Revlid
blob of bugs
- Location
- England
This is becoming a somewhat different debate than it initially seemed, but for the most part you can become the Best Swordsman In The World without needing to run anything (even as a willing figurehead). You can be the wandering sword-saint, reject any requests to settle down and teach a school, or to become a bodyguard, or to intervene in disputes on anything but a fleeting mercenary basis, and spent all your days meditating on the enlightenment offered by a sublime cutting edge. Your rivals might be able to commission better swords or train better/more pupils, but in pure Sword That Thing terms they're probably not better than you.
That means you're a specific kind of character who is actively trying to avoid attachment to the world (very Buddhist) which entails its own conflicts. It means you're very much not the default. And if you take it too far, you'll end up with a boring character – there's a reason that wandering the Earth without attachments is most often the subject of a character's backstory or epilogue, and even episodic tales put the journey on pause for stuff to happen as the character interacts with the world.
Hell, look at One Piece. The main character is damned determined to keep this a tight-knit seaborne adventuring party, but he's done so much cool stuff that people have taken notice. He's acquired supporters and idolizers, enemies and rivals, many of whom are very much Infrastructure-OK. The last arc ended with him saving a bunch of fellow captains and national leaders from a dastardly trap, and it was the picture of a PC trying to keep his game "personal" in scale – outright rejecting their attempts to swear loyalty and brotherhood to him. Luffy's interested in a very personal goal – finding a specific treasure at the edge of the world – but the world's responding in a way that makes it clear that (despite his protests) the title "King of the Pirates" isn't just for show.
That means you're a specific kind of character who is actively trying to avoid attachment to the world (very Buddhist) which entails its own conflicts. It means you're very much not the default. And if you take it too far, you'll end up with a boring character – there's a reason that wandering the Earth without attachments is most often the subject of a character's backstory or epilogue, and even episodic tales put the journey on pause for stuff to happen as the character interacts with the world.
Hell, look at One Piece. The main character is damned determined to keep this a tight-knit seaborne adventuring party, but he's done so much cool stuff that people have taken notice. He's acquired supporters and idolizers, enemies and rivals, many of whom are very much Infrastructure-OK. The last arc ended with him saving a bunch of fellow captains and national leaders from a dastardly trap, and it was the picture of a PC trying to keep his game "personal" in scale – outright rejecting their attempts to swear loyalty and brotherhood to him. Luffy's interested in a very personal goal – finding a specific treasure at the edge of the world – but the world's responding in a way that makes it clear that (despite his protests) the title "King of the Pirates" isn't just for show.
Last edited: