Actually, you can use weapons with the Grappling tag to land grapple gambits, and at least one of those has the Melee tag as well.
Actually, you can use weapons with the Grappling tag to land grapple gambits, and at least one of those has the Melee tag as well.
This is a good question. At least one decent answer is "really they shouldn't be separate."
Yes, but that's not where we are and given that Ex3 has the 25-ability spread it makes no sense to complain about the fact that they made the charm trees distinct.
Well, I like my Charm trees distinct from each other, for one thing. I don't want my brawler to feel like a refluffed Meleeist. And I don't think I'm the only person who feels this way.Why not? In fact, even with the 25-ability spread, making charms repeat themselves in Melee/Brawl and Archery/Thrown would actually still be useful, if only because by doing so you'd probably cut the pagecount while giving both parties more options-a balanced Solar unarmed fighter or a reckless berserker meleeist would be easier to build and both are relevant, interesting concepts.
Well, I like my Charm trees distinct from each other, for one thing. I don't want my brawler to feel like a refluffed Meleeist. And I don't think I'm the only person who feels this way.
Could you point out the rule that says this?There is, actually. Can get you infracted if you overdo it, which is quite appropriate.
Well, I like my Charm trees distinct from each other, for one thing. I don't want my brawler to feel like a refluffed Meleeist. And I don't think I'm the only person who feels this way.
I mean, I've played Mage, which has exactly 9 special superpowers, which if you're creative, can be used to do almost anything, and @Kerrus's Entropy 3 fight wizard was notably and significantly diferent than my Entropy 3-wielding fight wizard, despite the fact that for a lot of the game, the main difference between us in fight wizarding was that I had higher stats and used a gun. Like, something as simple as how players approach combat will make these characters feel significantly different.
Except he insists that flavorful stunts aren't enough customization for him. He demands charmsets for each of his paradigms. It also doesn't explain whether he things these should be cross splat or although it would seem to be so since he seems to object to the existence of standard splat charmsets. He has basically turned the entire game into 2E martial arts but with the 3E aspect of buying a new ability (now called styles) for each "martial art".This is part of how Kerisgame makes people feel different, even though we cut down to 15 abilities - a not-dissimilar selection to yours, actually. Styles are not-unakin to paradigms that way. Sure, they're giving you access to the same dice pool boost, but Green Sun Nimbus Flare enhancing a swift series of curling jabs with Friagem Serpent Style [1] is totally unlike the berserk, frenzied assault of Blood Ape Style [2]. You have to stunt to apply that bonus, which means you actively have to fight differently and that's all you need to enforce character differentiation.
And that's Infernals, who are literally using the same Charm for a lot of things. It works. Keris does not feel the same as Naan when they go fighting behemoths in the arenas of Malfeas, despite the fact the two of them like bright poisons and green fire.
[1] She's fast - too fast. Flowing from stance to stance, she's toying with you, leading you on - right until she lashes out with a fire-haloed blow and your arm is suddenly a burned stump.
[2] Fire trails behind his hands as he throws himself at you, teeth twisted into a snarl. You block the first, the second, but then the third throws embers in your eyes and the fourth burns your arm to a crisp.
I appreciate the notion that Abilities should have some distinct flavour and theme behind them even within the bounds of broad Solar themes. Sidereals aren't the only splat that traditionally have their Abilities be "about" something, after all.
I think the flaw with this argument is that you assume I'm advocating for the phenomenon, rather than just describing it.I think the flaw with this notion is that you want both Solars to be the Everyman Superhero who is the default protagonist splat and all their abilities to have a distinct, specific flavor.
