Yeah, I'm gonna stay off the computer the moment I find cliff racer videos funny. Now how to dig myself out without Lying...

Overlord's going to make us an offer on turn 10

Yep.

Cherry's boss is important (wasn't revealed because huge spoilers) Themis has a nature connection

You Are Not ReadyTM​ for Cherry's boss.

King Arthur and Mordred are waking up (turn 10 I think) and will try to conquer everything. Arthur's a jerk and Mordred's even worse. Merlin's waking up too and he probably isn't very friendly either.

Wrong on 2 accounts.

No clue who the heroine is.

Heroine is playing full intrigue, you won't see her coming until the very end.

No clue what pieces mean.

it's related to the fact that the world is set up in a way everything will go up in flames, even if you restart in an entirely different direction.

See Themis has nature connection

Not quie what I meant.

Nothing was revealed about Dumbledore's faction splintering

It happened after Orkney.


Evil is pretty mild. You have to be a special kind of twisted to force every human to become bond haired white people and grow mushrooms on Pluto.

Don't know what Oliver has planned

Qeqre had the right of it ( note that I never directly denied his accusation)

Aife did Aife things.

Is it even a surprise at this point?

Gods above the more I learn about our situation the more I hear Illidan scream about our unpreparedness.

Things were put in potion before Dace was even born. Best you can do is ride the wave anf wait until everything's over. S'why I gave you Rampart to begin with, best defensive units of all game, plus, enough spammability that army killers won't be enough to keep you down.

You make it sound like there is a Overlord of destruction. We just haven't met him yet.

I was referring to gameplay. Overlord of destruction is 'destroy everything', overlord of domination is 'enslave everything'. Also, yes. But they're still in prologue phase.
 
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On a positive note .That should give Riddle one less reason to come knoking down our walls.

I would pay Oliver for this. He would do us a great service, and if he decided to create a faction of his own. He would be able to protect her to .
 
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On a positive note .That should give Riddle one less reason to come knoking down our walls.

I would pay Oliver for this. He would do us a great service, and if he decided to create a faction of his own. He would be able to protect her to .
I'm not sure if Oliver would be able to protect Chibi from other factions more than Dace could. Even if he were to leave and create his own faction. Especially if creating a new faction made him more visible.

And I'm not sure how well Dace would take it if the Granddaughter he created to replace his daughter also abandoned him. Combined with Chibi probably going in hiding and our subsequently not knowing if Oliver gets ganked(unless we kept tabs on them nonstop) we might need to make Cherry's chosen our heir if he does that kind of shit to us.
 
That would be troublesome.

Not likely thought. Given the current laws making a 3/4th blood our heir above our pureblood heiress doesn't seem likely.

Dace would be disappointed. I don't see him breaking for something this minor.
 
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To be fair, Dace is called a Pureblood, but everyone knows he's Dumbledore's son, and Dumbledore was a Half since his mother was a muggleborn.

Add to that the fact that you've worked on Lucius for several turns, and the anti muggleborn sentiment abated enough that half bloods are tolerated.

As for Oliver... Well, it's more rock and hard place really. You'll know in his interlude next turn if you choose it.

And chibi flat out won't get a choice.
 
If we haven't already used our miracle point we should use it to gain eather the philosophers stone or a full range of Emotions healthy.

Gaining emotions
  1. Oliver and our other friends will like us more (may actually become friends)
  2. Heartbreak averted
  3. Oliver may stay now that we are no longer an emotionless curr
  4. Chibi I will love us for reals
Stealing the stone
  1. Enemy resource denial
  2. Immortality
  3. $$$ Cash money $$$
  4. Ultimate healing elixir
 
We don't need a MP to steal the stone. We have an action to steal it and further spying on Death faction can improve our chances.

Edit: Right now we could use personal supervision to have a 55% chance of success.
 
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Turn 7 : Summer 1987
Turn 7 : Summer 1987




Gains:

-Animal (mundane and magical) Ranches: +45,000 Galleon (after salaries and charges), 1d6 Epic animal components/ Turn
-- 1000 Employees, payed 544 G/t on average.
Greenfire (Floo powder producers since 1930): + 10 000 Galleons/ Turn
--200 Employees payed 500 G/t on average
Potion shops 'Montmorency' in England: + 60, 000 Galleons/ Turn
--500 Employees payed 550 G/t on average
Medjica (Healing salves and potions): + 30 000 Galleons/turn
--150 Employees paid 770 G/t on average
'George's Inferno': +6 Sulfur /turn, +6 Mercury /turn
Gold mine : 1 000 G/Turn, 1d6-3 Native Gold / turn afterwards.
Crystal cape : + 1 crystal/turn.
Assorted producer business: +8 Wood, + 8 Stone, + 2 Gems, +2 Sulfur / Turn
Stone Quarry: 16 Stone / turn, 1d6-3 Flawless Marble afterwards.
Crystal mine: 8 Crystal / turn, 1d6-3 Flawless crystal afterwards.
Grail structure : 25000 G/T

Basic Estates : 45625 G/T

Gained : 215 625 Galleons, 6 Mercury, 8 Sulfur, 8 Wood, 24 Stone, 2 Gems, 9 Crystal .


