Hey I'm trying to make some simple small scale artifacts for flavor reasons. Like I need some ideas that would be for some cute simple 1* artifacts.
 
Reading glasses that illuminate the page you're reading.
A pen that automatically refills from a marked ink pot.
A vibrating emery board.
A ribbon that automatically curls around hair that you've pulled into a ponytail.
A gravel pathway that softly glows in a variety of rotating colours and absorbs spilled drinks.
A cup that can't spill, only be drank from.
A bowl of pastel blue pebbles that cleanse odors from the air and replace it with fresh mountain air.
 
Wheels which turn when you pray to them
A sword made of shadow which is invisible in direct sunlight
A mask that makes you look like a person who has been dead for 500 years
A mask that makes you look like a 500 year old corpse
 
An notebook with one million pages. When you open it, you always get the page you had in mind.

A coin that lets you gamble with yourself. Pile up some money, flip the coin, the money will either be duplicated or disappear.

An extra-fancy indestructible self-cleaning ballgown that is somehow suitable for all environments and activities, from swimming in ice-cold water to fighting under a blazing sun.
 
You mean the new basis of the Industrial Revolution? :p
I'm imagining this like grand Steampunk Cathedral Powerplant, where the side that visitors and worships visit is beautiful if not ostentatious and the back side is a mess of mechanism built upon mechanism cause they're forced to build upon what's already there due to the fact that so many are consistently praying to the wheel it's constantly spinning at ludicrous speed and it's impossible to ever get it to stop since the religion is so huge now, not to mention it's a system built around a single power source, so they have to do all maitanaiance and upgrades while the mechanism is consantly in extreme motion, so the entire system is just full of juryrigging and legacy code, and attempts to both increase and mitigate the power coming out of the mechanisms as at various points in time it was either too much or too little, and at the center of it all is just this this basic primitive looking wheel, they looks ready to instantly fly across creation if it ever got free.
 
A wooden drive shaft can do X, a reinforced, iron-banded shaft can do X+Y. Those iron bands enchanted with thaumaturgy can do X+(Y*2), etc. You keep climbing the scale until your driveshaft is solid orichalcum with etchings filled with jade that all spell out blessings to the gods of industrial strength and productivity so that your driveshaft can spin faster than the wind and pull harder than the tides.
 
it was unironically just a wholesome scene of her being nice to Sinla and dancing with him

Somehow

It's not my fault that basically everyone else in the party is an awful person (apart from Coyote), while Bian is the wholesome family-friendly character whose worst habits are a tendency to smoke cigarillos and a tendency to resolve problems by turning into animals and spying on people (and also stealing any interesting-looking paperwork and valuables).

Here I am, being kind to a small child and saying things like "Maybe we shouldn't put Ma Ha Suchi in charge of the world as a shining silver emperor who's just the Realm, but on a silver throne" and on the other hand, Orochi is just being an awful person who pretends that his moral compromises and obsession with turning people into snake mutants is just a product of "being the adult in the room" and "doing what has to be done in this world".

Sneky softboi is actually just a hard man making hard choices while hard, and Bian is the only woman standing in his way through the power of friendship, kindness, and "Can't we all just get along?".
 
It's not my fault that basically everyone else in the party is an awful person (apart from Coyote), while Bian is the wholesome family-friendly character whose worst habits are a tendency to smoke cigarillos and a tendency to resolve problems by turning into animals and spying on people (and also stealing any interesting-looking paperwork and valuables).

Here I am, being kind to a small child and saying things like "Maybe we shouldn't put Ma Ha Suchi in charge of the world as a shining silver emperor who's just the Realm, but on a silver throne" and on the other hand, Orochi is just being an awful person who pretends that his moral compromises and obsession with turning people into snake mutants is just a product of "being the adult in the room" and "doing what has to be done in this world".

Sneky softboi is actually just a hard man making hard choices while hard, and Bian is the only woman standing in his way through the power of friendship, kindness, and "Can't we all just get along?".

oh bitch it is on
 
An idea for an SI (please bear with me).

