A charm that gives free Resources.
So basically a license to print money at 8m per season.
M'kay.
Not sure why it's worth the wordcount, but okay.
Well yes, but that's not RAW."Roll the Solar's unmodified Intelligence + Bureaucracy against a difficulty of 2 to determine the package's Resources value." Okay, I grant that it's not spelled out, but I would presume the intent is that it's worth resources equal to the threshold successes.
I don't think you're generally supposed to be regaining Willpower that easily in Ex3.They seriously made WP recovery from playing with a cat a Solar Charm? Really? Since that's an empirically demonstrated thing IRL I guess we're all Solars.
Does Wealth exist in 3E? I don't seem to remember it.Once you go beyond Resources5 you start getting into the territory of Wealth, specifically Wealth3 is roughly equal to Resources5.
The reason that people don't really use Wealth is that supposedly there simply isn't enough currency in Creation to justify it.
They asked specific for, IIRC, "a weird way to get free money".
It was a backer requested charm. They asked specific for, IIRC, "a weird way to get free money".
Yeah, I would've been slightly annoyed if this was what I got back with that request. I would've expected some kind of weird awesome financial shenanigans, or some kind of fantastic new market creation prana. Not, like, a Charm that seems somewhat at odds with the core themes of a Solar Bureaucrat.Getting free money like that does not seem like a supernatural result of human excellence, nor an outgrowth of the myth-hero complex.
This charm needs the Apocryphal keyword.
I would've expected some kind of weird awesome financial shenanigans
This wasn't like the fusion Charm, where there's inherently no reasonable way to do it. "Sometimes get free money because reasons in a needlessly convoluted fashion" isn't... very useful, or very Solar.It was a backer requested charm. They asked specific for, IIRC, "a weird way to get free money".
So the charm kinda does fit that description pretty well.
Weird financial shenanigans is exactly what a free money Solar charm should do.
It should have been a charm that allows you to calculate exactly how much money your business needs to continue, then gives you bonuses to rolls when trying to cover up the fact that you're skimming off the top of that number."Sometimes get free money because reasons in a needlessly convoluted fashion" isn't... very useful, or very Solar.
Did he just stick Food-Gathering Exercise as a requirement for some survival charms as a 'fuck you' to the players?
So it's the Legend of Zelda shtick?Hell the fuck yes. That is absolutely what the Solar Money for Nothing charm should be.
Food Gathering Exercise seems like a charm anyone who plans to be away from civilization for any length of time should get?
The issue is that provisions are basically only an issue if the ST goes out of their way to make them one. In literally no game I have ever played has it come up, including a few that took place primarily outside of civilization. The closest we ever got was a game in the far East. One player showed the GM their 5 in Survival, and the GM said, "sure, you find enough food for the party, because you're literally one of the best scavengers in the world."Food Gathering Exercise seems like a charm anyone who plans to be away from civilization for any length of time should get?
The issue is that provisions are basically only an issue if the ST goes out of their way to make them one. In literally no game I have ever played has it come up, including a few that took place primarily outside of civilization The closest we ever got was a game in the far East. One player showed the GM their 5 in Survival, and the GM said, "sure, you find enough food for the party, because you're literally one of the best scavengers in the world."
The issue is that provisions are basically only an issue if the ST goes out of their way to make them one. In literally no game I have ever played has it come up, including a few that took place primarily outside of civilization The closest we ever got was a game in the far East. One player showed the GM their 5 in Survival, and the GM said, "sure, you find enough food for the party, because you're literally one of the best scavengers in the world."
I think provisions should only be a real problem if the PC/s have to gather food while on the move(maybe running from something?) or are escorting a bunch of people.The issue is that provisions are basically only an issue if the ST goes out of their way to make them one.
Hardship-Surviving Mendicant SpiritWell, I got food gathering exercise on Hope's Last Gasp as an explanation for how she managed to survive after escaping the Dowager. It ensures the ability to get food, rather than leaving it to dice.
Should I have some other charm in it's place?
Depends on what your goal is. Your character's already got 7 dice + and excellency to throw at the problem, which means you can do it pretty much 100% consistently. Hardship-Surviving Mendicant Spirit isn't a bad charm in the same theme. Or another Melee charm.Well, I got food gathering exercise on Hope's Last Gasp as an explanation for how she managed to survive after escaping the Dowager. It ensures the ability to get food, rather than leaving it to dice.
Should I have some other charm in it's place?
This would be much less bad in some senses, but still retains all the problems of being able to make Solar-grade automata.Also, people here thing the Retroactive Doombot charm is dumb, right?
But what if it wasn't retroactive? You have to maintain your Doombot and keep track of it, and if you screw up it basically acts like an actual Doombot(read; out-of-character and causing people to blame you for stuff).