I think I'm going to sit down and try my hand on writing an exalted quest. Really nervous but I think I can give it a go.

On other topics. Solars deserve more charms like HEAVEN THUNDER HAMMER. That is so fun to use in game, and something that other combat charms should aim to be.
 
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I think I'm going to sit down and try my hand on writing an exalted quest. Really nervous but I think I can give it a go.

On other topics. Solars deserve more charms like HEAVEN THUNDER HAMMER. That is so fun to use in game, and something that other combat charms should aim to be.
Good luck. Link it in this thread when it starts and I'll follow it
 
Per Discord they wanna make a book about the setting's religions, including a revision on Cult of the Illuminated
It sounds really good. Cult of the Illuminated has always been bogged down by what could generously be called an overtly cynical take on faith. Which is a shame because as pitched a mystery cult focused on the returning Solars has always struck me as something that has the potential to be an extremely useful tool in widening the scope of the game over time and a really neat setting element.
 
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Probably going to end my own quest, but I waver a lot on it. Just a lot of circumstances around it makes me sad I guess.
 
I, um, er, am also in the midst of writing an Exalted quest. About 80% done with the intro post and am waffling on if I should go through with it or not.
 
I think I'm going to sit down and try my hand on writing an exalted quest. Really nervous but I think I can give it a go.

On other topics. Solars deserve more charms like HEAVEN THUNDER HAMMER. That is so fun to use in game, and something that other combat charms should aim to be.
Do it! We always have room for new Exalted quests!
 
Do it! We always have room for new Exalted quests!
Its well
The main character is a renown courtesan on the isle. I've been doing a shitload of research into how brothels and such were run in times that the exalted encompass.

But I by far love writing him. Though I'm pretty sure I'll have to throw on the mature tag for the quest. Since I may go into detail here and there.

Just writing a quest with the themes it has will be uhh, interesting and difficult.
 
It sounds really good. Cult of the Illuminated has always been bogged down by what could generously be called an overtly cynical take on faith. Which is a shame because as pitched a mystery cult focused on the returning Solars has always struck me as something that has the potential to be an extremely useful tool in widening the scope of the game over time and a really neat setting element.
I've long felt that Creation had a severe lack of meaningful variety when it comes to religion; the entire world falling into the camps of either "The Immaculate Faith" or "some variety of henocentrism" contributed heavily to my impressions of homogenous blandness.

Having a religion based around visions of vague savior figures a dude saw while he was on drugs, instead of it having to be based around a god of some kind, was an awesome concept.
 
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Its well
The main character is a renown courtesan on the isle. I've been doing a shitload of research into how brothels and such were run in times that the exalted encompass.

But I by far love writing him. Though I'm pretty sure I'll have to throw on the mature tag for the quest. Since I may go into detail here and there.

Just writing a quest with the themes it has will be uhh, interesting and difficult.
I think you can write about anything here, so long as it doesn't go too explicit or endorses really bad shit. My quest's protagonist is a trans woman, so hell, go nuts.

Funny thing though is that the way alerts are set up, I can see when people like my posts in my thread and three-four times have I seen people like every post alllllll the way until the main character transitions, and then oops, no more likes. I tend to waver a lot on whether this is extremely funny or depressing. I suppose the most charitable interpretation is that the story no longer relates to those readers.
 
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I've long felt that Creation had a severe lack of meaningful variety when it comes to religion; the entire world falling into the camps of either "The Immaculate Faith" or "some variety of henocentrism" contributed heavily to my impressions of homogenous blandness.

Having a religion based around visions of vague savior figures a dude saw while he was on drugs, instead of it having to be based around a god of some kind, was an awesome concept.

I would make a distinction between worship of gods and yozi cults. Each Yozi is distant enough to be their own mystery religion.
 
I think you can write about anything here, so long as it doesn't go too explicit
"Too explicit" on SV, where sex between consenting adults is concerned, is quite explicit as long as you give the readership fair notice (including the "Mature" prefix flag), write with a sense of taste and decorum, deal politely but firmly with creepers in the comments, and have more to your story than just the fucking.

(See: Her Mantle Is Love and Enthusiastic Consent, in Quests and User Fiction respectively, for things that have not caused the wrath of Mod in all its fury to be unlocked on the author.)
 
You might want to put it up on Questionable Questing or something if you're worried. If it's tasteful and just innuendo, well, they even have sections for SFW stuff.
 
I've long felt that Creation had a severe lack of meaningful variety when it comes to religion; the entire world falling into the camps of either "The Immaculate Faith" or "some variety of henocentrism" contributed heavily to my impressions of homogenous blandness.
Don't forget Ancestor Cults, too. Also, I like how e3 stresses the different heresies/variants of the Immaculate Faith, like the Prasad Pure Way or the Sisterhood of Pearls.
 