So let's say that an SI drops into Creation. He's in a city, and miraculously, doesn't die, gets a job, and actually lives a relatively mediocre life. Not much of one, but hey, he's alive and well. No exaltation for him, though, which he gripes at.

Unluckily for him, Exaltations are for other people. So when he witnesses two exaltations (one infernal, one solar) he realizes that he's got his work cut out for him. He can't leave kids to die... but he knows that the immaculate faith is probaby going to kill them. (hell, they probably exalted in public, in response to Dragonblooded attack) Which means that they're disavowed by their families, and since during the Exaltation, he helped save them... he's implicated for trying to attack a dynast (instant social and physical death).

In other words, he's now on the run, fleeing the authorities and the wyld hunt, all the while trying to teach a dawn caste boy (melee supernal, dodge and range favoured) and a Defiler (Cecylene and SWLIHN) how to properly use their powers, and so that they not only survive the Wyld hunt and the various things in Creation, but they avoid the various things trying to take advantage of them (Yes girl, start learning how to tell if someone is lying. And if some demons start telling you to help out the Yozis, run away!/ No no no, I think joining this 'cult of the illuminated' may be a bad idea.)
 

it turns out the thing i needed to break this creative stalemate was just caffeine crash and 10cc's of petty bitch. i swear to god trying to write these feels like i'm one of x-billion marvel villains trying to create y-new version of the hulk. every night i'm trying out a new configuration on the formula and every night minus, like, one or two i just get an awkward ten issue run that's immediately rebooted.

DROWN THE MOON (ABRIDGED) - EPISODE TWO: INHALE

Interlude: Episode 2.1: The Beating of Hideous Hearts
Curio, lightly splattered in rain dragon gore:
Curio: "Hey Orochi, did someone important die?"
Orochi, literally still scrubbing off Tenepeshu's blood: "Very probably yes."
Curio: "Oh."
Curio:
Curio: "Were they supposed to?"
Orochi, pouring bottles of shampoo into his long luscious locks: "No."
Curio: "Huh."
Curio:
Curio: "Did you know Jangma is hot? I wonder if he's single."
Orochi, slipping into a whole new outfit and redoing his nails: "My boyfriend is attractive yes."
Curio: "Who?"
Orochi: "Nobody."
Curio: "Ah."
Curio:
Curio: "Hey Orochi, why do you stay in Champoor and tied to all these people and places instead of completely severing yourself from all long term relationships, shucking your skin completely, and wandering from place to place with only the barest relation to normal human social interaction and sense of self-definition?"
Orochi: "Because despite all coding I'm not actually the sociopath in this relationship."
Curio: "this isn't a relationship"
Orochi: "I'm literally your best and only friend."
Ten Thousand Paranoid Centipedes In A Department Store Mannequin, fleeing into the night: "fAkE neWS FRoM ThE FAilInG ChAMpooRi tIMes"

Episode 2 starts in earnest right around where Episode 1 left off. A brief rundown on the situation (triad-head-turned-de-facto-head-of-state-rain-dragon-Tenepeshu is hella dead and was also the person we were supposed to be wooing on the silver pact side, several dogs have been fucked and in a shocking turn for Lunars none of them by the party the wonders of 3e will never fucking cease, and we've got a brief window to investigate it before the death becomes unconcealable and Champoor disintegrates into infighting), a brief rundown on why we want to kill Governor Adlahkta (murder is cool and also he's a huge asshole who keeps trying to get the city crusaded and also he's one of the last few rotted strands of direct Prasadi control on Champoor and also if we kill the Governor we can keep Sinla as a hostage, rad), and Orochi gets a direct peek into Sinla's whole deal courtesy of his Mads Mikkelsen vision (and finds out he's a genuinely sweet kid who loves the city and is overall super likable, genuinely believes in helping his lessers, and is also hella traumatized. "Hell yes," says Orochi, leafing through Arms of the Chosen to find the Eva write up and ordering shiny square glasses).

