This is your irregular reminder that the terms we use for seasons still exist and are used in Creation- people don't go 'of what?' When they hear the Mask of Winter's name.
It's like how "Deathknight" is a silly sobriquet for Abyssals if you have to stop and explain to people what a knight is.
"So essentially knight, is a tenant typically of high-born status giving proviledged military service to a feudal lord and the guy with the bleeding forehead is that... of death? Why not Deathsoldiers? Or wait if the noble part is more important, hear me out here... Deathtricians!"
I mean, I agree there that it's a silly sobriquet.
I just think it's a dumb edgy name from the early 00s. It's like those stupid GW names they made up for their own undead which are just trying too hard.
I just think it's a dumb edgy name from the early 00s. It's like those stupid GW names they made up for their own undead which are just trying too hard.
I mean, I agree there that it's a silly sobriquet.
I just think it's a dumb edgy name from the early 00s. It's like those stupid GW names they made up for their own undead which are just trying too hard.
Nobody in Creation speaks English; obviously Deathknight is a translation of some other word. Maybe "Murder-middle-manager" suits the meaning of tʃʊəŋdʒθð just as well.
Nobody in Creation speaks English; obviously Deathknight is a translation of some other word. Maybe "Murder-middle-manager" suits the meaning of tʃʊəŋdʒθð just as well.
Considering that Creation has been ruled over by the Shogunate and it's successor the Scarlet Realm, it probably translates to Death Samurai or something Eastern. Maybe Pale Janissary, for the Slave-Soldier feel..
Actually, it's probably "deathknight" because "deathlord", and it's "deathlord" because it was an edgy 90s name for the senior powers of the Underworld in Wraith: the Oblivion that Exalted took and used. Just like how the Neverborn were originally the Malfeans in 1e, because that was what the dead things at the bottom of the Underworld in Wraith were called.
To be fair, I had no idea what the Demon was, so it mostly worked for me.
Though the Defiler name doesn't suit SWLIHN very well. If anything it suits Kimbery quite well.
My problems with the caste names have nothing to do with their origin.
To me they came across as crude and rather thoughtless for Exalted, so the warriors of the Solar Exalted were the Dawn Caste and the Dusk Caste was their Abyssal counterpart from the opposite part of the day. Then Infernals came along with the Slayer Caste which compared to the other two sounds kinda dumb, it's abandoned the sun theme and it's not particularly representative of the chosen of the Yozi Malfeas prior to 2009.
Despite that Slayer is actually the best of the Infernal Caste names to me because at least it's not dripping in negative conotations. Defiler is probably the worst because it doesn't fit the patron at all even a loyalist would probably resent the implication that they're defiling anything but overall for me there's a sense that they came from the same vision as Infernals that we saw in Chapter 1 and 2 and contribute to the sometimes disjointed feeling of the splat.
Eh. Dropping the sun theme, I don't have a problem with. And as for Defiler... yeah, it's not what they'd name themselves. If I remember correctly, the GSPs decided to embrace the Dragonblooded names for their castes. I suppose this was meant to symbolize their willingness to accept a bad name and just get on with the Reclamation so Malfeas would stop glaring at them, but it didn't help. Maybe it Halped.
The Immaculate names for the Solar Castes are Forsaken, Blasphemous, Unclean, Wretched and Deceiver. I'm not crazy about those either, but at least it would've followed some kind of theme beyond 'member that other game we produced that had demons in it?
The Immaculate names for the Solar Castes are Forsaken, Blasphemous, Unclean, Wretched and Deceiver. I'm not crazy about those either, but at least it would've followed some kind of theme beyond 'member that other game we produced that had demons in it?
Okay, those would've been too cool. The Infernal Exalted are the stories of Demons stealing sunlight made true - a lie made fact. All those legends about Anathema, all those lies, and here is a true example of one - glowing emerald like the sun of hell and wielding the cursed miracles of Hell with contemptuous ease. Plus, it more or less matches up to what the Infernal castes actually do.
Bunch of quotes from Discord on Getimians, stolen from QQ
First draft Caste Marks
Spring
The Vernals are heroic dreamers, warrior poets, and guardians. They helped make their world beautiful — and now Creation will benefit from their bold vision.
