I figure his job was introduced post-Titanomachy. You'd want the exalted to get the benefits of Past Lives fighting the Primordials during the war, but after it that's not desirable because the condensed memories damage an exalt's mental lucidity long-term.

I kinda figured that, consequently, some upstart god that was singularly helpful during the Titanomachy was rewarded with the prestigious job of cleaning and polishing exaltations once it had ended and the Past Lives issue became more of a detriment than a benefit.
 
I figure his job was introduced post-Titanomachy. You'd want the exalted to get the benefits of Past Lives fighting the Primordials during the war, but after it that's not desirable because the condensed memories damage an exalt's mental lucidity long-term.

I kinda figured that, consequently, some upstart god that was singularly helpful during the Titanomachy was rewarded with the prestigious job of cleaning and polishing exaltations once it had ended and the Past Lives issue became more of a detriment than a benefit.

The point I'm making is, before Sidereals 1E introduced the concept, there was no such thing as "cleaning Exaltations". The entire concept was invented whole-cloth to provide a justification for including Lytek. The need for his job was invented right along with him, a self-contained justification for a NPC of dubious usefulness.

A poor addition to the line from that book, much like the concept that scenelong combat dice-adders were a great idea and that it's mechanically OK to kick all of Creation in the face twice.

E: Accounting.

LOSS: Lose elegant untouchable operation of the Exaltation weapon system. Lose respect otherwise due to the Incarna for creating such a thing, because with this they didn't. Lose respect for the Primordials for not being able to exploit a flaw in the system so massive that the Sidereals were able to stop the Solars from reincarnating for millenia by mugging Lytek and breaking into his box.

GAIN: Lytek. Why? Does anyone do anything with Lytek? What is Lytek good for that is worth the loss?
 
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I figure his job was introduced post-Titanomachy. You'd want the exalted to get the benefits of Past Lives fighting the Primordials during the war, but after it that's not desirable because the condensed memories damage an exalt's mental lucidity long-term.

I kinda figured that, consequently, some upstart god that was singularly helpful during the Titanomachy was rewarded with the prestigious job of cleaning and polishing exaltations once it had ended and the Past Lives issue became more of a detriment than a benefit.
Here's the thing, though: why couldn't the Primordials just order the Incarna to do that during the war, if it was possible? It would, albeit in a small way, hamper the war effort, and anything that could do that needed to be taken off of the table, because the Primordials (or a 3rd circle soul of one) were absolutely going to come calling and order the Gods to control their creations. So unless Lytek is somehow improving the combat efficiency of the Exalted... the entire concept doesn't make much sense.
 
Here's the thing, though: why couldn't the Primordials just order the Incarna to do that during the war, if it was possible? It would, albeit in a small way, hamper the war effort, and anything that could do that needed to be taken off of the table, because the Primordials (or a 3rd circle soul of one) were absolutely going to come calling and order the Gods to control their creations. So unless Lytek is somehow improving the combat efficiency of the Exalted... the entire concept doesn't make much sense.
They could order, and it would do jack shit. The Geas prevented the gods from taking arms against the Incarnae, it did not force them to obey their orders.

Otherwise the Primordials would have been able to just order the Incarnae to fight for them, and either they'd still rule the world or there would be a conspicuous lack of a sun-god today.
 
...the more I think about it the more I think your right. If Lytek was introduced to the process AFTER the Primordial war, somebody has admin access to the Exalations...which means its probably Autochthon. Did he tell people HOW to set up a new 'god of Exlation' if Lytek kicks the bucket, or is fired or what not?
 
They could order, and it would do jack shit. The Geas prevented the gods from taking arms against the Incarnae, it did not force them to obey their orders.

Otherwise the Primordials would have been able to just order the Incarnae to fight for them, and either they'd still rule the world or there would be a conspicuous lack of a sun-god today.

LIGIER: Hey, these super annoying reincarnating things that keep killing us and our lower souls all go to a central repository for maintenance every time we kill them.
EREMBOUR: What a useful property! Someone likes us on that side.
LIGIER: Let's kill or capture the pitiful maintenance-drone that's guarding it and take the maintenance box. Maybe we can break it or put all of them into an inescapable jade box when they come back after deployment or something.
EREMBOUR: Why not, it's not like any of the maintenance-drones can fight back when we try. The only thing able to lift a weapon to fight us is these damn reincarnating bastards and their elemental spawn minions anyway.
LIGIER: I know, right? It's perfect! It's like someone designed a weak point just for us to exploit!
...
AUTOCHTHON: Damn it, I knew I forgot something!

