White-Eyed-Wei, Central God of Illegal Liquor
Upon the Blessed Isle, the myriad state monopolies of the Imperial government make it difficult for certain trades to go on without the suffocation of dynastic oversight. Thus, a thriving black market of illegal manufacture exists in the criminal underworld of the Realm proper. Among these shadow industries, brewing illegal spirits is one of the oldest and most resilient. These secretive brewmasters jealously guard the secrets of distillation, otherwise restricted to Dynast-backed breweries, and organize themselves into mystery cults dedicated to White-Eyed-Wei, the Minister of Moonshine.

Appearing as a young unshaven monk, always with a jug of spirits in hand, Wei's eyes appear as if made from some cloudy form of rice alcohol. Superficially a wastrel among the gods, Wei possesses uncanny insight into the workings of the Celestial and Terrestrial Bureaucracies, though he is not always sober enough to exploit this knowledge to its fullest. A trickster at heart, he amuses himself by foiling the plans of those gods who think themselves better than the minor spirits of the world. This has earned him many enemies, and has left him with little hope of advancement. Fortunately, and ironically, for Wei, he has friends in high places, protecting him from the worst of celestial censure.

Long ago, while blackout drunk, Wei shared a jug of homemade rotgut with a goddess who he later learned was Luna. The Changing Lady later intervened on his behalf when he was caught "improving" a batch of Celestial Wine. Now part of one of Luna's courts, he worships the Incarna, and quietly undermines those who would deny Luna's nature. Thus he has set himself against the austere strictures of the Immaculate Order and the monopolies of the Scarlet Dynasty.

White-Eyed-Wei's cult is small but resilient, consisting of farmers, smugglers, and crime families. The Immaculate Order suppresses his worship, but it is deeply embedded in the rural Blessed Isle. Knowledge of the process of distillation is passed from master to apprentice, their makeshift stills doubling as shrines. They guard their cult secrets with fanatical ruthlessness, resorting even to assassination should peasant outsiders discover their formulae (though they can do little to oppose official distilleries under the protection of the Dynasty). Drunkenness is seen as a state of spiritual liberation among his faithful, with White-Eyed-Wei being an intercessor between earthly beings and the higher powers. A few of his faithful know the process of brewing an alchemical elixir that dulls fear and heightens aggression, selling it to legionnaires and brawlers. Others ally with disgraced or heretic monks, keeping distilleries in backwater Immaculate temples and monasteries.
 
Last edited:
i think this is my first post here. heres a first circle demon i created.

gardra and shang yang comes from this website,
http://compendiumofthings.wikidot.co...ns-of-cecelyne

Aydahar, the heretical dragons

the usurpation was watched by all of malfeas with pleasure as the solars were cast down and defeated. Of the dragonblooded there was little care amongst the yozi and the unqestionables, and even the citizens didnt care much now that only the dragonblooded were left to reliably summon them. But there were those who still kept an eye on creation, amongst those who did was Gardra, He Who Lights the Fires. despite his status as a soul of Cecelyne he was one of the most outspoken agaisnt her laws. This was his nature, for he was a soul of Shang Yang, who represents the infinite deserts self loathing and irony. Much of the usurpation resonated with him and his themes, and when he heard of the immaculate faith/order he was even more delighted. seeing the dragonblooded beat down disobediant gods and forced them to extol virtues that were lies. So he created the Aydahar,

Resembling lesser elemental dragons, these creatures can isntantly be told apart from there elemental counterparts by the silver of there scales, identical to the sands of Cecelyne, for they are the sands of Cecelyne given form by either Gardra's whims or omen weather lashing upon the dunes of the endless desert. An Aydahar can escape when a dragon blooded uses the Immaculate faith to justify there horrors (sadly becoming all to common in the age of sorrows) or when any being uses religeon to justify an action that is in reality the most fundimental of the laws of Cecelyne, that might makes right.

When in creation, an Aydahar immediatly rushes to find a cult of suffiecent power to cause enough trouble for its purposes, yet whose patron can not give a true fight to the Aydahar. At this point it ambushes the being, be it god, elemental, ghost, fair folk or something else (not even demons or physical beings are safe from the Aydahar). It devours the unlucky spirit and uses the power of the desert to create a magical mirage, effortlessly replacing the cults object of worship. At this point it not only grows the cult but also are introduced to new rituals and gain demands for more sacrifices.

