sysid_ACE
Of Many
- Location
- Somewhere, UK
- Pronouns
- She/Her
We came to the erroneous conclusion that the Damage stat (on weapons) added successes but Accuracy only added dice.
We came to the erroneous conclusion that the Damage stat (on weapons) added successes but Accuracy only added dice.
Ah, well I can't judge you for that, I missed the entire explanation about anima levels for an embarrassingly long time.We came to the erroneous conclusion that the Damage stat (on weapons) added successes but Accuracy only added dice.
The built-in Ox-Body is possibly one of the most significant factors to the Yennin's combat prowess.So a combat focused Yennin is rolling like, as many as 14 dice plus accuracy for attack rolls, and they have built in Ox-Bodies, and is likely to have very high resting defence. They are genuinely a really threatening combatant as far as non-Exalted humans go, and you really don't want to fight one actually focused on combat with your noodle armed poet who took a few dots of melee or something, regardless of what Exalt type you're working with. There are no 1CD QCs published who come close to these guys.
Yeah, the "cat's-cradle of clan bonds...largely incomprehensible to outsiders" mentioned in the 3E core is something Across the 8 Directions could've elaborated on more. There's a mention of Yennin familial relations being complex but not much detail beyond that. I guess it'd take a fair amount of wordcount to do justice to the idea, but then again something so unique to Volivat seems like something that deserves that wordcount.I mostly just wish they'd been able to do more with them having 10 parents. To me the multi-parent lineage was the most interesting part of Volvat's whole deal rather than supermen to rival the Dragon-Blooded.
I'll add that I'd specifically like to see more on the impact the Yennin multi-parent lineages have on the Yennin society beyond the Yennin themselves. Like, Volivat is a republic where Yennin may not hold more than two out of the ten places in the ruling council, but howmany of the rest of those places are held by parents of the Yennin? If these parents are chosen from among the best and brightest of Volivat's mortals, just how big an advantage is this in elections? Is there, or is there expected to be, some kind of a relationship or bond between the parents of the same Yennin? These are the kinds of things I'd like to see more on.Yeah, the "cat's-cradle of clan bonds...largely incomprehensible to outsiders" mentioned in the 3E core is something Across the 8 Directions could've elaborated on more. There's a mention of Yennin familial relations being complex but not much detail beyond that. I guess it'd take a fair amount of wordcount to do justice to the idea, but then again something so unique to Volivat seems like something that deserves that wordcount.
Yes, I'd love to see someone's take on it.Yeah, the "cat's-cradle of clan bonds...largely incomprehensible to outsiders" mentioned in the 3E core is something Across the 8 Directions could've elaborated on more. There's a mention of Yennin familial relations being complex but not much detail beyond that. I guess it'd take a fair amount of wordcount to do justice to the idea, but then again something so unique to Volivat seems like something that deserves that wordcount.
It's good, the most complications I've had with it have come from people who've played multiple editions of Exalted in the past and get frustrated by rules that are similar but different or have streamlined out an aspect that they found compelling.How is Essence anyway?
I've been on an exalted kick recently, reading stuff from the kickstarters I've backed, but at the time I decided to skip out on essence since I thought I could never get a rules - medium game to the table, but I recently found out that the most rules averse folks in my home group are also in a V: TM campaign, so now a streamlined version of exalted seems really tempting.
5 would murder basically any Dragon-Blooded who doesn't have the crazy AoE Lore stuff or the exact right Signature Charms and Evocations for dealing with multiple opponents. Terrestrials do not handle onslaught penalties well, nor do they get effective multi-action options. Be an E5 DB with the right build, or an E3 DB who can fly away and escape, or Die, is pretty much the options. Even an E3 DB with a perfect build I can't really see surviving playing out the combat, not without Artifact 5s giving them the ability to handle numbers DBs usually aren't allowed to have.yeah, one Yennim is a significant threat to a starting DB combatant, and 5 can probably make even an experienced DB sweat. It really seems like they gave DBs their own less powerful rivals to deal with, which is pretty fun.
