But more seriously, the main advantages of fast movement are twofold:
1. Getting there the fastest with the mostest
This is fairly simple. "Getting there the fastest with the mostest" is a more strategic use of fast movement speeds-it is, quite simply, being able to bring a big concentration of firepower up very rapidly to crush people. This applies in general.
Exalted doesn't have specific rules on decision-making times, but because of the technology level, the OODA loops of things in Exalted are fairly slow. Even sorcerers and Dragonbloods have WWII levels of OODA loops and someone very fast, if you have a decent ST who's willing to read up on combat tactics, can get inside the OODA loop-react to enemy strategic changes faster so that you're always in control of the situation. This is the biggest advantage of Exalts in a battlefield situation, actually, ignoring mechanics. A small force of Exalts has the firepower of units tens or hundreds of times their size, even at fairly low power levels. This makes them a nimble force that can take advantage of momentary weaknesses and slow communications.
This relates to the Giggle Giggle Zoom Scourge fairly easily-the Giggle Giggle Zoom scourge can get there the fastest but lacks the whole 'mostest' part. Being only capable of using an Excellency and maybe a handful of combat charms against non-mortal combatants makes you a lot less dangerous than someone who's half as fast but several times more lethal.
2. Using mobility to get a tactical advantage over the enemy.
Mobility doesn't just let you get there fast, it also lets you engage and disengage at will, take advantage of terrain that hinders the enemy more than you, attack from ambush or from unexpected angles, and generally twist the situation to your advantage. Speed is life-a faster enemy is harder to successfully engage, can choose to engage in situations which give her an advantage, and if the fight is going wrong, can disengage. One of the biggest issues with wound penalties is they apply to your movement speeds. This means that if you're at a -2 penalty, you're probably not going to be able to disengage from the other guy successfully. Amusingly, this means the Alchemical wound penalty reverser actually is even more useful than it looks at first glance-being able to get an additional +4m/s of movement if you've had the shit beaten out of you means you're more likely to be able to get the fuck out and disengage.
The problem is, this is all contingent on being able to turn that speed into advantage. Fast flight means you're immune to melee attacks most of the time. Stealth charms let you turn speed into an advantage by allowing you to disengage, hide, and then engage from surprise-a lethal tactic when there's a lot of charms that double threshold successes for damage. Speed combined with good ranged weapons and ranged attack charms let you pepper someone from outside of their engagement range. Speed combined with good durability and a strong melee weapon mean that you have a very large area denial zone, which makes engaging you problematic because no sane person wants to go in that denial zone and get murdered.
This is why the Giggle Giggle I'M SO FAST scourge is silly-he or she doesn't have enough of the other stuff to turn speed into a meaningful advantage.
1. Getting there the fastest with the mostest
This is fairly simple. "Getting there the fastest with the mostest" is a more strategic use of fast movement speeds-it is, quite simply, being able to bring a big concentration of firepower up very rapidly to crush people. This applies in general.
Exalted doesn't have specific rules on decision-making times, but because of the technology level, the OODA loops of things in Exalted are fairly slow. Even sorcerers and Dragonbloods have WWII levels of OODA loops and someone very fast, if you have a decent ST who's willing to read up on combat tactics, can get inside the OODA loop-react to enemy strategic changes faster so that you're always in control of the situation. This is the biggest advantage of Exalts in a battlefield situation, actually, ignoring mechanics. A small force of Exalts has the firepower of units tens or hundreds of times their size, even at fairly low power levels. This makes them a nimble force that can take advantage of momentary weaknesses and slow communications.
This relates to the Giggle Giggle Zoom Scourge fairly easily-the Giggle Giggle Zoom scourge can get there the fastest but lacks the whole 'mostest' part. Being only capable of using an Excellency and maybe a handful of combat charms against non-mortal combatants makes you a lot less dangerous than someone who's half as fast but several times more lethal.
2. Using mobility to get a tactical advantage over the enemy.
Mobility doesn't just let you get there fast, it also lets you engage and disengage at will, take advantage of terrain that hinders the enemy more than you, attack from ambush or from unexpected angles, and generally twist the situation to your advantage. Speed is life-a faster enemy is harder to successfully engage, can choose to engage in situations which give her an advantage, and if the fight is going wrong, can disengage. One of the biggest issues with wound penalties is they apply to your movement speeds. This means that if you're at a -2 penalty, you're probably not going to be able to disengage from the other guy successfully. Amusingly, this means the Alchemical wound penalty reverser actually is even more useful than it looks at first glance-being able to get an additional +4m/s of movement if you've had the shit beaten out of you means you're more likely to be able to get the fuck out and disengage.
The problem is, this is all contingent on being able to turn that speed into advantage. Fast flight means you're immune to melee attacks most of the time. Stealth charms let you turn speed into an advantage by allowing you to disengage, hide, and then engage from surprise-a lethal tactic when there's a lot of charms that double threshold successes for damage. Speed combined with good ranged weapons and ranged attack charms let you pepper someone from outside of their engagement range. Speed combined with good durability and a strong melee weapon mean that you have a very large area denial zone, which makes engaging you problematic because no sane person wants to go in that denial zone and get murdered.
This is why the Giggle Giggle I'M SO FAST scourge is silly-he or she doesn't have enough of the other stuff to turn speed into a meaningful advantage.
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