Green Flame Rising (Exalted vs Dresden Files)

Huh, so at Alchemy 4 we should definitely be able to make Warden Swords:
Warden swords also have some sort of a potent anti-magic effect. IDK, anything goes if you overroll sufficiently, but these effects alone are insufficient.
No, he is part of your soul and part of your exaltation, there is no way mortal-sourced alchemy is touching that.
That is a shame.
How free are we in interpreting mirrors?
TBH I am not super enthused about trying to get literally indestructible universal crafting materials out of one dot of alchemy. And mass production of these materials out of the second dot.

Mirror sword is arguably a clever exploit, but mirror armor and mirror car, palace built out of mirror swords and whatever wild carnival this leads to is kind of waaay too much when +1 soak/+1 damage is a three dot effect otherwise.
 
Thing about indestructible armor is that you are not indestructible.

So at best it reduces lethal to blunt.
 
Huh, so at Alchemy 4 we should definitely be able to make Warden Swords:
•• Metal that can be crafted into a blade with an ultra-keen edge, one that never needs to be re-sharpened.
••• Hunter's Blade: A treatment for a small weapon to cause it to do aggravated damage against supernatural beings.
••• Prima Metallum: A metal that is stronger than titanium but as workable as aluminum, that retains an edge perfectly almost forever. Armor made from it gains an extra soak die against basing and lethal without additional restriction, melee weapons gain +1 damage and -1 difficulty to hit.

Basically stack those, and add something (possibly an enchantment) to make it able to cut ghosts and other incorporeal things. Stack 15+ successes on actual crafting. Maybe also stack awakening the least god of the sword on top of that.
Warden Swords have some esoteric abilty to cut through magic, at least defensive shields, possibly other magic too.
 
Warden swords also have some sort of a potent anti-magic effect. IDK, anything goes if you overroll sufficiently, but these effects alone are insufficient.
Warden Swords have some esoteric abilty to cut through magic, at least defensive shields, possibly other magic too.
As I said, one more alchemical effect, something to cut incorporeal beings and/or magic should go on the pile there. Or we go with enchantment and enchant the sword (interestingly, 2 dot enchantment is explicitly "A more powerful version of a T alisman that could be previously made (adding +2 to an Ability or Attribute or +2 to some task))
 
[X] Plan formulas of victory
-[X] Three Tier 1 Formulas
--[X] Factory Fog and or Alchemical Aerosol Mist
--[X] Unbreakable Mirror: a mirror that cannot be smashed, chipped or otherwise broken by normal force.
--[X] An incredibly strong super glue, more potent than even the strongest commercial epoxies.
-[X] Three tier 2 formulas
--[X] 160-Hour Energy Drink: A vial of liquid that allows the drinker to go a week with only a single hour of sleep per night without penalties.
--[X] Healing: In addition to the effects of Speed-Healing, this potion heals up to two bashing or lethal levels immediately.
--[X] Speed: Though it shares a name with a common drug, Speed is not chemically related to it. It is much safer, and just allows the user to run twice as fast for the duration of one scene. However, this is still exhausting, and after the scene, the user makes a Stamina check (difficulty 6) or else suffer -2 on all physical die rolls due to exhaustion for the next hour.
 
@DragonParadox Say we make an armor out of indestructible material, what would the effect be?

My idea is a indestructible armor that reduces lethal damage to blunt.

The logic is that the armor stops the attack but not the force behind the attack as the person is not indestructible.

Would ghis be possible and if yes how many sux would be required?
 
It's vulnerable to magic and probably other things.

Think about it, would you want something that shatters into shards the first time it's hit by a magical weapon as armor? Maybe if it's overarmor and even so, you better invent the 'safe glass' version, which would, probably not be invulnerable.
 
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How thick do the mirrors have to be? Could we do a thin layer of mirror coating on whatever more generally protective armor we make?
 
It's vulnerable to magic and probably other things.

Think about it, would you want something that shatters into shards the first time it's hit by a magical weapon as armor? Maybe if it's overarmor and even so, you better invent the 'safe glass' version, which would, probably not be invulnerable.
How thick do the mirrors have to be? Could we do a thin layer of mirror coating on whatever more generally protective armor we make?
If we make the armor shiny it counts as a mirror as per WOG.
 
If we make the armor shiny it counts as a mirror as per WOG.
Sure, but what if we want it on say, a kevlar vest? Could we put a really thin layer on top of some non-shiny material?
What about the shape of the mirror? If we make everything out of super shiny chrome can we make mechanisms out of mirrors?
At the upper end, if we could make say mirror-gears we could do some really interesting stuff. Tiny gears which don't wear out allowing for incredibly intricate mechanisms or larger gears which hold under incredible forces for massive mechanical advantage.

Hell with the right set up we could probably make machines that make diamonds using a chamber made of magically tough mirrors. Let us fulfill the lie of Chicago synthetics and automate the moneymaking.

As an aside, if we make a mechanical computer a la the Analytical Engine could we possess it with Hollow Mind Possession? The idea of us making clockwork solders amuses me, even if it wouldn't be practical.
 
