- Location
- The sixth circle of Hell (second on weekends)
- Pronouns
- She/Her
Basically, persistent defences were too high so you could never hit each other.
Basically, persistent defences were too high so you could never hit each other.
As mentioned, this is flatly wrong. Mechanically, its an early Storyteller game. Its bad but still playable, and a lot of people did, still do, and mostly changed over only out of the fact that was where the majority focus had shifted. Its not without its flaws (stacked persistants, race-to-0 init, every NPC having double the stats listed for Power Combat, Power Combat itself, etc), but the writing seemed more honest about what it was trying to be and establish itself as.While I believe all that, it seems to imply pretty strongly that First Edition was even worse since I never hear about folks playing it instead.
High-falutin' language aside, that is a genuine, non po-faced recommendation to look at Fair Folk interactions in the context of one long rambling Bugs Bunny and Daffy Duck or Wile E. Coyote vs the Road Runner episode, albeit between hyper-aggressive chaos elves. Which to me, makes them about 10 times more interesting and even sensible in a way they weren't before and haven't been portrayed since.It's also worth noting as a source of at least as much indirect inspiration for this material is the modern American short cartoon, particular the Merrie Melodies and other early and mid-period Warner Brothers studio work. Exalted: The Fair Folk is very much a game about life in a world where anything is possible and death is not especially to be feared, and what is left when the ultimate threat and compulsion is removed. Our culture's closest analog to such a place is the world of the children's cartoon, where causality and even life itself do not matter so much as relationships and the scenarios the characters find themselves in again and again. Players and Storytellers seeking to understand the world of the Fair Folk when they are alone, without mortals, would not do badly to take a look at these mid-20th-century entertainments, particularly those kept in their original format and not cut for modern television screening.
As mentioned, this is flatly wrong. Mechanically, its an early Storyteller game. Its bad but still playable, and a lot of people did, still do, and mostly changed over only out of the fact that was where the majority focus had shifted. Its not without its flaws (stacked persistants, race-to-0 init, every NPC having double the stats listed for Power Combat, Power Combat itself, etc), but the writing seemed more honest about what it was trying to be and establish itself as.
You realize that 3e isn't universally unpopular, right? It's just not popular here. A lot of people quite like it. Like, seriously, 3E is way better than 2E, it doesn't require homebrew, it just has themes and design choices that bug a lot of people, but that a lot of people also don't mind and even like. I certainly wouldn't be interested in a game homebrewed as extensively as ES and Revlid homebrew 2E. I'm in more than one chats that feel about the same. There are also a lot of 3E fans on the official forums."As mentioned"? Everyone else seemed to reply "yeah, we still end up playing 2e because 1e combat doesn't end".
I can buy 2e fluff text being worse than 1e fluff text. But at least on a mechanical level 2e seems to have been a clear improvement despite crippling flaws. And nothing seems to have stopped folks from playing 2e mechanics with their preferred headcanon combo of 1e and 2e fluff.
I suspect that if the Exalted playerbase doesn't just evaporate altogether, there will be a slow migration to 3e mechanics (possibly with extensive houserules ala Revlid and Earthscorpion) with a continued assertion that 1e fluff was the best fluff. And eventually a newcomer like me will ask "y'all have all these criticisms of 3e, but no one seems to actually talk about playing earlier versions" and he'll be told about paranoia combat and so on.
You realize that 3e isn't universally unpopular, right? It's just not popular here. A lot of people quite like it. Like, seriously, 3E is way better than 2E, it doesn't require homebrew, it just has themes and design choices that bug a lot of people, but that a lot of people also don't mind and even like. I certainly wouldn't be interested in a game homebrewed as extensively as ES and Revlid homebrew 2E. I'm in more than one chats that feel about the same. There are also a lot of 3E fans on the official forums.
You realize that 3e isn't universally unpopular, right? It's just not popular here. A lot of people quite like it. Like, seriously, 3E is way better than 2E, it doesn't require homebrew, it just has themes and design choices that bug a lot of people, but that a lot of people also don't mind and even like. I certainly wouldn't be interested in a game homebrewed as extensively as ES and Revlid homebrew 2E. I'm in more than one chats that feel about the same. There are also a lot of 3E fans on the official forums.