Expenses:

Gwallawg Academy of Superior Learning: -40,000 Galleon / turn, 1d6 Chance of producing a Druid, 1d100-80 chance of Loyal Hero Unit. (Muggleborn population: 95%)

Manor employee salaries: (50 of them, 380G/t on average) : - 19000 G/T

Salaries: Agatha (1 000)
Spent : 60 000 G/T
=
155 625 Galleons / Turn + 15 562 (Nature's bounty)
GASL Rolls:
D100 : 86. Pass. Heroic unit!
D6: 1 : Diplomacy
Animal ranches:
3x Unicorn horns.
Gold mine:
D6 : 3 : + 3 Native gold
Quarry:
D6-3: 2 : Nope
Crystal mine:
D6-3 : 3 : Nope

198 987 Galleons
42 Mercury
48 Sulfur
15 Crystal
4 Gems
48 Stone
8 Wood

Skylight: A sapphire that seems to shine with an inner light. +10 to results if used to create items with [Life/Order] Attribute.
Nature Anchor: Allows to soak up a zone with Nature energy, necessary to build a Rampart. [Set in Yr Wyddfa]
Book of Air:
Dragon Rearing book
Dragon nest plans


Ingredients:

16x Unicorn hairs
3x Unicorn horns
6x Dragon Heartstrings
12x Native Gold.
Hydra venom
Chimera heartstrings

Jobberknoll feathers x4 (Truth and mind potion ingredients)
Unicorn horn
Mysterious Amber

Inventory:
Cloak of Crystal: Gain 1 Crystal / turn (Value: 5000 G)
Still Eye of the dragon +1 Troops Morale, +1 Troops Luck (Value: 2000 G)
Quiet eye of the dragon +5 Troops attack damage, +5 Troops attack defense (Value: 2000 G)
Pendant of free will: Immune to mind magic and hypnosis. (Value 8000 G)
Dragon wing Tabard :+2 Knowledge, +2 Power.


Rumor Mill :

[] Panic at the Ministry (Welsh) : Elizabeth is currently in Cardiff, smoothing things over with the government because your building an army didn't escape their notice, and she decided it would be a good idea to keep the Welsh division of the ministry off your back (4)

[] Panic at the Ministry (Irish) : Ireland sure is nice at this time of the year, and lack of alarminf reports from that side truly were a blessing. Recently though, Dace received word suspicious groups were milling about. Might want to do something about that.(81)

[] Panic at the Ministry (British) : Dace has been summon by the English Ministry of Magic about his involvement with Rufus Scrimgeous. Lucius merely snorted and told him not to go, as it was most likely a move to turn him into a scapegoat of sorts.(20)



Graduation :


Dace was discussing the new graduated of this year with the one he hired to act as director, when they arrived at a certain name. Julian Dukas looked like he was quite the character. Failed the entrance exam twice before finally being admitted, had to retake first and third year, his grades showed slow improvement over the years for his results to finally show and for him to end up the first ranker at the final exams.
Evaluations revealed that the man had little next to no talent for Diplomacy, contrary to his high ability for combat, economy and research, but he managed to graduate through sheer hard work and pig-headedness.

His personality was noted as boisterous but good-natured, though slightly full of himself and always reaching for a higher spot, be it in the rankings or at his part time job.

Dace decided he wanted to see the man for himself, and a few minutes later, he appeared. He had black hair and eyes, visible muscles and tanned skin, but what stood out the most about him was his size. The man was a giant. Well over 8 feet of height. Thus Dace has to know. As he oopened his mouth, the other man raised his hand, before putting his hands on his hips proudly.

"I am 8 feet, 2,8 Inches tall, and yes, this" one of his hands indicated himself "Is fully, one hundred percent human. Not an ounce of extraneous fat, and I've taken my shots regularly."

Dace had no idea what the man was saying at this point, but the other one didn't let him speak.

"Now, why should you hire me, you say? Well, that's simple. You suck at talking to people, and your illustrious ex-wife – Why in the world would you let go of her is beyond me- is too busy taking care of the waves you cause to do the talking for you."

The older wizard was beginning to get irritated, but a snap of fingers distracted him yet again.

"I know, I know, this is not fully your fault." The black eyes scanned him for a moment and Dace had to check for Legilimency, but found none. " After all..." He trailed off, giving his words a dramatic effect. "Hm, I'm going to hazard a guess and say you have HBS." Dace was sure he didn't show anything, but the man simply smiled. " So it was. As usual, nothing escapes my eyes, ha ha!"

Well, this man was a character alright.

The question was, did Dace want him anywhere near Urie? The druid may very well actively try to kill himself after a conversation.

Do you hire Julian? (Diplomacy slot)
[]Yes ( 1000 G/T of Salary, will let you choose his focus.) (Pure Diplomacy build)
[]No (He'll be hired by someone else)

Actions:



Diplomacy:Advisor – Elizabeth Taylor: Actions: 2

Elizabeth passed briskly through your office, left a stack and ran out again while calling you something foul.

