Really going all-out on highlighting the importance of the artifact merchant eh?
Let's see...

Name: Crusader's Mace
Slot: Right Hand
Description: All friendly targets do +30% melee and ranged damage.
Name: Cape of Protection
Slot: Shoulders
Description: All friendly targets gain 30% magic resistance.
Name: Breastplate of Regeneration
Slot: Torso
Description: Increases the hero's Melee and Ranged Defense by 20, and also regenerates 20 hit points plus 2 per level.
Name: Badge of Courage
Slot: Backpack
Description: All friendly targets are immune to Fear spells and effects.
Name: Ring of Permanency
Slot: Right or Left Hand
Description: All friendly targets are immune to Dispel, Cancellation, and Steal Enchantment.
Name: Sniper's Crossbow
Slot: Back
Description: Increases the hero's Ranged Attack by 3, and negates all range penalties. All friendly creatures also have no range penalties.
Excellent items for a HoMM3-style Hero who just wants to survive while buffing their army.

We have 98k, we should be able to afford a fair number of these even if we hire the Veela Mercs.

Name: Ring of Protection
Slot: Left or Right Hand
Description: Increases the Melee and Ranged Defense of all friendly targets by 20%.

Name: Warlord's Ring
Slot: Left or Right Hand
Description: Increases the melee and ranged damage of all friendly targets by 20%.
Excellent items in theory but we already have the Eyes of the Dragon and mostly units with low-ish stats.

Name: Mage's Robe
Slot: Shoulders
Description: The mana cost of all spells cast by the wearer is reduced by 1 point.
Name: Helm of Power
Slot: Head
Description: The hero gains +20 spell points and regenerates 4 extra spell points per day.
Name: Potion of Mana
Slot: Inventory
Description: The mana of the hero who drinks this potion increases by 25 points. The spell point total can exceed the hero's normal maximum. It can be used both on the Adventure Map and the Combat Map.
Options in case we wanted Dace to cast Destroy Undead more often but unfortunately Land of the Dead means no Destroy Undead. Otherwise it would've made Dace into the kind of Wizard that could solo a Necropolis garrison as long as there was no Land of the Dead(though he might need the Breastplate of Regeneration to not get swarmed and die).

It'd also be good if Dace knew other kinds of AoE but he doesn't.
Name: Cart of Lumber
Slot: Backpack
Description: Gives +2 wood per day when equipped by a hero.
Part of the Cornucopia item set
Greed option that could give us an advantage in future turns. Not something to buy on the eve of a climactic battle.
 
Each person or place we add takes up time. Roughly 2 person/place = 1 more kid killed. So we need to be very efficient about what actions we pick.
 
If anyone sees something I've missed let me know.

Cost: 97075 Galleons
[X] Plan: Fast Assault
-[X] Give quiet eye of dragon and still eye of dragon back to Dace
-[X] Resurrection stone into Martha's inventory
-[X] Dumbledore
-[X] John Wilkins: A black mountain looking man coming from Ghana, using an alias. (free due to vendetta)
-[X] Jenny's Jewelers
--[X] Viewing Crystal: Martha (5000 G)
--[X] Mirror of Revenge: Lily (15000 G)
--[X] Golden Plate Mail: Lily, Innil (10000 G)
--[X] Ring of PermanencyL :Lily (10000 G)
--[X] Ring of Strength: Lily, Innil (10000 G)
--[X] Warlord's Ring: Martha (5000 G)
--[X] Ring of Protection: Martha (5000 G)
--[X] Badge of Courage: Martha (5000 G)
--[X] Crystal of Memory: Martha (5000 G)
-[X] Woodworkers inc. (Ollivander's contacts : Get 50% Discount)
--[X]Emerald Longbow: Innil (5000 G)
--[X] Longbow x 159 Elves (3975 G)
--[X] Arrow of Slaying: Innil (500 G)
--[X] Spider's Silk Arrow: Innil (250 G)
--[X] Shield: Innil, Martha, Dace, Lily: (100 G)
--[X] Cart of Lumber: Dace (250 G)
--[X] Throwing Spear: Martha, Lily(1000 G)
--[X] Sniper's Crossbow: Dace (500 G)
--[X] Wand of Ice: Lily, Martha, Dace (1500 G)
--[X]Wand of Healing: Dace, Martha (1000 G)
--[X] Wand of Fireballs: Martha, Dace, Lily (1000 G)
--[X] Wand of Blesses: Dace, Martha(500 G)
--[X] Wand of Fire: Martha, Dace, Lily(1500 G)
 
Votes closed

the artifact merchant eh?