A lot of the quality complaints are also opinions.The main complaint here about 3e is that the quality is unexpectedly low. Especially given the amount of money and time that was involved in creating it.
If the official forums are at all similar to rpg.net in terms of "ratio of mods who are close to or on the dev team" and "their tendency to ban people who say anything negative about them", I'm not terribly surprised.
Well yes. If we're going to take that angle, all of the anti-2e complaints are opinions, and the dislike for paranoia combat is just an opinion, and hey, maybe 1e combat never ending isn't palatable to you, but that's just your opinion.
The last time someone was banned on the Exalted boards was for being a racist, homophobic bigot (or was it just homophobic? I'm not sure)If the official forums are at all similar to rpg.net in terms of "ratio of mods who are close to or on the dev team" and "their tendency to ban people who say anything negative about them", I'm not terribly surprised.
My understanding - as someone who hasn't played anything but Ex2 - is that Ex1 only fell into its particular mechanical trap over time, as a result of what was effectively power creep. Ex2 has material that especially deserves cutting, but there is no essentially functional core to draw back to. That said, my understanding of the issue is shallow and second-hand."As mentioned"? Everyone else seemed to reply "yeah, we still end up playing 2e because 1e combat doesn't end".
Oh, so somebody's been booted since they tempbanned me for 'trolling' by quoting Holden's little nugget that he hadn't proofread the fiction anthology?The last time someone was banned on the Exalted boards was for being a racist, homophobic bigot (or was it just homophobic? I'm not sure)
You assume much about my interpretation of opinion. Here's the thing. Sometimes, people can like something for the same reasons as someone else dislikes them. The complaints about Craft? Too long, too boring, too complex, too many Craft Charms, you have to make too many little things to fuel an artifact? I like Craft because it's very complex, very involved. I like Craft because the artifact evolves from the mundane swords I produce. I like how it's a minigame of its own. I like how Crafts point system works because it feels very engaging to me. A lot of the complaints leveled at Craft are reasons I like it inversed as criticisms.Well yes. If we're going to take that angle, all of the anti-2e complaints are opinions, and the dislike for paranoia combat is just an opinion, and hey, maybe 1e combat never ending isn't palatable to you, but that's just your opinion.
When you interpret the word "opinion" to mean "any belief or statement made about a piece of entertainment media's quality on any grounds", it does not hold a great deal of weight.
Omi, the mods there actually were on a bit of a NO DISAGREEMENT spree for awhile. I got a big official warning and a scolding for mentioning the existence of the leak in passing once. It was bizarre.The last time someone was banned on the Exalted boards was for being a racist, homophobic bigot (or was it just homophobic? I'm not sure)
Other than that it's just playing wack-a-mole with Theion's sock-puppets (hi Theion).
There's actually quite a bit of disagreement and healthy debate on the OPP boards, including Coik's mere existence and some dude's project to rewrite literally the entire Charmset into the most boring, soul-crushing thing I have ever witnessed.
Link to this?There's actually quite a bit of disagreement and healthy debate on the OPP boards, including Coik's mere existence and some dude's project to rewrite literally the entire Charmset into the most boring, soul-crushing thing I have ever witnessed.
Yes, see. The thing is, I can use that exact same chain of logic to say "you may not like Zeal because it breaks the primacy of defence, but the fact that it lets you be so dedicated to your swordsmanship that you can shatter even a Perfect Defence is what I like about it!" Or "some people hate on Obsidian Shards of Infinity for being what they describe as an instant 'I Win' button, but I really like the aesthetics of the style and the way I can choose one of five possible futures when I use the capstone Charm." And "sometimes, the things that you describe as broken about a game are the things that make it work for me."That's what I mean by opinions, Aleph. Sometimes, the things that annoy you about a game are the things that engage me. This is okay! Not all complaints about Third Edition are just opinion. But a lot of the big ones are.
Here. I think it's pretty cool!
"sometimes, the things that you describe as broken about a game are the things that make it work for me."
This is, fairly evidently, ridiculous.
