Is any of this coming up in anyone's actual game? Or is this all arguing for the joy of arguing?

If you're actually playing a game full of spy vs. spy intrigue, and someone has managed to create an impervious code system, that just means your mission is to go figure out what the secret message of doom is by sneaking into the recipient's manse and stealing his book of cipher keys, or by having your Lunar pal ambush his carrier pigeon, impersonate it, and eaves-drop on the recipient as he decrypts the message and then drafts and encrypts a return message, or break in to Wayang Kulit's filing cabinet full of secrets to swipe a copy of the one-time pad used, or something. Kidnap the target's familiar and hold it hostage for the contents of the message. Use sorcery to steal their memories and play them back.

It just means you'll have to solve the problem with ADVENTURE instead of hand-waved math. And presumably the people playing and running this game can figure out whether that sort of adventure will be fun for them, or if they'd rather just skip that bit, in which case it's easy to use non-impervious codes.
 
Setting aside all the other stuff being talked about, this isn't a good argument in and of itself. You're basically describing Letter-Within-a-Letter Technique here. And "This Charm lets the character [read/understand] coded, obscured, and hidden communication as if it were clear" 100% cracks (or at least goes to roll-off against, if we're talking 2e) Letter-Within-a-Letter. "If I send you a letter saying 'let's meet at the sushi place,' it means 'it's time to kill the Green Lord of Moat Cailin'" is the most textbook-basic example of coded communication in the world.
Expecting this kind of detail to be "textbook-basic" has never gone well (remember that kerfluffle with a particular Performance Charm?), and on top of that the book rubs in the total lack of authoritative interpretations with that "You tell me" sidebar.
 
Setting aside all the other stuff being talked about, this isn't a good argument in and of itself. You're basically describing Letter-Within-a-Letter Technique here. And "This Charm lets the character [read/understand] coded, obscured, and hidden communication as if it were clear" 100% cracks (or at least goes to roll-off against, if we're talking 2e) Letter-Within-a-Letter. "If I send you a letter saying 'let's meet at the sushi place,' it means 'it's time to kill the Green Lord of Moat Cailin'" is the most textbook-basic example of coded communication in the world.
I don't actually think that works like you say it does. Letter within a letter conceals a second message, which you could totally find with another charm. The issue is that it only would reveal the information in the letter. If you sent a letter with the hidden message 'do what we did last time' then you can, of course, find that message in the letter.....but you don't get told what it means. If somebody using implicature, that requires the reader to have outside knowledge, you can't just know what it means, because you can't just pull information out of a letter that isn't there. Solar charms don't do that. They allow you to use clues to make massive jumps, but if you don't have every necessary piece then you don't get the full answer. A Sidereal could possibly haul the answer out of Fate, but Solar charms don't just let you magic up information that isn't there.
 
Setting aside all the other stuff being talked about, this isn't a good argument in and of itself. You're basically describing Letter-Within-a-Letter Technique here. And "This Charm lets the character [read/understand] coded, obscured, and hidden communication as if it were clear" 100% cracks (or at least goes to roll-off against, if we're talking 2e) Letter-Within-a-Letter. "If I send you a letter saying 'let's meet at the sushi place,' it means 'it's time to kill the Green Lord of Moat Cailin'" is the most textbook-basic example of coded communication in the world.

From a subterfuge perspective the benefit of letter within a letter is that you never have to transfer a key or agree upon a set of predetermined phrases, neatly cutting out entirely a major avenue of compromising hidden communications. It also allows you to greatly increase the resolution of your coded missives without making them obviously coded which is helpful in a world where security nerds don't exist and merely using encrypted communication is inherently suspicious.

As a secondary benefit it means that intercepting one message and decoding it doesn't render subsequent communications vulnerable. These are pretty significant benefits that I think more than make up for a loss of some amount of theoretical security. So it's not like saying that a charm that defeats something like that but wouldn't work on an entirely mundane use of preagreed codes would make Letter Within a Letter Technique useless.

