core. :V
 
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[X] She inwardly acknowledges that Thomas has a point and her present disdain for them is in part her attempt to shift blame for what she did to her friends
-[X] This, however, doesn't mean that drugs, when defined as addictive substances that cause negative long-term effects on the body and/or mind, are in any way good. She has seen where they can lead people
 
[X] She inwardly acknowledges that Thomas has a point and her present disdain for them is in part her attempt to shift blame for what she did to her friends
-[X] This, however, doesn't mean that drugs, when defined as addictive substances that cause negative long-term effects on the body and/or mind, are in any way good. She has seen where they can lead people
 
[X] She inwardly acknowledges that Thomas has a point and her present disdain for them is in part her attempt to shift blame for what she did to her friends
-[X] This, however, doesn't mean that drugs, when defined as addictive substances that cause negative long-term effects on the body and/or mind, are in any way good. She has seen where they can lead people
 
'Thou shalt not kill' is a Commandment,

I recently learned an interesting thing about this commandment: It is very likely a mis-translation! In the oldest written existing copies of the part of the bible containing the commandments, the word translated as "kill" does not share a lot of similarities to more recent words translated like that. It does however share a lot of commonalities with the Hebrew word for "murder".

Thus the commandment probably is meant to say "Thou shalt not murder" instead of "Thou shalt not kill". Which fit's way better with other parts of the bible where God is very much okay with killing: Defending your life when someone tries to kill you or killing animals (killing means ALL acts of taking a life, including slaughtering animals), murder however is when you willfully decide to take a human life.

Aside from that: I like this quest sooo much! Snarky Exalted Molly casually being her exalted self and the rest of the settings powers continually needing to go "WTF? HOW did she do/know/make that????" is such a pleasure! On of the major tropes of the Dresdenverse is that Harry is nearly always up against some incredibly powerful ancient being that always knows more and he has to struggle to find any clues and then do something desperate to defeat the threat.

Along comes Molly, who basically has access to the Universes Wikipedia pages, if given even the slightest hint of a things existence! She has her own struggles though, which fit very well into the setting indeed, but are of a completely different flavor. BUT they also force all those ancient powers to basically do what Harry normally has to: struggle to find out Who/What Molly is and how to deal with her. Such a turnaround!
 
I recently learned an interesting thing about this commandment: It is very likely a mis-translation! In the oldest written existing copies of the part of the bible containing the commandments, the word translated as "kill" does not share a lot of similarities to more recent words translated like that. It does however share a lot of commonalities with the Hebrew word for "murder".

Thus the commandment probably is meant to say "Thou shalt not murder" instead of "Thou shalt not kill". Which fit's way better with other parts of the bible where God is very much okay with killing: Defending your life when someone tries to kill you or killing animals (killing means ALL acts of taking a life, including slaughtering animals), murder however is when you willfully decide to take a human life.

Aside from that: I like this quest sooo much! Snarky Exalted Molly casually being her exalted self and the rest of the settings powers continually needing to go "WTF? HOW did she do/know/make that????" is such a pleasure! On of the major tropes of the Dresdenverse is that Harry is nearly always up against some incredibly powerful ancient being that always knows more and he has to struggle to find any clues and then do something desperate to defeat the threat.

Along comes Molly, who basically has access to the Universes Wikipedia pages, if given even the slightest hint of a things existence! She has her own struggles though, which fit very well into the setting indeed, but are of a completely different flavor. BUT they also force all those ancient powers to basically do what Harry normally has to: struggle to find out Who/What Molly is and how to deal with her. Such a turnaround!

To be fair that is how most people read it, you cannot very well have a functional society, now or in the Bronze Age without any killing

Glad you like it, I very intentionally made Molly an infernal, though the Crown was player choice

To everyone else, I am back writting will begin as soon as I figure out how to turn on the spell-check for this browser.
 
Ok, so it looks like we are going to acknowledge faults, but still not be down with narcotics.
Adhoc vote count started by DragonParadox on Jun 24, 2023 at 11:45 AM, finished with 54 posts and 30 votes.
 