> play benny_hill.mp3
 
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They could order, and it would do jack shit. The Geas prevented the gods from taking arms against the Incarnae, it did not force them to obey their orders.

Otherwise the Primordials would have been able to just order the Incarnae to fight for them, and either they'd still rule the world or there would be a conspicuous lack of a sun-god today.
I think the loophole there is that suicide is an unacceptable order. The gods had reason to believe that fighting the Exalted would be a suicidal order, so they could refuse.
 
I think the implication in middle to late 2ed was that during the war Autochon did that stuff. So, possibly not a weak target.

There's no need for there to be a target at all if we simply remove the "cleaning Exaltations" thing along with Lytek. Because that requirement exists only to give Lytek a reason to exist, and if we do not need Lytek to exist, we can remove this problem entirely by returning the Exaltations to full autonomous reincarnation.
 
LIGIER: Hey, these super annoying reincarnating things that keep killing us and our lower souls all go to a central repository for maintenance every time we kill them.
EREMBOUR: What a useful property! Someone likes us on that side.
LIGIER: Let's kill or capture the pitiful maintenance-drone that's guarding it and take the maintenance box. Maybe we can break it or put all of them into an inescapable jade box when they come back after deployment or something.
EREMBOUR: Why not, it's not like any of the maintenance-drones can fight back when we try. The only thing able to lift a weapon to fight us is these damn reincarnating bastards and their elemental spawn minions anyway.
LIGIER: I know, right? It's perfect! It's like someone designed a weak point just for us to exploit!
...
AUTOCHTHON: Damn it, I knew I forgot something!

> play benny_hill.mp3
Well, our views on the War itself and the strategic minutiae thereof differ so wildly as to not warrant discussion. I was merely responding to the ever-repeated "why didn't the Primordials order the Incarnae to do X," to which the answer is always the same: they couldn't, because the Geas did not compel obedience.

Frigg made all living things save for harmless mistletoe vow never to harm Baldr, she didn't make them vow to obey him in all things.
 
I think the loophole there is that suicide is an unacceptable order. The gods had reason to believe that fighting the Exalted would be a suicidal order, so they could refuse.
When the King of Kings gives you an "Unacceptable Order" you'll accept anyway and like it.

(Magic can make you accept Unacceptable Orders)
 
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See, my problem with Lytek is that he kind of obviates a need for the Jade Prison.

Just bribe him with whatever he wants in exchange for letting the fucking Exaltations just stay in that cabinet of his. Order him to redesign the Exaltations with anti-bastard programming to steadily kill off the problem of crazy Solars. Hell, just shoot him in the face and let the Solars degenerate into lobotomized wrecks as they rack up thousands of lifetimes' worth of past life junk data.
 
They could order, and it would do jack shit. The Geas prevented the gods from taking arms against the Incarnae, it did not force them to obey their orders.

Otherwise the Primordials would have been able to just order the Incarnae to fight for them, and either they'd still rule the world or there would be a conspicuous lack of a sun-god today.
My memory is that the Incarna were afraid that they might be forced/compelled to order their Chosen to stand down and surrender, which is why they made it such that they didn't have that power. The inference I drew from this was that the Incarna could be forced/compelled to do things, and therefore designed the Exalted to be as resilient and immune as possible from any interference they might offer, while figuring out loopholes to avoid being forced to personally take to the field.
 
Well, our views on the War itself and the strategic minutiae thereof differ so wildly as to not warrant discussion. I was merely responding to the ever-repeated "why didn't the Primordials order the Incarnae to do X," to which the answer is always the same: they couldn't, because the Geas did not compel obedience.

Frigg made all living things save for harmless mistletoe vow never to harm Baldr, she didn't make them vow to obey him in all things.

You don't need the gods to be perfectly obedient robots if:
a) the objective you are trying to take is a physical object, such as Lytek's cabinet
b) the gods may not stop or otherwise prevent you from taking it except by force
c) force is something they cannot employ against you regardless

Regardless, you can jump through hoops to explain away why this very obvious problem wasn't exploited during the Primordial War, but it would be vastly superior (in elegance, solidity and common sense) if there was no weakness in the first place. Like I said above, the only reason this weakness exists is to give Lytek a reason to exist. Is Lytek's presence so valuable that we degrade the core historical narrative of the game just for him?
 