Being able to avoid the problem of having to transfer codes and agree on phrases, and make sure that one compromise doesn't implode your entire infosec setup, is huge.
 
so how about them Lunar charms in 3e
Personally I like the "and my Familiars are also Sorcerers" Charm.
So fanfiction question for everyone. If the 90's Sailor Moon anime was adapted into a kind of Exalted Modern setting would Sailor Moon herself be a Solar or Lunar?
She would be an Incarnae or Primordial.
(Hilariously awful idea, Usagi's the Fetish soul of the greater Princess Serenity Primordial with the Senshi as her other 3rd Circles. Hence why in the 90's anime everybody seems to have one overriding personality trait...)
Actually pretty accurate, Usagi is a small piece of a greater existence called Cosmos, which is basically The Universe personified.
 
Damn, I just thought she was a ditzy school girl with magical powers, not fucking Tenchi Muyo. I'm out of date with the lore.
Yeah, no.

There are two major forces in Sailor Moon; Cosmos and Chaos.
Cosmos is pretty much Existence, Chaos is everything that predated Cosmos and wants existence to return to what it was before it...existed.

Every Senshi is the personification of their Celestial Body, because their Soul is a Star Seed, the Soul of their Planet.
Moon is ...different, mostly because "Sailor Moon" doesn't exist and was actually just a costume for a Masquerade Ball.
Usagi's Star-Seed/Soul is the Silver Crystal, which is itself a shard of the Cosmos Crystal, which is the Star Seed of the Galaxy Cauldron.

What's the Galaxy Cauldron?
The Galaxy Cauldron was the birthplace of all stars and all living things in the galaxy.
When a star dies it's Star Seed returns to the Cauldron and is reborn, birthing a new star, this has gone on since the beginning of reality and as far as anyone can tell will continue forever.
 
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I don't buy that being able to tell the emotional state of the writer from their handwriting (which is, certainly, possible) can allow you to decode that the memo about going drinking is actually a pre-arranged signal about embezzlement, because, specifically, this is a decoding charm, not a "I divine the intended message this was supposed to deliver to its intended recipient" charm.

If you had a charm that was very specifically and explicitly just codebreaking and only codebreaking and very definitely nothing codebreaking-adjacent then maybe, maybe I'd tell the player "no dice".

But 2E Discerning Savant's Eye is:

The Solar heroes see through petty mysteries. This Charm lets the character understand encoded, obscured and hidden communication as if it were clear. For example, the Exalt can read weather-damaged stone tablets, recognize the signals in a coded exchange, browse ciphered manuscripts as if they were in their original language and make out the words of someone whose tongue has been cut in half.

(3E DSE is a different charm that's more about archaeology.)

If it's really only a dispute about the precise RAW limits of this one charm then: your example is definitely an obscured or hidden communication, and the Solar is recognizing coded signals. It's pretty clear this should work. And in general I would expect most "defeat coded messages" charms to be written broadly enough to encompass this stuff.

But in that case it appears to have been readily conceded that all these "oh it's mathematically impossible paradox blah blah" objections are irrelevant and it's perfectly fine for a Solar charm to do this stuff.

edit: there are plenty of 3E charms (Solar and otherwise) that do some form of "reflexive read intentions action that lets you discern implausibly specific details about a person's intimacies from a moment's observation" or similar, and these slide by just fine because it's understood that (1) people's expressions and body language are large side channels and (2) charms are magic and it's normal - expected - for them to push beyond "thing you could do if you were, like, really good". Getting implausibly specific details out of a written side channel is equally fine.

Another example. If Alex sent Steve a memo to go open a sealed envelope marked "Order 66" and execute the order contained inside, would your decoding charm used on the memo spit out "Execute Order 66" (the plain, clear content of the memo) or "Kill the Jedi" (the content of the sealed order the memo is instructing Steve to open, and the ultimate intent of Alex's communication with Steve)?

2E Sagacious Reading of Intent would probably blow that open immediately, although you could quibble about specificity. But also DSE would do fine, and I think in general this is a perfectly reasonable thing for a Solar linguistics charm to do.