The building that's available to Order, Chaos and Conflux towns, yes. THough, as Nature, you may convince the leader to give you the plans for that building and... Yeah, can't finish that sentence.

Roughly 2 person/place = 1 more kid killed. So we need to be very efficient about what actions we pick.

I'll repeat it later on, but since this battle will be rather different from last one, due to its objectives, Battle turns will also take some time, for obvious reasons. Updating the info threads before working on the update proper.
 
Last edited:
The building that's available to Order, Chaos and Conflux towns, yes. THough, as Nature, you may convince the leader to give you the plans for that building and... Yeah, can't finish that sentence.
Oho?

Artifact Merchant confirmed for different building than Workshop.
Though not all Artifact Merchants are town-based. May need to spend time Ragnarök Proofing our external investments next timeline.
 
Lundy Island (1)
Lundy Island (1)




Dace rushed with his troops towards the southern welsh coast, signs of the undead presence clear, until it culminated in a burnt down field littered with corpses.The man calling himself John was tense next to him, narrowed eyes lingering on the bleached bones, his lip curling in anger.

Dumbledore was here, in his full battle regalia, accompanied by a throng of people wearing lances, wooden ballistae, men in armor looking like knights and a horde of griffins. He had his arms crossed and his eyes closed, his back to the see. When Dace arrived, his now golden eyes opened, looking at what troops the man brought with him, before nodding.

"I heard you were taking care of our transportation method?" Dace began the conversation nonchalantly.

"Indeed." The older man answered, raising his arm. As if on cue, several ships soared from underneath the water, before they fell down onto it, making water splash everywhere.

"Well, then, let's not keep her waiting." He walked towards them, the wand replacing his stump waving and causing the sand of the meach to rise and turn into stone structures allowing people to embark, before they headed South full throttle.

It wasn' hard to notice tha massive thunderstorm surrounding the Island, or the black, starry fog coming from it and obstructing one's view, which was probably why they didn't notice the danger immediately.

Screams coming from both sides had Dace's eyes stray from the objective to focus instead on the ships being devoured by the sea, or, more exactly, by the whirlpoos that just appeared. Dumbledore made a sharp turn to the left, making the ship they were on narrowly avoid a watery grave, but when they were about to touch down, he could see that two of the five ships that came with them, the ones containing mostly humans and ballistae, was destroyed. Dace could see some people struggling in the sea, but sadly, this was not the time to correct that.

Especially since on the beach, the enemy troops were rushing towards them.

"Griffins! Spearmen!" Dumbledore shouted, and his obviously well trained troops jumped immediately while his air forces beelined towards the wall, only to be vaporized by grey pillars around the walls. Right in front of the gates was an armor clad figure that had Martha hiss in anger. One look had her deflating and she shouted orders, making the wolves run towards the zombies and skeletons while the elves installed themselves at the end of the beach, the druids following them hesitantly.

As Dace and Dumbledore got out of the ship, one thing was clear, as a pillar of golden light rose to the sky, cutting though the dark, before disappearing with a shockwave, and it was that time was of the essence.





Well hello there~ Welcome to your brand new invasion simulator!

Except it's not~ This is one of the three battles you'll encounter in this island, the landing!

The two others would be the Necropolis and the Dark One, but let's not get ahead of ourselves here.

As I said, your objective is NOT to destroy the enemy's army, but to get one hero unit ( people on the horsies at the top of the beach, they're stacked right now) where the golden sparks are (bottom of the map), which will lead your army to get to the second area.

Of course, as you may have seen, due to the enemy's superior tactical ability, they had time to prepare and they put quite the defense!

Since you've got no potions to throw en masse and burn your way through, you'll have to fight and force an opening!

However, due to the enemy's cover of Darkness, you've got no idea what's waiting for you in the city proper. Still, even if you're essentially rushing unprepared, Dace has working eyes, and as such, here's a rough estimate of the enemy's troops :

200x Skeleton warriors
Immune to arrows
Undead

300x Zombies
Infection
Undead

40x Vampires
Vampirism
Undead

12x Liches
Spellcaster
Undead

Dark Lord Shirley : ???/???
Ra's Chosen
Undead
Dumbledore did give him a rundown of his troops' abilities, or at least, the ones that didn't get killed .
190x Spearmen : 12 hp
Bonus damage against mounted units.
Can attack in a 2 hex radius.