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I'm interested in what they'll be adding on to Lookshy. I think it's a neat concept, but Lookshy is really too static, or at least comes off that way compared to the Realm and Prasad. You've got a civil war brewing in the Realm and the chaos caused by the Great Houses pulling out of every satrapy to muster forces, and in Prasad, you've got those Dragon-bloods warring against an empire of sorcerers and mutants in a very cool area. Lookshy? It's, uh, stable I guess. There's not really a big threat to them unless you kinda stretch things a bit and force a conflict with the Mask of Winters, and for the most part the mercenary faction has a firm hand on the steering wheel so they're not going to be going about laying siege to Nexus or whatever.
 
I would make a distinction between worship of gods and yozi cults. Each Yozi is distant enough to be their own mystery religion.
That still falls squarely into "some variety of henocentrism," imo.

Don't forget Ancestor Cults, too. Also, I like how e3 stresses the different heresies/variants of the Immaculate Faith, like the Prasad Pure Way or the Sisterhood of Pearls.
In my experience of consuming Exalted material, ancestor cults have either been fronts for Deathlord activities or been so irrelevant that they might as well not exist. The latter does not make me feel like I need to amend my statement at all, and the former feels less like religion as a facet of culture, and more like an actual predatory cult, like Aum Shinrikyo.

I agree that stuff like the Pure Way, or that philosophy in the one Satrapy that I'm blanking on the name of, the one with the Prophets, those are excellent, and what I hope 3e continues to do more of.
 
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Religion in Exalted is garbage and there is a very simple explanation for that, or several rather.

First of all, Exalted is a hodgepodge; there is no consistent aesthetic or inspiration to Exalted at all beyond overarching themes such as its opinion on violence and power. This also means that there is no consistent approach to divinity, and it is approached in the sort of milquetoast fantasy-esque approach that simply names gods as all that matters, maybe remembering that they have priests and perhaps even a ritual. There has not been any significant study of historical religion and cultic organization that permits Exalted to rise above the disappointing morass of fantasy religions, other than perhaps the Immaculate Faith, and even that has its blunders and flaws. Therefore, Exalted breaks its central thesis statement of exploring hierarchies, power and consequences and asking critical questions, when the subject comes to religion, because Exalted has created a situation that makes it incapable of asking any serious questions with regards to how people engage with religion and worship, other than the most basic and superficial question that any teenager of the age of 18, subscribed to a Youtube skeptic, could ask himself, and likely with more enthusiasm. Gods in Exalted lack in identity, consistency and coolness. Despite having an arguably more restrained and strong identity, I have seen more interesting variation and new stuff be done with Malfeas and other Yozis than I have ever seen for gods.

Secondly, gods in Exalted are presented in isolation. There is a monolithic celestial bureaucracy, which is only detailed in its bureaucratic aspects; whether you like those aspects or not does not matter, what matters is that it is all there is. Terrestrial courts are often either unsatisfactory or disappointing, often unconnected to local power structures, completely detached from ritual and seem to more or less exist for the sole purpose of being arrogant fuckheads that your Exalt can humiliate in a gratuitous show of power. There is no engagement with local tradition at all, nor is there any attempt to provide so. Similarly, Exalted does not know, as a game, anything about how important ritual and cultic organization is to the very kind of cultures that Exalted wants to portray, neither does it seem to care much for how important religion and gods are to most actual people. In this, it commits the common fantasy sin of portraying everyone who isn't a Dedicated Religious Guy as effectively unbelieving in all regards except for being more superstitious than a modern Western person. Exalted does absolve itself slightly here, by having that "superstition" have some grounding in the reality they live in, rather than simply portraying them as stupid, which is cool and nice of Exalted.

Thirdly, Exalted cares about the parts of religion that only nerds care about; the gods and the stories. The cool myths and stories about how mythical figures acted in the past, did this or did that, the funny anecdotes and the Big Names among the gods. It does not concern itself with daily ritual, with prayers and with local temples; this is another reason the Immaculate Faith comes off as better. These kinds of things actually possess a modicum of detail, because the Immaculate Faith does not have any Big Name gods that can distract from the parts of faith that actually matter to its believers. Similarly, as a result of being a religion that the game is insistent on being definitively untrue, the Immaculate Faith is a lot more interwoven with power structures and examined than other religions are, simply out of the fact that the game actually needs to detail the religion, rather than distract with fire and light and big shows, by listing off the Cool Gods. Did it never struck you as weird that despite being the City of Thousand Gods, Great Forks has not a single named cult to itself in all of Exalted's canon?

Fourthly and finally Exalted was originally written at a time that was very interested in being cynical about religion, and especially the big organized religions, but by people without significant knowledge about actual religion except for some variations of American Christianity. Therefore, it is largely written cynically unexamined without any particular exploration of how these kinds of beliefs impact people's lives. Gods are autocratic bureaucrats who should be doing their jobs, ancestor worship is practically nonexistent and the biggest religion in the world has a hierarchy modeled off Catholicism and is explicitly untrue as the only in the entire setting. In its pursuit of cynical examination of that which usually goes unexamined, Exalted has traded one kind of ignorance for another kind.