(3E SRoI is, again a substantially different charm.)
 
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When I send you a message encrypted with an OTP, the message I am sending you is not coded, obscured or hidden. It's just that the message is telling you to go look stuff up in the key, which you don't have. You can understand this perfectly, it just doesn't help you.

This charm should allow you to read any message if the understandable plaintext content of the message was present in the message itself (eg, "You shall invade Ashina on the first day of the next month!"), and you just need to rearrange the message to get it back into a readable original state and/or find where I've buried it in an innocuous letter, obscured the characters or whatever. No matter how difficult my cipher, how diligently I bury my coded message or how clever my camouflage is, you can read it and understand it. This is fine, that's exactly what the charm does. This is not in dispute.

Thing is, if all that message says is "Look up character 24 (186, 78924, 11, 3... etc) in some other document, lol", you still can't figure out what I'm ordering my minion to do unless you have that other document.

Would you also apply that logic to something encoded with a book cipher?

Because book ciphers are crackable, unlike OTPs, but they have the same characteristics that you cite here as a defense against the Solar Charm.

Actually, even something like ROT13 does. After all, ROT13 is identical to a very specific OTP. (All Ns). If you can say with true confidence that a given piece of text was encoded with ROT13, you're somehow breaking an OTP and determining that the true cipher text is all Ns.

In real life, you can be fairly confident in your ROT13-breaking because the probability of something encoded differently just happening to be a coherent ROT13d message is so incredibly low. But the infallibility of the magic involved here makes probability-based arguments inapplicable.

Hmm.

Okay, here's a scenario. Dragon-Blooded Officer Steve and Dragon-Blooded Officer Alex pre-arrange between themselves a signal. Should Steve send Alex a note saying "Hey, you remember when we snuck out of the House of Bells to get sloshed on Dragon Spring sake? We should do that again!", Alex will understand that Steve wishes to signal him that their embezzlement scheme with their legion quartermaster is under threat. They agree to this beforehand.

Should Solar Bob the Night Caste be able to use the decoding charm we're talking about to understand what Steve is actually trying to tell Alex when he reads this memo, or does he only get the actual content of the memo?

I'd give Bob the intended meaning.

Might rule differently if it wasn't a pre-arranged code.

...Usagi's the Fetish soul...

This typo is always funny, but it's extra funny in this context.

Is any of this coming up in anyone's actual game? Or is this all arguing for the joy of arguing?

It's a philosophical argument.
 
Yeah, no.

There are two major forces in Sailor Moon; Cosmos and Chaos.
Cosmos is pretty much Existence, Chaos is everything that predated Cosmos and wants existence to return to what it was before it...existed.

Every Senshi is the personification of their Celestial Body, because their Soul is a Star Seed, the Soul of their Planet.
Moon is ...different, mostly because "Sailor Moon" doesn't exist and was actually just a costume for a Masquerade Ball.
Usagi's Star-Seed/Soul is the Silver Crystal, which is itself a shard of the Cosmos Crystal, which is the Star Seed of the Galaxy Cauldron.

What's the Galaxy Cauldron?

When a star dies it's Star Seed returns to the Cauldron and is reborn, birthing a new star, this has gone on since the beginning of reality and as far as anyone can tell will continue forever.

It's not for nothing that one of the internet jokes about Usagi is that she's Azathoth in a miniskirt.
 
As for the arguments about "this is just a fair payoff for the extra work involved in setting up a one-time pad": if a player wants to do that, let them roll Bureaucracy or maybe Larceny instead of Linguistics for the opposed roll. That gives you a bonus for doing something inconvenient (you can use an ability you're good at rather than one you aren't) and recognizes the many ways you can fail. If your player is really into it this is reasonable space for a charm that's all about keeping your organization's messages confidential.
 
Would you also apply that logic to something encoded with a book cipher?

Because book ciphers are crackable, unlike OTPs, but they have the same characteristics that you cite here as a defense against the Solar Charm.

