In the short term, we've been ruling that the Sidereal Excellency costs 3/7/12m for a -1/-2/-3 TN modifier. That helps quite a bit with the mote math, but it doesn't solve the XP problem - a Sidereal making Withering attacks with a light artifact weapon hilariously outpaces a Solar unless that Solar has bought several supporting Charms.
Maybe Sidereals don't get free excellencies?
 
Out of curiosity, does this mean that if you're in a crevasse or something and only one opponent can reach you, you can't defend at all?

Starting out with Dodge.

Terrain such as loose pebbles or marsh muck may likewise impede Dodge DV, generally between -1 for bad conditions and -3 for extreme environments.

Conditions worse than a -3 simply make dodging inapplicable. Dodge also becomes inapplicable for characters who are unable or unwilling to give ground, such as those fighting in close-ranked formations or in a narrow crevasse.

I think the important thing here, is the rules specify- can you give ground. If yes, you can dodge. If you can't or won't, you waive your DDV.

Now, as a fun note, unless I'm missing something, the above rules are primarily for Mortals, not Essence Wielders; If you have Essence 2, and your Dodge DV is penalized below 2 dice (accounting for static value), the Minimum Essence Rule kicks in and you get a DDV of 1. This minimum DDV though can sitll be reduced by Multiple Action and Wound Penalties. Not sure about Onslaught.

So, that's how you can stop someone Dodging- by putting them in a position with a -4 or greater penalty to their Dodge DV. Note however, that unless it's a Magical Effect, a Stunt or Charm can always trump mundane contextual inapplicability.

The same actually applies to Parry DV as well- the conditions you can't use Parry are "I don't have a weapon/Can't block Lethal/ranged Damage barehanded." But we all accept the barehanded blade block as a classic stunt.
 
So, that's how you can stop someone Dodging- by putting them in a position with a -4 or greater penalty to their Dodge DV. Note however, that unless it's a Magical Effect, a Stunt or Charm can always trump mundane contextual inapplicability.
I don't think stunts are intended to act as surprise negators, so this statement is kinda weird.
 
Speaking of Surprise Negators:
Which Social Charms negate Social Surprise, aside from Discerning Savant's Eye (which I already found)?
Which Social Defences (Perfect or otherwise) allow applying defences against Unblockable and Undodgeable Social Attacks in 2½e? Both of Solars and of non-Solars (I'm trying to estimate the utility level of Heartfelt Honorific Opportunity, which was errated from a Surprise Generator to an Unblockable-and-Undodgeable modifier).
 
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Speaking of Surprise Negators:
Which Social Charms negate Social Surprise, aside from Discerning Savant's Eye (which I already found)?
Which Social Defences (Perfect or otherwise) allow applying defending against Unblockable and Undodgeable Social Attacks in 2½e? Both of Solars and of non-Solars (I'm trying to estimate the utility level of Heartfelt Honorific Opportunity, which was errated from a Surprise Generator to an Unblockable-and-Undodgeable modifier).
For Alchemicals?
Anticipatory Simulation Processor(E2, Per 3, any Perception or Wits Aug) has a submodule from CoCD Autochtonia called Syntax Modeling Subroutine which extends it's surprise negation to mental influences.
 
It's what happens when someone conceals themselves in the bushes, waiting for the perfect moment to jump out and provide a devastating treatise on the rights and duties of slaves within Great Forks.
"And another thing! They charge them for the cost of the very drugs that enslave them - and each day's supply costs more than a day's wages!"

"Who are you please I'm sorry I just bring eggs from my farm here to sell."

"These poor men and women labour in intolerable conditions in the drug fields to fund the lifestyles of the rich, who have done nothing to earn their power or wealth!"

"Oh gods, I don't even live here, please stop yelling at me and let me go."

"We must act now to free them! At once!"

"If I nod and smile will you let me into the market and stop lecturing at me please?"
 
A social surprise attack is a social attack that the target doesn't realize is a social attack. It has nothing to do with sudden dramatic revelations or anything like that, because those are obviously social attacks. A surprise social attack isn't your vizier (or Vizier) leaning over and whispering into your ear. A surprise social attack is your friend venting about 'those damn Immaculates' while you have tea and you just nod along and don't even realize that you're Intimacy (Immaculate Faith - Obedience) has taken a hit.
 
What is a Social Surprise attack? I have no clue how that'd even work in a debate.
I always imagined it like your talking to an old friend, reminiscing about good times, talking about that time you got hammered and took a dump on a cop car, moving on to the spouse and kids and how's work and all that stuff. Then after you part ways, you think,"wait, did I just agree to hire his nephew?"
 
A social surprise attack is a social attack that the target doesn't realize is a social attack. It has nothing to do with sudden dramatic revelations or anything like that, because those are obviously social attacks. A surprise social attack isn't your vizier (or Vizier) leaning over and whispering into your ear. A surprise social attack is your friend venting about 'those damn Immaculates' while you have tea and you just nod along and don't even realize that you're Intimacy (Immaculate Faith - Obedience) has taken a hit.
That actually sounds perfectly reasonable. Any weirdness that ensues is clearly the result of how the humans of Creation are impossibly weak-willed and fickle beings that will abandoned long-held beliefs over the course of a coffee break or two.
 
That actually sounds perfectly reasonable. Any weirdness that ensues is clearly the result of how the humans of Creation are impossibly weak-willed and fickle beings that will abandoned long-held beliefs over the course of a coffee break or two.
There's a reason the general description of 2ed social combat is people shooting mind control beams at each other.
 
A social surprise attack is a social attack that the target doesn't realize is a social attack. It has nothing to do with sudden dramatic revelations or anything like that, because those are obviously social attacks. A surprise social attack isn't your vizier (or Vizier) leaning over and whispering into your ear. A surprise social attack is your friend venting about 'those damn Immaculates' while you have tea and you just nod along and don't even realize that you're Intimacy (Immaculate Faith - Obedience) has taken a hit.
I like that as yet another thing that can be represented by an Unexpected Attack. It's not quite what the RAW says, but it sounds like another good option.

For the record, RAW says:
Core 170 said:
Unexpected social attacks are quite possible but do not involve being physically hidden. Instead, a surprise attack represents an unexpected shift in conversation from innocuous small talk to serious matters. Reestablishing surprise later in a social engagement requires that the assailant make a completely new point unrelated to the earlier discussion (i.e., changing the subject), which is the equivalent of finding a new place to hide. Otherwise, this miscellaneous actionuses the same rules, apart from the dice pools used.
(And yes, I think that the shift in Episode 5's end from a more generic "Arg, you are my enemy, surrender to the dark side" combat banter in to a matter of blood relation is close enough to a shift from small talk to serious matters that it counts as a surprise attack.)
 
Some additional news....

HOLDEN- Lotta typos and small errors swept out, two Charms cut (the two Craft Charms that dealt with Evocations in a way that no longer makes sense), some clarifications to Charm timing and Charm Type interactions were made, naval combat got a very small patch (added a fast-mounting penalty when you're getting dogpiled, so you can't just effortlessly beat 10 ships solo by flexing the Excellency), a few spells cleaned up, Mists of Eventide's control effect slightly nerfed, a few layout issues corrected, tables neatened, and the less-than-satisfactory art pieces were replaced with brand new, much better ones. (Yes, this includes that godawful PS1 cutscene Chompy pic.)
 
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