Summer
The Estivals are conquerors, mad prophets, and iconoclasts who upend the old orders. They come from worlds of upheaval, ready to shatter the old ways of Creation.
Autumn
The Autumnals are inspirational war-leaders, healers, and saviors. They come from worlds redeemed by their sacrifices; now they will redeem Creation, as well.
Winter
The Hibernals are magicians, demiurges, and powerbrokers who transform society. They come from worlds made orderly and grand, with the strength of will to make whole what Creation has set asunder.
Anima
Getimian animas are pale rainbows mixed with black and white Essence. At the active level, this anima surrounds them, either ever-flowing or perfectly tranquil. At the iconic level, it bursts outwards, becoming a web of unrealized possibilities. Vistas from the Getimian's world can be seen within — as can scuttling pattern spiders, seeking to reshape Creation in that world's image.
They're not from Shards, not precisely
They're from something that's recognizeably Creation, but there's a lot of variance there. To wit - maybe your brilliant oratory at the Treaty of Versailles caused the victors of WWI to never impose too harsh penalties on Germany, and thus WWII is prevented
But because the military-industrial complex gods had more political clout they snipped you out of the Loom
So, the Getimian Exaltation is basically a collection of exalts from a world in which some major event didn't occur.
A major event they personally were responsible for
The Getimian Exaltations were created before the Great Curse, but whether they were subjected to it nobody knows
Does the timeline have to line up? If the Get did something really important during the end of the shogunate era but got cut out would he just appear in modern realm or does that not work?
I mean, yes - no Shards - but if you want to make Gunstar Autochthonian Getimian, I'm not going to stop you
Like, you meet your husband, but he never met you, and your kids went unadopted and died as children.
All the great victories you won in your life weren't undone - they never existed to begin with.
So Getimians rely on a Creation that's similar but different
Are getimians always people who full-on never existed?
I think Getimians are more Reverse A Wonderful Life than isekai
George Bailey is the perfect Getimian, except he never gets to go back home
The Chosen of [X] and [y] are chosen from heroes who never were
Mortal heroes, yes
No double-Exaltations
Exalted and pulled into Creation ex nihilo
Heaven didn't seal the heroes away
Nor the Exaltations
There's a Getimian Charm where, if you meet someone who had a relationship to you in your timeline, you can temporarily override their reality to restore that relationship
They pop out in the corresponding spot in Creation, although none of that "materializing inside a rock" shenanigans
I think it usually happens in their sleep
So, like, they just wake up at an inn that the inkeeper now remembers them paying for a room in the night before or whatever?
No, they wake up in an inn and in bed with someone who already had the room, and all their shit is gone.
Summer inflames passions, Spring inspires hope
Spring and Summer are flowing, Autumn and Winter are still
Getimians have four Castes: Spring, Summer, Winter, Autumn. We chose that because of the cyclical nature of the seasons and the cyclical nature of time because they have a very interesting relationship to time.
So, a Getimian Exalt never existed. You were a hero in some other alternate Creation. Maybe you saved your town from a deadly plague (you know, topical at the moment); maybe you were a conquering warlord and you united a bunch of nations under your rule; maybe you defended your nation *against* a conquering warlord, but you were a singular hero and one day you woke up in a world where none of that had happened. Everyone in your town was dead of plague, those nations remained unconquered, or the warlord burned your nation to the ground, and you don't know why.
It's because Heaven plans destinies and Heaven plans the shape of history-to-come in Exalted. But Heaven is a bunch of bureaucrats, and there's a lot of political petty infighting. So, the Getimian Exaltation yanks a person-who-never-was - their thread was snipped out of the Loom; their heroism that changed the course of destiny was snuffed out before it could even be spun in, and this Exaltation reconstitutes that person-who-never-was and brings them into Creation.
So, a lot of their powers have to do with taking elements of the world-that-was from them and just overriding Creation with their personal reality. Because of their anti-Heaven bias, the person who unleashed them after finding their Exaltations was a Sidereal with a grudge against Heaven. So, most of them come into play with a grudge against Heaven but really nothing else to do with each other. So, they're very good for dropping into a group of people, and I expect actually that there will be very few single Getimian games.