I generally think Lytek works better if his role his honorific and aesthetic. Pruning Exaltation may make for prettier, more coherent past lives, but not doing so wouldn't make the hosts insane, it just wouldn't be as elegant. And the Exaltations could fly out from his grasp at any moment if they 'felt' compelled (insomuch as an Exaltation can 'feel' anything), perceiving their next worthy recipient; he has no power over them.

Lytek exists because Heaven is a sprawling bureaucracy and at some point in history someone figured that "God of Celestial Exaltations" looked like a self-evident thing to exist which might get them a budget raise if they slotted it in the right paperwork, and the rest was politicking and commissions and rapports and someone ending up at the job.
 
That works, but it works equally well with Lytek the Scribe, the Recorder of Glorious Names, who's primary function is to take records and has no way to touch or otherwise interact with the Exaltations at all, yes? Why keep the 'can mess with Exaltations' bit at all?
 
That works, but it works equally well with Lytek the Scribe, the Recorder of Glorious Names, who's primary function is to take records and has no way to touch or otherwise interact with the Exaltations at all, yes? Why keep the 'can mess with Exaltations' bit at all?
Don't ask me, I'm the resident 'Exaltations are innefable transcendent godstuff' guy, and the very idea that you could hold one in your hands or put it in a cabinet saddens me.
 
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I always saw Lytek as the genealogist of the Celestial Exaltations. That sounds like a useful thing to have, for example a Lunar to ring up a god and ask him just who all she was reincarnated from.
 
If the Exaltations are impossible to contain with something that the victorious gods (and presumably autobot) built, then how could the Sidereals build the Jade Prison, or the Yozis create Lillun?
 
[...]But it doesn't really allow for base-level Exalted - you don't have to worry about the empire with its boot on the throat of the world because man, you can go to the Lunars for backing, and then either the Lunars and the Realm rip each other up a bit, or the Realm backs off and directs client states at you instead. Wyld Hunt? The Wyld Hunt can't deploy outside of Realm-held territory without getting eaten by Lunars.

And if the Lunars aren't capable of this as a unified force, then they're chumps. This is a 300-Celestial-Exalt force. It's Primordial War scale firepower. Facing off against maybe 10% to 1% of the Primordial War era Dragonblooded host. Not facing off against the forces of the Sidereals and Heaven - oh the Bronze Faction is DB-aligned but with a credible and active alternative to the Realm the Silver Faction is gonna be a biiig thing and the Gold Faction would weigh in out of pure spite. Heaven if anything is going to be Lunar-inclined, but let's just say they cancel out.

In the Shogunate Era it was different - there were enough Dragonblooded and controlled infrastructure that the Lunars could be considered a plucky resistance. But the minute the Contagion/Crusade was over, the Dragonblooded host was down to less than 1% of its prior strength and the Lunars refilled to full power within an hour as the Exaltations picked new people.

If a full Celestial host can't even break even against the remnants and shards that comprise the modern Realm?

Then either your five new Celestials aren't going to matter - they'll disappear in a rounding error unless you manage to get the full Solar host together too.

Or your five new Celestials are going to matter, and the three hundred Lunars are chumps for failing to accomplish in seven hundred years what your five Solars accomplished in ten.

And if they can be non-chumps, then the Realm is no longer hegemon, Creation is in a state of Cold War between two massive creation-shaking forces, and you're basically scurrying between the legs of those titans. I didn't use the 'silver Yozis breaking free' comparison lightly - a fully unified Lunar host is a huge thing that casts the entire setting into its light. Lunars, Realm, the conflict between them, it's the biggest thing going on, everything else's significance pales except in how it relates to this conflict.

To have space for everything else, the Lunars cannot be on a unified anti-Realm crusade.

I agree with this. The Lunars, unified to any extent, should have been a major force in the world.

However, when you work backwards from there, reasoning 'therefore they aren't unified,' you lose me.

So, the thing is, the Lunars as portrayed are just... fixated entirely on the Realm. Seeking to defeat the Dragonblooded usurpers, take revenge for the fall of the First Age, restore the glories of the past.

Why?
Because the Wyld Hunt exists. The Dragonbloods chase them down and kill them, all the way to the ends of Creation. (That's why it's called the Wyld Hunt, right?)

