I think something that often gets overlooked in these discussions looking at the setting from an abstract power perspective is that part and parcel of the Age of Sorrows is that the world isn't in fact ruled by Celestial Exalts, and the world outside the Realm is broken up into thousands of dominions ruled by Exalts, sorcerers, spirit-bloods, people who found a powerful Artifact and used it to carve a kingdom, and countless other weirdos who got to where they are with their own idiosyncratic methods of obtaining supernatural power.So there are a lot of contributing factors to this impression, and over the years I've made a few stabs at discussing it.
The biggest, 0th level consideration here, is the idea that there is a combat system. A verbose, granular one with clear stakes, states and progression. So immediately, we can start composing 'versus' discussions and hypotheticals.
Compare this to the far more nebulous stealth or travel mechanics, or really any of the other 'classic' exalted niches.
At the end of the day, a lot of people who come into Exalted are hoping for or expecting a tight, coherent game experience. They see the relative bigness of the combat engine and by its size and granularity, intuit that it is Engaging, if not balanced.
But this comes back to the operational or thematic question of- is Exalted sold on the combat game? At a glance, yes it is, absolutely. Its sold on playing out the flavor-of-the-month shonen action scenes, at least among its fans if not the developers. (Remember 1st edition was a lot more grounded in its influences, and existed before the Big 3 shonen jump anime).
The other contributing factor is that Exalted as a premise is inherently hostile to a lot of western cultural conceptions of exceptionalism and the like. You either win the power lottery, or you suck forever. And deep down, no one wants to imagine a world where they don't matter.
So you get folks who latch onto the underdogs, be they mortals, DBs, Lunars or Sidereals. And you make them rally against the biggest manifestation of that inherent unfairness (the Solars), and then it butts up against the reasonable expectation that playing X should be fun and viable, because we're trained as game players that there's no wrong way to play.
I think something that often gets overlooked in these discussions looking at the setting from an abstract power perspective is that part and parcel of the Age of Sorrows is that the world isn't in fact ruled by Celestial Exalts, and the world outside the Realm is broken up into thousands of dominions ruled by Exalts, sorcerers, spirit-bloods, people who found a powerful Artifact and used it to carve a kingdom, and countless other weirdos who got to where they are with their own idiosyncratic methods of obtaining supernatural power.
In fact, as a returning Solar, such people will likely be your primary source of antagonists other than the Realm! The whole 'underdog' paradigm is twisted around by the fact that the guys with the most powerful supernatural abilities start out from the weakest social position.
Dr.House?A great doctor doesn't need to lead a hospital, so long as the 'theming' of them being a leader in their field is maintained.
I've been thinking about your post and how it relates to a general undercurrent of Exalted as a whole and something is sticking with me. We're just talking about violence, aren't we?
@Maugan Ra and @emeralis00 are in fact quite preoccupied with a faery kingdom at Creation's far south-eastern border on the Dreaming Sea, having spent the last seven and a half months dealing with one particular court within it!I think something that often gets overlooked in these discussions looking at the setting from an abstract power perspective is that part and parcel of the Age of Sorrows is that the world isn't in fact ruled by Celestial Exalts, and the world outside the Realm is broken up into thousands of dominions ruled by Exalts, sorcerers, spirit-bloods, people who found a powerful Artifact and used it to carve a kingdom, and countless other weirdos who got to where they are with their own idiosyncratic methods of obtaining supernatural power.
In fact, as a returning Solar, such people will likely be your primary source of antagonists other than the Realm! The whole 'underdog' paradigm is twisted around by the fact that the guys with the most powerful supernatural abilities start out from the weakest social position.
I mean, you can (All Star Superman and Whatever Happened To The Man of Tomorrow come to mind) but they keep making stories about him anyway.Superman (and most other superheroes) by contrast, are perpetual. Superman is a not a public myth but a product of DC. There can be Elseworlds and Crisis's, but there can't be a story where his story concludes for good.
I mean, you can (All Star Superman and Whatever Happened To The Man of Tomorrow come to mind) but they keep making stories about him anyway.
I would actually put forward the example of King Arthur and the knights of the Round Table to contrast that. Nobody 'owned' the idea of King Arthur but there was definitely a lot of recursive fan fiction going around over centuries as the stories were added to, rewritten, changed, gathered etc. New characters were introduced who were basically OP insertions, character shilling was certainly a thing. In fact the legends of King Arthur have a lot of similarities with a modern superhero run, save the fact nobody was in charge of Arthur's brand.