Advisor action :

Elizabeth :

[X]Damage control damage control everything's on fire and WHERE IS MY COFFEE?!

-Actions will cause less waves, -40% chance the government comes knocking.

[]Julian (Must have hired Julian):

-[] Shadow you :

He knows how to speak to people, you don't. Ergo, he'll do the talking for you.
+10 to all social interactions. Lessened penalties for failure.

-[]Motivational Me! : Julian's good at talking, but what he's best at is steamrolling over people with his ego. Also, motivating him. But mostly have them stand in awe at him. He can also be used as a psychologist in a pinch.
--Gets rid of stressed and/or depressed trait in an employee (50/50 if one has both)
---[] Write in name of the victim.

-[] How's the crowd going? : Julian will run around and wreak havok, but mostly check your employees and anyone here to see who's who.
--Opinions revealed, chance to reveal SLs.

[] Meet up with people. Going here and there, talking with people and interacting with them may yield interesting results, after all, when you go out, you never quite know who you will meet later in the day. Managing to make lasting ties in one encounter though... Is quite a bit harder.​
50 / 30 / 10 % Chance of success.
Reward : Opens new SLs.
Costs : 500 G

[] Networking at the Ministry. With the new minister, comes a new balance of power. You never really bothered with it before, but with the current state of things, getting a few people to report to you and allowing you to influence the decisions would be rather advantageous.
40 % Chance of success.
Reward: Gain access to Ministry confidential information. Chance to get access to Ministry resources.
Costs : 1000G

[]Slander Reveal dark secrets of: Sometimes, people do things they are not very proud of and try to keep buried. Along the years, you have collected and hoarded those secrets, to unleash them at your convenience.
-[] Write-in
Chances vary depending on who is targeted.

[]Bolster reputation: Having well placed friends is a boon in and of itself. And if they owe you favors, well, even better.
-[]Yourself
-[]Write in (Must be a SL)
70 / 50 / 20 % Chance of success.
Reward: Increased influence in a random Ministry department.
Cost: 10 000 Galleons.

[] Attend Academy graduation. You are, after all, the owner, founder and the one who funds the Gwallawg Academy of Superior Learning, located in Cardiff. This will increase your chance of people with exceptional potential stepping up, such as Oliver and Agatha. Miss Evans is currently indisposed and cannot give a speech, sorry.
+ 10 % chances to recruit heroic unit next turn.

[] Meet with your people (write in option). Just because they're already working for you doesn't mean that you have to neglect them.
50 / 30 / 10 % Chances to establish a SL with the designated subordinate.

[]Rebellion. Due to the Ministry's new policies, creatures have started rebelling all over the Isles, and a call has been sent to put them back under control.
75% chances of success.
Reward: Unrest eliminated, chance to obtain Nature themed creatures.
Cost: 20 000G



Stewardship: Advisor: Lucius Malfoy:Actions: 1 (One is used to teach you)

Lucius is still settling in and won't have a focus this turn

[] Trade for resources ( free action )
Buy:

1 Wood for 1700 galleons
1 Stone for 1700 galleons
1 Crystal for 4250 galleons
1 Gem for 4250 galleons
1 Mercury for 4250 galleons
1 Sulfur for 4250 galleons

Sell:

1 Wood for 300 galleons
1 Stone for 300 galleons
1 Crystal for 500 galleons
1 Gem for 600 galleons
1 Mercury for 600 galleons
1 Sulfur for 600 galleons

[] Develop the land (Free action):
-[]Gem mine:
Cost: 40 000 Galleons. Reward: 8 Gems/turn afterwards.

[] Find sources of building materials. Your contacts went out of business not that long ago, and you need good sources if you don't want to keep paying so much for them. Guaranteed access to Wood and Stone production facilities. Chance of getting access to Gem, Crystal, Sulfur, or Mercury production facilities.
Cost: 40 000 Galleons

[] Develop your budding empire, you need to spend gold to earn more gold, after all.
Costs 10 000 Galleons. 50 / 20 / 10 % Chances of success Gains variable.

[] Civilian infrastructure. (Requires Rampart step 1 to be complete to be built : One building of the kind may be built per turn.)
-[]Resource silo : Cost: 25 000G, 25 Stone
+ 5 Crystal / turn
-[]Blacksmith : Cost 20 000G, 20 Wood
Builds siege weapons
-[]Workshop: Cost 20 000G, 20 Wood
Opens up crafting options
-[]Druid hall level 1:Cost: 5 Wood, 5 Stone, 20 000G
Five level 1 spells become available for heroes to learn. Heroes are able to purchase a spell book from the guild for 500 G.

[] Settle the village. You have a village, even if it's empty, and if Martha's gazes are any indication, the castle's going to get crowded rather soon. So might as well have the servant live in there instead. They may even start paying taxes!
Reward: Village pays taxes : + 182 500 G/T
Cost : 20 000 G


[]The House Elf situation. The elephant in the room. The fact that both goblins and house elves are ticking time bombs cannot be ignored. Dace can, however, try to mitigate the damage by buying and converting some of them, using Lucius as an intermediary.
35% chances of success. +10 Due to previous decision.
Reward: More elves, RP with Lucius, lessened damage to society.
Cost: 200G / Elf.