Ah. So by "some dude's project to rewrite literally the entire Charmset into the most boring, soul-crushing thing I have ever witnessed. " he means that's it's rewritten so that it's not soulcrushingly long. Interesting.
... preeeetty sure you just missed the essential point of my argument. He's the one responding to criticisms with "look, those are just your opinions". I'm saying that yeah, every single review of the gameline is an opinion, so how does this invalidate the critiques? You can't just wave them off with "it's an opinion and therefore not valid", not when that means reducing the number of valid reviews - both positive and negative - to zero.Actually, is not. We are not discussing medical science here, we are talking about a entertainment product, and preferences change. The fact that you consider that his he likes are wrong doesn't make them wrong.
Dual-Magnus Prana doesn't shatter the game, nor does Craft. Dual-Magnus Prana doesn't screw with how the base mechanics work by fucking with your absolute panic button. None of the things I mention break how the game works. They're just things you don't like. They don't cause the horrific problems of Obsidian Shards of Infinity or let you break an important combat paradigm. They don't cause direct major problems, they just do things you don't like!Yes, see. The thing is, I can use that exact same chain of logic to say "you may not like Zeal because they break the primacy of defence, but the fact that it lets you be so dedicated to your swordsmanship that you can shatter even a Perfect Defence is what I like about it!" Or "some people hate on Obsidian Shards of Infinity for being what they describe as an instant 'I Win' button, but I really like the aesthetics of the style and the way I can choose one of five possible futures when I use the capstone Charm." And "sometimes, the things that you describe as broken about a game are the things that make it work for me."
This is, fairly evidently, ridiculous.
That's actually a terrible defense of my position. I appreciate it, but if I was actually defending Obsidian Shards of Infinity on the grounds she's making, she'd be right. She's comparing my examples to the most horribroken shit in 2E because she thinks that 'bypasses sorcerous wards and stops death at great cost' and 'is a complex system I find boring and overcomplicated' is comparable to 'shatters the entire game over its fucking knee'.Actually, is not. We are not discussing medical science here, we are talking about a entertainment product, and preferences change. The fact that you consider that his he likes are wrong doesn't make them wrong.
The popularity of that guy's project is testament that some people do like this style of Charm-writing better!Ah. So by "some dude's project to rewrite literally the entire Charmset into the most boring, soul-crushing thing I have ever witnessed. " he means that's it's rewritten so that it's not soulcrushingly long. Interesting.
Ditto. It was painful to read. Which is, of course, my opinion!The popularity of that guy's project is testament that some people do like this style of Charm-writing better!
But, no, what I actually mean was "the most boring, soul-crushing thing I have ever witnessed," since that's what I experience reading this.
... In your opinion.
Craft I will give you - though I will maintain my position that it makes a fucking mockery of game design best practices - but Dual-Magnus Prana I am going to argue the point. It basically does fuck over the combat economy, because it lets someone completely gyp you of a hard-earned victory with absolutely no way to stop them or even see it coming, and then lets them instantly run away to the other side of the world and force you to hunt them down all over again. And unlike a PD - and it functionally is a PD - it has no Flaw of Invulnerability. It's a true Perfect Defence that also functions as a Creation-wide teleport with no Flaw that utterly no-sells a character who has sunk twice as much xp into Awareness Charms as Solar Magnus has put into Craft ones. It doesn't just shortchange Awareness builds, it spits in their faces and jeers.
The popularity of that guy's project is testament that some people do like this style of Charm-writing better!
But, no, what I actually mean was "the most boring, soul-crushing thing I have ever witnessed," since that's what I experience reading this.
How did you two even manage in 2nd edition if this was the worst stuff ever?Ditto. It was painful to read. Which is, of course, my opinion!
Given that the arguments presented are that they do, you'd actually need to present counter arguments rather than just state that it's all opinions.Dual-Magnus Prana doesn't shatter the game, nor does Craft. Dual-Magnus Prana doesn't screw with how the base mechanics work by fucking with your absolute panic button. None of the things I mention break how the game works. They're just things you don't like. They don't cause the horrific problems of Obsidian Shards of Infinity or let you break an important combat paradigm. They don't cause direct major problems, they just do things you don't like!