75x Royal Griffins : 30hp
Unlimited retaliations
Flying
Magic Dampening (Personal) 20%

The following units will leave the boats due to their slowness:

20x Wooden Ballistae: 28 hp
Mechanical
Limited ammunition
May attack structures
Ranged

10x Crusaders: 65
Double attack
Death Ward

2x Clerics: 55
Death Ward
Spellcasters: Bless, bind wounds, spiritual armor, heal.

But more importantly, he told him the broad strokes of his plan, that he had to alter to take into accound the fact that Aimée activated some kind of selective anti-air units defence. In a nutshell, he intended to spend a small amount of time fortifying thir landing until the siege units arrived and destroyed the fortifications before rushing in before it was too late. He looked oddly strained at that last part, and if anything, angrier.

Dace looked around, and so did Martha. After a split second of thinking, she told him of what they could do.

Dace
[] Jump into the fray
[] Try to move around the fight (either left or right)
[] Move and attack
[] Ranged attack
[] Support
[] Write in

Martha
[] Jump into the fray
[] Try to move around the fight (either left or right)
[] Move and attack
[] Support Not available due to CQC Specialist's drawback. Stay in the back
[] Write in

Lily
[] Jump into the fray
[] Try to move around the fight (either left or right)
[] Move and attack
[] Support
[] Write in

Innil
[] Jump into the fray
[] Try to move around the fight (either left or right)
[] Support
[] Write in

15x Druids
[] Cast blessings
[] Ranged attack
[] Move and attack
[] Move
[] Write in

159x Elves
[] Ranged attack
[] Move and attack
[] Move

732x Wolves
[] Attack
[] Move and attack
[] Move



Important notes:

Due to Shirley's rule lawyering, if one hero manages to pass by her, she'll let the rest ofyour army pass unmolested. The same will happen if she is recalled early.

For the HoMM aficionados, passing next to another, enemy, unit will not leave you unable to move. However, if you pass by an enemy, they'll have a chance to use an attack of opportunity, albeit it will be weakened if already attacked by another unit.

By hiding your ranged unit behind others, it becomes impossible for the enemy to target them.

Enemy ranged units will retaliate if attacked.

A battle turn is roughly five minutes long. In other words, you have 2 battle turns before Aimée kills somebody else.

Aimée is the (former) chosen of Hephaestus and has been active under Riddle's control for over 30 years. Expect the worst.


The die is cast, let's see how this is going to end.
 
That's a lot of dead things.

I suggest a frontal attack. If we throw everything at the wall, some of it is bound to get past it. Then she leaves us alone.
 
Since no one's making a plan...
Our ranged attackers can only hit the leftmost lich. Apparently, Innil is the only person that can hurt Shirley.

Dace
[X] Use wand of Bless on Innil

Martha
[X] Support Not available due to CQC Specialist's drawback. Stay in the back

Lily
[X] Wand of Firebolt on Leftmost Lich

Innil
[X] Ranged Attack on Leftmost Lich

15x Druids
[X] Ranged attack (On skeletons)

159x Elves
[X] Ranged attack (Not on skeletons)

732x Wolves
[X] Attack
 
Dace
[X] Use wand of Bless on Innil

Martha
[X] Support Not available due to CQC Specialist's drawback. Stay in the back

Lily
[X] Wand of Firebolt on Leftmost Lich

Innil
[X] Ranged Attack on Leftmost Lich

15x Druids
[X] Ranged attack (On skeletons)

159x Elves
[X] Ranged attack (Not on skeletons)

732x Wolves
[X] Attack
 
Dace
[X] Use wand of Bless on Innil

Martha
[X] Support Not available due to CQC Specialist's drawback. Stay in the back

Lily
[X] Wand of Firebolt on Leftmost Lich

Innil
[X] Ranged Attack on Leftmost Lich

15x Druids
[X] Ranged attack (On skeletons)

159x Elves
[X] Ranged attack (Not on skeletons)

732x Wolves
[X] Attack
 
The End ?
The End ?

Before Dace and his troops had time to ready themselves for attack, the undead dashed. Not towards the melee, but through the gaps in their direction. The zombies' slow shambling made it easy for the wolves and spearmen to cull their numbers as they moved.