An Aydahar is in no way subitle. most gods take a light hand for fear of attracting something strong enough to stop them (usually an exalted of some kind). Even the most tyranical of deitys, those who have completely abandoned there duties make sure to keep there depravities small, lest they be beaten into submission. But Aydahar's are not bureaucrats like gods, and in fact enjoy attracting attention. In its disguise it gives bigger blessings, granting things like health and minor miracles, all of which are demon-tainted. Eventually the essence of the consumed being runs out, revealing the true demon. But by that point it does not matter, for the cult is so maddened that all pretences are abandoned, and more first circles are summoned through thaumaturgy as they spread the will of the yozis.

At this point, with demons openly stomping there boots on human faces, the immaculates get involved. A hit squad is sent to banish the demons and break the cult. It always ends the same, with the demon being banished back to hell but always at least one dragon blooded dies, either by the might of the demons or by the rage of the cultists, seeking to either defend there god or punish those who took the god from them. and in hell the Aydahar score another victory.

in hell the Aydahar's usually stay within the endless dunes of Cecelyne, for they have angered many citizens and unqeustanables with there cult snatching, and many 3rd and 2nd circles have bountys for proof of a heretical dragons death. Like there progenitor they have a long standing rivalry with the Priests of Cecelyne. As such no Aydahar has ever been granted citizenship, leaving them vulnerable to retribution by those demons that were summoned by the cults taken over by the Aydahar's.

Sourcerers rarely summon Aydahar's, and when they do it is to use there spirit eating skills and the perfect mirages resulting from that. However, more often it is to manipulate communities so that they can be invaded. While she would never admit it, the scarlet empress summoned more than a few of these demons to conquer certain realm satrapys. This has precedent in the shogunate, and is even used by Lookshy. It must be noted that this tactic does not work on immaculate worshiping cultures, as the immaculate caladar means no single Ayadhar (or even many Heretical Dragons) can manage to replace the beings worshiped, and even if they do the tenets of the immaculate order means they cannot manipulate the cult to there will. In addition, any being of sufficent power cannot be consumed by the Aydahar. These are any being stronger than the average Aydahar, which without a cult to parasite is that of an average first circle demon. as such, greater dead or 2nd/3rd circle demons are immune, as are a raksha of particular strength. of special note is the reaction that ensues when an Aydahar tries to consume an exalted. The charm does work, but while the exalted is killed its essence flares one last time, utterly destroying the heretical dragon. While only dragonbloods are recorded to have this reaction (there element anhiliating the Aydahar utterly) it is only because the Aydahars arent stupid, and wont try it on a celestial exalt. This makes them unusable as hosts for infernal exaltations.

they gain a point of limit for every day they are not allowed to manipulate a pre-existing cult. in game terms there devouring charm only works on beings with the cult merit, and even then it has to be around the power level of a first circle demon or lesser. they have a charm that allows them to tell if a prospective target is applicable.
 
Three Exotic Materials

Elderstone
Elderstone, also called "First Flint" appears as a dark-hued, quartz-like mineral with a shining iridescent hue in the right light. Capable of taking on very sharp edges yet also extremely resistant to passage of time, Elderstone is usually knapped or chiseled into shape using tools also made of Elderstone(or another magical material). Apocryphal legends say that the first tools granted to the mortal races by the heavens were made of Elderstone, and caches of the material can be found in ancient caves and ruins of prehistoric civilizations. Rumours state that mundane stone tools, subjected to the passage of millennia, may transform into elderstone

Elderstone is possessed of a primeval nature, evocative of the earliest days of Creation. The mineral is associated with primal magics and phenomena: firemaking, thunder, stone, atavism, shamanism, hunting, survival, bloodletting, durability, reliability, history, ancient cultures, and weathering the passage of time.

Celestial Peachwood
Celestial Peachwood, is a fragrant, richly patterned lumber harvested from the same heavenly groves where the legendary Peaches of Immortality grow. Beloved by the gods, celestial peachwood, once properly worked into shape and lacquered, exudes a curious aura of indescribable "holiness" that gods find mildly invigorating. A single Peachtree of Immortality takes centuries to grow to the point where it can produce true celestial peachwood, and harvest and sale of the material is strictly controlled by the Bureau of Heaven. Cuts of the wood trade for exorbitant prices on the divine black market, from which it can filter down to Creation.