Arc 8 Post 15: Planning for Protection
Planning for Protection

10th of November 2006 A.D.

This is the first time in your life looking at things, drugs and killing in a balance and when one thinks of it like this... yeah it really is a now brainer. So why haven't I been using my brain then? you wonder, though not for long. 'Drugs' make for a nice impersonal bogeyman to dump all your guilt on, like they are Doctor Hyde's magic potion that make good people bad and then make the friends of those good people bad by contamination. You fucked up and you hurt your friends and you could have hurt Rosie so much worse, If someone were to pry into your soul for your greatest shame you are sure what they would find, but at the same time...

"Better than killing does not mean good," you say softly more to yourself than to the nodding Thomas and the very relieved Harry. What did he think, that he would have to give you the 'drugs are bad' talk?

Alas the devil in your head does as devils do: "No mundane substance may enthral your will majesty, only those touched by the unearthly and the arcane. You may partake as you please in the halls of the pari."

Shoving the giant ball of 'I don't know what to think about that' aside you steer the conversation into clearer waters. "So who do you expect to be there?"

"Normally the younger set," Thomas explains after a moment, "The Ides of November are less prestigious then those of September by tradition due to being associated with the Plebeian Games, Lara might want the heads of houses there, in which they will be present... and pissed off Expect petty shit to prove how high and mighty they are and..." he thinks a moment. "I think Lara might allow it, seem weak to give them enough kindling for the flames."

"Enough rope to hang themselves?" you prompt.

"That too, but we... that is the White Court, burns traitors when they are taken alive. Given what this bunch is planning you could almost call it ironic justice."

"I wouldn't, justice isn't spiteful and self interested, but I'll take what I can get." You sigh and look around the room, but the mismatched decor does not offer any easy answers.

Harry's mind is elsewhere. "So what are we going to do to protect the Ordo until the party? I don't think we can count on the traitors or the Torquemada Junior Squad to hang tight thee whole days and their wards aren't going to hold against a sustained attack. Keeping them all in one place where I can help watch them would help, but this place is kind of cramped. Normally I wouldn't put families with small kids in undertown but your... friends seem to have done a good job keeping their part of it clear."

"They are a gang Harry, they have a gang sign, territory and everything," you giggle. "Think of it as white hat gangs the way you have white hat hackers."

He looks briefly confused, then visibly dismisses the whole thing. "It's the best I have on such short notice."

"We could bring them out onto the lake," Thomas offers. "I have a boat..." He trails off, sounding a bit sheepish at the wealth that had likely come from his family not his own work. "The water will get in the way of scrying and the fact that any attackers have to sail an intercept course will limit their avenues of attack."

Both of them look to you, the only member of the Ordo here. What would be an easier sell for the members, Undertown with a bunch of ghouls, but a pretty safe and homey setting once you get there, or a boat in the middle of Lake Michigan with the friendly neighbourhood vampire and Warden of the Council. That you have to think about it says a lot about the feelings most minor talents harbor towards the White Council

What does Molly think will work best?

[] The Last Station

[] Thomas' boat

[] Actually you have another idea
-[] Write in


OOC: No rolls for this one since no one is trying to convince or read anyone
 
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For any actual Vamps thresholds are good enough.

When the risk is down to mundane fanatics I'd say splitting up between the options and Helen's apartment is easily good enough.
 
I mean they have one in Helen's small apartment, but they are all even less able to find in there than in Harry's place. You could commander other spaces in the building though if you can think of a way that makes sense to her mundane neighbours.
Dammit, now I want to get Molly to buy the entire apartment and give each room to the Order members, but I don't think she had the money for that.

Maybe if we pull a favor with Mab or Lara...but that seems kinda wasteful
 
[] Actually you have another idea
-[] Write in
Do we even want them all in one place?

Splitting up means more attack surface, but also less losses if one is taken, and that we can sort by their ability to defend themselves.