So the gang gets to planning and immediately hits a wall. Namely: Bian thinks that killing people is wrong and is spinning the dialogue wheel like a BioWare protag and squinting at a game guide, Orochi is 100% going to kill the guy because it's easier than getting a better personality in terms of "how do I endear myself to this Small Political Hostage" and honestly he was somewhere on the To Murder List anyway once the purges got started, Coyote provisionally agrees that murder might not solve everything but hedges his bets on murder maybe solving this thing, while Wren's main contribution is a backup strain of antibiotic resistant syphilis just in case. Still a pretty solid start considering that between Tenepeshu dying and the brain storming session they somehow took enough dick that their brain just looks like a sponge floating in a glass of milk. Curio still isn't conceptually sold on the existence of Champoor or why people would care about it, but then she remembers that she can get DB Kevin Spacey to sign her copy of Baby Driver and cheers up a little.

The infiltration of the Prasadi diplomatic compound goes off pretty well. Curio and Wren helpfully distract most of the people in the dusty place with an intricate interpretive dance as a bird and a wasp and the nth dimension sexual gravity of the display temporarily warps the geography of the compound. Coyote-Among-Chads stays on overwatch while Orochi and Bian slip in (and lord doesn't shapeshifting make this hella easy). Orochi finds Cakori Buno's unsettling as fuck accountants-office-turned-sex-dungeon. Fortunately Buno's a general scumbag instead of a precise scumbag 'cause whew, transparently preying on young boys would never have been enough to set him up for failure, but massive and badly hidden fraud? Hell yeah. Meanwhile Bian lurks around the Governor's meeting with Jeyen Te, the de facto head of the Five Fingers and the DB sorcerer who first made the pact with Tenepeshu that let her take over the city. The Governor's bitching at Jeyen Te because Champoori pays taxes like the long lost third Koch brother and Jeyen Te's bitching back because he's angry and itchin' for a killin'. Bian uses her Gaslight Reality Charms to sow conflict between Buno and Adlahkta and steals the Governor's logbook. Orochi uses his Gaslight Reality Charms to pin the blame for the Governor's murder on Buno and then spikes the man's tea with lethal amounts of blood thinner.

Everyone pats themselves on the back for a job well done. Reality would pat herself too but deep down she knows this is all her fault.

Cut to a night later outside a seedy fucking brothel on the bad side of a triad-run town, we know Buno frequents it and right now we're just waiting as various thematically appropriate animals for the fireworks to start and the furious governor to beat the shit out of Buno and ideally die trying. Wren helpfully gathers a ground by twerking madly in the face of public decency and lord, honestly, if this was an anime or some shit Wren would 100% have Mako-from-KLK-esque sequences just...wildly raunchier. The governor shows up and is trying to remember the five warning signs for a stroke but it's pretty hard with all this blood pooling in his body. Buno comes stumbling out drunk off his ass and basically pantsless, the fatally poisoned and the terminally scumbag do their big anima flare ups and Buno does his best One Punch Man impression.

And then kills him. Whoop, down goes the Governor.

Dead.

(And this is one of the things I really like about DTM's tone, death is...almost comical in its absurdity, it's suddenness and general lack of grace. Messy and bloody and sometimes fast and never clean.)

At which point Curio, having paid attention to maybe one in three words in the briefing cranks up her effective Appearance to 10+ and walks out into the street to ask Buno what it was like working with Ansel Elgort. By which I mean to say she compresses several hours of bleak retroactive horror at a well of the spiritual contamination down into a single fucked up head tilt, some undercranking and a nearly-cheery "Hello". At which point the crowd Wren gathered loses their shit, Buno fleets into the night sans-pants, the deed is done and subsequently pinned on an entirely deserving target that Curio is now philosophically horny for.

The day is saved.

You're welcome.

We return to the Lady's Smile for some general wrap up. Orochi is in a good mood so he's putting more effort into spackling over that sucking hole where his morals should be, Bian is relieved that none of us had to kill anyone and it was just an unfortunate but ultimately associated coincidence, Wren genuinely thought that Lunar circles would involve more orgies and less Gotham Noire by Singapore but whatever they can pick up the former somewhere else, Coyote looms at a small child for the blood on his hands, Curio realizes she forgot to actually get the autograph.

