vicky_molokh
Posthuman spidery thingy.
- Location
- Kyïv, Ukraine
Well, my guess is that the lack of the 'kings' rules is because this isn't considered an important focus of God-Kings Campaigns. I mean, take a look at Gilgamesh. The focus doesn't seem to be on the accounting and on what exactly he did in order to make his realm prosper.I had a similar issue: I couldn't really figure out what 3E was supposed to be. There are a lot of systems with apparently contradictory design philosophies: Lore let's you make declarations about the world, which is very narrative. Craft is pretty much the opposite. The mechanics of Stunts imply some kind of narrative, rule-of-cool thing going on. But then it has an extremely complicated combat engine with a ton of moving parts. It's supposed to be a game about ressurgent God-Kings, and yet there are no rules for the King part of that. For a game where actions are supposed to have consequences, there are no rules (or even good setting stuff) on explaining what those consequences should be.
Like, after reading it, I wasn't sure if the GM's job was to be a collaborative storyteller with the PCs, their antagonist, or just a referee, because given subsystems seem to have different interpretations of what the GM is supposed to be doing.
I don't think there is any one way that 3E was meant to be played, because I suspect it was designed piecemeal, with discrete subsystems written without much thought for how they fit together.
Rule-of-cool and minor narrative editing seem to be a part of Exalted at least since 2.0 (not as well-versed in 1e), but 3e seems to have expanded on it with the likes of Lore stuff and Dual Magnus Prana. I actually like the idea of Charms that directly interact with the world instead of just providing numerical bonuses; I find them interesting even if slightly eldritch.
Likewise, I'm intrigued by the "Charms are not discreet things characters have, they're just game-mechanical abstraction of them being the chosen heroes of the Sun" and "a Charm being described in a book does not necessarily mean that every NPC who meets the prerequisites has it". It seems to me that the intent of those is to cut down on the things like "all Deathlords will have Creation-Obliterating Roundhouse Kicks" and the overall 'EvEness' of the world. And also to make PvE feel more like PvE and less like PvP (compared to 2.0).
But those are just small bits of understanding, and I have an impression that I don't get the big picture / grand vision (add quotes if you're feeling sarcastic).