Lifequest Negaverse: Hot pursuit (2)
Shirley sprints ahead of you holding the squirming boy under one arm. You use your hammer once again, and once again it misses*. In fact, it misses so badly that it destroys the wall of the Welsh ministry building. Hopefully no one was hurt by that. Shirley darts through the newly created door, and you rush after her into the Ministry building. As you burst into the room, Shirley and Neville disappear into a column of light. Teleportation. Not a disaster though, it is trivial for you to track Neville.
The other occupants of the ministry room, however, might cause you some delays. Civilian ministry workers were held in place by zombies, mere moments away from being bitten and suffering a horrible death. Your son and his ex-wife were sitting on the ground next to the workers. But the worst problem here was the woman seated in the center of the room, Aimee. Here to stall and gloat no doubt.
You scowl, "I would usually be more polite, but sadly, it seems that even at my age, I can run out of patience." Even as you speak, you raise your hammer and extend your protection against death and decay to everyone in the room. Not as good as actually whisking them to safety, but it would have to do for now. Aimee snaps her fingers to begin an attack, but you quickly disrupt her with two deft swings of your hammer. She dodges and jumps backward, scrambling to regain the range.
You let her. Opening your mouth, you roar with fury and infuse it with your own magic. The shockwave barely phases Aimee, but she wasn't your intended target now was she. All the zombies dissolve into dust without ever having a chance to harm even a single one of the civilians.
That move wipes the smirk off Aimee's face, "Not even going to interrogate me? How rude~"
You smile bitterly, "My dear, I already know where to find him. It is just a matter of eliminating resistance beforehand."
Once again that infernal smirk appears on her face, "My, how ruthless~ Good thing I brought reinforcements~" She pulls out a two envelopes, one red and one blue, and levitates further away from you. But before you could try to close the distance, a pillar of fire engulfs you. You blink in surprise. Did these reinforcements really think that
fire would work on a companion of a
phoenix? And even if it could, the enchantments on your cloak were quite potent indeed.
You turn, still engulfed in the flames, towards the hole you had entered from, secure in the knowledge that Aimee was not a personal threat to you. When the flames subsided you were confronted with the Overlord of Chaos surrounded by brown and grey minions. A dangerous opponent, but beatable, especially if you didn't have to worry about the civilians being hurt. Out of the corner of your eye you see Dace blast open the main door and rush out with Elizabeth and the ministry workers in tow. Good, he had the sense to get them to safety. Before you can start your attack on the Overlord, the red envelope was tossed to him. You nod in satisfaction. If he's being bribed to attack you, then he'll attempt to flee more readily. You can use that.
The Overlord swung his mace first, but you side step easily. And with two perfectly placed swings you're rewarded with a small crunching sound. You've already damaged his armour. Aimee tries to interfere with a jet of indigo light, which your enchantment shrugs off easily. You quickly fire back with a golden light that sets her ablaze. She'll survive it, of course. But this will give you enough time to defeat the Overlord. He fights well, but not well enough. With his armour crumbling, you smash him to the ground. His minions try to intervene and buy him enough time to recover but it's to no avail. You press forward, slaying dozens of minions when –
Something strikes you from behind and just for a split second your
mind feels fuzzy like when Aimee—
You shake off the compulsion, like a dog shaking off water, and turn towards her. Never again, you swore, and now she had crossed the line. You were going to end her.
"That, Aimee." You say calmly, oh so very calmly, "Was a mistake."
You leap across the room with a boom and catch Aimee across the shoulder with your hammer. She crashes down onto the ground and barely avoids your follow up swing. Scrambling backwards, she cries out "Help me!"
hmm, hmm~ I'd be happy to help, dear
You leap forward to end her, when a wave of black and white energy lashes out at you. You're sent flying into the wall and stare in consternation at the pulsing energy you can see inside her. What on earth is going on? And why aren't your limbs responding?
Ceridwen! What is the meaning of this? This interference will NOT go unpunished!
Oh, I'm sure you'll try. But even if you do, this will be totally worth it, right Ahriman? Ta, ta Athena, my master has an opportunity~.
The pulsing light spreads throughout her body and then she snaps her fingers. A black horse appears and she helps the overlord onto it. Then, mounting the horse herself, she rides out of the building. A minute after she leaves, your limbs start responding again. But the trail is cold, and even worse your tracking spell on Neville is gone.
Another blessed child to sacrifice. But HE can't do much with just one. Why would she cheat so blatantly for that?
Hours later reports come in with even worse news. Several other children Neville's age, notable for some unusual skills like Neville, are also missing. You fear the worst for all of them.
They have 7 sacrifices already!? This, is an utter catastrophe. If only I hadn't already intervened!
Do you rescue them?
[D] Yes (Locked due to character traits)
-[] Are there any allies you bring along to help?
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So I've got good news, better news, and catastrophic news. The good news is Dace got all the civilians to safety, including his ex. Even better, Slughorn cracked and told Dace about your Horcrux hunt and he didn't trust you two to do the job properly. Even though he fumbles his rolls almost as much as you do
! So he sent Lily Evans with a crack team of elven sharpshooters to help out. The Death base in Orkney is destroyed thanks to him sending the perfect troops to shore up your lack of ranged units. On the other hand,
your old ex has 7 blessed children under her control and she's already started sacrificing them for ultimate powwah! Instead of fumbling your roll to resist her mind control magic, you rolled really well and scared her into activating her desperation plan, which worked obviously. (Her rolls were BS let me tell you), If she finishes sacrificing the kids, she'll be almost unstoppable and the UK is going to pretty much go boom and that's not even mentioning what will happen to the
rest of the world. Since you're kinda screwed, I'm going to throw you a couple bones.
1. Your great-granddaughter was one of the kidnapees. And her grandpa wants to rescue her. (wink, wink, nudge, nudge)
2. Ahriman & his girlfriend Ceridwen are keeping a
very close eye on the ritual. That MP of yours isn't going to be very useful for the rescue attempt (I'd recommend you guys save it, it will be
very useful if you fail). And as you can see in the invistext, Athena can't help you. The other gods are all unable to intervene as well, although they really wish they could.
3. Each person Aimee sacrifices will give her a powerful blessing and an automatic level up from her divine patrons. Because they're sickos that think human sacrifice is cool. Speed is of the essence.
4. Shirley is one of the victims and intended to be the last one. Aimee's mind controlling her of course, but if you break her free she won't be keen on being killed again. And since she's an adult, she's more capable of escaping under her own power than the other victims.
So, is Dumbledore enough of a badass great-grandpa to stop the ritual? The whole world hopes the answer is yes.
*fumble #1
AN: The quest keeps track of Dumbledore fumbling with the asterisks. Surprisingly he only fumbled once this whole update. And I'm claiming Lifequest has an MP, which of course the QM will offer to use in order to reset back to turn 0.