And so our side of the bargain upheld Sinla tells us what he saw: he was originally on the roof of the Five Fingers compound because he wanted to sneak into an audience with Tenepeshu and offer her the same deal he ending up offering us. But while he was up there he saw Firefly (the head of the Old House of Nagara) arguing intensely with the rain dragon, before seeing what he was pretty sure was a powerful necrotic spirit slip into the room and begin chewing at the foundations of the statue. And Firefly's daughter, Isi Nagara who we met in the waiting room that night?

She's a necromancer.

But then Sinla kinda poses the cynical twist to us: this isn't really more than a useful lead from a dubious source. He's just a kid, without a family now or place to call home, and he's not exactly a stellar source. The Circle has a lot of leeway in how they handle this and can basically fabricate the blame against anyone they want, free of repercussion as long as they make it convincing. We all kind of mull that over IC before we decide to deal with it in the morning. For now we've made progress on the investigation, we've got some control of the situation, and right now we're just trying to figure out who between Bian and Orochi is going to host Sinla. It's not great but things are better. Almost even nice.

And then a maid bursts in screaming, to tell us that Tenepeshu is dead.

Cut to the goddamn credits.

Trufax we're acting like it's a big fight over right and wrong and who's actually going to be in charge of Creation.

But really it's just a fight over who has custody of Sinla.

it's important to me that everyone understands exactly how accurate this is
 
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It's not my fault that basically everyone else in the party is an awful person (apart from Coyote), while Bian is the wholesome family-friendly character whose worst habits are a tendency to smoke cigarillos and a tendency to resolve problems by turning into animals and spying on people (and also stealing any interesting-looking paperwork and valuables).

I just want to make something clear. This post is a filthy lie. Curio is not an awful person, because jury is out on whether she qualifies as a person in the first place.
 
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A thing I thought up. Frankly, I'm not sure whether its thaumaturgy, artifice, sorcerous workings, or just plain as magic. But, its a thing.

Fortune favors the bold. Treasures are found in the most dangerous of places. Such story tropes exist in many cultures, and with reason

Within the borders of Creation, Wyld-tides stay, trapped in a place of stability, a part of the outer chaos lingering within Creation. Within, are monsters, beasts, Rakshasa, and of course, treasures and exotic ingredients, that many a thauaturge, artificier, or sorcerer will pay in silver and gold for. Within old, green-glowing ruins of the shogunate, old treasures may be found, waiting to be sold to Dragonblooded Dynasts. In darkened, shadowlands, covered by mad ghosts, there may be ancient texts or artifacts from long-dead kingdoms.

Of course, what happens is that most people searching for this die. They lose their way, they get torn apart by monsters, or the deadly environment does them in. In reaction, people build their own tools to survive. They bring more. They bring guards. And they build environment suits.

Exemplary-Suit-of-Survival

The suit is a full-body suit with a bubble in the front, composed out of either glass or crystal. Made by scavenger-lords and work crews of treasure hunters, the suit is reinforced and armoured with thick leather and blessed wood, making it protective for the person wearing it (4 Bashing and Lethal soak). Over the top, it is customary to coat it with gold to gain protection against the creatures of darkness. Sadly, gold is expensive and other, lesser alloys are used, with a corresponding lessening in protection. By tradition they are always painted in a shade of yellow or gold, to better symbolize the protection of the sun.


The suit itself covers the person from head to toe, and a mild enchantment and advanced artifice makes it airtight, letting the wearer enter poisonous locations or underwater. An alchemical mixture placed in a bag of cloth within the helmet, with a beckoned air elemental, helps continuously refresh the air for 4 hours. The alchemical is bribed with the consumption of the alchemical mixture, it finding the mixture to be delicious. Upon finishing eating the mixture, it leaves, leaving the explorer to either open up his air supply to the outside, or asphyxiate.

Equipment:

Sticks of light (Resources 3)
A crystal vial of extract from the glow-sacs of a deep sea creature, as well as flecks of orichalcum. When shaken vigorously, the mixture glows, bathing the explorer and his surroundings in a yellowish light. The light works as a torch, and lasts for 5 hours before snuffing out. Ghosts and demons exposed to the light have a 2 die debuff on all their presence in their actions.