500 elves available

[] Real estate hunt : Riddle already two places directly under his control now. See if you can't even the numbers. Though, first, you'd have to find suitable spots...
Cost : 10 000 Galleons. 100 / 60 / 40% Chances of success.

[] Time for a new business venture: From haute couture to cooking, to entertainment to book producing, as long as you put enough money in, you can do anything!
-[] Write-in

Martial: Advisor: Martha Gwallawg : Actions : 2


Martha Entered into your office, told you she was pregnant, then took your military files and marched off towards the training grounds. If you could, you'd be feeling sorry for the ones who have slacked on her watch. As the screaming began, you shrugged. At least your wife found a non threatening outlet for her hormone induced bad mood.
Martha cannot be deployed on the field anymore.

Martha is settling in and won't be able to take a focus this turn.


[] Hire more security staff. -10 to enemy infiltration rolls. 2000G
Cost : 1 000 Galleons. 60 / 40 / 20 % Chances of success.

[] Combat drills. You have units, but they don't know how to fight as an army.
Cost : 0 Galleons.
-[]Druids : 155 / 200

[] Military expedition:

Send a Heroic unit and your army do stuff.

-[]Orkney Islands: After the fall ot the Order faction, the undead are rampaging throught tie Isles. Both muggle and wizarding wonder what kind of deranged serial killer is to be found there, and there are talks about involving the army.
Cost : 5000 Galleons. 30 / 15 / 10 % Chances of success.

-[]Lundy Island: The Necromancer's base. No life can be found there, only cursed bodies and damned souls.
Cost : 5000 Galleons. 10 / 5 / 1% Chances of success.

-[] Exploration: see in the nearby territories if they can notice anything.
Cost 5000 Galleons/ 80 / 60 / 10% Chances of success.

-[] Land patrol : You never know what you can find lurking in the dark.
Cost : 1 000 Galleons. 70 / 40 / 20% Chances of success.

-[] Scour the area : Just because it's there doesn't mean it still will.
[]Objective:
--[]Enemies
--[]Artefacts
--[]Territory control ( must be next to owned territory, reduces Nature's Bounty expansion countdown.)
---[]Destinations:
Duration: 1 Turn
----[]Perfeddwlad, Ternyllwg, Dyfed
Duration : 3 turns
----[]Glamorgan, Gwent, Ynis Mon.
Heroes sent on missions will be unavailable for the remainder of the time.

[]Fire in Africa. The Death faction is harvesting corpses over there, which leads to more troops for them. Try to put an end to it.
10% chances of success
Reward: Supply line disrupted.
Cost: 100 000G

[] Dwellings (Free action)(Requires Rampart step 1 to be complete to be built : One building of the kind may be built per turn.)
[] Fairy trees : Produce 14 Sprites per turn.
Cost : 15 000 G

[] Bull's Swamp: Produces 4 Amazonian Swamp Bulls per turn.
Costs: 25 000G, 5 Mercury, 5 Sulfur, 10 Stone

[]Hydra Pond
: Produces 2 Hydras per turn.
Costs: 50 000 G, 10 Wood, 10 Stone, 10 Sulfur.

[] Pyre : Produces 1 Phoenix per turn. Produces 1 Phoenix feather per turn. Produces 1 Phoenix tear per turn.
Costs : 70 000 G 24 Wood, 40 Mercury, 20 Sulfur

[] FIll up your roster: It's like lottery, you never know what you'll find!
Cost : 5 000 Galleons.


Intrigue: Actions : 2


[] Leverage your relationships : Use your SLs to cause reactions in a specified person.
-[]Select SL ( may take several, but no more than once)
--[]Select target.

[] Plots are good for your health! Plot against: (Will receive intel on their moves, plus additional actions if the opportunity arises.)
40 / 30 / 20/ Chances of success.
-[] The Ministry of Magic
-[]The muggles
-[] Dumbledore's little club of vigilantes.
-[] Voldemort's band of hooligans. Well, what remains of it, anyways.
-[] The Overlord of Chaos faction
-[] Death Faction.
-[] Aife. Better keep tabs on her.

[] Plots are good for your purse! With all those people being arrested left and right...
60 / 30 / 10% Chances of success
-[] Plot to take over shops in Diagon Alley (England, London).
-[] Plot to take over shops in the Green Alley (Wales, Cardiff)

[] Compulsive plotting is also good for the morale!
50 / 30 / 10% Chances of success
-[] Go on a matchmaking spree. Chance to increase Diplomacy, RP with some people, reputation.
-[] Go on a trolling rampage an adventure! Chance to increase Intrigue, cripple enemies, RP with some people.