The Sidereals have a vested interest in the Immaculate Order being opposed to Getimians, so they've probably constructed a pretty good theological argument
It may not be obvious to a given Dragon-Blooded monk who encounters a Getimian and chats about the whole weird alternate past that only she remembers over tea
The vast majority of them are from a Creation whose only differences are their own actions, and the consequences thereof. There are some that diverge a bit more — Chanos Tsunbal lived in a world where House Chanos never fell — but "alternate future" is outside the bounds.
The person who Exalts as a Getimian was never born in mainline Creation.
Neall's comparisons to the Tribunal and Dagoth Ur weren't a joke; while the individual characters don't actually work as Getimians, we did draw some from them in mapping out the archetypes each caste embodied
There's not a whole lot of characters in fiction that actually fit the Getimian narrative, so your best bet would be finding characters who fit those roles and archetypes and imagining what might happen if one day they woke up in a world where they'd never been born
Its not like comic book multiverses
They don't get to just open a portal and go back home
Some would very much like to! They may have plans that they think could work for it. But there's no guarantee that world even exists to return to (and considering the way destiny works, they almost certainly don't exist)
No double Exaltation, in the same way that a Dragon-Blood won't Exalt as an Abyssal
Rakan Thulio is not their patron. They don't have direct lines of contact with their patrons.
For most, the divergence is solely things caused by their own actions.
Re: Thulio
His core motivation is not "angry because someone messed with fate to screw up one of his relationships"; instead, it's the extent to which Heaven interferes in humanity's lives — even of Sidereals! — and the aftermath of the lost relationship was simply the inciting incident that set him to paying attention to just how much was going on
The main way an all-Getimian Circle would get together is through Rakan Thulio.
Getimians don't all remember the same alternate history, and the divergences they experience tend to be ones specifically related to their actions
The term that I am at least personally using as shorthand for "the world and past a Getimian remembers living in" is Origin
Heavenly politics play part in what timelines get snipped.
[media]
Kotomine Kirei is clearly a Serenities. He has finally found the simple joy in life, and wishes to spread it to others.
I do like Kiritsugu as a Getimian because of the way he plays off of Kirei, too
There's a scene early on in the Grail War where Kiritsugu is going over the list of masters, and he immediately points at Kirei and goes "That one. That's the problem." This is mirrored by Kirei doing exactly the same thing.
The moment where [Kotomine] Exalts is the moment where he realizes that he honestly enjoys the suffering of others.
Suffering is joy, and he should spread that joy to others.
Rakan Thulio unsealed the Getimian Exaltations, and he's been pretty successful in recruiting them to his cause, because he has the advantage that the line he gives them about why they should join up with him happens to be the truth.
Because when he tells them that Heaven is the one responsible for what's happened to them, that just happens to be the truth.
Nothing on the two Get patrons though.
Also there's 36 Getimians.
And on Essence
Rough Transcript:
Still storyteller (d10s, exploding 10s)
Dice pools are attempted always below 20. 8-15 being the "goalpost"
Difficulty scaling is a little different
- starts at 3 (worth the exalt's time)
- 5 (moderate)
- 7 (high level)
Charms:
- motes different! Risk vs Reward! Probably not as... beancounting as Ex3
- Universal charms in the... Universal sense! Every exalt has Graceful Crane/"Hit Good"/Monkey Leap
- They have modifiers
- Never make the solar one strictly better
- never make a mode strictly worse than the base charm
- Charms have names that connect with what they do.
Gitimians:
- 4 Seasons casts
- Never existed
- You were a hero in a different timeline.
- And you wake up where that never happened.
- Heaven plans history, and that plan was abandoned. The exaltation pulls back their snipped thread, and reconstitutes them.
- Charms focus on pulling in stuff from that reality and overwriting the reality they sit in.
- Better World Proposition (an example charm name)
Alchemicals:
- Vats are gone
- The playstyle stuff of having "only so many charms" and that sort of thing is probably staying
- More usable in creation
Infernals:
- New caste names
- People who have been broken, disposessed and opressed. A rage at the world.
