Does anyone still have the Ten Thousand Dragons 2E fan charmset saved somewhere?
I was looking for it recently, but all the links I could find were dead.
 
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I really like 3e's approach towards First Age stuff (or what 2e would call magitech). Just feels like 2e made so much of First Age stuff be shit you'd have in the industrial/post-industrial world, and that was so dull. You've got this high age of splendor and the best the Solars can come up with is a PDA?
 
the best the Solars can come up with is a PDA?
It is an intriguing statement about our era that "In my hand, I have a device with which - within heartbeats - I can access a sizeable slice of the sum total of human knowledge." is treated as such an utter banality.

("So what do you do with it?" "I look at kittens and have stupid arguments with strangers.")
 
It is an intriguing statement about our era that "In my hand, I have a device with which - within heartbeats - I can access a sizeable slice of the sum total of human knowledge." is treated as such an utter banality.

("So what do you do with it?" "I look at kittens and have stupid arguments with strangers.")

What it says about our era is that data is not information and information is not expertise, though due to slick marketing from Silicon Valley we gloss over it. So yeah, giving terabytes of data to someone - someone without knowledge and structure to process and practical way to apply it - is not very different from not giving them anything. The outcome is the same.
 
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That's A Clutch of Dragons, a 3E dragon-blooded port from before the official splat was made.
Ten Thousand Dragons is a 2E dragon-blooded charmset revision, in a similar fashion to Fixalted, that tries to improve game balance by rewriting and reorganizing several charms.

It was pretty good, so I wanted to check it out again. The links are dead, though, and the authors have been offline for more than two years now.

Anyway, thanks for searching. I didn't have A Clutch of Dragons in my homebrew collection for some reason, so I'll be adding it promptly. I certainly wouldn't mind if you happened to have the Ten Thousand Dragons doc as well, though. :D
 
What wonders might the First Age produce, then, that are any more meaningful without the will and wisdom to use them than my smartphone is?
maybe the best way is to get "posthuman, post-scarcity" genre books, get an Eclipse Phase rule-book and copy what is appropriate with magi-tech spin.

I.e. Ability to regrow limbs and cure all diseases as routine right of all humans; get it more flashed out like Lunar' run living city of biotech, which grow on demand everything its citizen wants like drugs, food, prevent any violence or accidents within and made them live to 200 in good health would be cool.
 
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I.e. Ability to regrow limbs and cure all diseases as routine right of all humans; get it more flashed out like Lunar' run living city of biotech, which grow on demand everything its citizen wants like drugs, food, prevent any violence or accidents within and made them live to 200 in good health would be cool.
A lovely place to live, I'm sure.

But unless there's something of Omelas about the place, it's a place where meaning has largely been expunged.
 
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It is an intriguing statement about our era that "In my hand, I have a device with which - within heartbeats - I can access a sizeable slice of the sum total of human knowledge." is treated as such an utter banality.

("So what do you do with it?" "I look at kittens and have stupid arguments with strangers.")
It's mostly the banality of implying the First Age, run by beings far more powerful and intelligent that anyone else, was basically just modern Earth but slightly more efficient and anime. Also shit like "Essence sensors" and "motonic physics" makes me want to roll my eyes so far back that I can see my gray matter rotting.
 
A lovely place to live, I'm sure.

But unless there's something of Omelas about the place, it's a place where meaning has largely been expunged.
Feh, meaning. A more vague spook I could scarce imagine. How does one determine the presence of meaning? What of its absence? How, precisely, does one quantify this 'meaning'? And what, pray tell, is the effect of its presence or absence?
 
A lovely place to live, I'm sure.

But unless there's something of Omelas about the place, it's a place where meaning has largely been expunged.

Dude, more Ian Banks, less Houellebecq.

The purpose and meaning behind wonders of High First Age is that it (High First Age) ended in madness and marvels like Living Cities were destroyed. Where once was serenity there is strife, where once plenty was fact of life, now most people in Creation will scramble for enough food to not starve, where once losing a limb was nothing more than inconvenience, now even small wound may get infected and kill you.
 
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That's A Clutch of Dragons, a 3E dragon-blooded port from before the official splat was made.
Ten Thousand Dragons is a 2E dragon-blooded charmset revision, in a similar fashion to Fixalted, that tries to improve game balance by rewriting and reorganizing several charms.

It was pretty good, so I wanted to check it out again. The links are dead, though, and the authors have been offline for more than two years now.

Anyway, thanks for searching. I didn't have A Clutch of Dragons in my homebrew collection for some reason, so I'll be adding it promptly. I certainly wouldn't mind if you happened to have the Ten Thousand Dragons doc as well, though. :D
Ten Thousand Dragons
 
This First Age tech talk looks like a great excuse to link one of my favourite threads:

If any would know how great I am, let him surpass one of my works - Sorcerous Tech - Onyx Path Forums

Anyway, I'm updating my Craft rewrite to include Lunars. It's gonna look pretty similar to what Indivisible made a while back. Which in turn looks pretty similar to the canon Lunar Craft Charms. With that in mind, does anyone think there's anything missing?