Celestial Peachwood is a thoroughly divine material, associated with heaven and all therein. Artifacts of the material are associated with the gods, heaven, the celestial bureaucracy, bountiful offerings, fragrance, intoxication, excess, health, harmony, wealth, good fortune, wisdom, and immortality. It is second only to starmetal when it comes to exerting power over the gods.

Ur-Lead
Ur-Lead is a dense, black metal that seems to drink light from its surroundings. Among the heaviest of magical materials, once refined it does not clank against itself or shine under light like other metals. Said to be an impure byproduct of the primeval formation of orichalcum, Ur-Lead is invariably found in places deep underground or in the underworld, and unworked ore gradually sinks beneath the earth if left unattended for too long on bare soil.

Ur-Lead artifacts partake of the metal's extreme metaphysical density. Its magics evoke gravity, weight, descent, suffocating darkness, smog, pollution, drudgery, monotony, lethargy, and stasis. Objects made of Ur-Lead have the same effect as cold iron on creatures of the wyld.
 
Last edited:
Elderstone
Elderstone, also called "First Flint" appears as a dark-hued, quartz-like mineral with a shining iridescent hue in the right light. Capable of taking on very sharp edges yet also extremely resistant to passage of time, Elderstone is usually knapped or chiseled into shape using tools also made of Elderstone(or another magical material). Apocryphal legends say that the first tools granted to the mortal races by the heavens were made of Elderstone, and caches of the material can be found in ancient caves and ruins of prehistoric civilizations. Rumours state that mundane stone tools, subjected to the passage of millennia, may transform into elderstone

Elderstone is possessed of a primeval nature, evocative of the earliest days of Creation. The mineral is associated with primal magics and phenomena: firemaking, thunder, stone, atavism, shamanism, hunting, survival, bloodletting, durability, reliability, history, ancient cultures, and weathering the passage of time.
/me squints

/me squints harder

... I feel like this is a long shot, but did you watch one too many Technoblade streams and write netherite into Exalted?
 
Alright, got to a large watermark in Exalted Reincarnated: wrote a full set of charms for Universal and Solars! Still a lot to do, but it is a good watermark!

As always, I'm looking for contributors and people who wish to help make this unofficial 4th edition of Exalted.
 
Alright, got to a large watermark in Exalted Reincarnated: wrote a full set of charms for Universal and Solars! Still a lot to do, but it is a good watermark!

As always, I'm looking for contributors and people who wish to help make this unofficial 4th edition of Exalted.
There appears to be an error at the end of the chargen page. It says "Each source of Resource should be added together when combined. For example, by having access to the wealth and income of an entire city (20) for a Season (50) would result in 70 RES." but Season is in the row corresponding to 20 on the following chart.
 
There appears to be an error at the end of the chargen page. [. . .]
I'll fix that. Must've read over that a thousand times.

But I've also decided to halt production on Exalted Reincarnated. I'm proud of what I've done and what I've come up with, but it's a project that has consumed all of my free time, and I've stopped enjoying the journey.

I was hoping reaching the milestone would help that, but it did not, sadly.

I'm hopeful that this is of use to someone.
 
Hi everyone!

So I wrote a Sidereal martial art with my design goals being:
  1. A Sidereal martial art should have a small number of impactful charms, supplementing other styles rather than replacing them.
  2. A Sidereal martial art should redefine the way a character interacts with combat, changing their goals or providing esoteric incentives.
  3. A Sidereal martial art should have charms that are accessible at the lower levels of play.
The Sidereal martial art I wrote is called Clear Breaths of Annihilation and it is inspired by the destructive aspects of Ki Rata (From the K6BD webcomic). I tried to channel the idea of "A martial art that can destroy cities" rather than "A martial art that is impossible to defeat," since exalted doesn't play well with the second concept.

Here's the Sutra and a link to my google doc. I appreciate any feedback, since I don't often write charms for combat and I need to calibrate.

The Sutra of the Hollow Maiden
There once was a Maiden, and hollow was her heart.
She drank the blood of the cobra and tiger, but it wasn't enough.
She stole the secrets of the sword and spear, but it wasn't enough.
The stars, fearing her hunger, taught her their way.
The maiden took their wisdom and cut the life from breath.
They wailed as she exhaled and blew the world away.
"There wasn't anything to take," she said, "In the end."


docs.google.com

Clear Breaths of Annihilation Style

The Sutra of the Hollow Maiden There once was a Maiden, and hollow was her heart. She drank the blood of the cobra and tiger, but it wasn't enough. She stole the secrets of the sword and spear, but it wasn't enough. The stars, fearing her hunger, taught her their way. The maiden took their wi...
 