Actually, even something like ROT13 does. After all, ROT13 is identical to a very specific OTP. (All Ns). If you can say with true confidence that a given piece of text was encoded with ROT13, you're somehow breaking an OTP and determining that the true cipher text is all Ns.

In real life, you can be fairly confident in your ROT13-breaking because the probability of something encoded differently just happening to be a coherent ROT13d message is so incredibly low. But the infallibility of the magic involved here makes probability-based arguments inapplicable.

The heuristic I'm using here as to allowing this to work is whether the information is actually contained inside the message, or whether a sufficiently powerful brute force computational approach could figure out the message from information contained inside the message or from information that you have in addition to this.

If it becomes necessary to pull information from sources that are not the message which you don't have to understand the communication, the charm for reading coded, obscured or hidden messages should not work, because then it's not reading coded, obscured or hidden messages, it's a perfect information search and retrieval charm and I can use it to know anything.

Which is obviously not what it's supposed to do.

I'd give Bob the intended meaning.

Might rule differently if it wasn't a pre-arranged code.

Here's the difference, yes. I don't think any case where you need to pull information from elsewhere should work, and something that isn't a pre-arranged code should never work, because this is a decoding charm, not a charm for accessing any information that could theoretically exist as long as you have a communication-pointer towards it.

Like, If Regent Fokuf sent Secretary Steve a note telling him to study the fifth shelf from the top in the first bookcase in the Imperial tax records office, would your decoding charm give you all of that if you used it on the note? Surely not? Or, take the Order 66 example with the sealed envelope, I think allowing the decoding charm to read the sealed order is clearly out of scope.

I don't think it's at all reasonable to stretch this charm that far. You need another charm to do that, as it's clearly a separate (much stronger) capability.

If you had a charm that was very specifically and explicitly just codebreaking and only codebreaking and very definitely nothing codebreaking-adjacent then maybe, maybe I'd tell the player "no dice".

Exalted 2 said:
This Charm lets the character understand encoded, obscured and hidden communication as if it were clear. For example, the Exalt can read weather-damaged stone tablets, recognize the signals in a coded exchange, browse ciphered manuscripts as if they were in their original language and make out the words of someone whose tongue has been cut in half.

The bolded bits you mark out here do not, to me, indicate that what this charm actually does is allow you to access any information which anyone communicates with anyone else about, no matter how indirectly. If you allow someone to use this charm to get the content of documents in a sealed box which the communication you are reading instructs the recipient to open, that's functionally what you've got, yes?

If it's really only a dispute about the precise RAW limits of this one charm then: your example is definitely an obscured or hidden communication, and the Solar is recognizing coded signals. It's pretty clear this should work. And in general I would expect most "defeat coded messages" charms to be written broadly enough to encompass this stuff.

In this case, I'm not using a coded signal to tell you to kill the Jedi. I'm using a plaintext signal to tell you to open a box and read what's inside. If I encoded that signal with a cipher that requires First Age computation engines to brute force, then cut the note to little pieces, then dropped the pieces in a bucket of red paint, you would still be able to read "go execute Order 66" from the soggy pile of wreckage, but the charm doesn't have the ability to give you the content of Order 66.

But in that case it appears to have been readily conceded that all these "oh it's mathematically impossible paradox blah blah" objections are irrelevant and it's perfectly fine for a Solar charm to do this stuff.

I'm not the one claiming that. Solar Charms can obviously pull information out of nowhere, look at Perfect Mirror which explicitly does that. My problem here is that this charm does not explicitly do that, and reading it to allow arbitrary remote information access is out of scope.

Also, that arbitrary remote information access is a game-destroying power and should never be printed.

edit: there are plenty of 3E charms (Solar and otherwise) that do some form of "reflexive read intentions action that lets you discern implausibly specific details about a person's intimacies from a moment's observation" or similar, and these slide by just fine because it's understood that (1) people's expressions and body language are large side channels and (2) charms are magic and it's normal - expected - for them to push beyond "thing you could do if you were, like, really good". Getting implausibly specific details out of a written side channel is equally fine.