Anything Craft-related that Lunars should be able to do, that isn't covered by the 3e Lunar Craft Charmset?
 
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This First Age tech talk looks like a great excuse to link one of my favourite threads:

If any would know how great I am, let him surpass one of my works - Sorcerous Tech - Onyx Path Forums

Anyway, I'm updating my Craft rewrite to include Lunars. It's gonna look pretty similar to what Indivisible made a while back. Which in turn looks pretty similar to the canon Lunar Craft Charms. With that in mind, does anyone think there's anything missing?

Anything Craft-related that Lunars should be able to do, that isn't covered by the 3e Lunar Craft Charmset?
If I recall correctly, they don't have something like Craftsman Needs No Tools/Shaping-Hand Method, which just lets you make stuff with no tools whatsoever. It's a small thing, but oddly missing.
 
My first step in building a Baradise: Artifacts that turns men into hot daddies :drevil:


Evocations of Bara Soul
Attuned for five motes, each dot of Strength that Bara Soul's master possessed grants him one power as listed:
He gains a beard if he doesn't have one, the beard's appearance can be changed by paying one mote, going from a bushy mustache to faint stubble in a blink of an eye.
•• The Defend Other action can be flurried without suffering any penalty.
••• His allies count as being under Light cover when they are in Closed range near him.
•••• His size and muscle mass can be increased at will with a miscellaneous action, this grants him the Giant merit.
••••• He receives a number of non-charm dices when performing Feats of Strength equivalent to the number of his allies in the scene. Once per scene.

Inner Daddy Unleashed
Cost
: 5m, 1wp, 3a; Mins: Essence 1
Type: Reflexive
Keywords: Resonance
Duration: One scene
Prerequisite: None

A towering man of golden essence blossoms from the Exalted's anima before crashing down on him in an explosion of light and heat, causing an environmental hazard of Difficulty 5, Damage 4L/round on everything around him in Closed range. Those who fail the Stamina + Resistance check are also knockbacks one Range band.

The Exalted emerges from the light as a perfect dream daddy of old, bulging pecs that can crush mountain and godsteel abs that embrace a thousand bears, cracks appear on his body as intense sunlight pulses out like solar corona. All five attunement bonus are increased in power:

His hair and beard turn into pure sunlight, he can extend them into tendrils of golden fire to attack the opponent using the traits of a light artifact weapon with the Brawl, Grappling, and Lethal tag.
•• He can reflexively use the Defend Other action on any of his allies in Closed range.
••• His enemies in Closed range suffers the penalty of being on Difficult terrain.
•••• He can also gain the Legendary Size merit which costs 1i per turn to maintain.
••••• His Feats of Strength can't suffer any penalty when performed to uphold an Intimacy. Furthermore, the Athletic excellency will give 2 dices per mote when performing Feats of Strength, provided that all of his allies are in their -2 HL, if they are on their -4 HL then all of his Feats of Strength benefits from full excellency instead.

108 Bears Across Eight Directions
Cost
: -; Mins: Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite: Inner Daddy Unleashed

Why limit yourself to just one flavor of daddy? Bara Soul gains a hearthstone slot on its forehead, the Exalted chooses (Stamina) points of mutation that he can manifest for one scene with 5m or for free when activating along with its prerequisite.

This required a hearthstone to be inserted to the belt and will determine the cosmetic effects of the mutation, the Unusual Hide mutation will manifest as a beetle exoskeleton with a Lunar aspect stone for example, while an Earth aspect one may give the Exalted an armor of rock. The cosmetic appearance of Bara Soul's other Evocation can also be affected by the hearthstone aspect if the Exalted so choose.

Elegant in Strength, Beauty in Size
Cost
: -; Mins: Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite: Inner Daddy Unleashed

Something so strong, so big can't possibly move that fast, it's just impossible. This evocation upgrades its prerequisite, the Exalted can use his Stamina instead of Dexterity to calculate his Defense while his beard attack can be rolled using Strength.

Indestructible Bara Carapace
Cost
: 10m, 1wp; Mins: Essence 2
Type: Reflexive
Keywords: Resonance
Duration: One scene
Prerequisite: Inner Daddy Unleashed

Hunky shouldn't mean indecency. Rays of light circling around the Exalted and form a skintight suit of compact lattice with the trait of Light artifact armor with the Silent tag. The armor of light encase its master from head to toe, leaving him as a humanoid and muscular silhouette of sunlight.

The light suit emits an oppressing heat, causing everyone in Closed range to lose 1i per turn. An opponent who successfully strike the Exalted at Closed range lose an additional 2i as fire corona spill out from the suit.

Resonance: The Exalted becomes even more in-tune with Bara Soul, he gain more control of the light armor, sparing his allies from the intense heat. A man who would harm his friends don't deserve the daddy title.