[]Grand Theft Necropolis. Riddle somehow stole the Philosopher's stone from Nicolas Flamel. Dace decided stealing it from them would be a good idea.
25% chances of success
Reward : Philosopher's stone.
Cost: 10 000G

[]Where in the world is Harry Potter? Aife seemed to think he was very important, so Dace doesn't feel inclined to leave the kid on his lonesome, especially if he spent some time with Riddle.
15% chances of success
Reward: Harry Potter found.
Cost: 50 000G


Learning: Actions: 2 (1+Learning over 25)

[] The old tales are sometimes true. Brush up on your knowledge, after all each time something supernatural happened, a wizard was behind it. Variable results, autopass

[]Survey the land. You roughly remember where the dragon utopia was. You had to leave early, but you know there's something more to be found there...
60% Chances of success.

[]Amnesia? : Something's off with Dace's memories, but he doesn't know what. Despite his research, there was no traces of mind alteration, so it should be something else...

[]Déja vu : Now that you think about it, those headache feel suspiciously like some kind of speech, but who is trying to contact you?

[] Hives. The Overlord is after them, and the more he obtains, the more his power grows. Considering he's already got browns, it stands to reason he's got that one. However, seizing the others before him would deny him his healers, his pyromancers and his poisoners.
60% chances of success.
Reward: Minion hives found.
Cost: 25 000G


Mysticism: Advisors: Agatha and Oliver: Actions: 3 (+10 to rolls)


Agatha:
If you can't solve a problem, throw more elves at it! : Chance to discover elf variants.

Oliver:
Research wolves: fill the gauge to reach a breakthrough ( will allow to create a Direwolf den)

[]Study your condition: Your body's okay for now, but using stopgap methods won't help forever.

[] Y Ddraig Aur. He emerges once every thousand years and was until recently chewing on a few cows in what remains of your backyard, but this time, it was early. Why?

[] Research upgrades:
-[] Wolves : 94/100
-[] Druids : 0 /250
[]Elementary, my dear : Oliver told you that the elemental nexuses are in disarray, but considering you're fully human, you don't really know how it translates in reality.
50 / 30 / 10 % Chances of success.

[]Chaos, chaos everywhere : After Oliver's rather... Imaged... explanation of what was happening, you dicided to investigate the cause of the nexuses problems. Besides, considering you neeed them to expand...
50 / 30 / 10 % Chances of success.

[]A special kind of crystal: Even though your shop got burnt to the ground, you stull struck gold : an Earth element Nexus was sitting right underneath it. On its own, it would only create enough of that crystalline substance to create an anchor once a century, however, that's for Master-type ones. For your expansion needs, and with the right ingredients, you can cut it to half a decade, maybe even less...​
50 / 30 / 10 % Chances of success.

[] Fortress upgrade : You need to expand your base and get better buildings, and for that, you need to prepare the place.
Costs : 200 000 G 50 Wood 50 Stone
-Allows for more building options
-Allows for upgrades
-Draining the swamp becomes impossible.

[]Drain the swamp : Nevermind, this was a terrible idea!
Costs : 40 000G
-Swamp drained, terrain changes to Plains / Mountains
-Fortress changes to Rampart

[] Funeral rites : Salvation : ???

[] Funeral rites : Punishment : !!!

[]You have better to do : Allows to ignore the Funeral rites, instead taking a -10 penalty on a random action.


Personal: Actions: 6 (1 + Diplomacy Advisor + 2x Mysticism advisor + Martial advisor + Stewardship advisor )

[] Spend time with one of your SLs: +2 RP​
-[] Family time with Martha : Opens Caradoc and Caerwyn SLs
-[]Tea with Slughorn: + 3 RP
-[]Lessons with Ollivander: +3 RP
-[] Accounting with Lucius: + 3 RP
-[]Write-in (must be SL)

[] Personal supervision. Supervise an action from the other sections. Gain +10 to rolls if Martial, Stewardship or Diplomacy action, +20 if Leaning or Mysticism action, +30 if Intrigue action. (May be used multiple times, but not on the same actions.)

[] Extra action. Use your own free time to do stuff. (May only be taken once, may be used as substitute for AP)


Swap Councilors
-[]Write-in.


Who to use the fountain on?
-[]Write-in.


Between tat and charasheet, I'm getting tired of doing it, and I'm fairly sure some things escaped me too... so I'll update info section tomorrow.
 
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[]Amnesia? : Something's off with Dace's memories, but he doesn't know what. Despite his research, there was no traces of mind alteration, so it should be something else...

[]Survey the land. You roughly remember where the dragon utopia was. You had to leave early, but you know there's something more to be found there...
60% Chances of success.

[]Déja vu : Now that you think about it, those headache feel suspiciously like some kind of speech, but who is trying to contact you?

[]Chaos, chaos everywhere : After Oliver's rather... Imaged... explanation of what was happening, you dicided to investigate the cause of the nexuses problems. Besides, considering you neeed them to expand...
50 / 30 / 10 % Chances of success.

