I have now done a quick skim of the Essence PDF.
Things that please me:
-The Physique rules make sense now
-Judge's Ear Technique (player facing version) has been changed to a repurchase of Witness Rapport Technique and has been bumped up to Awareness 4, so you need to put some investment into Awareness in order to get it. I still think story-long penalties are broken, but its better than the kickstarter draft
-The Air Aspect's Iconic Anima power is now actually cool and useful, instead of criminally boring and bafflingly counter-intuitive
-Animals are cleaned up
-Milestones are cleaned up
-New antagonist Qualities that are pretty nice, I like Looming and Oppressive especially
-Although Final Harvest's inherent powers and Evocations are left undefined, at the very least weapon tags have been provided
-Using a Stunt for Instant Training explicitly allows you to borrow against a future milestone, as well as use one that you have saved up.
-Great Heart Companion is now a Dragon-Blooded Mode for Rider-and-Mount Unity
Things that do not:
-The Air Aspect's Active Anima power is still a flat penalty rather than scaling with Essence, like nearly every other Active power
-Guarded Mind Meditation no longer lets you conceal your Anima.
-Liminals didn't get art in their Exalt Charms section.
Things I'm neutral on but found noteworthy:
-Unless there is an error during editing or I'm misreading things, The Abyssal's Banquet of Cruelty Advantage got super fucking buffed, as the once-per-scene limit on its benefits now only applies outside of combat
I'm sure I will have more to praise and/or complain about once I've done a more thorough reading.
Things that please me:
-The Physique rules make sense now
-Judge's Ear Technique (player facing version) has been changed to a repurchase of Witness Rapport Technique and has been bumped up to Awareness 4, so you need to put some investment into Awareness in order to get it. I still think story-long penalties are broken, but its better than the kickstarter draft
-The Air Aspect's Iconic Anima power is now actually cool and useful, instead of criminally boring and bafflingly counter-intuitive
-Animals are cleaned up
-Milestones are cleaned up
-New antagonist Qualities that are pretty nice, I like Looming and Oppressive especially
-Although Final Harvest's inherent powers and Evocations are left undefined, at the very least weapon tags have been provided
-Using a Stunt for Instant Training explicitly allows you to borrow against a future milestone, as well as use one that you have saved up.
-Great Heart Companion is now a Dragon-Blooded Mode for Rider-and-Mount Unity
Things that do not:
-The Air Aspect's Active Anima power is still a flat penalty rather than scaling with Essence, like nearly every other Active power
-Guarded Mind Meditation no longer lets you conceal your Anima.
-Liminals didn't get art in their Exalt Charms section.
Things I'm neutral on but found noteworthy:
-Unless there is an error during editing or I'm misreading things, The Abyssal's Banquet of Cruelty Advantage got super fucking buffed, as the once-per-scene limit on its benefits now only applies outside of combat
I'm sure I will have more to praise and/or complain about once I've done a more thorough reading.