Which is worth noting since we've already had someone push in the Jade Dogs before and our security isn't that much better. If the Naagoloshi steps in we've got issues.

I'd say that we should put the most vulnerable with Helen/the least god, the most capable at Lydia's under her protection, and the people who fall between in the water beetle with Molly right up to the event.

With her charm setup Molly is hilariously dangerous around water, and loses no mobility. Hell, she gets a free 3X speed mod swimming/moving on water. She's more mobile than she otherwise would be.

The usual issues with being cut off from support or supporting others aren't a problem if we can use a cyber-devil sat phone around wizards and teleport through the city's water supply.
 
The boat option sounds like a terrible idea, IMO. Yes, it's good for hiding from magic, but if you are somehow found you're pretty much fucked.

And we can't overlook the possibility of Skinwalker involvement. A bunch of scared people stranded on a boat miles from shore sounds like a great intro to the new Jaws: The Bloody Awakening movie, now with magic.
 
The boat option sounds like a terrible idea, IMO. Yes, it's good for hiding from magic, but if you are somehow found you're pretty much fucked.

And we can't overlook the possibility of Skinwalker involvement. A bunch of scared people stranded on a boat miles from shore sounds like a great intro to the new Jaws: The Bloody Awakening movie, now with magic.
If Molly is also on the boat she can kill any number of witchhunters or lesser Skinwalkers.
Thank's to Boiling Oil it's her element and nothing short of the Naagloshii himself can challenge her.
 
The boat option sounds like a terrible idea, IMO. Yes, it's good for hiding from magic, but if you are somehow found you're pretty much fucked.

And we can't overlook the possibility of Skinwalker involvement. A bunch of scared people stranded on a boat miles from shore sounds like a great intro to the new Jaws: The Bloody Awakening movie, now with magic.
Yeah, the boat's a definite no go. Good against magic, terrible against all the other threats. Way too open. Way too many ways for the more mundane threats to hurt people. Guns. Snipers. Rocket launchers. You name it. And besides, I don't like involving our gang for something that is way beyond their weight class.

That's why I'm thinking that the genius loci apartment is the best place to lay low...except there's not enough space because it's just one room and I kinda want to just get all the rooms in the apartment.
 
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Do we even want them all in one place?

Splitting up means more attack surface, but also less losses if one is taken, and that we can sort by their ability to defend themselves.

Which is worth noting since we've already had someone push in the Jade Dogs before and our security isn't that much better. If the Naagoloshi steps in we've got issues.

I'd say that we should put the most vulnerable with Helen/the least god, the most capable at Lydia's under her protection, and the people who fall between in the water beetle with Molly right up to the event.

With her charm setup Molly is hilariously dangerous around water, and loses no mobility. Hell, she gets a free 3X speed mod swimming/moving on water. She's more mobile than she otherwise would be.

The usual issues with being cut off from support or supporting others aren't a problem if we can use a cyber-devil sat phone around wizards and teleport through the city's water supply.

Harry's idea is to put them in one place because he can only be in one place for what that is worth, you do not even need a roll for that, Molly knows him well enough for that.
 
The boat option sounds like a terrible idea, IMO. Yes, it's good for hiding from magic, but if you are somehow found you're pretty much fucked.

And we can't overlook the possibility of Skinwalker involvement. A bunch of scared people stranded on a boat miles from shore sounds like a great intro to the new Jaws: The Bloody Awakening movie, now with magic.
Molly charms means she basically autowins underwater combat, the ability to sense anything in the water, and teleport anywhere underwater at will.
 
The boat option sounds like a terrible idea, IMO. Yes, it's good for hiding from magic, but if you are somehow found you're pretty much fucked.

