TheLastOne
Person of impeccable tastes (for destruction)
What irritates me the most about this is that they could totally have seen this coming. Unclear rules with poor logic were a pain in the proverbial ass throughout 2E, why would they do it again, deliberately? And with the mass combat system too, where the single largest problem was the inability to handle what happened when you used single target magic powers on blob units!
I'm sort of getting the feeling that while both developers and players knew 2E was broken, their ideas of how it was broken were fundamentally different.
The developers seem to be moving towards 'natural language'/'off-the-cuff rulings' - they saw the problem with 2E as it was too formal, which created a system you could solve rather then a game you could play. They're solving for that by making the system softer, more Narrativism, and less formal.
You, and others here, see the problem as poorly thought out interactions which lead to One True Path gameplay and lots of confusion on how basic aspects of the game fit together. You would solve this by having a more formal, more laid out system, tilting toward the Simulationism axis.