Attacks of opportunity!

The spearmen attack: 987 Damage inflicted : 32 zombies die

The wolves attack: 20277 Damage inflicted : all remaining zombies die


However, this was not the plan. While the zombies were piling up on the frontline fighters, dying against them and forming a mountain of corpses, the skeletons managed to slip through and reach the back, towards their true intended victim.

The skeletons attack: Luck roll : 96 : Pass! 794 Damage inflicted: Innil dies! Angel's blade lost!

Innil did her best, but close quarters combat wasn't her forte, and while she was nimble, this meant nothing against a hundred skeletons. For a while, it seemed her armor would hold, but blows upon blows were raining over her and, at the critical moment, she tripped. The others tried reaching for her, but this all happened so fast they could do nothing to save her.

Nothing was left of the elf, save for a dark brown stain on the dead ground, and at this moment, Dace's people felt as if they had lost something guiding their hands.

While all of this was taking place, the vampires were flying around, before they too, decided on a target.

The dementors attack : Luck roll : 25 : No Pass! Damage inflicted nullified by item! Mana drain activated! Dumbledore's mana reaches 0 ! Dumbledore faints!

The dementors flew first, however, suddenly coming from the shadows and bounding on Dumbledore. Their attacks didn't manage to injure the man, however, this was not what they were after.
Each blow that landed on him, he was becoming weaker and weaker, until in the end, Dumbledore fell, uninjured, but inconscious.

Seeing him fall was a massive hit on his troops' morale, and the spearmen and griffin's attack became disorganized

The vampires decided to strike in the panic that was beginning to take place, to kill the snake by cutting its head off. Amidst the chaos, it was easy for them to notice their intended victim.

The vampires attack! Luck roll : 92 : Pass! 348 Damage inflicted: Dace di-


"Aah, my poor child, what have they done to y-"
"Alright, alright, this is getting ridiculous."


Dace's eyes snapped open and he was sitting in an unknown place.

No.

Not quite.

He'd been here before.

He was sitting on a plush, almost throne-like chair made of brass and velvet, and his hands were on the table, on each side of a cup. The cuts and bruises inflicted by the vampires stinging all over his form.
A small orb of light was shining over the table, providing lighting to the place, and in front of him, clad in a royal blue dress, was the little girl he saw last time, calling herself Themis.

"You messed up." She informed him, taking a sip from her cup. " The world is changing fast, you need to be aggressive, instead of simply reacting to what happens. Well, not that you're going to remember that conversation anyways." She let go of the cup and cracked her neck and Dace felt something come out from him.

What was he doing here?

There was a sense of pressure that disappeared, as his wounds visibly healed. The gears lining the walls were turning, while a strange, mildly horrific octopus-like mass of shadows was reaching for him. 'Themis' raised her eyebrow at it, before turning back towards Dace.

"Disgusting, isn't it? I suppose you've gathered enough interest that I can intervene in a direct manner this time. However." Her golden, blue eyes pinned Dace and he felt the foreign need to squirm. " This is the last time I'm cleaning up behind you and yours. After that, unless you're willing to pay the price, you're on your own. Still." She broke eye contact and Dace could break again. " I dare hope your muse won't try anything of the sort again if you do choose to accept my help. And that they'll be ready for the consequences of doing so." Her lips curled up in an amused fashion, but her eyes were still cold as winter.

Does Dace accept 'Themis'' help? (uses up an MP)

[]Yes. Dace will be freed, but in doing so, incur the wrath of his former patron.
[]No. Things will remain as they are.

As Dace was about to answer, everything became grey from the walls to the floor, and he found he couldn't move.

The orb of light began to twitch and twist, before a black shape emerged from it. It looked like your common black cat, but to Dace it may as well have been a demon coming out from hell and he hissed, trying to get as far as possible from the creature that was leisurely walking on the table.

Then, a thunderous voice almost reduced his brain to mush.

I will allow you to bring back two things of yours in your journey. Choose well.

The cat's amethyst's eyes popped out from its skull, rolling towards Dace as now empty eyesockets were turned towards him. The cat's jaw then unhinged, revealing rows upon rows of sharp teeth, movind to the side like a demented whirlpool leading to the Abyss itself. Then it popped out of existence, and time began to flow again.