I mean, "I don't want to be a Sorcerer" is a perfectly good reason. And honestly, I shy away from Summon Demon as a new player tool. I tend to emphasize spells like Cirrus Skiff, Death of Obsidian Butterflies, Invulnerable Skin of Bronze, Infallible Messenger, Stormwind Rider, or Wood Dragon's Claws. @Kaiya is right, demons add complications and a lot of narrative overhead.Sometimes you don't want to play a sorcerer, no matter how mechanically optimal it is.
You can't solve every problem through applications of summon demon.
(that's what Tyrant Lizards are for)
Demons can be good for new players, but only if you've got a real good ST-player relationship where they're not gonna freak out if the demons are well, demons. They can be useful tool to teach the core themes of Exalted such as 'you can but have you thought about if you should' and 'actions have consequences'.I mean, "I don't want to be a Sorcerer" is a perfectly good reason. And honestly, I shy away from Summon Demon as a new player tool. I tend to emphasize spells like Cirrus Skiff, Death of Obsidian Butterflies, Invulnerable Skin of Bronze, Infallible Messenger, Stormwind Rider, or Wood Dragon's Claws. @Kaiya is right, demons add complications and a lot of narrative overhead.
Also, speaking as an ST, you do need players who can engage with the "you are using slave labor" side of it, since that's a fairly important part of demon summoning that I think a lot of people miss. That being in Creation is genuinely uncomfortable for a lot of First Circles, and that their relationships with Sorcerers are almost universally "slave mind-controlled into being okay with it, but still accustomed to a really nasty power dynamic situation". It can be fraught on both sides, unfortunately.Demons can be good for new players, but only if you've got a real good ST-player relationship where they're not gonna freak out if the demons are well, demons. They can be useful tool to teach the core themes of Exalted such as 'you can but have you thought about if you should' and 'actions have consequences'.
The other contributing factor is that Exalted as a premise is inherently hostile to a lot of western cultural conceptions of exceptionalism and the like. You either win the power lottery, or you suck forever. And deep down, no one wants to imagine a world where they don't matter.
Demons can be good for new players, but only if you've got a real good ST-player relationship where they're not gonna freak out if the demons are well, demons. They can be useful tool to teach the core themes of Exalted such as 'you can but have you thought about if you should' and 'actions have consequences'.
. If you summon Lucien to guard them, he's going to go through a list of everyone who knows about the child's location and starting checking off those names with his knives so people can't leak that information(save, maybe, for your allies) and start producing a horde of demon assassins or conscript a cult of mortal assassins to help him in keeping watch for any signs that someone knows about them and ruthlessly suppressing that information when it shows up all the while training the child into one of deadliest assassins Creation has ever known. Etc.
Interesting. I always saw that aspect of Exalted as one of its most Western traits - that, as opposed to cultivation of qi or ascendancy through hard work, the highest echelons of power are reserved for the destined few that are elevated, not by their own efforts, but the grace of the gods.
Yeah, this is basically my attitude. As an ST running a Solar game (@Shyft's Solar game, in fact), I have the situation that I don't want to just sprinkle Celestials atop every major local faction, and nor do I want the entire region to be a completely trivial pushover that provides no tactical or strategic thought to take over, so instead I need ways for mortals, enlightened mortals, godblooded and the occasional Dragonblood to provide interesting and narratively appropriate opposition for a Solar to have solid odds of triumphing over if they decide to play the conquerer and to be neighbours and trading partners and friendly economic rivals who don't just devolve into meaningless, inconsequential, powerless side-notes if they choose not to.I think something that often gets overlooked in these discussions looking at the setting from an abstract power perspective is that part and parcel of the Age of Sorrows is that the world isn't in fact ruled by Celestial Exalts, and the world outside the Realm is broken up into thousands of dominions ruled by Exalts, sorcerers, spirit-bloods, people who found a powerful Artifact and used it to carve a kingdom, and countless other weirdos who got to where they are with their own idiosyncratic methods of obtaining supernatural power.
In fact, as a returning Solar, such people will likely be your primary source of antagonists other than the Realm! The whole 'underdog' paradigm is twisted around by the fact that the guys with the most powerful supernatural abilities start out from the weakest social position.