ryuan
From Zero to Hero!
Isn't that the diplomatic immunity bit?And the power to always have a legal excuse to be in Yu-shan which other Solars only have with essence 5.
Also, why the Exalts can't be on Yu-shan without having E5?
Isn't that the diplomatic immunity bit?And the power to always have a legal excuse to be in Yu-shan which other Solars only have with essence 5.
Other non sideral exalts can be there, but they are not protected by the LAW if they are to weak.. even if it may be that they removed that part with E2, I never rechecked for it.Isn't that the diplomatic immunity bit?
Also, why the Exalts can't be on Yu-shan without having E5?
Actually, I think you have to be E6. Because non-Elders can't possibly be important enough to bother with.
Other non sideral exalts can be there, but they are not protected by the LAW if they are to weak.. even if it may be that they removed that part with E2, I never rechecked for it.
And heaven at least does not fall under the diplomatic oaths as it is not a gods sanctum or so.
On a side note, these laws normally only apply while residing in or working for Heaven.
Some censors might make the argument that as servants of the Incarnae, all Exalted except Infernal and Abyssal work for Heaven, though.
That's...um...sadly not actually what the Creation-Ruling Mandate means.Some Solars might make the argument that by possessing the Mandate, all of Heaven works for them
That's...um...sadly not actually what the Mandate of Heaven means.
It's a mandate from Heaven, for dominion of the Earth.
http://en.wikipedia.org/wiki/Mandate_of_Heaven
I'm sorry, I didn't know it was called the Yu-Shan-Ruling Mandate.
A Jedi KNight, a D&D Wizard, Superman, a Lensman, an asari biotic, a Twilight style vampire, an Eclipse Phase transhuman, etc etc.
On a side note, these laws normally only apply while residing in or working for Heaven.
Some censors might make the argument that as servants of the Incarnae, all Exalted except Infernal and Abyssal work for Heaven, though.
Yu shan is part of Creation is it not?I'm sorry, I didn't know it was called the Yu-Shan-Ruling Mandate.
It isn't.
Could you please share? I want too to make a different Crafting system, but the one i am going to do is more a simplified version of the current one(Mostly without the Silver XP, which is simply dumb, with more ways of gaining gold XP, like reasearch and other twilight things, and with rarer White, so no i convert my gold xp as half cost charms)I'm running the leak for a group of friends and the crafting system was so annoying I had to go in and replace the entire crafting subsystem with a reskinned Sorcerous Working. Not having to balance three fucking kinds of XP is a huge load off my back, and not having to make 900 spoons before your first artifact feels really good.
The general idea is that you just scrap the crafting system entirely and just make Artifacts a Sorcerous Project with Intelligence+Craft instead of Intelligence+Occult. The Ambition/Circle system doesn't EXACTLY line up with artifact dot ratings but that's not, you know, strictly necessary. I made some charms that SHOULD be roughly equivalent to the sorcery charms in power, plus a modest TWO dice-boosting charms to give the original crafting tree a big middle finger. This is just a quick patch for my game though, nothing fancy. I think the Means system is much better for generating hooks and getting your crafting PC out and adventuring than the Crafting XP system.Could you please share? I want too to make a different Crafting system, but the one i am going to do is more a simplified version of the current one(Mostly without the Silver XP, which is simply dumb, with more ways of gaining gold XP, like reasearch and other twilight things, and with rarer White, so no i convert my gold xp as half cost charms)
Gah why can't 3e be released already?
I can't convince anyone to start ANY sort of game because they keep saying their stuff won't roll over...
Gah why can't 3e be released already?
I can't convince anyone to start ANY sort of game because they keep saying their stuff won't roll over...
I've been toying with the idea of starting a game myself, but it's very much in the 'kicking ideas around in my head' stage at the moment.
A note: with the Sorcererous Working system as presented, those charms will murder most difficulties/goal numbers with basically complete ease. There is a reason Occult has no roll modifiers (ei, those charms your presuming to balance against? They don't exist), and Working difficulties reflect that. You are going to have problems with people finding it very easy to finish even high end stuff.The general idea is that you just scrap the crafting system entirely and just make Artifacts a Sorcerous Project with Intelligence+Craft instead of Intelligence+Occult. The Ambition/Circle system doesn't EXACTLY line up with artifact dot ratings but that's not, you know, strictly necessary. I made some charms that SHOULD be roughly equivalent to the sorcery charms in power, plus a modest TWO dice-boosting charms to give the original crafting tree a big middle finger. This is just a quick patch for my game though, nothing fancy. I think the Means system is much better for generating hooks and getting your crafting PC out and adventuring than the Crafting XP system.
https://docs.google.com/document/d/1GYhcVwLT9-2q7zT9cyAMzw2FHmq9bCP1Ire3Kb4SelY/edit?usp=sharing
Update on the Sworn Brotherhood! We ran into them again at a dinner party in Nexus. Candles, having dumped a ton of training into social skills, proceeded to do her absolute best to seduce them with her eating.That awkward moment when the Dawn Caste looks at a Sworn Brotherhood leading (a small) part of an Imperial legion, flares her anima to the 10 mote level and yells "I AM THREE CANDLES LIGHTING DARKNESS! FIGHT ME!"
(I'm not fighting them. Solar Murder-Blender is not ready for an Essence 6 Earth-Aspect DB with a soulsteel grand goremaul.)
EDIT: This is basically her as she jumped off the Earth DB's head.
Thank you for this, I'll actually run the numbers, haha. I'm actually considering ditching XP costs entirely for artifacts, replacing it with a small adventure or something to acquire baseline materials. Getting Means for having materials would probably involve going above and beyond that. I honestly don't mind one character making a shitton of artifacts as long as they actually worked to get the materials together. Not to mention with XP costs it makes it a lot more attractive to go and beat somebody up and take their Daiklave than to make it yourself, which definitely shouldn't be the end result of a crafting system!