I'm perfectly fine with letting you reconstruct a code it would take longer than the lifespan of the universe to crack because of the writer's brush angle. I'm not fine with letting you remote-access stuff that isn't in the message or can be reconstructed from the message purely because the message is simply telling the recipient to read that stuff. Scrying is enough of a departure from the text of the charm that I would require you to use another charm. It would probably cost a lot more, given that arbitrary remote information access can break campaigns in half.

Like, if you allow the embezzlement prearranged signal to be understood without knowledge of the prearrangement and the content of sealed Order 66 to be read despite not having access to the order, can I write myself a note telling me to read whatever's in Chejop Kejak's desk drawer and obtain the information stored in Chejop Kejak's desk drawer this way? Surely you wouldn't allow a player to do that?

Setting aside all the other stuff being talked about, this isn't a good argument in and of itself. You're basically describing Letter-Within-a-Letter Technique here. And "This Charm lets the character [read/understand] coded, obscured, and hidden communication as if it were clear" 100% cracks (or at least goes to roll-off against, if we're talking 2e) Letter-Within-a-Letter.

Letter-within-a-Letter definitionally, uh, encodes the letter-within-a-letter inside the letter. Yes, that can be cracked. This argument is not about that, it is about not letting you use a charm for understanding coded messages to access arbitrary information anywhere just because someone told someone else to read it in a message.

"If I send you a letter saying 'let's meet at the sushi place,' it means 'it's time to kill the Green Lord of Moat Cailin'" is the most textbook-basic example of coded communication in the world.

No, that won't work, or again, I can use this charm to get arbitrary information from anywhere. That's not what the charm is for, it's for reading coded messages.
 
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Letter-within-a-Letter definitionally, uh, encodes the letter-within-a-letter inside the letter. Yes, that can be cracked. This argument is not about that, it is about not letting you use a charm for understanding coded messages to access arbitrary information anywhere just because someone told someone else to read it in a message.

I'm not commenting on the wider OTP debate there. I'm just saying your one building block you're using there doesn't work.

No, that won't work, or again, I can use this charm to get arbitrary information from anywhere. That's not what the charm is for, it's for reading coded messages.

That is a coded message. Your attempts to extrapolate a particularly bounded bit of magic into an all-knowing computational panopticon notwithstanding, that's... that's a coded message. "X actually means Y, and only a highly-select group will know this" is the simplest kind of code there is.
 
That's a tricky one. For all her association with the moon (you know, being sailor moon), I'd probably say Solar, with some kind of Artifact 5/NA for the Silver Crystal. Most likely she's a Sorcerer with her ranged attacks and doing things like breaking possession, rewinding time and resurrecting people(Though that might be the result of the Silver Crystal).

An Infernal as somebody suggested could kind of work though.

(Hilariously awful idea, Usagi's the Fetish soul of the greater Princess Serenity Primordial with the Senshi as her other 3rd Circles. Hence why in the 90's anime everybody seems to have one overriding personality trait...)

Personally I like the "and my Familiars are also Sorcerers" Charm.

She would be an Incarnae or Primordial.

Actually pretty accurate, Usagi is a small piece of a greater existence called Cosmos, which is basically The Universe personified.
I'm going to be honest I was trying to reconcile the inners as more... human? Not sure if that's the right word. Incarnae or Primordial characters are a little outside my frame of reference.

I'm trying to approach this like if your writing a crossover or fusion how do you take characters as is, and plug them in with the minimal amount of changes. Your allowed to be flexible with canon, but only by so much. Rei, and I think Minako work as is... kind of. Ami and Makoto though? I'm kind of scratching my head hear.

Yeah, no.

There are two major forces in Sailor Moon; Cosmos and Chaos.
Cosmos is pretty much Existence, Chaos is everything that predated Cosmos and wants existence to return to what it was before it...existed.