Ward of Safe travel (Resources 2)
A ward composed of comfrey tree and an insignia of the maiden of journeys. The ward grants a 2-die bonus on any and all attempts to navigate a dangerous place, like abandoned ruins or a long dead city. It works only for finding safe passage and navigation, and gives no protection to the dangers such as falling rocks or hungry ghosts.

Salt wand (Resources 2)
A stick or staff with rock salt embedded onto it. The staff itself is heavy, capable of giving heavy injuries, while the salt within helps drive away ghosts who are trying to chase away the explorer from the ruins he is exploring and treasures he is seeking. In water-explorers, who dive into long-drowned cities and tombs in search for treasure, the salt is contained inside the staff itself, to avoid being dissolved by the water.


Minimum degree 1. Difficulty is control rating minus 2. Summons animal. Animal must move on their own.

Animals are classed as small, medium, or large

Small: quails, rats, Snakes, pigeons
Medium: wild boar, tigers, wild horses, rhinos
Large: ice spider, whales, yeddim, etc

Summoning the animal
Ritual
Duration: 1 hr

All life is connected. All life is one. The sorcerer knows this, and using sorcery, calls to a particular species of life, the siren song of the word that the Emerald mother spoke as she populated Creation. The effect spreads for 3 miles for every dot of willpower the sorcerer has, the magic itself hastening their speed such that they arrive in 15 minutes of the ritual. The number of individuals called differs by their size and strength, determined by the successes on a intelligence + occult roll*

2 magnitude of small animals per success
1 magnitude of medium animals per 2 successes
1 magnitude of large animals per 4 successes. **

The spell sees use when sorcerers need to feed large numbers of people, calling in quails and other birds to come in and be eaten. Others use it to summon yeddim, tyrant lizards, or other deadly creatures and take over them using Army of the Wild.

*or maybe willpower + essence/ charisma/ survival
** animals must be within range.
 
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You know what we need?

More elementals. I have no idea why we have so little homebrew for elementals

Vas, the men of iron

Iron is rarely found pure. Men dig it out, light fires, and burn away impurities to get the metal out of ore. The important word, is 'rarely'. A confluence of factors may work. Iron ore, exposed to the surface and placed amidst a forest fire sparked by lightning. A streak of ore, exposed to a lava pocket or a seam of burning coal, or set to heat created by burning underground gas. The ore, placed under heat and pressure, melting and purifying into the pure metal. Sometimes, this results in pure blocks of metal which geomancers prize for their elemental purity. Sometimes, this results in Vas, men of iron and steel.

In the image of men, but taller and bulkier, the men of iron have smooth outer skin, and take the colour of the metal they were born from. They have control over their metallic bodies, being able to reshape, heat, or even use it to absorb other metals and substances, transforming themselves from raw iron plate to stronger and more durable alloys. Blunt and straightforward, they tell few lies and tend to not mince words.

Many Vas find work as mercenaries, their ability to create their own weapons and their immensely durable bodies making them horrendously dangerous fighers. Others, find work working in smithies and great foundries, their innate understanding of metal, resistance to heat and ability to extrude high quality alloys making them prized companions for smithies and artificiers. Lacking taste buds and an inability to taste the pleasures of the flesh, they are often paid in beautiful music, stories, or good metal.

Attributes: Intelligence 3, Perception 3, Wits 3, Appearance 2, Charisma 1, Manipulation 1, Stamina 4, Strength 5, Dexterity 4
Abilities: Craft 3 (+3 to any metalworking), Melee 4 (+2 to own limb weapons), Lore 1 (+3 for ore and metal deposits, +1 for geomancy), Occult 2 (+2 for enchantment of metal weapons, +1 for alchemy involving metals), Social 2

Essence: 3
Soak: 9L/ 9B
Hardness: 5L/ 5B

Merits
*iron fist - can parry attacks barehanded and inflict lethal damage
**iron kettle body - immune to poisons, cold, and anything that would kill a fleshy human but leave iron and steel alone
***Metallic resistance - iron and steel weapons wielded by mortal weapons have to roll their strength and melee against difficulty 3, or the Vas will be left unharmed and simply absorb the weapon