And we can't overlook the possibility of Skinwalker involvement. A bunch of scared people stranded on a boat miles from shore sounds like a great intro to the new Jaws: The Bloody Awakening movie, now with magic.
It would be if we left it to Harry and Thomas, but Molly is hip deep in scary sea monster effects almost by accident because they're cheap.
The Infernal is a sea monster, and the depths hold no terrors for her of any sort.
System: This Charm conveys the following benefits:
• All rolls made while the Infernal is wet (whether that means she's standing in the rain, submerged in water, has just stepped out of the shower, or has just upended a bottle of water over her head) are made at –1 difficulty.
• The Infernal can swim at three times her landlocked movement speed, and can breathe underwater.
• The Infernal can stand or move across the surface of any liquid as though it were solid ground, as she desires.
• The Infernal can survive unharmed in any sort of hostile aquatic environment, from the crushing depths of the deepest trenches to the boiling sea of fat and grease that is the Hell of Boiling Oil.
• The Infernal suffers no penalties or difficulties while attempting to perceive her surroundings while submerged. She can hear and see clearly around herself out to at least 200 yards despite impediments such as churning silt or being in the absolute darkness of the sub-light layers of the ocean.
She's faster, suffers no penalties from the environment in any functional sense (and in fact gains regen if the water counts as polluted per CSR), and is better at everything in general.

An assault would be a Jaws movie, but Molly gets to play the shark.

Edit:

Also, the water is almost certainly dangerously cold, so that's +2 dice for everything underwater too.

Have fun with fighting a nuclear blender moving at near the speed of sound, which can selectively choose to swim or brace like on dry land, breathe under water, has free bonus dice/diff reducers, and is in no way visually impeded by the state of the water even when you are.
 
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If Molly is also on the boat she can kill any number of witchhunters or lesser Skinwalkers.
Thank's to Boiling Oil it's her element and nothing short of the Naagloshii himself can challenge her.
Molly charms means she basically autowins underwater combat, the ability to sense anything in the water, and teleport anywhere underwater at will.
It would be if we left it to Harry and Thomas, but Molly is hip deep in scary sea monster effects almost by accident because they're cheap.

She's faster, suffers no penalties from the environment in any functional sense (and in fact gains regen if the water counts as polluted per CSR), and is better at everything in general.

An assault would be a Jaws movie, but Molly gets to play the shark.
I get that Molly is a terror in the water, but that only applies if she is present the entire time. Three days is a lot of time for us to basically go off the radar.

To me, this seems like a great opportunity to get the Order together and give them to Harry as a captive audience. In three days, Harry might be able to teach them a bit more about working with magic, the politics of the White Council, the greater supernatural scene of Chicago, etc. It will be good for them, and it should help endear the Order members to Harry.
 
I get that Molly is a terror in the water, but that only applies if she is present the entire time. Three days is a lot of time for us to basically go off the radar.

To me, this seems like a great opportunity to get the Order together and give them to Harry as a captive audience. In three days, Harry might be able to teach them a bit more about working with magic, the politics of the White Council, the greater supernatural scene of Chicago, etc. It will be good for them, and it should help endear the Order members to Harry.
They know all that stuff already, I don't think they'd appreciate it. If anything I'd like to move him to the mid group with the Jade Dogs.

Molly has great mobility via teleport, so as long as we stay near the coast we can do a lot of qanat we care to without leaving them vulnerable.
 
So, the problem is their wards, yes?

[X] Plan Court in the Making
-[X] If the problem is their wards not being strong enough, you'll just have to upgrade them. Bane, as an example of your success, is more than strong enough to stop some vampires
-[X] Call order members to set up the order in which you'll be upgrading the wards over the next three days
-[X] Hire Harry (pay him!) and invite Lydia to collaborate in wards raising using the eponymous cauldron
-[X] Ask Michael to call you in sick with school for several days, so you have more time to do the ward raising
-[X] Use CCC hack (something wearable), and all other appropriate charms to lower the difficulty and expand your dicepools.

A reminder - Bane is strong enough to stop naagloshii on his home territory. Bane was created without Harry throwing his dice into the common pool, we didn't use any special resources, and we were weaker then. So, raise wards. We should be able to do at least six, likely nine locations in three days. That's a minor god court right there. Can anyone think of a stunt? I would really like to get more dice here.
 
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