Every Senshi is the personification of their Celestial Body, because their Soul is a Star Seed, the Soul of their Planet.
Moon is ...different, mostly because "Sailor Moon" doesn't exist and was actually just a costume for a Masquerade Ball.
Usagi's Star-Seed/Soul is the Silver Crystal, which is itself a shard of the Cosmos Crystal, which is the Star Seed of the Galaxy Cauldron.

What's the Galaxy Cauldron?

When a star dies it's Star Seed returns to the Cauldron and is reborn, birthing a new star, this has gone on since the beginning of reality and as far as anyone can tell will continue forever.
So what your saying is Usagi is a Prime (In the Transformers Aligned Continuity sense) ,and the Silver Crystal is the matrix/ pace of the All-Spark? Okay. I have to keep that in mind the next time I'm in the Sailor Moon or Transformers ideas thread.
 
Defining an OTP as "go get info out of a box" is broadly disingenuous, incidentally, as that's almost never how they work, because that makes them hideously vulnerable to interception. If the "pad" is a plaintext message you're just waiting to be told when and where to retrieve, anyone who stumbles on the thing prematurely can get your message. That's not vulnerable to decryption, granted, since it's not encrypted, but it is vulnerable to like, the maid knocking shit off a shelf.

Generally speaking, something like that Charm is going to make short work of a OTP if you've got the coordinate instructions. The Solar intuits their meaning, because magic. The pad itself is usually fairly useless because the attempt at communication doesn't live there, just the means to turn the code into something understandable. The code sheet is an attempt to convey info; the pad translates it, because it is a sheet of obscured communication. A computer can't crack this, but magic isn't a computer. The attempt to covertly convey a message renders the sheet vulnerable. That Charm can read the real meaning of the Yagyu Letter from Lone Wolf and Cub without any silkworms to hand, too. It's magic that brushes away all obfuscation of meaning, not a super-codebreaking algorithm you run in your head.

Letter Within a Letter is generally a lot safer because at a glance it looks perfectly harmless. When dealing with Exalted counterespionage on the Solar level, you generally have two primary means of defense, because "encrypt the thing so well it can't possibly be broken" isn't really an option. The first means is to just make sure your communications are never intercepted, which is why the most sensitive messages in the Realm are generally never committed to paper or courier at all and instead get sent direct to the recipient's ear via Infallible Messenger. The second is to try to avoid rousing suspicions about the communication so that nobody thinks it's worth their time to burn motes scrutinizing it for shady bullshit.
 
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I was getting mad at this argument going on still but then I remembered that I've seen way worse Exalted arguments like how to best to organize Dragon-blooded eugenics camps as a Solar and that if you used a Terrestrial working to change your sexual characteristics it would cause an Exaltation to "fall off", so fuck it, this shit is harmless by comparison even if I frankly think this shit would never come up ever in like 99% of all campaigns.
 
I'd like to digress for a moment, as it happens, and point out regarding the encryption argument:

This is not how information security in pre-modern cultures worked.

If you wanted to deliver a message securely in pre-telegraph, pre-radio cultures, you didn't spend lots of effort setting up elaborate encryption schemes, you used trustworthy couriers. You find a grizzled killer named Dirk Redhand, and give him a message and directions to hand-deliver it to your intended recipient only, and then he gets on his horse and rides it there. Possibly with a gang of goons at his back to protect him. Or gets on a ship and sails to the destination.

Because Dirk Redhand with a good supply of remounts is the fastest, most secure method of message delivery you have available. He'll outrun the postal service, easily, if it exists. He won't get lost or eaten as easily as a pigeon, plus he can carry a longer message.

Your biggest security concerns with Dirk Redhand are making sure nobody knows enough about his route to set up an ambush on him, and that he himself is trustworthy enough that he's not going to ride over to your enemies and offer them a quick peek in the message sack in exchange for a suitable compensation. Dirk's main security concerns are not getting ambushed, making sure he has a good way of proving his identity at the destination, and being sure his employer didn't stick a note in the pouch reading "kill this messenger, just to be safe".

Yes, there was some use of codes and ciphers, but quite often you are going to be vastly better served by spending all the effort you would have used on creating elaborate encryption methods on instead getting Dirk Redhand another horse.
 