'Themis' took one look at what was merrily rolling in front of Dace and rubbed her forehead.

"I see. I suppose I should warn you of something, lest I get complaints again. The energy that would allow me to break the contract can also be channeled through those to allow you to take back more with you." Her grimace of dislike made her rather long nose more prominent. " Though, that would mean you would still be bound to her."

Dace looked at the emerald cat's eyes in front of him. If that was true, then he would take...

Choose 2 (Or 4) :

[] Himself ( Dace would retain memories up to the Battle of Yr Wyddfa, and his levels, however, he would be converted from H3 to H4 hero and as such, would obtain different skills. Furthermore, the HBS Deathclock will not be reset.)

[] An ally. Depending on how loyal and aware of your history they are, they may or may not come back to you. Their levels will be reset.

[]An item. This comes with restrictions:
-The holy grail will keep its stat increasing effect, along with its ability to ignore caps, however all other effects will be wiped out and change depending on faction chosen.
-The Nature anchor will not come with Yr Wyddfa.
-In fact, you don't get to choose Yr Wyddfa unless you use 2 charges on it.




Well, that happened.

Votes by plans, will be ignored otherwise!

Stay tuned for the incoming report card.
 
[ ] Plan Free Grail Base
-[ ]Yes. Dace will be freed, but in doing so, incur the wrath of his former patron.
-[ ]An item. This comes with restrictions:
--[ ] The Nature Anchor
--[ ] The Holy Grail


[X] Plan Find our own Anchor, Martha's coming.
-[X]Yes. Dace will be freed, but in doing so, incur the wrath of his former patron.
-[X] An ally. Depending on how loyal and aware of your history they are, they may or may not come back to you. Their levels will be reset.
--[X] Martha, the loyal maid who killed Riddle in close combat.
-[X] An item. This comes with restrictions:
--[X] The Holy Grail

Torn between these two...

Edit:
Anchor seems somewhat secondary to research, capitalism and intrigue. And Martha means reduced enemy infiltration/rebellion(and potentially the return of the combat academy option if she ends up becoming Dace's lover).
Having an Anchor is still important(because it also opens up a lot of research) but Fountain of Youth was the result of a Nat 100 anyway
 
Last edited:
Well that happened. Time to use up our 2 MPs.
[X] Plan Find our own Anchor, Martha's coming.
-[X]Yes. Dace will be freed, but in doing so, incur the wrath of his former patron.
-[X] An ally. Depending on how loyal and aware of your history they are, they may or may not come back to you. Their levels will be reset.
--[X] Martha, the loyal maid who killed Riddle in close combat.
-[X] An item. This comes with restrictions:
--[X] The Holy Grail
 
[X] Plan Peggy Sue
-[X]Yes. Dace will be freed, but in doing so, incur the wrath of his former patron.
-[X]Himself ( Dace would retain memories up to the Battle of Yr Wyddfa, and his levels, however, he would be converted from H3 to H4 hero and as such, would obtain different skills. Furthermore, the HBS Deathclock will not be reset.)
-[X]An item. This comes with restrictions:
--[X]The Holy Grail

Here! Have another plan.

I chose to take memories because the information we get sounds really useful. I chose The Holy Grail because it gives a bonus no matter what faction we are, that sounds pretty good.
 
Report card ( warning, QM salt)
Report card



I will preface this report card by first admitting that some of what happened here was partially my fault, for starting the quest on 2 forums, even though it eventually migrated to SV fully. I won't pretend some of my choice options weren't clumsy, and the fact that I had to add the mechanics for the sequel midway in the quest to help you roll better probably didn't help.

I am also fully aware most of the people reading this began the quest later on, when the choices were already made, but for the sake of thoroughness, I will start by the beginning anyways.


First choice of the game, you chose to remain neutral. Keep that in mind, we'll come back to it soon.

Let's start with the character creation.

I know it's mostly not you guys' fault, Biigoh's voice carries a lot of weight in these parts, but it still needs to be said.

The problems began from here, allow me to break them down, for those of you who didn't come here from QQ:

What you knew :

You were an old-ish, neutral Pureblood in Harry Potter, during Voldemort's reign of terror.
Your daughter tried to kill you, and she's with the Order of the Phoenix.
Furthermore, this daughter of yours has divine backing.
Due to a roll of the dice, that divine backer was now hostile to you.

You see the problem here?

