ES's answer aside, though, there is a reason that one of Keris's biggest long-term fears [1] is ending up like the "ancient monsters" that she remembers the elder Solars/Primordial War veterans becoming from Yamal's flashbacks.

It isn't just because of what they were. It's what they made the world into.

[1] Below "losing my loved ones" and "getting ganked" but about parallel with "all my shiny things are gone" and "the people I hate win".

Look, be reasonable.

If we'd structured society another way, our administrators would have been less capable. And then things would have been less efficient and the Fifty Year Plan is quite clear - if efficiency drops, we'll miss their deadlines for the evolution of Creation's economic system which requires careful long-term adaptation to suppress the disruptive effects of the Wyld Forges as they're brought online.

I mean, if most of the mortals realised that they were effectively pets and were a net drain on the Deliberative, why, that'd be dreadful. They might be even less efficient and then even more resources would have to be spent re-motivating them. The DOT exams are an integral part of ensuring that each mortal is optimised for their role in society and minimises the net drain - indeed, a minority can even become net contributors! Isn't that far more ethical - and far more kind for their souls and their sense of self-worth - that they be used productively than left to idle in wasteful decadence?

Once the Wyld Forges are fully integrated into Creation's economy, why, then we can get to work improving mankind. Naturally we'll require some enclaves of oldmen to be kept for the purposes of genetic diversity and as a reservoir of Exaltation fodder, but newmen will be stronger, faster, smarter, better adapted for their ecosystem and culturally and spiritually improved.
 
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Look, be reasonable.

If we'd structured society another way, our administrators would have been less capable. And then things would have been less efficient and the Fifty Year Plan is quite clear - if efficiency drops, we'll miss their deadlines for the evolution of Creation's economic system which requires careful long-term adaptation to suppress the disruptive effects of the Wyld Forges as they're brought online.

I mean, if most of the mortals realised that they were effectively pets and were a net drain on the Deliberative, why, that'd be dreadful. They might be even less efficient and then even more resources would have to be spent re-motivating them. The DOT exams are an integral part of ensuring that each mortal is optimised for their role in society and minimises the net drain - indeed, a minority can even become net contributors! Isn't that far more ethical - and far more kind for their souls and their sense of self-worth - that they be used productively than left to idle in wasteful decadence?

Once the Wyld Forges are fully integrated into Creation's economy, why, then we can get to work improving mankind. Naturally we'll require some enclaves of oldmen to be kept for the purposes of genetic diversity and as a reservoir of Exaltation fodder, but newmen will be stronger, faster, smarter, better adapted for their ecosystem and culturally and spiritually improved.
"Salina, go home. You're drunk."

And then the Dragon-Blooded kicked in the door and murdered everyone.
 
"Salina, go home. You're drunk."

And then the Dragon-Blooded kicked in the door and murdered everyone.

That's an insult to Salina.

Sure, she was crazy, but her crazy was completely unlike that kind of cold, clinical, humans-are-just-meat-machines technocratic Solar. Sure, she might come up with a plan to redesign Creation's literature so stories no longer need a central protagonist who's more important than others so children aren't indoctrinated into believing some people are more special, but that kind of cold, subspecies-ised humanity where the teaching institutions mechanically churn out brilliant, albeit somewhat neurotic, bureaucrats was something she hated.

Salina went "Fuck efficiency, how do we make people most happy? And no, shut up Bright Shattered Ice, we are not going to just rewire their brains so they feel joy in doing what we tell them to. I want honest, real happiness where people can do what they want to and people are allowed to make mistakes."

(My Salina is basically a grown-up, slightly crazy Usagi. Who, yes, still sometimes showed up late to Deliberative meetings with toast in her mouth.)
 
Yeah, Salina was basically the crazy Anarchist Solar. Emma Goldman/Bakunin/Kropotkin type. Utterly opposed to the kind of stuff ES described with the bureaucracy tests.
 
You write your Charms down on your sheet, like so:

Getimian Strike Technique, 3m, Supplemental, Instant
Red Pool Big: +5 dice on withering damage rolls.
Blue Pool Big: +2 auto-sux on decisive damage rolls.