Something new I got not to long ago. She is a Night Solar mob boss of a dock worker union. And also the protag of a warhammer fantasy/exalted quest I'll one day write.

 
It is what it is.

In other news! I finally managed to find a game! The ST does seem to have good ideas for all that their spelling is consistently bad (Though I think he's ESL so that's forgivable), and he's using a lot of the Kerisgame homebrew too.

Of course, that means we need to crowbar in a lot of the stuff and planning out stuff on a meta level is a headache (How the fuck does Virtue tied stuff fit? Just what Charms are Pantheon keyworded? What qualifies as a Geomantic Charm?) But it looks pretty promisng so far!
 
I was amused to find yesterday that the jumpchain community has documents for Heaven's Reach, Burn Legend and Exalted Modern.

It's very apt as the Exalted game I'm currently in is apparently entering its final arc and one of the players has offered to take over and run a game of Exalted Modern. Which looks like being fun.
 
Of course, that means we need to crowbar in a lot of the stuff and planning out stuff on a meta level is a headache (How the fuck does Virtue tied stuff fit? Just what Charms are Pantheon keyworded? What qualifies as a Geomantic Charm?) But it looks pretty promisng so far!

Pantheon Charms are basically a dead end of keyword development that were were rendered redundant by the more recent 2CD spawning tech I made that's basically mechanically equivalent to Dot2C. You can probably just ignore that.

Geomantic Charms are basically "things that work like Holy Land Infliction in that they affect a large area, are Sorcereous so last until countermagic'd, and are about turning the area into being like the Yozi's landscape".
 
Pantheon Charms are basically a dead end of keyword development that were were rendered redundant by the more recent 2CD spawning tech I made that's basically mechanically equivalent to Dot2C. You can probably just ignore that.

Geomantic Charms are basically "things that work like Holy Land Infliction in that they affect a large area, are Sorcereous so last until countermagic'd, and are about turning the area into being like the Yozi's landscape".

Good to know!

On a similar note, do you consider Heretical Charms to do cheeky things like keyword substitution for the purpose of Yozi Charms to be valid charmtech? Like combining Chirality Prohibition Index and that one Malfeas "Manifest a city around you" Charm in your big google doc together to get an eeriely symmetrical city of white marble growing out in concretic rings--that by nature of being so specialized also fights any other hellscapes to the death because it's recognized as the same by none of them?

Also, how the heck are Ney's Tiger Warriors so OP? The Enlightenment Hack seems to suggest that even enlightened mortals can't go above E1, but a lot of them were E3/E4, is that custom expansion stuff or could I ape it in the Infernal toolkit by cross-applying stuff or making aggressive use of Verdant Emptiness Endowment?

EDIT: One last question, Cosmic Transcendent of Virtue--on the whole "Virtues are Principles" thing, does that work now by giving you a new 5-dot Principle related to your Greater Good?
 
Last edited:
Good to know!

On a similar note, do you consider Heretical Charms to do cheeky things like keyword substitution for the purpose of Yozi Charms to be valid charmtech? Like combining Chirality Prohibition Index and that one Malfeas "Manifest a city around you" Charm in your big google doc together to get an eeriely symmetrical city of white marble growing out in concretic rings--that by nature of being so specialized also fights any other hellscapes to the death because it's recognized as the same by none of them?

Also, how the heck are Ney's Tiger Warriors so OP? The Enlightenment Hack seems to suggest that even enlightened mortals can't go above E1, but a lot of them were E3/E4, is that custom expansion stuff or could I ape it in the Infernal toolkit by cross-applying stuff or making aggressive use of Verdant Emptiness Endowment?

EDIT: One last question, Cosmic Transcendent of Virtue--on the whole "Virtues are Principles" thing, does that work now by giving you a new 5-dot Principle related to your Greater Good?

So, in order:

1) No. I don't like heretical charms that interact with the existing functionality of charms. Heretical stuff is kind of a dead end if you can write charms anyway, because given the nature of Infernal charms and the breadth of Yozi Excellencies, it's pretty easy to devise a tree that's in theme for an Excellency of yours.