Chibi the first got incredibly good rolls, and they did well to upgrate one of her traits. They chose to upgrade Blood of Scathach, which gave Chibi, in the long term, the ability to craft a legendary weapon, in the same league as Gae Bolg or Excalibur.

Not the best or what I'd have recommended due to how tenuous the situation was, but not the worst either.

Then came perk selection, where I repeated what you already knew, Freyja, Norse goddess of War is hostile to you, and Andraste, goddess of victory is willing to throw more shinies in your direction that she normally would.

And you didn't take it.

That didn't put you in the losing path, but it would have helped a lot, more than the shadow queen would ever have.

You guys are very lucky Freyja had other things to worry about, like Riddle's ascension to power ( we'll touch on that later), to go after you, because without Andraste, you'd have been toast if she did.

Most of the following choices were for flavor, save for the choice with Elizabeth. It was a good call to inform her, and then agree with her on Chibi's name because it delayed the impending divorce long enough for you to find yourself a replacement ( more on that later too)

Then, you threw away a hero unit in the form of Sarah Green, maid of the Gwallawg manor and whose loyalty was guaranteed. It was made even worse because she was a Diplomacy/Learning type ( More on that also later on).

Now, the Nat100 came, and with it Oliver, and the beginnings of the Anchor fiasco.

Though, at this point, things were going swimmingly for you, and I was being pretty optimistic about how this was going to develop.

Choosing good equipment for the expedition didn't raise that many flags, but Dace personnally getting involved and leaving his manor did, because it was fairly out of character coming from him, which lead to Riddle investigating and arriving before Dace.

Then, the first red flags appeared. Riddle being interested for some reason in your heir should have been, for you guys who had knowledge of the plot, a warning to keep Chibi as far out of the light as you could. Moreover, the fact Dace was careful towards his fellow scholar alerted him that something was off and you barely managed the roll to bullshit your way out of his fighting you because of your absurdly high intrigue saving you from your pitiful diplomacy. Not to mention, Riddle began to be suspicious of Dace, because Golden dragons = Rampart. That made him up his level of surveillance of you rise, and Aimée began stalking you.

To further drive the point home, I had Oliver mention that not only he was more receptive to magic ( which would have helpe you a lot had you chosen to SL him before that other fiasco), but Riddle was also stinking of Death and Destruction. This was rather heavy handed of me, was what I was thinking at the time. I was quickly corrected.

Diplomacy with dragons failed, but Dace was rich, so he wasn't turned into a pile of cinders, and then, you got a lot of loot.

Then, came your biggest miscalculation of the game, which was also, hilariously enough, the moment SV began to vote.

You chose, despite the fact that Riddle being interested was a bad thing, to outright advertise Chibi.

That confirmed (in his mind) Riddle's suspicions of her not only being blessed, but also of you being a potential rival, put her in Riddle's list of people to capture immediately, and ruined your chances of remaining in the shadows. Looking at it, this was truly the turning point of this quest, as a character who was set to play the long game, saddled with a defensive faction, was put in the limelight.

Fleur de Lis, the Interlude at the end of Chargen, gave a lot of data that wasn't necessarily heeded.

First : Gods are a thing, and they reincarnate meta aware people.
Second: You need to second guess everything, especially if it looks like canon.
Third; and biggest of them all : The Overlord was already active years before the quest. As all things with this quest, this will become relevant soon.

Turn 1 :

Once again, I say Dace is a Main Intrigue character, and that he sucks at fighting and leading armies.

And therefore, you guys deliberately didn't try to spy on Voldemort or the Order of the Phoenix, despite Tom Riddle and Aife belonging to both.

This, is a very recurrent problem of this quest.

The character isn't good at martial or diplomacy. His main ability lies in striking from the shadows at the enemy's weak point, but to locate that weak point, he needs information you guys didn't try to get.

Also the Prophecy.

It was written, since the very beginning in his character sheet, that Dace was born on July 31st​. The very first reaction you should have had, was to refuse to touch it with a ten feet pole.

Keeping tabs on Lily was a good choice, inviting Skeeter to the wedding was not.

Turn 2 :

Outbidding the Unspeakables was a good move, any less money and you'd have lost Agatha to the Ministry, then, Aimée later on.

Still no spying on your enemies, and once again, Loot-chan comes to rescue you.