[] Research upgrades:
-[] Wolves : 99/100

[] Combat drills. You have units, but they don't know how to fight as an army.
Cost : 0 Galleons.
-[]Druids : 155 / 200

[] Settle the village. You have a village, even if it's empty, and if Martha's gazes are any indication, the castle's going to get crowded rather soon. So might as well have the servant live in there instead. They may even start paying taxes!
Reward: Village pays taxes : + 182 500 G/T
Cost : 20 000 G


[]The House Elf situation. The elephant in the room. The fact that both goblins and house elves are ticking time bombs cannot be ignored. Dace can, however, try to mitigate the damage by buying and converting some of them, using Lucius as an intermediary.
35% chances of success. +10 Due to previous decision.
Reward: More elves, RP with Lucius, lessened damage to society.
Cost: 200G / Elf.

[] Fairy trees : Produce 14 Sprites per turn.
Cost : 15 000 G

[]Druid's Circle:
Produces 3 Druids per turn. Gives an extra Nature spell per level of Druid's Hall.
Costs: 32 500 G, 10 Crystal, 15 Wood

[] Pyre : Produces 1 Phoenix per turn. Produces 1 Phoenix feather per turn. Produces 1 Phoenix tear per turn.
Costs : 70 000 G 24 Wood, 40 Mercury, 20 Sulfur

I would really like to see a few of these in a plan. Seems to me they would be useful long term.
 
The Ministry is controlled by death, so lets not go there and take cover actions instead. We are hiring the new guy, and keep Elizabeth for another turn. I fear we have to talk to people this turn so having Julian following us seems like a good idea, specifically if the Ministry comes knocking.Having slandering the new head of the ministry, because it will make him look bad. He is still quite young ( I think), and might want to take it out on us as a show of power.

Changed Elizabeth to spy mistress so we can spy on the Overlord and succeed on Rufus SL -

On stewardship I want to build the workshop because we need it, and use the personal action on finding a new area for a base, because that's something I want to focus on next turn.
Martial I got looking for artifacts, because we need more things.
Learning: Spending one action on investigating the place we found the nature Anchor. Its worth a try. Deja Vu because it might help us against divine interference, or at least listening to those bastards talk.
Mysticism: Nexus synergy and investigating the state of our body. We need to know more about HBS for future plotting against it. Nexus is useful, I think.
Personal: Talking to people, with our new talk guy to help us. Its the one I consider the most relevant right now, and the ones who can give us information about what is happening around us.


[X] Plan: The British Ministry can and will be annoying

Swap Councilors
-[X]Elizabeth to Intrigue

Who to use the fountain on?
-[X] Urie

Rummor Mill:
[X] Panic at the Ministry (Welsh) : Elizabeth is currently in Cardiff, smoothing things over with the government because your building an army didn't escape their notice, and she decided it would be a good idea to keep the Welsh division of the ministry off your back (4)



Diplomacy:
[X] Panic at the Ministry (Irish) : Ireland sure is nice at this time of the year, and lack of alarm reports from that side truly were a blessing. Recently though, Dace received word suspicious groups were milling about. Might want to do something about that.(81)

[X]Yes ( 1000 G/T of Salary, will let you choose his focus.) (Pure Diplomacy build)
[X]Julian (Must have hired Julian):
-[X] Shadow you :

He knows how to speak to people, you don't. Ergo, he'll do the talking for you.
+10 to all social interactions. Lessened penalties for failure.

[X]Slander Reveal dark secrets of: Sometimes, people do things they are not very proud of and try to keep buried. Along the years, you have collected and hoarded those secrets, to unleash them at your convenience.
-[X] Marcus Fudge
Chances vary depending on who is targeted.
[X] Meet with your people (Urie). Just because they're already working for you doesn't mean that you have to neglect them.
50 / 30 / 10 % Chances to establish a SL with the designated subordinate.

Steward:
[X] Develop the land (Free action):
-[X]Gem mine:
Cost: 40 000 Galleons. Reward: 8 Gems/turn afterwards.
First we got the Rumor mill. Because Death has taken over that part of the ministry, I would like to not go there. Hiring Julian is a no brainer. Sad as it is, I fear we have to talk to people this turn. So I set him on shadowing.
[X] Civilian infrastructure. (Requires Rampart step 1 to be complete to be built : One building of the kind may be built per turn.)
-[X]Workshop: Cost 20 000G, 20 Wood
[X] Extra action. Use your own free time to do stuff. (May only be taken once, may be used as substitute for AP)
- [X] Real estate hunt : Riddle already two places directly under his control now. See if you can't even the numbers. Though, first, you'd have to find suitable spots...
Cost : 10 000 Galleons. 100 / 60 / 40% Chances of success.

Martial:
[X] Military expedition:
-[X] Scour the area : Just because it's there doesn't mean it still will.
--[X]Artefacts
---[X]Destinations:
Duration: 1 Turn
----[X] Dyfed

-[X] Land patrol : You never know what you can find lurking in the dark.
Cost : 1 000 Galleons. 70 / 40 / 20% Chances of success.

[X] Dwellings (Free action)(Requires Rampart step 1 to be complete to be built : One building of the kind may be built per turn.)
-[X]Hydra Pond: Produces 2 Hydras per turn.