Burly Beyond Dream
Cost
: 3m; Mins: Essence 3
Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite: Inner Daddy Unleashed

The musky scent of a properly cooked beefcake is irresistible, then come rest on his sturdy bosom and lets your passion runs free. This Evocation can be activated whenever the Exalted succeeds at a physical activity, he can immediately make an Instill action toward every onlooker that aims create a Tie of lust toward him. Those with such intimacy lose 1i per turn (which the Exalted does not gain) when they are not in Closed range with the owner of Bara Soul.

Sun Daddy Emulation: Shining Muscle Style
Cost
: 5m; Mins: Essence 3
Type: Reflexive
Keywords: Resonance
Duration: Instant
Prerequisite: Inner Daddy Unleashed

It's said that the Sun's body is such a glorious piece of art that you would need ten hundred pairs of eyes not to go blind. Flexing his muscle in reverence for the Sun, the Exalted goes supernova, he rolls (Stamina + Strength) against the enemy's (Dexterity + Dodge), those who fails the roll is blind for (Essence) rounds as the glorious sight is burned into their eyes.

Resonance: Creature of darkness are especially vulnerable to this Evocation, not only the blindness duration is increase to (Essence + 3) rounds, but they also suffers from an one-time environmental hazard with the trait of Difficulty 5, Damage 4L/round.

Orbital Ursine Impact
Cost
: 3m, 3i, 1wp; Mins: Essence 4
Type: Simple
Keywords: Decisive-only, Resonance
Duration: Instant
Prerequisite: Inner Daddy Unleashed

Bears falling from Heaven like fiery furry comets. The Exalted leaps high to the sky before diving to the ground wreath in golden fire, he rolls a single Decisive attack against every character within Closed range of a point on the ground. The base damage of the attack is (5 + threshold successes on the attack), he divides his Initiative evenly among all targets to determine the total damage against them (round up) and resets to base Initiative after completing all rolls. Battle groups and trivial opponents take his full (5 + extra successes + Initiative) in damage, without counting against his Initiative total.

If activating while Inner Daddy Unleashed is in effect, the impacted range band will explode in a shower of piercing heat wave and shining muscle, turning it into an environmental hazard with Difficulty 5, Damage 4L/round and causing all damaged characters to fall prone.

This Evocation can only be used one per scene.

Resonance: When one of his teammates reaches their -4HL, the Exalted can immediately use this Evocation regardless of his turn order in the round and even if he has already used it in the scene. When activated this way, his allies are immune to the damaging effect of the Evocation.

Blossoming Bara Godfather
Cost
: 5m, 1wp; Mins: Essence 5
Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite: Inner Daddy Unleashed

A majestic rose shall bloom as the world cries out for a daddy. A thousand petals emerges from the Exalted back before solidifying into a thousand arms of golden light which grants him the following benefits:
  • He can use the Defend Other action up to Long Range.
  • Successfully defend his teammate let him makes a Withering counterattack which he does not gain Initiative from.
  • All penalty to his Parry is halved (rounded down). Against a smaller opponent, all penalty to his Parry is ignored instead.
  • Any attacks that miss him will not inflict onslaught penalties.
 
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If I recall correctly, they don't have something like Craftsman Needs No Tools/Shaping-Hand Method, which just lets you make stuff with no tools whatsoever. It's a small thing, but oddly missing.
Which begets the question, should they have it? It is a small thing and getting the tools should nt be significant challenge, while lack of it does add certain level of diversity into the splats, which is nearly always good thing.
 
Which begets the question, should they have it? It is a small thing and getting the tools should nt be significant challenge, while lack of it does add certain level of diversity into the splats, which is nearly always good thing.
I don't think they should have it or an equivalent, since it's definitely an Ability thing rather than an Attribute thing.
Maybe instead something where they can fashion tools out of drastically unsuitable materials, like making a tree stump into what is functionally an anvil?

Also in my experience CNNT is used to replace things that would otherwise be a hassle to get, things like having it act as a forge while you are on a log raft in the middle of the ocean.
 
I think they should have it. In fact, I think they should be better than Solars at working without the right tools / materials / whatever. Since they're Attribute Exalts and not Ability Exalts, my inclination is to have the tool-replacing Charm work for more than just Craft.
 
I've always felt that doing things without tools is more lunar/infernal than it is solar. Solars should be building better tools, not working without them
 
This First Age tech talk looks like a great excuse to link one of my favourite threads:

If any would know how great I am, let him surpass one of my works - Sorcerous Tech - Onyx Path Forums

Anyway, I'm updating my Craft rewrite to include Lunars. It's gonna look pretty similar to what Indivisible made a while back. Which in turn looks pretty similar to the canon Lunar Craft Charms. With that in mind, does anyone think there's anything missing?

Anything Craft-related that Lunars should be able to do, that isn't covered by the 3e Lunar Craft Charmset?

Something I noticed is that after making artifacts from formerly living creatures, the second most common source of moonsilver artifacts is the reforging of a pre-existing artifact. In fact, there are only a few artifacts that don't come from one of these two sources. However, there is no charm support for making reforging an artifact easier than making an artifact from scratch.
 
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