By then, it was well advertised that I was heavily using the HoMM4 wiki, and people would have noticed that Nature faction don't have any building to learn Order spells. The good choice here would have been to go for the Conservatory of Order, due to the sheer usefulness of the Order spells. I even mentionned it was an Irregular building, therefore the shiniest available action.

Also, if he didn't know before, now you knew Riddle was certain you were involved with Nature faction, and you mass murdering his dementors should have sent you in a defensive frenzy, because after murderizing Lily's faction as collateral damage, you could be sure he'd go after you next.

Then began another trend of choosing nonrelated interludes, free info you let go of. I almost released the most important part of DeathQuest, about them getting Grim Reapers, but in the end decided against it, you chose Aife's salt over tactically sound information, on your heads be it.


Turn 3 :

At this point, you know the drill, too visible, not enough sneaking.

In fact, it's even worse, because you waste multiple actions on Aife, when she's already a wanted criminal on the run, when there's bigger fish to fry.

I mention your waifu isn't feeling well but you ignore her because she's SL10 despite my telling I'm basing SLs on Persona 3 and therefore they are susceptible to degradation but meh.

I mean, who cares she's feeling sad because she had a miscarriage and her hubby doesn't care enough about her to talk to her?

When going to visit granmama, you chose too big an escort and got detected. More fighting against Riddle's troops, more red flags ( if it was even possible after that rumor mill)

Then, came the choice of Nasu Scath versus OG. At this point, you'd have been better of choosing the Nasu one, because you were too weak to deal with Riddle or the Overlord due to your decisions to play late game, then your contradicting actions.

Also, one more thing: Scath lived in a dead land. That should have worried you a lot more, but Chibi managed to diplomance her out of killing you. Because yes, OG Scath is undead. She's also got the Stealth skill that fooled you into thinking she isn't , because your perception sucks when it comes to people.

Turn 4 :

No building the workshop when your character has crafting bonuses and is good enough he can create humans from a cauldron. Regardless of the tech paths that weren't yet mentionned ( my bad on this one), the possibility of creating anti undead weapons should not have been ignored.
No building dragon pens when they're your most powerful units and need time to breed.
Still wasting actions on Aife.
No training your units either.
You stopped spending time with Chibi in a familial manner, instead focusing on teaching her intrigue. If you'd bothered to use a personal action on her, you'd have learnt she had nightmares due to the attack of the vampires, and the travel to the Land of the Dead. This was the first pebble of the avalanche concerning her, as it caused her to become much closer to Oliver afterwards. That's also the moment Oliver began to doubt you, because of your decisions.

Then, as I said explicitely Riddle was about to attack ( several times, in fact), you decided not the get Martha the skill that allowed her to resist Death magic, instead making her rely on RNG, and then, there was the Grail.

I explained, rather clearly, the uses, and type of planning around it, and you chose the long term one, on the eve of an attack, when any other bonus would have helped you against Riddle, who you knew was aware of your base's layout and had an advantage against you, which led you to taking unacceptable losses against the man.

Also, civvies in the battlefield. I said it enough by now, and I'll say it again, keep your advisors off the field or they'll die and you'll have to waste an ungodly amount of actions to replace them.

Of course, then, you chose to work for a woman who worked with Riddle's god, the god of Evil himself, didn't believe in sharing information, who disapproves of Nature ( you know? Your whole mojo?), said whe wanted you to serve her ( as opposed to 'Themis' milder 'contract') and lied to your face several times. By the way, Death God alliance including the angry guy was also a lie, most death gods have enough self respect not to work with Ahriman. There is, however, a Death God alliance.

At this point, I was losing patience and trying to find a way to get you out of the hole you dug for yourself. So I gave Martha a bit of help and had her rez Agatha and Lizzie.

Looking at it right now, they should have remained dead as a lesson.

No house for the dragons means they went away, and Ollie made a split second, impulsive decision.

Of course, the Divorce bomb finally blew up after 4 years of you ignoring your wife, and you promptly failed Lizzie's test for waifu reasons.

Also, all of Chibi Scath's beloved summoned dogs are dead, she found one of the dead puppies curled up against her door and now she's so traumatized she swore she'd never summon anything ever again. You never did anything to adress that either. But hey, Personal action economy!

Turn 5:

Looks like last turn's fiasco wasn't a complete loss, seeing as you finally began using your intrigue. No workshop yet, but I had no more expectations at this point, so...
You choosing the mystery option given to you by the shifty goddess twice shot you further in the foot, ruined your SL with Oliver, and led him to feel infinitely less guilty about becoming your rival.