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I said I'll vote for every plans with the no-sleep potion, I am going to update my vote to prove I was serious (It's not like every plans incorporated it till now, hey? :V):

[X] Plan formulas of victory
[X] Plan healing and hunting
[X] Plan Healthy Living
 
Ok, so, the fog is great. I'm changing my vote

[X] Plan healing and hunting in the fog
-[X] Three Tier 1 Formulas
--[X] Painkiller: a drink that will reduce dice pool penalties from injury by one level
--[X] Factory Fog and or Alchemical Aerosol Mist
--[X] An incredibly strong super glue, more potent than even the strongest commercial epoxies.
-[X] Three tier 2 formulas
--[X] 160-Hour Energy Drink: A vial of liquid that allows the drinker to go a week with only a single hour of sleep per night without penalties.
--[X] Healing: In addition to the effects of Speed-Healing, this potion heals up to two bashing or lethal levels immediately.
--[X] Speed: Though it shares a name with a common drug, Speed is not chemically related to it. It is much safer, and just allows the user to run twice as fast for the duration of one scene. However, this is still exhausting, and after the scene, the user makes a Stamina check (difficulty 6) or else suffer -2 on all physical die rolls due to exhaustion for the next hour.


The mirror is useful, but less useful than painkiller. The fog is s great deployment mechanism. Especially if it can be combined with the glue.

So, glue + mist, and painkiller + healing.
 
MMP satisfies all kinds of supernatural hunger. Thus, keeping in mind half-reds, and ghouls, MMP is a good solution for their problems.
It can, but that entire quote chain was about the specific impact of the last vote on a single minion.
Where do you get "could seriously murder them" from? MMP doesn't kill people. At most it makes them slightly better disoposed to Molly.
Honestly? Typo. I phone post a lot and my autocorrect isn't always helpful. That was supposed to be "mutate".
It has been explained. Even if she is full to the point of near bursting, all it does is buy her several days before that energy is depleted, and she's back to the point where she has to kill someone.
Yes, but my point was that she doesn't immediately die if she leaves and that she personally doesn't have a problem with killing someone for this.

We don't want her to, but we can't claim to have her trapped in a do or die bond if she's willing and capable of doing the thing that would get her free.

But all of this is sort of pointless to continue arguing about. We want 4 dots of alchemy anyway, and using it to make the maggots into something more palatable addresses all of the concerns brought up about this, moral and practical, with the single exception of the scaling problem. Even that isn't a huge deal, because we can likely find something to do with distilled emotions or clean base maggot even past that point.

Instead of squeaking by with one vote over each other the next X buy votes and squabbling over the applications we can just proceed with solving the problem.
 
Does MMP not have he upgrade that allows sem-permanent spawning pits?
Here is the ExWoD doc.

This is the full text of the version of MMP we'd be using:

maggot mana plague (••)
With a casual gesture, the Infernal conjures forth fat,
wriggling maggots from the Hell of Burrowing Maggots, grown fat on the souls of sinners. They writhe forth from the dust and then expire. Those who eat these highly-nu- tritious grubs find them delicious and nourishing, but also find their destiny bound to that of the Infernal.
System: The Infernal can only use this Charm in a place of desolation (defined as a place where Surviv- al rolls are at least difficulty 8, or where most of the inhabitants feel despair at the state of their lives). She spends a moment concentrating and then spends 3 Es- sence to conjure her grotesque repast. One use of this Charm summons enough maggots to feed (Essence x 100) people, and the maggots remain edible without preservation for a week. One meal of maggots is suffi- cient to feed and water a person for a day in even the harshest environment, but it also makes them vaguely loyal toward their Infernal benefactor; all of the Infer- nal's social actions against the maggot-fed reduce their difficulty by one. Those who exist on a primarily mag- got diet become creatures of darkness after (Stamina rating) weeks, and may display subtle changes such as growing pale or soft-skinned over time; or may man- ifest features befitting the Infernal's personal Hell, if she has one. The Infernal's social actions against such beings reduce their difficulty by three.
Signature Effect: When the Infernal emerges from her anima cocoon, she emits an Essence-shock- wave which transforms and corrupts all foodstuffs within half a mile. Maggots of the same sort conjured by Maggot Mana Plague eat their way out of all pre- pared and stored food within the affected range, and then promptly die.
The closest thing it has is the signature mass transmutation effect, but that's really wasteful as one of our limited Shintai charm enhancements.
 
Indestructible materials are pretty absurd tbh.

Even if that's really shouldn't be a thing from a single dot of mortal sorcery.

[X] Plan healing and hunting in the fog
Well, the description has "normal force", so anything and everything even a bit magical will probably go it like hot knife through butter.

I plan to buy it at next xp spending. It's only 1 xp, after all.
 
Well, the description has "normal force", so anything and everything even a bit magical will probably go it like hot knife through butter.

I plan to buy it at next xp spending. It's only 1 xp, after all.
Not too sure about that. I mean, some magic stuff definitely will, but Harry makes a point about how things called up with magic and then let loose will act according to their natures. You can make magic fire, but most of the time it's easier to make fire with magic and throw it at people.

My bet would be that the common varieties of evocation would also have to meet the force threshold, rather than just bypassing it by virtue of having come from magic.
 
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