It's about as good as 3e, to my mind, but with different strengths and weaknesses. It's not going to be more difficult or complex than VtM; it's probably a little easier to get into.How is Essence anyway?
I've been on an exalted kick recently, reading stuff from the kickstarters I've backed, but at the time I decided to skip out on essence since I thought I could never get a rules - medium game to the table, but I recently found out that the most rules averse folks in my home group are also in a V: TM campaign, so now a streamlined version of exalted seems really tempting.
Yes, I'd love to see someone's take on it.
It's good, the most complications I've had with it have come from people who've played multiple editions of Exalted in the past and get frustrated by rules that are similar but different or have streamlined out an aspect that they found compelling.
How is Essence anyway?
I've been on an exalted kick recently, reading stuff from the kickstarters I've backed, but at the time I decided to skip out on essence since I thought I could never get a rules - medium game to the table, but I recently found out that the most rules averse folks in my home group are also in a V: TM campaign, so now a streamlined version of exalted seems really tempting.
The discussion inspired me to finish working on something I'd been working on, which is not all of this, but is definitely part of the central chunk of it.
We did the new Journey rules from Crucible today. 3 leg journey. Wits or Int + Sail, Difficulty 2 for each leg. For each success over that difficulty, we could buy off a complication, or buy an opportunity (interval # means a time limit for that complication, ie you must buy it on/before this interval or it'll be locked in)Started a PBP today with some old friends with Sids. So many charms that range from hilarious to absolute bullshit. I was neutral on them before this game, but I'm thoroughly enjoying the divine boardroom meeting.
Long story short: The Circle are members of the Convention on the Dead, and the Convention on Hell has asked us to co-sign a proposal to hit An-Teng with a tsunami and 8 months of monsoons to eliminate a cult of She Who Lives In Her Name. We then started a vote on a proposal that if passed would include "finding" a long-lost heir to An-Teng's royal throne, guiding him to claiming an item with a resplendent destiny that will mark him as the 'true heir', and matchmaking him with the dragon-blooded leader of a Hearth we're sending in either way (just a question of how long we'll wait to do it) partly because I'd just established that she lost her betrothed to a Yozi cult in an attempt to make the Hearth an attractive option for the Convention on Hell.
And it passed, which means I now get to find a suitable young princeling* from among 623 potential royal candidates (one of whom was born when I asked the pattern spider this question, so now I have a mother and a newborn baby to find and look after just because she got really, REALLY lucky.)
*We want the Realm to be on board with this and they won't feel threatened by a male that's falling in love with a member of the Realm. Our Serenity said it, not me xD
Item #2 on the docket was our leader lost contact with his mystery cult in Skullstone, eliminating 40 years of work, so now the Convention needs to re-establish our eyes and ears in the city. Partly through our Ending's connections with the Timeless Order of Manacle and Coin, partly by just going ourselves because one of the NPCs is a young hothead that wants revenge on a deathlord. Fun.
It is so much fun to toy with the lives of tens of thousands and basically create the hook for someone else's campaign.
For gender neutral terms for 'warrior brotherhood' you can use the pretty standard 'kithband' or you can go with something more metaphorical? Hm, these folks are big on Austreches, maybe 'bloodclutch' or similar plays on eggs?
Thank you!For gender neutral terms for 'warrior brotherhood' you can use the pretty standard 'kithband' or you can go with something more metaphorical? Hm, these folks are big on Austreches, maybe 'bloodclutch' or similar plays on eggs?
And it passed, which means I now get to find a suitable young princeling* from among 623 potential royal candidates (one of whom was born when I asked the pattern spider this question, so now I have a mother and a newborn baby to find and look after just because she got really, REALLY lucky.)
And questioning whether ghosts have toilets
(I'd explain the context but this game is PBP and I'd like to finish the sequence first this time.)