Still no SL with Chibi.

Andraste lost patience and chose to declare a comatose guy her champion, and Dace stumbles in the meeting of 3 different factions around his shop, in which he decides to do the dumb thing and separate from his bodyguard when the streets were teeming with enemies and he still sucks at killing living things.
That's when Aimée and Shirley came in.

So, Dace get himself kidnapped ( what suspense) gets mugged, then saved by a sooty Oliver and his accidentally dyed dragons. His low perception strikes again and Dace decides the Overlord was here when the real one was chilling in a Brazilian strip club .

Chibi was shown to keep secrets from Grandpa, fact that was blissfully ignored, then you tried to steal people from your ally, causing your relationship with him to take a nosedive.

Also, Cherry. Oh god Cherry. Let's just say Ollie outright hates you after the latest stunt. At least Chibi doesn't feel so sad anymore, her grandfather is just crazy... And likes toturing people... And tried to teach her that when Daddy Oliver punched him in the face.

Turn 6:

By far, your biggest mistake this turn was to marry Martha, for the simple reason that pregnancy will keep her off the fields, and she's your best hero unit, the reste being subpar at best.

Still, as if last turn wasn't enough, after princess Peach-Sorry, Lucius got abducted, you decided splitting forces was a good idea. When you don't even have trained troops save for the wolves. Had the Discord decided to speak up, you'd have known this was a Nat1, and therefore, every choice was a bad one.

Special mention goes to the Overlord fight.

Seriously, faction leader of the ' everything must burn' faction, and you had no idea ha may have a few offensive spells up his sleeve? What makes it worse was the fact that it was completely unnecessary and cost you several units you just paid for, and cause the elves' morale to drop, leaving Oliver with the opportunity to poach a few of them.

Up North, the same problem hapened with Martha.

When an obviously strong enemy, covered in magical items, tells you she doesn't want to hurt you, and you're not even defending your home base, you should start running. SO Martha gets her butt kicked, and loses the Elder wand.

A special shout out to those who said Shirley was being lucky here : So was Martha back against Riddle, and the stakes were infinitely higher with her.

Basically, Martha's successes caused you to become overconfident and this was your wake up call.

Just be glad it was Shirley she was fighting, Aimée would have enslaved her and essentially put you in game over state by next turn.But she was busy ruining your ally.

Also, you fell down into the 'no spying' trap, so you had no way to warn Rufus of Aimée's plot.

Turn 7 :

I won't speak about the plan since we didn't get that far, but I'll speak about something else instead:

Speaking of Aimée's plot.

When an intrigue character learns an OP enemy needs an item really bad, the first reflex should be to ensure no one can use it against them instead. You didn't take the option, but Aimée sure did, which landed three favors with the Overlord, that she used with extreme prejudice, essentially allowing her to set up her late game about 20 turns early, which she did, when Dumbledore spooked her.

I won't lie, at this point, your best shot at survival would have been to go along with Cherry because of her alliance with Angra Mainyu, that would have spared you from the ensuing Aimée rampage.

You'd have lost Chibi, but it's not as if you haven't got a perfectly functionnal, Cherry-approved heir, right?

But you decided to go and attack the tinker in her base. With undertrained units.

The battle was pretty much decided because of the shopping trip, because Aimée plays smart and sacrificed every child that gave her combat bonuses, then would have sacrificed Shirley at the end of turn 1, before dealing with you herself on turn 3, postponing the rest of the sacrifices.

That would have meant fighting a level 20 enemy who got Grandmaster to all combat skills, and to beat that, you'd have needed high levelled combatants, or at least, highly skilled.

Too bad Martha was preggers and as such, she suffered from a rather substantial combat penalty.





I may have sounded annoyed, but keep in mind I have to play all other factions in a balanced way, and dumbing them down so that you'd avoid an early game over coming from the left field because you aren't aware of what's going on is rather time consuming. Especially if you insist on ignoring QM advice.

In any case, this concludes it. So here's the final grade:


D- : Too little, too late.


Word of warning: In the reboot, prepare youself to play with a lot less information coming from me, and no more 'Themis' save in the background.

In fact, you get to pick your difficulty, that way I won't get any complaints about it being too hard for easy mode.
 
Last edited:
Back
Top