Intrigue:

[X] Plots are good for your health! Plot against: (Will receive intel on their moves, plus additional actions if the opportunity arises.)
40 / 30 / 20/ Chances of success.
-[X] Death Faction.
-[X] The Overlord of Chaos faction
[X] Compulsive plotting is also good for the morale!

50 / 30 / 10% Chances of success
-[X] Go on a trolling rampage an adventure! Chance to increase Intrigue, cripple enemies, RP with some people.


Learning:
[X]Survey the land. You roughly remember where the dragon utopia was. You had to leave early, but you know there's something more to be found there...
60% Chances of success.
[X]Déja vu : Now that you think about it, those headache feel suspiciously like some kind of speech, but who is trying to contact you?

Mysticism:
[X]Study your condition: Your body's okay for now, but using stopgap methods won't help forever.
[X]Chaos, chaos everywhere : After Oliver's rather... Imaged... explanation of what was happening, you dicided to investigate the cause of the nexuses problems. Besides, considering you neeed them to expand...
50 / 30 / 10 % Chances of success.
[X]A special kind of crystal: Even though your shop got burnt to the ground, you stull struck gold : an Earth element Nexus was sitting right underneath it. On its own, it would only create enough of that crystalline substance to create an anchor once a century, however, that's for Master-type ones. For your expansion needs, and with the right ingredients, you can cut it to half a decade, maybe even less...
50 / 30 / 10 % Chances of success.
[X]You have better things to do : Allows to ignore the Funeral rites, instead taking a -10 penalty on a random action.

Personal
[X] Spend time with one of your SLs: +2 RP
-[X] Family time with Martha : Opens Caradoc and Caerwyn SLs
-[X]Tea with Slughorn: + 3 RP
-[X]Lessons with Ollivander: +3 RP
-[X] Accounting with Lucius: + 3 RP
-[X] Attacking paperwork with Elizabeth
-[X] Talk shit about the ministry with Rufus

Free action, See steward.
 
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A couple of questions:
1) Changing into Rampart again, what influence does it have on the path of my Hydras.
2) Slughorn, are we getting points from him this turn.
3) How does the digging up secret action work
4) Do we still have that tracker or something on Alfie after last time we did an action on her?
5) I voted creating an SL and Sl action with Urie. Can I do that.
 
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1) Changing into Rampart again, what influence does it have on the path of my Hydras.

It will slow their growth by 25%? Your spurning Cherry will block out an evolution path ( Note, there's still time to negate the MP if you wish to.)

2) Slughorn, are we getting points from him this turn.

Something popped up with Dumbledore? He'll be okay next turn, but he's being delayed. More on that on his SL

3) How does the digging up secret action work

I roll and the higher it is, the more damaging. COuld be he embezzles, could be he likes to plays trumpet on highways dressed up as a toucan.

4) Do we still have that tracker or something on Alfie after last time we did an action on her?

Tracker is on her kid. They separated because she went somewhere too dangerous.
 
The kid that Lupin is taking care of? Romulus?

And Hydras has multiple evolution paths right? She just blocked one?
 
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Plan listed below.

Taking Lucius's advice to not show up in London. Fountain on Chibi, Hire new diplomacy advisor, and switch Elizabeth to Intrigue effective immediately.
Diplomacy: Julian on social interaction damage control. Bolster reputation of Dace and slandering the new minister of magic controlled by mummy.
Stewardship: Finally build the workshop and use a personal action to take starting the village. Buying a province can wait until next turn. Trade for wood needed, and sell some materials to make sure we have plenty of cash. I tried to make sure we wouldn't have to buy anything besides wood when building things next turn.
Martial: Buy dwelling for swamp bulls, security staff because of the squirrel mafia the chaos overlord has recruited, and send Urie to assist with searching dragon utopia for shinies.
Intrigue: Plot against death faction. 2nd and 3rd action on trolling & matchmaking rampage because apparently it's really powerful and the only ally we have left is Dumbledore so friendly fire won't happen (we aren't friendly with dad). Also, we might get an empathy skill boost.
Learning: Amnesia to counter whatever Ceridwen did. Dragon utopia for shinies. Hives would get the Overlord doing a smash and grab on us which we really do not want.
Mysticism: Draining the swamp is a lie. The three nexus actions synergize into an autopass. I'm taking all three.
Personal: SL meetings with everyone we have an SL with except Rufus (who's taking a vacation in Africa) and Lily and one to get a stewardship action.


[X] Plan: Drain the Swamp

[X] Panic at the Ministry (Welsh) : Elizabeth is currently in Cardiff, smoothing things over with the government because your building an army didn't escape their notice, and she decided it would be a good idea to keep the Welsh division of the ministry off your back (4)
[X] Panic at the Ministry (Irish) : Ireland sure is nice at this time of the year, and lack of alarminf reports from that side truly were a blessing. Recently though, Dace received word suspicious groups were milling about. Might want to do something about that.(81)
[X]Who to use the fountain on?
-[X]Chibi
[X]Yes ( 1000 G/T of Salary, will let you choose his focus.) (Pure Diplomacy build)
[X]Swap Councilors
-[X]Elizabeth from Diplomacy to Intrigue.