My knife fighter doesn't have the entire Solar Melee damage tree, actually. Nor any of it, actually, not at the moment. If I were to get him more dedicated Melee Charms, I would focus on the defensive and counterattack Charms, I think. Because Hungry Tiger Technique feels unfitting, to me, personally, as a damage Charm for a hesitant knife fighter. I would likely stop at Fire and Stones Strike, for damage enhancers, for exactly that reason. I mean, obviously you don't have to, you could easily fluff Hungry Tiger Technique as a perfect stab to the lungs or heart or whatever. But it's too much overwhelming damage in fluff and execution for my tastes. Melee's a big tree. Even my dedicated Meleeist with a crazy ton of Melee Charms only has half of it, and the other half would take him until E3 to get, assuming he bought nothing else, which he really wouldn't, he's got Resistance, Presence, and Socialize to invest in.Does it bother you if your axe-wielder feels like a refluffed knife-fighter?
(Not a rhetorical question.)
I think the flaw with this argument is that you assume I'm advocating for the phenomenon, rather than just describing it.
I mean, I've played Mage, which has exactly 9 special superpowers, which if you're creative, can be used to do almost anything, and @Kerrus's Entropy 3 fight wizard was notably and significantly diferent than my Entropy 3-wielding fight wizard, despite the fact that for a lot of the game, the main difference between us in fight wizarding was that I had higher stats and used a gun. Like, something as simple as how players approach combat will make these characters feel significantly different.
Partly it's a self-reinforcing feedback. Because nobody gets paid until the end, everyone else has some other way of getting paid. And I don't mean, like, part-time; when you wait even a single year for the meager pay-off of being a freelancer in an RPG, that doesn't even track on your budget. You need an otherwise normal life with employment and all.
Which makes writing the Ex3 core, rather than "something I do part-time," more like something you dedicate a little bit of your time to in a day, once all the more-immediate stuff like your actual job, college work or both (lots of 'students with a job' there), and you have a little time. This makes producing the book even slower, which in turns makes the payoff even more distant, which in turn makes working on the book an even more tertiary concern...
Like all things RPG it's hard to call the 'standard' because you have a couple of giants towering in the distance and there's no doubt Wizards of the Coast has different hiring and work practices; but I have no doubt it's not uncommon among smaller publishers. If you just read what happened to Jenna Moran working with EOS it's terrifying and baffling at the same time.
Honestly, I don't see why not, even with martial arts styles that do those things. Melee can't get them in a focused, self-contained package, but I don't see a problem with building some dual-wielding charms off of Peony Blossom Technique, or single perfect strike charms past Hungry Tiger Technique or whatever. Neither of those things infringes on Martial Art's niche. MA's niche is focused, self-contained packages. Individual styles get to infringe on other abilities' niches, but in exchange they get no niche protection of their own.But if you want something other than ME HIT YOU WITH SHARP STICK NOW for Melee, that's too complex and specific, you need Martial Arts. Unlike every other Ability, your stunts for Melee and Brawl come pre-written. Melee can't be a master swordsman who wields two blades in dazzling katas, because that's Steel Devil Style. Melee can't be a master swordsman who strikes with a single blow that separates Heaven from Earth, because that's Single Point Shining into the Void Style. No, anyone who doesn't pick a Martial Art needs to stick to the "pragmatic fundamentals of the Melee Ability", as the Ex3 core puts it. I'm excited to buy Melee dots already.
Look!Exalted 3rd Edition. Backer copy's been out for a few months, general release...
should be this week. Assuming the PoD test comes back okay.
All Pitched Out [Monday Meeting Notes]Children of the Unconquered Sun arise! Exalted 3rd Edition in both PDF and PoD versions will go one sale at DriveThruRPG.com on Wednesday!
"We're talking about a 'game' where you are literally the champions of Satan!!"...I'm expecting DrivethruRPG's servers to explode, or a radical movement of mothers against tabletop gaming from the 80's to storm the building ad delete the PoD files.
My first thought was "Huh, so I guess Jesus was wrong. We Do know when the End is coming. And apparently it's a Wednesday."
Time to go out in a Charlie Sheen-esque blaze of glory on a Tuesday afternoon, I guess.
Honestly, I'm just baffled that they could write that update, with a straight face, without prefacing it with "Be Not Afraid."