Um. I can't really judge the Charm without reading it, but one should generally not be mapping CMAs to Solar charms. They are not supposed to be that powerful.
Protection of Celestial Bliss: Melee 3, Essence 2
Iron Juggernaut
Capstone: Martial Arts 5, Essence 4
Also, PoCB is 3 charms into the Solar Melee tree, rather than 12 charms into a Martial Art.
So... I'm using PoCB as a reference, not a balancing point. Among other things, parry and soak have massively different balancing methods.
Look up Bottomless Depths Defense from Water Dragon style, and make sure to check the errata. If the Charm is more powerful, tone it down.
More powerful in that it's a parry (so it prevents bad touch effects), but also 1m more expensive, and might not block unblockable effects. Not decided on that.
11m at minimum. Given all the ways there are to enhance soak, this amounts to a bad touch.
This would make it less abusable, yes. At that point you're talking around... 8-10m depending on how much Hardness the Form gives.
It gives (Martial Arts) hardness, so assume 5. Unbreakable Juggernaut also has a charm to give you (Essence + MA) hardness for one tick (meant for defense, but could combo in an interesting way).
And I realized it was basically a bad touch, which is why my balance point was "more expensive than the perfects I'm familiar with".
No. Death From Nowhere Method is the only similar effect that comes to mind. It doubles post-soak levels inflicted for 4m, for unarmed attacks, if the attack is unexpected. Keep in mind that this is:
- Weaker than doubling post-soak dice, because the doubling takes effect after post-soak reducers come into play.
- Can be negated for 1m by a surprise negator (which every significant opponent will have), or for free if you just beat them on the stealth roll.
I'd put it at 7m, and make sure it is Supplemental.
Alright, that's reasonable.
Non-Solar perfect defenses cost 11m. Sid ones are actually cheaper than the baseline.
... Huh. I know the DB perfect parry is 8m, 1wp (and can't parry magical effects, because fuck 'em), so I figured that was the standard.
My error.
A Resistance-focused Solar will have (Essence x 2 + Stamina x 2 + Resistance x 4) lethal soak before factoring any non-native Charms, Lunars will get as good or better, Sidereals are very competitive as well, and then there's Invulnerable Skin of Bronze, and the various armors that don't count for purposes of MAs. It is very easy to stack ludicrous soak.
Yeah, that's why I said "not
that easy". As in, it requires actual investment. Still easy, though.
The whole thing is still being written (mostly translating concept blurbs into full charm-text), and only the Form and one post-form charm are named, but I'll share it once I finish the first draft.