Less a new paradigm for mortal alchemy and more a paradigm for Infernals using alchemy. Mortals would not use 'the magic is the soul of the potion' because they do not have a natural affinity for ensouling things. If you tried to teach a mortal to cast alchemy like Molly is doing, much like with the Shih arts it would kill them, assuming they could ever contort their souls into those patterns to begin with
Of course, this is Alchemy, not Hellfire.
Its meant to be done in ritual form, sometimes over several days if not weeks. The risks of actually bleeding yourself out of power unknowingly should be pretty low.
Admittedly, the people who'd get full use out of this paradigm would be Exalts, and people with access to non-mortal levels of vitality or power sources.
I really want to pick up murder is meat next turn. If only to be sure.
Eh.
At the moment, murder is meat drops the dead in one of the Hells of Yomi Wan.
Given as most of the Yomi Kimgs are presumed hostile, thats a distinctly suboptimal prospect.
Sandblast strike is deeply annoying to me because it's paying exp for a fixed weapon. It can't get any better or really benefit from many synergies.
And the point about the pain ray is that making it not dangerous is the hard part. If you add more power you can make it much more dangerous. PoRA, which we want anyway, would allow us to design one that's supposed to be used with a larger power source and just carry the broken off emitter around we could dial in how much hurt we want.
Getting your skin burned off is pretty damn lethal past a certain point, so I think the max output would qualify for TA as well. Which means we could do Agg damage with it, unlike the sandblast charm.
Sandstrike Blast does 8 damage in its single person mode at DC5, with a range of 60.
For comparison:
Assault Shotgun is 8L. Range 50.
Rifle is 8L. Range 200.
The axe is STR+3
Greatsword does STR+4L at DC7
Chainsaw does STR+5L at DC8
By comparison, Sandstrike Blast does pretty damn good baseline damage, and you dont need to carry a weapon. Its always available. And its alt-mode does 10L damage to everything in Essence*5 yards radius of the impact point.
In E2, there were various elemental lenses that allowed to boost the damage from blasty charms like Sandblast.
We'd need to discuss it with DP, but some some sort of a crafted foci should be possible at Enchanting 2-3.
But yeah, I sure wish it scaled with something.
Eh.
Like I said, SB is already plenty killy. Limited range, but honestly we're not going to be fighting at max assault rifle ranges anyway.
Just pick up Windborn Stride when we can, and Rage Recast Swift Stride at E3.
If we really need something incredibly long ranged, thats what Mind Hand Manipulation is for.
You know for someone without Wicked City as a Key Charm Molly sure gets a lot of Wicked City ideas.
Just you wait.
When we actually start learning Conveyance Path and/or unlock magic crafting, then we'll actually have justification to rebuild a minivan as a focus to move 7-8 people at a time as a personal Mystery Mobile for going to other cities with a war party.
Since she seems to have stumbled into Mercedes as a personal brand(thanks Kattrin!), that means buying a GL/GLS-class and rebuilding it from the ground up as a minivan.
Sooo... I've been reading up on various WoD Disciplines to see what I can steal to use in this quest and I found this thing in one of the early source books on blood magic
Source
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- Portents: Receive visions after waking that allegorically refer to future events of one's life
- Foresee: As Portents, but works on another individual
- Dreamspeak: Send messages to someone through their dreams
- Augury: Gain answers to questions from another person's dreams
- Reveal the Heart's Dreams: Learn what someone most desires and fears from their dreams
Note the distinct lack of anything remotely blood or vampire related in this thing. I think it might be better dream magic than the mortal sorcery of the same name and you get usable information about a person without the utterly broken power that is Divination.
So what do you guys think would this be a good fit for Rose? I am not going to change it if you guys do not want to since it is a bit of a nerf at higher levels given the lack of dream manifestation.
Definitely a significant nerf.
But thats a QM decision about what role you see Rosie in, and available power levels for NPCs.
EDIT
Because right now, there's nothing stopping any of those being 1-3 dot Rituals for the sorcerer version of Oneiromancy.
True, but that's a three point charm, instead of a one point charm. And it can't give us futuristic weapons / weapons designed for an exalt.
Principle Invoking Onslaught gives you specialty weapons
Tear gas, flash and potentially EMP grenades. Breaching charges. Missile launcher. If its a manportable weapon then YES.
Its not an immediate requirement, but its something we'll probably want. Eventually.
Even if only because it fucks with forensics.