'Mental illness' is a pretty catch-all term that lacks the nuance needed to separate 'socially treatable' mi and 'physically treatable' mi - which still have great overlap with each other.
 
Uh, no.
The Bronze Faction wouldn't give a shit, especially since they have no problem doing stuff like that themselves, if it serves their purposes.

The Bronzes are prepared to do most of the stuff they were founded to stop. Ruthlessness is part of their deal.

But that doesn't mean they don't care about evil Solars brainwashing their way across Creation.

I think the best way to approach things might be to have a medicine charm that only works on what's obviously a distinct subset of all mental illnesses, and leave the rest to be covered by using a mix of that charm and social influence charms - with, of course, the social influence in question being explicitly ones with horrifying implications.

Maybe. Been a while since I fiddled with Solar Charms, I'm not really sure what the best way to handle the nitty-gritty is. Mixing the social and medical Charmtrees might be a good approach.

Honestly I don't trust the playerbase to handle the issue sensibly regardless, but that's also true of the First Melee Excellency.
 
But that doesn't mean they don't care about evil Solars brainwashing their way across Creation.
Again, they don't care about that and never have, they are not concerned that some poor mortal might get mind-fucked.
Anything at the scale of less than a city can suck shit for all the Bronzes care, and even then they only care about cities if they have a greater impact on the local region.
The point of the Bronze Faction is to ensure that Creation as a whole is going along the path they deem best.
 
Last edited:
Again, they don't care about that and never have, they are not concerned that some poor mortal might get mind-fucked.
Anything at the scale of less than a city can suck shit for all the Bronzes care, and even then they only care about cities if they have a greater impact on the local region.
The point of the Bronze Faction is to ensure that Creation as a whole is going along the path they deem best.

That's silliness, that dehumanises the members of the Bronze faction into bleep-bloop automata.

The fact that the overall Bronze factional position is "we shouldn't take risks with the existence of Creation" doesn't remove the motives of individual members. Given what we know, and what's implied, of how bad the late High First Age got it's very natural that a lot of the original Bronze members had very personal reasons for why they decided that the Solars couldn't be reformed. I'd be willing to bet that the Gold Faction would have won out if a good number of Sidereals hadn't been thinking of a certain face, or a certain thing they'd saw, or a certain interaction with a Solar.

After all, during the High First Age, the Bronze was the revolutionary faction declaring that the world's order is broken and has to be overthrown by a revolutionary change in the order of things to save the world, while the Gold were the incrementalist centrists. And there's nothing like a personal connection to lead to those kinds of radical conclusions. :V
 
Wyldstone

None know precisely how wyldstone forms. Some say that it is made from firedust deposits washed over by chaos, while others say that it is the remains of Balor's crusaders. By its nature, it is essentially a pearl of the Wyld; a trapped fragment of chaos encysted in stone. Most wyldstone is found in chaos-tainted regions and the bordermarches, but occasional fragments show up in the mines of Gem, at the heart of rich veins of jade, in the immediate aftermath of wyldstorms and other places that have not known the touch of the sun.

Freshly hewn wyldstone has the form of varicoloured gems with rich opalescaent fire to them, but as it spends more time in Creation most of the jewels slowly transmute into stone - just as fairy gold turns into leaves by morning. Some of the gems survive, becoming abnormally sized crystals with a strange fire and hue to them. Many princes have mounted such fine gems upon their diadems, but their reigns are often full of surprises.

Alchemists prize wyldstone, because through its power they can perform magics that are the otherwise preserve of sorcery. Powered wyldstone can - with the right formulae - be used to turn lead into gold, brew diamonds from the tears of virgins and cure the most potent diseases. Its power is the power of chaos, though, and those who come to rely on it find that it invariably turns on them, reflecting their own dreams in warped form. Perhaps the alchemist might turn all he touches to gold; perhaps the rich diamonds bring only sorrow; perhaps the disease is changed into something never before encountered. And yet men still seek wyldstone, because this fabled substance does not always bring tragedy. An invariable curse would not be in its nature.
 
That's silliness, that dehumanises the members of the Bronze faction into bleep-bloop automata.
The fact that the overall Bronze factional position is "we shouldn't take risks with the existence of Creation" doesn't remove the motives of individual members. Given what we know, and what's implied, of how bad the late High First Age got it's very natural that a lot of the original Bronze members had very personal reasons for why they decided that the Solars couldn't be reformed. I'd be willing to bet that the Gold Faction would have won out if a good number of Sidereals hadn't been thinking of a certain face, or a certain thing they'd saw, or a certain interaction with a Solar.
After all, during the High First Age, the Bronze was the revolutionary faction declaring that the world's order is broken and has to be overthrown by a revolutionary change in the order of things to save the world, while the Gold were the incrementalist centrists. And there's nothing like a personal connection to lead to those kinds of radical conclusions. :V
Well, yes.
I was talking about the modern Bronze faction, as a whole, and as led/controlled by Chejop Kejak.
And of course as individuals they have their own views on the matter, but they can either toe the party line or get knocked down.

