Yzarc
The Spark of Madness
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Warden swords also have some sort of a potent anti-magic effect. IDK, anything goes if you overroll sufficiently, but these effects alone are insufficient.Huh, so at Alchemy 4 we should definitely be able to make Warden Swords:
That is a shame.No, he is part of your soul and part of your exaltation, there is no way mortal-sourced alchemy is touching that.
TBH I am not super enthused about trying to get literally indestructible universal crafting materials out of one dot of alchemy. And mass production of these materials out of the second dot.
Warden Swords have some esoteric abilty to cut through magic, at least defensive shields, possibly other magic too.Huh, so at Alchemy 4 we should definitely be able to make Warden Swords:
•• Metal that can be crafted into a blade with an ultra-keen edge, one that never needs to be re-sharpened.
••• Hunter's Blade: A treatment for a small weapon to cause it to do aggravated damage against supernatural beings.
••• Prima Metallum: A metal that is stronger than titanium but as workable as aluminum, that retains an edge perfectly almost forever. Armor made from it gains an extra soak die against basing and lethal without additional restriction, melee weapons gain +1 damage and -1 difficulty to hit.
Basically stack those, and add something (possibly an enchantment) to make it able to cut ghosts and other incorporeal things. Stack 15+ successes on actual crafting. Maybe also stack awakening the least god of the sword on top of that.
Warden swords also have some sort of a potent anti-magic effect. IDK, anything goes if you overroll sufficiently, but these effects alone are insufficient.
As I said, one more alchemical effect, something to cut incorporeal beings and/or magic should go on the pile there. Or we go with enchantment and enchant the sword (interestingly, 2 dot enchantment is explicitly "A more powerful version of a T alisman that could be previously made (adding +2 to an Ability or Attribute or +2 to some task))Warden Swords have some esoteric abilty to cut through magic, at least defensive shields, possibly other magic too.
It's vulnerable to magic and probably other things.
Think about it, would you want something that shatters into shards the first time it's hit by a magical weapon as armor? Maybe if it's overarmor and even so, you better invent the 'safe glass' version, which would, probably not be invulnerable.
If we make the armor shiny it counts as a mirror as per WOG.How thick do the mirrors have to be? Could we do a thin layer of mirror coating on whatever more generally protective armor we make?
Sure, but what if we want it on say, a kevlar vest? Could we put a really thin layer on top of some non-shiny material?
How thick do the mirrors have to be? Could we do a thin layer of mirror coating on whatever more generally protective armor we make?
It can, but that entire quote chain was about the specific impact of the last vote on a single minion.MMP satisfies all kinds of supernatural hunger. Thus, keeping in mind half-reds, and ghouls, MMP is a good solution for their problems.
Honestly? Typo. I phone post a lot and my autocorrect isn't always helpful. That was supposed to be "mutate".Where do you get "could seriously murder them" from? MMP doesn't kill people. At most it makes them slightly better disoposed to Molly.
Yes, but my point was that she doesn't immediately die if she leaves and that she personally doesn't have a problem with killing someone for this.It has been explained. Even if she is full to the point of near bursting, all it does is buy her several days before that energy is depleted, and she's back to the point where she has to kill someone.
Indestructible materials are pretty absurd tbh.
Here is the ExWoD doc.Does MMP not have he upgrade that allows sem-permanent spawning pits?
The closest thing it has is the signature mass transmutation effect, but that's really wasteful as one of our limited Shintai charm enhancements.maggot mana plague (••)
With a casual gesture, the Infernal conjures forth fat,
wriggling maggots from the Hell of Burrowing Maggots, grown fat on the souls of sinners. They writhe forth from the dust and then expire. Those who eat these highly-nu- tritious grubs find them delicious and nourishing, but also find their destiny bound to that of the Infernal.
System: The Infernal can only use this Charm in a place of desolation (defined as a place where Surviv- al rolls are at least difficulty 8, or where most of the inhabitants feel despair at the state of their lives). She spends a moment concentrating and then spends 3 Es- sence to conjure her grotesque repast. One use of this Charm summons enough maggots to feed (Essence x 100) people, and the maggots remain edible without preservation for a week. One meal of maggots is suffi- cient to feed and water a person for a day in even the harshest environment, but it also makes them vaguely loyal toward their Infernal benefactor; all of the Infer- nal's social actions against the maggot-fed reduce their difficulty by one. Those who exist on a primarily mag- got diet become creatures of darkness after (Stamina rating) weeks, and may display subtle changes such as growing pale or soft-skinned over time; or may man- ifest features befitting the Infernal's personal Hell, if she has one. The Infernal's social actions against such beings reduce their difficulty by three.
Signature Effect: When the Infernal emerges from her anima cocoon, she emits an Essence-shock- wave which transforms and corrupts all foodstuffs within half a mile. Maggots of the same sort conjured by Maggot Mana Plague eat their way out of all pre- pared and stored food within the affected range, and then promptly die.
Well, the description has "normal force", so anything and everything even a bit magical will probably go it like hot knife through butter.Indestructible materials are pretty absurd tbh.
Even if that's really shouldn't be a thing from a single dot of mortal sorcery.
[X] Plan healing and hunting in the fog
Not too sure about that. I mean, some magic stuff definitely will, but Harry makes a point about how things called up with magic and then let loose will act according to their natures. You can make magic fire, but most of the time it's easier to make fire with magic and throw it at people.Well, the description has "normal force", so anything and everything even a bit magical will probably go it like hot knife through butter.
I plan to buy it at next xp spending. It's only 1 xp, after all.
Different charm. Can't remember the name, but 4 dots in the hell of burrowing maggots.Does MMP not have he upgrade that allows sem-permanent spawning pits?