Maybe they look up to the dragonbloods before they exalt, as @Aleph argued for some reason, but they'd better learn to stop doing that real fucking fast or else they'll be killed and replaced with someone who can. The Realm considers it their literal, actual religion that all Lunars must be killed on sight, eternally. That goes for most of the threshold, by the way, not just Realm dragonblooded. Maybe two Lunars in neighboring kingdoms consider each other rivals, but oops, here comes the fucking Wyld Hunt, whose entire job is to chase them across the world and kill them!

This feels like you're looking at Russia in 1941 and wondered why they might unify to fight Germany. Sure, the Germans are invading to destroy the Russians, but hey, have you looked at a map? Most of Russia is thousands of miles away from Germany!

If you say the Lunars don't have a common enemy, despite a common enemy stomping on their faces every day for 15 centuries, then you've only replaced one failure of the setting with another one.

You've only got two options here:
a) The Lunars unite but fail to impact the setting for centuries because they're complete fucking losers
b) The Lunars fail to unite for centuries despite being stomped on because they're complete fucking losers

In theory, you have other options: Put most Lunars in the Jade Prison, make them more explicitly weak and shitty, or just get rid of them. That would require actually changing the backstory from 1e, though. :V


PS: The Lunars haven't even secured the Caul. The Realm maintains a military presence there.
 
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If the Exaltations are impossible to contain with something that the victorious gods (and presumably autobot) built, then how could the Sidereals build the Jade Prison, or the Yozis create Lillun?
~Nobody knows~

The Jade Prison is presented as a one-off thing, but both the Yozis and Neverborn have a way to hold their shards.
 
Considering the other two factions who can hold Solars are well Primordials (albeit dead ones or horribly maimed ones), go with the Jade Prison being something left behind by Autochthon that the Sidreal's somehow found, and now that its broken nobody's getting a new one?
 
I agree with this. The Lunars, unified to any extent, should have been a major force in the world.

However, when you work backwards from there, reasoning 'therefore they aren't unified,' you lose me.

Because the Wyld Hunt exists. The Dragonbloods chase them down and kill them, all the way to the ends of Creation. (That's why it's called the Wyld Hunt, right?)

Maybe they look up to the dragonbloods before they exalt, as @Aleph argued for some reason, but they'd better learn to stop doing that real fucking fast or else they'll be killed and replaced with someone who can. The Realm considers it their literal, actual religion that all Lunars must be killed on sight, eternally. That goes for most of the threshold, by the way, not just Realm dragonblooded. Maybe two Lunars in neighboring kingdoms consider each other rivals, but oops, here comes the fucking Wyld Hunt, whose entire job is to chase them across the world and kill them!

This feels like you're looking at Russia in 1941 and wondered why they might unify to fight Germany. Sure, the Germans are invading to destroy the Russians, but hey, have you looked at a map? Most of Russia is thousands of miles away from Germany!

If you say the Lunars don't have a common enemy, despite a common enemy stomping on their faces every day for 15 centuries, then you've only replaced one failure of the setting with another one.

You've only got two options here:
a) The Lunars unite but fail to impact the setting for centuries because they're complete fucking losers
b) The Lunars fail to unite for centuries despite being stomped on because they're complete fucking losers

In theory, you have other options: Put most Lunars in the Jade Prison, make them more explicitly weak and shitty, or just get rid of them. That would require actually changing the backstory from 1e, though. :V


PS: The Lunars haven't even secured the Caul. The Realm maintains a military presence there.

Well yeah. This is a revisioning, entirely. I have them take enough territory to be quite comfortably secure (I used 'the Caul' but it's a placeholder, it could well be an America-sized continent in the West, or a gigantic island of Creation in the Wyld - I'm actually favouring this at the moment, Lunar Avalon ties well into fae lore, and a few other reasons it'd get ridiculous to lay out in parentheses) - the Realm can come and die if it so pleases - and beyond that point they don't agree on much, so you've got like a single Lunar working on breaking Realm control of his homeland but the rest have other interests.

This ain't the 3e envisioning, because the 3e envisioning is precisely what people have issues with.

I have them as having fully accomplished the goal of basic security and survival, because with three hundred Lunars who can agree on that, it's bloody well going to get accomplished damn quick. They aren't getting stomped on. It's just that once they secured 'not getting stomped on', the primary focus they could agree on was over, and certainly there are people who want to push straight to the Blessed Isle but they don't need to unify offensively, only defensively.