Diplomacy:
[X]Elizabeth
-[X]Damage control damage control everything's on fire and WHERE IS MY COFFEE?!
--Actions will cause less waves, -40% chance the government comes knocking.
[X]Julian (Must have hired Julian):
-[X] Shadow you :

He knows how to speak to people, you don't. Ergo, he'll do the talking for you.
+10 to all social interactions. Lessened penalties for failure.
[X]Bolster reputation: Having well placed friends is a boon in and of itself. And if they owe you favors, well, even better.
-[X]Yourself
70 / 50 / 20 % Chance of success.
Reward: Increased influence in a random Ministry department.
Cost: 10 000 Galleons.
[X]Slander Reveal dark secrets of: Sometimes, people do things they are not very proud of and try to keep buried. Along the years, you have collected and hoarded those secrets, to unleash them at your convenience.
-[X] Marius Fudge

Stewardship:
[X] Trade for resources ( free action )
-[X] Buy 11 wood for 18,700
-[X] Sell 20 Mercury, 23 Sulfur, 12 stone, 9 Crystal for 33,900
[X] Develop the land (Free action):
-[X]Gem mine:
Cost: 40 000 Galleons. Reward: 8 Gems/turn afterwards.
[X] Civilian infrastructure. (Requires Rampart step 1 to be complete to be built : One building of the kind may be built per turn.)
-[X]Workshop: Cost 20 000G, 20 Wood
Opens up crafting options

Martial:
[X] Dwellings (Free action)(Requires Rampart step 1 to be complete to be built : One building of the kind may be built per turn.)
-[X] Bull's Swamp: Produces 4 Amazonian Swamp Bulls per turn.
Costs: 25 000G, 5 Mercury, 5 Sulfur, 10 Stone
[X] Hire more security staff. -10 to enemy infiltration rolls. 2000G
Cost : 1 000 Galleons. 60 / 40 / 20 % Chances of success.
[X] Military expedition:
-[X] Scour the area :
Just because it's there doesn't mean it still will.
-[X]Objective:
--[X]Artefacts
-[X] Hero: Urie

Intrigue:
[X] Plots are good for your health! Plot against: (Will receive intel on their moves, plus additional actions if the opportunity arises.)
40 / 30 / 20/ Chances of success.
-[X] The Ministry of Magic
[X] Compulsive plotting is also good for the morale!
50 / 30 / 10% Chances of success
-[X] Go on a matchmaking spree. Chance to increase Diplomacy, RP with some people, reputation.
-[X] Go on a trolling rampage an adventure! Chance to increase Intrigue, cripple enemies, RP with some people.

Learning:
[X]Amnesia? : Something's off with Dace's memories, but he doesn't know what. Despite his research, there was no traces of mind alteration, so it should be something else...
[X]Survey the land.
You roughly remember where the dragon utopia was. You had to leave early, but you know there's something more to be found there...
60% Chances of success.

Mysticism:
[X]Elementary, my dear
: Oliver told you that the elemental nexuses are in disarray, but considering you're fully human, you don't really know how it translates in reality.
50 / 30 / 10 % Chances of success.
[X]Chaos, chaos everywhere : After Oliver's rather... Imaged... explanation of what was happening, you dicided to investigate the cause of the nexuses problems. Besides, considering you neeed them to expand...
50 / 30 / 10 % Chances of success.
[X]A special kind of crystal: Even though your shop got burnt to the ground, you stull struck gold : an Earth element Nexus was sitting right underneath it. On its own, it would only create enough of that crystalline substance to create an anchor once a century, however, that's for Master-type ones. For your expansion needs, and with the right ingredients, you can cut it to half a decade, maybe even less...
50 / 30 / 10 % Chances of success.
[X]You have better to do : Allows to ignore the Funeral rites, instead taking a -10 penalty on a random action. (Free action)

Personal:
[X] Spend time with one of your SLs: +2 RP
-[X] Family time with Martha : Opens Caradoc and Caerwyn SLs
-[X]Tea with Slughorn: + 3 RP
-[X]Lessons with Ollivander: +3 RP
-[X] Accounting with Lucius: + 3 RP
-[X]Trolling with Elizabeth
-[X]Sneaking training with Chibi

[X] Extra action. Use your own free time to do stuff. (May only be taken once, may be used as substitute for AP)
-[X] Settle the village.
You have a village, even if it's empty, and if Martha's gazes are any indication, the castle's going to get crowded rather soon. So might as well have the servant live in there instead. They may even start paying taxes!
Reward: Village pays taxes : + 182 500 G/T
Cost : 20 000 G

Total cost: 1,000 + 10,000 + 18,700 + 40,000 + 20,000 + 25,000 + 1,000 + 20,000
Resource cost: 20 wood, 25 Mercury, 28 Sulfur, 22 Stone, 9 Crystals.
Galleons cost 134,700. Gain of 33,900 from selling resources
Net cost: 100,800
 
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[X] Plan: Drain the Swamp

How many elves are we shooting for this turn? We could take them all if that's what we wanted.
 
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