I know everybody here likes to rag on Ex3, but I don't think that's an insane amount of work. It's not like you don't have to write down your Charm effects anyway if you don't want to destroy the game by taking two minutes to look up each and every Charm on your sheet in the rulebook every time you want to do something.
Or we could, you know, not have an overly complex system with up to 4 different effects for each charm.
That's a possibility, too.
 
That's an insult to Salina.

Sure, she was crazy, but her crazy was completely unlike that kind of cold, clinical, humans-are-just-meat-machines technocratic Solar. Sure, she might come up with a plan to redesign Creation's literature so stories no longer need a central protagonist who's more important than others so children aren't indoctrinated into believing some people are more special, but that kind of cold, subspecies-ised humanity where the teaching institutions mechanically churn out brilliant, albeit somewhat neurotic, bureaucrats was something she hated.

Salina went "Fuck efficiency, how do we make people most happy? And no, shut up Bright Shattered Ice, we are not going to just rewire their brains so they feel joy in doing what we tell them to. I want honest, real happiness where people can do what they want to and people are allowed to make mistakes."

(My Salina is basically a grown-up, slightly crazy Usagi. Who, yes, still sometimes showed up late to Deliberative meetings with toast in her mouth.)
Sorry, I just couldn't remember another First Age Solar off the top of my head who fit the bill for "mad scientist".

Although, what was Salina's Limit Break? Because from a certain point of view, "create better people" is a valid solution to the problem of "my ideal society won't work because some people will always be assholes from birth".

On a different subject, what did you think of my idea post back on page 976? Does it work, or is it dumb?
 
Although, what was Salina's Limit Break? Because from a certain point of view, "create better people" is a valid solution to the problem of "my ideal society won't work because some people will always be assholes from birth".
She'd need to make everyone better at once because she was more allergic to any whiff of hierarchy or power disparities than a second-wave feminist. That's why she did the Salinan Working, after all; her first step in making humans the equals of Exalts.
 
I predict eventual disappointment. Hardmode-type characters are cool when they have some sort of payoff for the hardness, usually characterised as "hard to master, high skill-cap, but powerful when used correctly". But Solar bestedness at everything, picking up a hardmode splat won't have such a payoff (Solars getting as much or more of a payoff for a smaller player-skill investment).

Sometimes the hard mode is its own payoff. If it wasn't, we wouldn't be playing Exalted; we'd be playing something simpler, like Godbound.

Would anybody be interested in working on an Exalted homebrew system with me? I've got some of it done, but I could use another set of eyes to tell me where I'm being dumb and to keep up my motivation.

Working on, no. But I can read it and tell you what I think.

I don't know what to rate this. It deserves all of them other than informative.

They're talking about this guy, a third circle who can enter Creation by bonking into people who are running late.
 
Sometimes the hard mode is its own payoff. If it wasn't, we wouldn't be playing Exalted; we'd be playing something simpler, like Godbound.
Except that isn't true at all. More complex or simple games still give you entirely different methods of execution for tasks compared to eachother, while the comparison of a "simple mode Exalt" and a "hard mode exalt" is adding more steps to what has previously been established as baseline features in the same system. If it were possible for the nonSolars to actually BEAT Solars at anything, you might have a point, but they can't and they won't, so at best you will be struggling to achieve a Solar-equivalent level in a niche area. If it takes you 18 Charms and 6 interconnected steps to accomplish something which takes a Solar only 2 Charms and one roll, you are not being rewarded for the extra effort you are putting in. The game is wasting your time for not choosing the Simple Solar, optimization be damned.

This would be much different if RPGs were a form of Skill-based game, not Decision-based, where you could argue that the increased degree of micromanagement tests you as a player to be good at it, but they are not. RPGS reward luck at dice and system mastery through memorization and trial and error to accomplish goals through effective use of choices and avoiding trap-options, which anyone can learn after enough exposure. The big bad truth of it is, picking a cost-use power off a prebuilt list is only a choice you have made, and a randomizer cannot said to have articulated your precise will onto the table. You don't get Good at RPGs, you simply become more knowledgeable about them until you have learned to play them the Right Way, even if that is not the way it was advertized.

These are the Bad Lessons which should have been learned from 2e, but they weren't.
 
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