The goals they can agree on, they've won already - a fairly basic goal like 'not get hunted down and repeatedly stomped on when the forces of Heaven are 50-50 for and against us at worst' is pretty trivial for a full Exalted host. It's done, they were secure as of at worst a couple centuries into the Realm. They've beaten back as many invasions of their secure holdings as have come, and while they're always going to keep a lookout defensively, annihilation of the Realm just isn't an immediate concern.

I mean sure it kills newly-Exalted Lunars if it can find them outside of Lunar-controlled regions, but wtf do they care? It's not them, it's those other guys. Hell, this even benefits them - a few established Lunars probably do pretty brisk business finding and saving newbies and getting favours and debts to call in. No way those rookies would be so grateful without Realm murder bearing down on them.

I don't reason that Lunars aren't unified as a logical consequence of 'the setting would be different in these ways if they were'. It's purely Doylist - the effect of the Lunars being fully unified in a grand crusade against the Realm creates effects on the setting that we don't want, if we're authors of the setting. (In this shard. Lunar/Realm Cold War is a totally viable shard, it just drowns out other conflicts so much it can't be the primary) It's not that I've reasoned that the Lunars aren't unified - I've reasoned that they mustn't be unified, because then either they're chumps who somehow can't break bloody even with half of Heaven on their side until the Empress disappears, or they recast the entire setting in the silver light reflected off their pecs as their titanic conflict against the Realm becomes the biggest thing to ever big.

The effects of the Lunars being ununified and getting their asses beaten on the regular also creates effects on the setting that we don't want, I failed to specify that it wasn't the idea because I didn't even consider that we weren't past that by now. But 'getting their asses beaten repeatedly' is optional, and it's an option I don't care to exercise.

In the post I linked, I outlined a take I felt resolved at least some of the issues. If you don't particularly like it, that works, I literally thought it up yesterday and there are other solutions getting tossed (like putting the Lunars in the Jade Prison too, or the ones Jon Chung, Revlid, and EarthScorpion are bandying about), but it does manage to tread the ground between 'fail to impact the setting for centuries, getting stomped on all the time' and 'impact the setting so seriously that they take it over entirely'.

Lunars are in a pretty similar situation to established Solars - after seven hundred years post-Contagion, they're gonna be established by now. Established Solars don't worry about the Wyld Hunt - they worry about full deployment of the legions. And a full host of hundreds of established Solars don't worry too much about that, either. Not like it's not a concern, but it's one within their power to handle.

The Lunars fought the battle against getting Wyld Hunted on the regular, and they won it. Completely. They were the plucky resistance in the Shogunate era, but now they're all shiny and established. Their central dominion isn't forever immune to attack but it's handily fended off every attack that has come to it, and any attack that could threaten it, they're gonna see coming for a decade in advance. With their lives secure they don't need to fixate singlemindedly on annihilating the Realm. So they don't, they focus on things they want to do. A lot of these are going to be against Realm assets somewhere or other (they're pretty much always spying on the Realm and there are enough dedicated revanchists that direct attacks and sabotage are always under way somehow or other, and any Lunar who wants to uplift his people from imperialist domination is probably fucking over the Realm some way or other, they are fomenting so many revolutions the US and Soviet Union might get a little jealous), but it's not a focused effort, and because by and large they're not in danger, they don't really need to make a focused effort.

They can contest the Realm wherever there's a Lunar sufficiently interested, but mostly those are personal goals, rather than a focused effort at breaking Realm hegemony over Creation as a whole. So the tribes and kingdoms set free from the Empire are determined by 'is a Lunar coming from that region and interested in it personally?' rather than for maximum geopolitical impact.

They don't have a common enemy because they've won that battle.

In practice, this is pretty Cold War-like itself (I've totally referred to it as the Lunar Soviet Union in my head) - but by keeping Lunar efforts unfocused and individualistic, they can be a viable presence to pop up anywhere as allies and enemies of a manageable, Second Age scale (like just one Lunar and his Dominion), without bringing in the titan-killing force of all of them together.

Unless you work at it and forge an agreement between them all, a new Silver Pact. It's totally PC territory to accomplish such a thing, if the game leads that way (whether you're Lunar yourself or other), but that level of concentrated power should be something you have to work at creating, trading a hundred favours and a thousand promises and some extraordinarily honeyed words, not something that's already active in-setting or an implicit, automatic assumption.
 
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