Yeah, a lot of First Age Solars really deserved what they got, and most of the others were apparently willfully ignorant about how bad the situation had gotten?
I'm not sure how many of founding members of the Bronze Faction have survived to modern times, but IIRC it looks like it might just be Kejak and a few others with strong Past Life memories.
 
After all, during the High First Age, the Bronze was the revolutionary faction declaring that the world's order is broken and has to be overthrown by a revolutionary change in the order of things to save the world, while the Gold were the incrementalist centrists. And there's nothing like a personal connection to lead to those kinds of radical conclusions. :V
god i hate you

There is no end to @EarthScorpion's terribleness. It is as boundless as the sky and as infinite as the stars.
 
I see what you did there.

(For those not in on the joke, it's filler from the original FMA anime - the "Red Water", a mysterious substance that can be condensed to make cheapo knockoffs of incomplete Philosopher's Stones, but is also hyper-toxic and aerosolizes readily, steadily poisoning the communities trying to make use of its power.)
I thought it was a joke at the expense of Wharhammer Fantasy's Warpstone.
 

Did you know, 600 people control a supermajority of the wealth and political power in Creation? And they claim that they're the only ones who make jobs and provide stability and that the technological sophistication of modern Creation is all due to them - and that no one should criticise them because they "earned" their power?

Also that they hate paying taxes and will make use of religious language to get tax cuts?
 
Finally got around to reading terrifying argent witches, is there a similar fan charmset for sidereals?
Similar in what way? Because the issue confronting Sidereals is generally thought to be pretty different from Lunars. TAW was created because there was a lot of dissatisfaction with the core presentation of Lunars at pretty much all levels. Meanwhile, Sidereals generally have pretty good integration into the setting, their powers are generally considered thematic and cool, and the lore surrounding them is generally fine. The issues more come from side areas like how astrology is a complete mess, as is SMA's, also the slight over-importance martial arts gets for their characters(depends on personal taste). The big issue with their charmset was, to my knowledge, mostly addressed in the 2.5 re-write, and that generally kept the same flavor and just adjusted the mechanics to work in the system. There is also at least one 3rd edition Sidereal fanwork, which seemed largely fine from what I remember though it messed up a few charms.
 
Similar in what way? Because the issue confronting Sidereals is generally thought to be pretty different from Lunars. TAW was created because there was a lot of dissatisfaction with the core presentation of Lunars at pretty much all levels. Meanwhile, Sidereals generally have pretty good integration into the setting, their powers are generally considered thematic and cool, and the lore surrounding them is generally fine. The issues more come from side areas like how astrology is a complete mess, as is SMA's, also the slight over-importance martial arts gets for their characters(depends on personal taste). The big issue with their charmset was, to my knowledge, mostly addressed in the 2.5 re-write, and that generally kept the same flavor and just adjusted the mechanics to work in the system. There is also at least one 3rd edition Sidereal fanwork, which seemed largely fine from what I remember though it messed up a few charms.
So my understanding was the original charmset wasn't really updated for 2e, but it sounds like 2.5 updated them? Do you know what book the rewrite was in?
 
TAW was created because there was a lot of dissatisfaction with the core presentation of Lunars at pretty much all levels.

Well, I mean, that's the more altruistic explanation that makes it sound like there was some actual plan behind it.

(the actual reason is that @Aleph wanted to play a Lunar for a pbp game and was like "Urgh, these charms are so boring, if I wanted to play a Solar beastman I'd play a Solar beastman" and so I wrote some charms that were more fun for her, then things just kind of happened)

Of course, back in that era, there were a lot of Lunar rewrites floating around. TAW is just the only one people remember.
 
Well, I mean, that's the more altruistic explanation that makes it sound like there was some actual plan behind it.

(the actual reason is that @Aleph wanted to play a Lunar for a pbp game and was like "Urgh, these charms are so boring, if I wanted to play a Solar beastman I'd play a Solar beastman" and so I wrote some charms that were more fun for her, then things just kind of happened)

Of course, back in that era, there were a lot of Lunar rewrites floating around. TAW is just the only one people remember.
So what you're saying is that the best way to get you to crank out homebrew is to annoy Aleph?
 
Back
Top