If it's really only a dispute about the precise RAW limits of this one charm then: your example is definitely an obscured or hidden communication, and the Solar is recognizing coded signals. It's pretty clear this should work. And in general I would expect most "defeat coded messages" charms to be written broadly enough to encompass this stuff.

Discerning Savant's Eye obviously cannot unobscure all obscured communications without actually extrapolating its ability into absurdity.

It probably can't, for example, unobscure the communication happening 20 miles away in a castle with meters of solid rock between you and the speakers, despite the fact that it's communication that is being obscured by said wall (and the entire reason the conversation is taking place there might be to hide said conversation). It probably can't let you read a burned library from walking amongst its ashes years after the fact, despite the fact that the communication is there. It probably won't let you reach beyond the addled rambling of a traumatized sailor to truly understand exactly what the "monster" they're drinking to forget was when they don't clearly remember it. So it likely has some implicit limits.

Those implicit limits should probably be explained through the examples, under the principle of ejusdim generis-if you list certain things as examples, and then have a catch-all statement, the catch-all statement probably involves things similar to the examples unless there's some language that states otherwise.

The examples it gives are of its use are:
  • A weather-damaged (but implicitly not completely destroyed) stone tablet can be read;
  • A person with their tongue mutilated can be understood clearly;
  • You can recognize the signals in a coded exchange (which can be parsed to mean that you can recognize that the exchange involves a coded message ["recognizing the signals"] without understanding the underlying meaning ["understand the meaning"]);
  • You can read a ciphered manuscript (of unknown strength) as if it was in the original language
The first two examples, which are the most quantifiable, are things that a normal human can do with patience and some tools. Restoring a damaged stone tablet is something doable by a normal human with patience and a bit of guesswork. Someone with a severe speech deficiency can be understood by a normal human with some patience and a bit of guesswork. It'll be slow and you'll probably have to repeat what you think they're saying to them a bunch of times, but it's doable.

So if you're reading the examples as representative, it suggests that the power level of the charm is sufficient to decode things that a normal human would be able to understand with commonly available materials and sufficient time. Something that can't be deciphered in that fashion may not fall under the aegis of the charm.

Reinforcing this conclusion is that guide to Charm power levels suggested, IIRC, that Essence 2 charms generally enable feats akin to pulp heroes. Sherlock Holmes should probably be able to break most ciphers without effort, but if Sherlock Holmes came across a cipher specifically called out as unbreakable, should he be able to ignore that? I would say no, because that means that said cipher is a major plot point.

So what are DSE's advantages if it doesn't let you exceed these limitations?
  • Accuracy: You know, 100%, that your recovered information is accurate. This is a very significant advantage in and of itself, especially when dealing with codes or ciphers. If you overhear people having a suspicious conversation, knowing immediately that the conversation is using code, or knowing that the conversation is just really bad optics, is huge and can let you cut down time wasted by a ridiculous degree.
  • Convenience: You don't have to carry around archeological tools, get frustrated spending an hour in a back-and-forth with someone that has a severe speech impediment, play around writing your own cipher squares, or otherwise leaving around inconvenient evidence.
  • Partial Information: The partial information gleaned on the things you can't solve is also immensely useful. If using DSE on a book cipher merely returns "this is a book cipher that uses a copy of Bad Dragons, a lurid propaganda piece about the excesses of House Cynis, as its key," that's useful information! It puts you on the path to solving the problem already. If it tells you "this is a document encoded by a one-time pad method" it tells you that the document is incredibly important (because OTPs are basically the least convenient possible way to encrypt anything), and that you should focus on intercepting the next message.
  • Timeframe: Knowing that something is solvable, or understandable, is only half the battle, and it's generally the less time-consuming half. Being able to solve something that might take ten CPU-years or whatever in a minute is significant.
It's still a very powerful charm if cryptography plays a massive part in your story (in fact, I'd argue in such a case it's probably more powerful because you're going to get so much use out of it), and it's textually supportable.