Third Edition is taking another approach, which we don't know much about yet, but the Touman Clans, Wanasaan exorcists, Sisterhood of Pearls, Pure Way, Skandhar-Bhal show that it is likely to be less absolutely dismissive of faith than previous editions, for which I am grateful.
 
Religion in Exalted is garbage and there is a very simple explanation for that, or several rather.

First of all, Exalted is a hodgepodge; there is no consistent aesthetic or inspiration to Exalted at all beyond overarching themes such as its opinion on violence and power. This also means that there is no consistent approach to divinity, and it is approached in the sort of milquetoast fantasy-esque approach that simply names gods as all that matters, maybe remembering that they have priests and perhaps even a ritual. There has not been any significant study of historical religion and cultic organization that permits Exalted to rise above the disappointing morass of fantasy religions, other than perhaps the Immaculate Faith, and even that has its blunders and flaws. Therefore, Exalted breaks its central thesis statement of exploring hierarchies, power and consequences and asking critical questions, when the subject comes to religion, because Exalted has created a situation that makes it incapable of asking any serious questions with regards to how people engage with religion and worship, other than the most basic and superficial question that any teenager of the age of 18, subscribed to a Youtube skeptic, could ask himself, and likely with more enthusiasm. Gods in Exalted lack in identity, consistency and coolness. Despite having an arguably more restrained and strong identity, I have seen more interesting variation and new stuff be done with Malfeas and other Yozis than I have ever seen for gods.

Secondly, gods in Exalted are presented in isolation. There is a monolithic celestial bureaucracy, which is only detailed in its bureaucratic aspects; whether you like those aspects or not does not matter, what matters is that it is all there is. Terrestrial courts are often either unsatisfactory or disappointing, often unconnected to local power structures, completely detached from ritual and seem to more or less exist for the sole purpose of being arrogant fuckheads that your Exalt can humiliate in a gratuitous show of power. There is no engagement with local tradition at all, nor is there any attempt to provide so. Similarly, Exalted does not know, as a game, anything about how important ritual and cultic organization is to the very kind of cultures that Exalted wants to portray, neither does it seem to care much for how important religion and gods are to most actual people. In this, it commits the common fantasy sin of portraying everyone who isn't a Dedicated Religious Guy as effectively unbelieving in all regards except for being more superstitious than a modern Western person. Exalted does absolve itself slightly here, by having that "superstition" have some grounding in the reality they live in, rather than simply portraying them as stupid, which is cool and nice of Exalted.

Thirdly, Exalted cares about the parts of religion that only nerds care about; the gods and the stories. The cool myths and stories about how mythical figures acted in the past, did this or did that, the funny anecdotes and the Big Names among the gods. It does not concern itself with daily ritual, with prayers and with local temples; this is another reason the Immaculate Faith comes off as better. These kinds of things actually possess a modicum of detail, because the Immaculate Faith does not have any Big Name gods that can distract from the parts of faith that actually matter to its believers. Similarly, as a result of being a religion that the game is insistent on being definitively untrue, the Immaculate Faith is a lot more interwoven with power structures and examined than other religions are, simply out of the fact that the game actually needs to detail the religion, rather than distract with fire and light and big shows, by listing off the Cool Gods. Did it never struck you as weird that despite being the City of Thousand Gods, Great Forks has not a single named cult to itself in all of Exalted's canon?

Fourthly and finally Exalted was originally written at a time that was very interested in being cynical about religion, and especially the big organized religions, but by people without significant knowledge about actual religion except for some variations of American Christianity. Therefore, it is largely written cynically unexamined without any particular exploration of how these kinds of beliefs impact people's lives. Gods are autocratic bureaucrats who should be doing their jobs, ancestor worship is practically nonexistent and the biggest religion in the world has a hierarchy modeled off Catholicism and is explicitly untrue as the only in the entire setting. In its pursuit of cynical examination of that which usually goes unexamined, Exalted has traded one kind of ignorance for another kind.

Third Edition is taking another approach, which we don't know much about yet, but the Touman Clans, Wanasaan exorcists, Sisterhood of Pearls, Pure Way, Skandhar-Bhal show that it is likely to be less absolutely dismissive of faith than previous editions, for which I am grateful.
You really hit the nail on the head with where Exalted fails on religion. The only thing I really have to add is that the recurring form of cynicism for organized religion comes as an extremely shallow take in which unbelievers paying lip service to the faith completely control true believers. This is generally used to put down the true believers as naive morons blinded by their faith. They tend to be fairly unsubtle takes on particular forms of American Christianity rather then actual examinations of the myriad forms of organized religion.
 
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