Skelethin
Barebones Writer
Which is why I favor having a system to encourage your character to effectively lean-into their flaw/Limit Break in order to bleed limit in some manner.Mostly I just dislike the idea of there being a time where the player absolutely HAS to act disruptively at the table and the other players kinda just have to hope for the best.
Limit Break is the representation of the Great Flaw that classic heroes had, so having something that encourages the player to lean into that on a smaller scale can be used to help bleed off the Limit. It also helps set things up, in character, to reinforce that even having a Limit Break isn't strange or out of character as they already show hints of doing those things anyway.