My point is that people are quick to claim that the grand assembly of examples support their view of the setting. And quick to make conclusions based on those examples. Even though they seem to have already decided what sort of conclusion they want to make. Even when those examples are that something that doesn't exist (or exists despite being claimed not to), or doesn't apply, or has a counterexample.
Such as claiming that a Mote is not equal to the Mote that scholars talk about. Even though it's the only definition of a mote. Even though there is a monologue of a character talking about spending a Mote in order to get a Hard Mote that can be used in place of Committing a Mote.
Such as claiming that Charms are not something that exists in the setting and/or isn't realised by characters. Even though there is a character saying that medical care is cheaper than the payment for a Solar using a Charm to heal someone, and that Eclipses explicitly need to seek out a tutor knowing Charm X in order to learn (non-Solar) Charm X.
Such as claiming that Triremes are in the setting by mistake, because nobody told the authors that they don't fit in. Even though by now authors definitely have been told, but they don't care (and likely never did), because
Such as claiming that all the game mechanics need to be seen as invented in 1991 in VtM. Even though some of the bits were not developed until VtM Revised, in 1998.
Such as claiming that some things as a 'stupid 2e addition' (not exact words). Even though those things turn out to date back to 1e.
All of this looks like a memory of some perfect unified mold that was never actually true. Anything that contradicts this imaginary vision is struck from memory, and quoting evidence contradicting this imaginary vision is grounds for being dismissed as not conforming to this imaginary vision.
Oh, so you're declaring that everyone else is being deliberately dishonest because you can find single, minor quibbles which may contradict certain claims made, despite not actually at all affecting the greater thrust of the argument.
BTW: @EarthScorpion said, and I quote:
No, that brings up "at heart, a lot of Exalted's system was designed in 1991 for the purposes of playing vampires and the design assumptions were not challenged".
The Bashing/Lethal/Aggravated must be viewed in a Vampire context, where bashing damage is "stuff that doesn't threaten vampires much" (like blunt instruments and bullets), lethal damage is "stuff that threatens vampires" (like people armed with katanas), and aggravated damage is "THE DAYSTAR IT BURNS OUR CURSED FLESH". Vampires all have innate healing just by spending blood points, and the cost to heal a health level is based on the type of damage in question.
As @MJ12 Commando has mentioned before, the Exalted system must be viewed in context of previous White Wolf products (both previous Exalted and non-Exalted things), because it's riddled with legacy code and things which were implemented to fix previous defects but introduced regression and unexpected behaviour.
Your 'counterargument' is quibbling about whether bashing damage was a thing in 1991, without actually engaging in the actual thrust of the argument, deciding instead that a single arbitrary example definitively establishes your position as correct. Similarly, other people's arguments against your point is "if this was true, we would see X effect on the setting. We do not see X effect on the setting, ergo this is not true." Again, your counterargument isn't actually addressing this claim, but quibbling about minor details.