If you're not paying attention to that issue, because you're not running Cryptonomicon-but-in-Exalted, sure, go with a more generous reading (although in that case, the difference is pretty much academic to nonexistent), but this reading is probably more useful for someone who wants to run Cryptonomicon, but in Exalted. And I expect if one-time-pads are coming up in your story often enough that the question of what you need to do to magically decode them occurs, you're probably focusing enough on encryption and decryption techniques that you want a much tighter read of its abilities anyways.
 
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So what your saying is Usagi is a Prime (In the Transformers Aligned Continuity sense) ,and the Silver Crystal is the matrix/ pace of the All-Spark? Okay. I have to keep that in mind the next time I'm in the Sailor Moon or Transformers ideas thread.
Well in that interpretation; in the bad future she becomes Primus in order to fight a Unicron that had physically incarnated, and then sent an "echo" of herself into the past to prevent that because it involved all other life dying.
This timeline resulted in Unicron possessing Yandere-Megatron, and Prime convincing them to fight off the possession, sending Unicron back to all the little bits hidden in peoples' hearts and minds instead of as a single coherent mass.

...This got weird, and any continuation probably belongs in either a Sailor Moon or Transformers thread.
 
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Discerning Savant's Eye obviously cannot unobscure all obscured communications without actually extrapolating its ability into absurdity.

Okay, but I've always been told we generally shouldn't extrapolate much when it comes to charm functions? Like, Monkey Leap Technique doesn't add damage to kicks despite the fact that your legs should be pretty damn strong if you're trying to jump that high.
 
Okay, but I've always been told we generally shouldn't extrapolate much when it comes to charm functions? Like, Monkey Leap Technique doesn't add damage to kicks despite the fact that your legs should be pretty damn strong if you're trying to jump that high.

My point isn't that you should extrapolate Discerning Savant's Eye into infinity, but that if implicit limits on it don't exist, then its capabilities become absurd.
 
I'd like to digress for a moment, as it happens, and point out regarding the encryption argument:

This is not how information security in pre-modern cultures worked.

If you wanted to deliver a message securely in pre-telegraph, pre-radio cultures, you didn't spend lots of effort setting up elaborate encryption schemes, you used trustworthy couriers. You find a grizzled killer named Dirk Redhand, and give him a message and directions to hand-deliver it to your intended recipient only, and then he gets on his horse and rides it there. Possibly with a gang of goons at his back to protect him. Or gets on a ship and sails to the destination.

Because Dirk Redhand with a good supply of remounts is the fastest, most secure method of message delivery you have available. He'll outrun the postal service, easily, if it exists. He won't get lost or eaten as easily as a pigeon, plus he can carry a longer message.

Your biggest security concerns with Dirk Redhand are making sure nobody knows enough about his route to set up an ambush on him, and that he himself is trustworthy enough that he's not going to ride over to your enemies and offer them a quick peek in the message sack in exchange for a suitable compensation. Dirk's main security concerns are not getting ambushed, making sure he has a good way of proving his identity at the destination, and being sure his employer didn't stick a note in the pouch reading "kill this messenger, just to be safe".

Yes, there was some use of codes and ciphers, but quite often you are going to be vastly better served by spending all the effort you would have used on creating elaborate encryption methods on instead getting Dirk Redhand another horse.

If a one-time pad comes up, you are probably doing one of the following:
  • Playing Exalted Modern, Exalted Steampunk, or Exalted in Space, where these things do exist and are occasionally used. In which case it's possibly a relevant question, particularly in Heaven's Reach where the Exaltations are explicitly technological artifacts.
  • Dealing with First Age or Shogunate stuff. @EarthScorpion runs the Shogunate as basically WW2 + steampunk, and a lot of people like that read of them, which means that their technology base is just about right to have one-time pads. The First Age has tons of room for weird ciphers. I mean, "Orokin as First Age Solars" isn't an uncommon take and the Orokin fucking loved to have difficult and pointless puzzles for every goddamn thing.
It's not an everyday occurrence but it's also not something that won't happen to an Exalt.
 
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