Uh, no.
The Bronze Faction wouldn't give a shit, especially since they have no problem doing stuff like that themselves, if it serves their purposes.
I think the best way to approach things might be to have a medicine charm that only works on what's obviously a distinct subset of all mental illnesses, and leave the rest to be covered by using a mix of that charm and social influence charms - with, of course, the social influence in question being explicitly ones with horrifying implications.
Again, they don't care about that and never have, they are not concerned that some poor mortal might get mind-fucked.But that doesn't mean they don't care about evil Solars brainwashing their way across Creation.
Again, they don't care about that and never have, they are not concerned that some poor mortal might get mind-fucked.
Anything at the scale of less than a city can suck shit for all the Bronzes care, and even then they only care about cities if they have a greater impact on the local region.
The point of the Bronze Faction is to ensure that Creation as a whole is going along the path they deem best.
Well, yes.That's silliness, that dehumanises the members of the Bronze faction into bleep-bloop automata.
The fact that the overall Bronze factional position is "we shouldn't take risks with the existence of Creation" doesn't remove the motives of individual members. Given what we know, and what's implied, of how bad the late High First Age got it's very natural that a lot of the original Bronze members had very personal reasons for why they decided that the Solars couldn't be reformed. I'd be willing to bet that the Gold Faction would have won out if a good number of Sidereals hadn't been thinking of a certain face, or a certain thing they'd saw, or a certain interaction with a Solar.
After all, during the High First Age, the Bronze was the revolutionary faction declaring that the world's order is broken and has to be overthrown by a revolutionary change in the order of things to save the world, while the Gold were the incrementalist centrists. And there's nothing like a personal connection to lead to those kinds of radical conclusions.
I see what you did there.
god i hate youAfter all, during the High First Age, the Bronze was the revolutionary faction declaring that the world's order is broken and has to be overthrown by a revolutionary change in the order of things to save the world, while the Gold were the incrementalist centrists. And there's nothing like a personal connection to lead to those kinds of radical conclusions.
There is no end to @EarthScorpion's terribleness. It is as boundless as the sky and as infinite as the stars.
I thought it was a joke at the expense of Wharhammer Fantasy's Warpstone.I see what you did there.
(For those not in on the joke, it's filler from the original FMA anime - the "Red Water", a mysterious substance that can be condensed to make cheapo knockoffs of incomplete Philosopher's Stones, but is also hyper-toxic and aerosolizes readily, steadily poisoning the communities trying to make use of its power.)
WhyNotBoth.jpgI thought it was a joke at the expense of Wharhammer Fantasy's Warpstone.
Rankan Thulio is a hero who stood against the tyranny of The Man.
Oh.
Warpstone is more readily and obviously dangerous.I thought it was a joke at the expense of Wharhammer Fantasy's Warpstone.
Similar in what way? Because the issue confronting Sidereals is generally thought to be pretty different from Lunars. TAW was created because there was a lot of dissatisfaction with the core presentation of Lunars at pretty much all levels. Meanwhile, Sidereals generally have pretty good integration into the setting, their powers are generally considered thematic and cool, and the lore surrounding them is generally fine. The issues more come from side areas like how astrology is a complete mess, as is SMA's, also the slight over-importance martial arts gets for their characters(depends on personal taste). The big issue with their charmset was, to my knowledge, mostly addressed in the 2.5 re-write, and that generally kept the same flavor and just adjusted the mechanics to work in the system. There is also at least one 3rd edition Sidereal fanwork, which seemed largely fine from what I remember though it messed up a few charms.Finally got around to reading terrifying argent witches, is there a similar fan charmset for sidereals?
So my understanding was the original charmset wasn't really updated for 2e, but it sounds like 2.5 updated them? Do you know what book the rewrite was in?Similar in what way? Because the issue confronting Sidereals is generally thought to be pretty different from Lunars. TAW was created because there was a lot of dissatisfaction with the core presentation of Lunars at pretty much all levels. Meanwhile, Sidereals generally have pretty good integration into the setting, their powers are generally considered thematic and cool, and the lore surrounding them is generally fine. The issues more come from side areas like how astrology is a complete mess, as is SMA's, also the slight over-importance martial arts gets for their characters(depends on personal taste). The big issue with their charmset was, to my knowledge, mostly addressed in the 2.5 re-write, and that generally kept the same flavor and just adjusted the mechanics to work in the system. There is also at least one 3rd edition Sidereal fanwork, which seemed largely fine from what I remember though it messed up a few charms.
TAW was created because there was a lot of dissatisfaction with the core presentation of Lunars at pretty much all levels.
Scroll of Errata for the most part. There's an update of astrology in Shards, though that is very much a mixed bag and doesn't address multiple issues.So my understanding was the original charmset wasn't really updated for 2e, but it sounds like 2.5 updated them? Do you know what book the rewrite was in?
In fairness, I'm pretty sure it's also the only one to be completed. As reasons to remember it go, I can think of worse.Of course, back in that era, there were a lot of Lunar rewrites floating around. TAW is just the only one people remember.
So what you're saying is that the best way to get you to crank out homebrew is to annoy Aleph?Well, I mean, that's the more altruistic explanation that makes it sound like there was some actual plan behind it.
(the actual reason is that @Aleph wanted to play a Lunar for a pbp game and was like "Urgh, these charms are so boring, if I wanted to play a Solar beastman I'd play a Solar beastman" and so I wrote some charms that were more fun for her, then things just kind of happened)
Of course, back in that era, there were a lot of Lunar rewrites floating around. TAW is just the only one people remember.
Before pursuing this plan, remember that Aleph is a sentient cloud of knivesSo what you're saying is that the best way to get you to crank out homebrew is to annoy Aleph?
Bah she's just a cuddlebug in disguise.Before pursuing this plan, remember that Aleph is a sentient cloud of knives