Metallic elemental manipulation: The vas can manipulate metal he is in contact with, rolling craft and dexterity to craft the metal instantaneously
Metal production: The Vas can produce any metal he has either perceived, or had been in contact with, no matter the alloy, as long as it has a strong link to iron. 1m can produce 10 pounds of iron, or 5 pounds of steel, or a pound of gold*
Metallic absorption: Vas can link their bodies to metal, making them part of themselves. This can be in the form of changing their features by putting on a metal helmet, putting spikes on their shoulders, or adding a suit of superheavy plate to themselves to turn them into terrors on the battlefield**
Innate steel understanding: Upon perceiving a metal, the Vas can know about it, ranging from its properties, its method of manufacture, or structural weak points within a steel girder.

*I don't think that this is very appopriate, but I'm still thinking of metallic production?
**Elementals are deadly, but I'm not sure if this is way too overpowered.

The Kersetz, women-of-vines

The forests, grasslands, and various gardens of creation need tending. Not just from gods, who monitor and report back to heaven, but also people to do the grunt work. Who cuts away weeds, who grew were there should not be? Who grows a forest, because a battle between two solars have burned the previous one down? Who makes a desolate land fertile, where a Infernal of Cecylene has turn it into a Desolate Desert?

Being composed out of plant matter, who walk on two feet like normal men. Limbs and bodies of twisting vines and branches. Eyes made of flowers. Ears, made of leaves. Nails and teeth, made of wood. Beautiful, smooth skin, like that of smooth leaves and fruit, for faces. The Kersetz themselves are cloaked in green coloured robes like that of the lush forests. Their purpose, is to manipulate plant life to be more in line with heaven. Silent, dutiful, and hardworking, they work all day with no complaint, carring out what is asked of them. Gentle and compassionate, they are perfectly willing to help a farmer whose crop has been ruined by plague, or help grow medicinal plants for the needy. But threaten the gardens and forests they have been charged to protect, and the shears they use to prune errant branches and trailing vines will be used to cut short their lives, defending their charges like a mother defends her children.

Kersetz are often summoned or beckoned by thaumaturges, sorcerers, and others to tend to their gardens, forests, or crops. Their powers enabling rare and difficult herbs to be grown easily, and their innate understanding of herbology and plants makes them a veritable goldmine for any thaumaturge seeking ingredients for alchemy or a doctor searching for new medicines to make. Sometimes, they can be seen in the aftermath of great battles between the supernatural, bringing life to grasslands blighted by yozi venom or regrowing forests slain by abyssal essence.

A/n: Frack it, you guys stat it up. I'm too tired for this.
 
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Ok, this is something I cooked up. I don't mind that you say that its overpowered or broken, but I think something like 'sorcerous workings' needs a lot more flavour.

Wyldstone: A concentrated piece of the wyld's transformative properties, encased within a gemstone and then kept stabilized by immense magic. The wyld's transformative properties are useful to a sorcerer seeking to enact change and alteration. Encased in the stone the magic is weakened, but it is still useful for inflicting mutations. The sorcerer holding this has a bonus to granting mutations or alterations to any single living creature.

Sorcerer's workshop: Arranging furniture and tools and paintings such that the flow of chi and essence brings harmony and construction, the sorcerer's own workings are enhanced. Within the workshop, all rolls to sorcerous workings gains a bonus. This applies only within the workshop itself. Creating a self-writing pen is applicable. Blessing a field, is not.

Aesthetic enforcement: Perhaps a broken piece off Autochthon's clockwork body. Maybe a piece of wood from an exploded first age manse. Artifacts and ingredients, always useful for sorcery. Using their power to catalyse the workings. This comes with a price. An ingredient aspected off Autobot means that your new source of water for the desert village comes in the form of a clockwork contraption, where a man must turn a crank to pump out water. One aspected to Wood, will have an automaton be made of leaves and vines and nothing else.

The library: A great library, not a petty one like those in the house of a noble but a great repositery of knowledge. Of whatever kind. What the library holds, affects what the working will be like.
 
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