- The devil body: Charms work better/gooder/cheaper in it. Turn into the final boss like 1/session or so.
- (It's an advantage!)
Advantages:
- 2 special permanent abilities for exalt by type
- Sidereals: Arcane fate
- After the scene, people attribute their stuff to happenstance or the rest.
- diff 5 to remember with Integrity if you want to contest.
- Unless you have an intimacy towards them.
- Sidereals: Weaving Fate
- Spend 3m on broad archtype (blacksmith/hero/villain)
- Delivered by a touch
- Active for 5 years on their choice
- while active turns sid (essence) dice into automatic successes if they act in accordance
- If on self, people attribute arcane fate to the persona. Casting off, causes people to forget because it's arcane fate again
- Liminal: Undying
- Gets up as long as their brain is in tact
- Liminal: Child of Death
- Interact with ghosts as if they are corporeal
- Solars: Supremacy of Ability
- Don't pay motes to activate excellencies
- Excellencies work different (do not be alarmed!)
- Solars: First among equals
- Win ties in general, win ties against NPC solars.
Combat:
- Designed to build up into a crecendo, everyone does a supermove, then catch their breath.
Writing:
- Trying to very hard to avoid brackets or prenthesis in charm text.
Alchemicals can I think - currently, before playtesting - take any number of Universal Charms they want but have a limited amount of room for Modes and proprietary Charms
You can use all your 3e books for lore and you'll be able to convert things that didn't make it into Essence. It's only a streamlined system, it's not a new edition and it's not overriding the main line.
Like, using Essence's rules to convert stuff that isn't out for 3e yet? Yeah you probably could! You'd probably have to make some decisions because Essence cuts things down, so you'd have to add them back in. Doable, though.
Let me put it this way: the person doing the crafting in this system has forgotten more crafting systems than most people have ever read
It was funny convincing Dixie that crafting needed to be a huge thing
Right now, we have a pretty robust "project management" mechanic that covers everything your character does in a structured manner over the long term
Basically: if it's worth rolling for at all, it's Difficulty 3
Saying Exalted automatically succeed at 1 and 2 rolls I guess is a fine way of looking at it but I think that's maybe reading too much into it.
The fact is, 3 is a decent basic difficulty, mathematically, for pools ranging from 6 to 10.
So, you don't need to make your Twilight Iron Chef roll to make a meal for their Circle. They can just do that. But making a meal for the gluttonous Magistrate who's holding leverage over the town they're trying to protect, in order to bribe him with a meal suited to his gourmet tastes - that's what's worth a Difficulty
Right, I get you. Not so much "figure out difficulty, if 1 or 2, don't roll" but rather "roll seems right. set at 3 or higher". Yeah?
Correct
And that this should always be framed as something where failure can matter
What happens if the bribe doesn't work? You may have to find another way to sway him, or you may have to resort to violence, or you'll have to seek another avenue to get rid of him.
There's a few other MAs we've earmarked to have Exalt Modes
Beyond Celestial/Terrestrial
I'm not saying this is an MA that's going into the book, but take Golden Janissary; it's all about purifying flames and righteousness, which sort of screams for Solar and Dragon-Blooded modes
The Immaculate dragon styles will be in there
Only certain styles will have Exalt Modes
Yes it will be Kickstarted but I don't know when
Essence Alchemicals' vats system will also be in 3e mainline.
Liminals will have access to only first circle necromancy.
Shintai won't be called Shintai. Probably just Devil Body. Something about appropriating and/or misusing terms/names iirc, please correct/clarify.
Probably why they're also dialling back on calling things prana etc. unless they actually are what prana or whatever the word means.
Monstrance name might also change, though maybe not.
If Infernals get Supernals they'll be called Apocalyptic Abilities, and Abyssals Chthonic Abilities.
There's not a whole lot of characters in fiction that actually fit the Getimian narrative, so your best bet would be finding characters who fit those roles and archetypes and imagining what might happen if one day they woke up in a world where they'd never been born
Involve the splats that fit your games and ignore what doesn't.
I've got players for whom the Autochthonians are uttered in the same breath as the Reclamation and their arrival would risk my game jumping the shark in their eyes.