2) So, you can in fact see the Infernal equivalent to that charmtech in my big charm doc; Esoteric Inundation Investment in Kimmy's section. Basically, the rule of thumb is this; 1CDs =~ Lesser Dead =~ Elementals =~ Solaroid-Trained Minibosses. That means that, more slowly compared to training regular Tiger Warriors, Solars can train their Tiger Warriors to a level beyond Tiger Warrior *. That means E3 cap-while-staying-human, spirit charms themed around "being really good at X", etc etc. These Super Tiger Warriors ** have low-level spirit enlightenment, spirit charms, and generally speaking are set up to go toe-to-toe with a 1CD in their area of focus and have a 50-50 chance of coming out on top. Abyssals would have a similar thing, and that's how you'd make your vampire minibosses and let's be honest you'd probably mark them with your blood kiss. Kimmy's thing is for making your loyal cult leaders with demonic power who lose it all if they ever disobey you, thus mixing "mafia don", "evil sea goddesses", and "controlling matriarch".

3) Cosmic Transcendence of (Virtue) probably becomes something akin to the Solar "you can't make me break my Motivation" thing and locks in a 5-dot principle as your "Greater Good" in a way that makes it effectively a 6-dot in that it can suppress even other 5-dots without a roll. Or something like that. It's fundamentally a THIS IS THE GREATER GOOD ALL THINGS MEAN NOTHING BEFORE MY VISION charm, so basically just a Solar Integrity Charm with worse PR.

* Or you could just call this a Tiger Warrior 2. And this is to go even further beyond, etc etc.

** I don't actually formally have a pithy name for them, so I'm just making DBZ memes at the moment.
 
So, in order:

1) No. I don't like heretical charms that interact with the existing functionality of charms. Heretical stuff is kind of a dead end if you can write charms anyway, because given the nature of Infernal charms and the breadth of Yozi Excellencies, it's pretty easy to devise a tree that's in theme for an Excellency of yours.

2) So, you can in fact see the Infernal equivalent to that charmtech in my big charm doc; Esoteric Inundation Investment in Kimmy's section. Basically, the rule of thumb is this; 1CDs =~ Lesser Dead =~ Elementals =~ Solaroid-Trained Minibosses. That means that, more slowly compared to training regular Tiger Warriors, Solars can train their Tiger Warriors to a level beyond Tiger Warrior *. That means E3 cap-while-staying-human, spirit charms themed around "being really good at X", etc etc. These Super Tiger Warriors ** have low-level spirit enlightenment, spirit charms, and generally speaking are set up to go toe-to-toe with a 1CD in their area of focus and have a 50-50 chance of coming out on top. Abyssals would have a similar thing, and that's how you'd make your vampire minibosses and let's be honest you'd probably mark them with your blood kiss. Kimmy's thing is for making your loyal cult leaders with demonic power who lose it all if they ever disobey you, thus mixing "mafia don", "evil sea goddesses", and "controlling matriarch".

3) Cosmic Transcendence of (Virtue) probably becomes something akin to the Solar "you can't make me break my Motivation" thing and locks in a 5-dot principle as your "Greater Good" in a way that makes it effectively a 6-dot in that it can suppress even other 5-dots without a roll. Or something like that. It's fundamentally a THIS IS THE GREATER GOOD ALL THINGS MEAN NOTHING BEFORE MY VISION charm, so basically just a Solar Integrity Charm with worse PR.

* Or you could just call this a Tiger Warrior 2. And this is to go even further beyond, etc etc.

** I don't actually formally have a pithy name for them, so I'm just making DBZ memes at the moment.

Huh, that's fair, does that mean you more-or-less lock out the Devil Tiger stuff or is it more that you set it up that it emerges organically through the Coadjutor stuff and the interactions between the soul hierarchy instead of just being a series of switches you pull at max Enlightenment to rocket into space?

Hmm, even beyond that, do you see any ways of getting similar results from other Yozis? My character's got a big theme of "The triumph of Civilization over Nature" in that typical "Something that might sound good on one level but is oh so easily fucked up by your own weakness of character" theming going on, and part of the cold blooded lizard-brain calculus involved in that is that any empire in Creation that expects to be more than a regional power can't rely on Demonic Labor as their backbone because all it takes is one stealth Lunar Sorcerer to erase a big chunk of your forces--and thus, the core of such forces must be taken up be Mortal enhanciles with demonic supplements (Which means that when some chucklefuck decides to go "Lol infernalist" and wave their hands to cast Sapphire Banishment they find your Janissaries walk through it and stab their own dudes in the face)
 
Back
Top