The Diadem of Boleta (••••)
Attunement cost: 4m or 1wp

A finely wrought orichalcum lattice, made in a style which shares much in common with the architecture of the Late High First Age. A tiger's eye in amber blinks when gazed upon by royalty.

Upon donning this crown, it automatically attempts to attune itself to the wearer as a Shaping effect. Enlightened characters may attune it for four motes; characters without a mote pool must commit one willpower.

No matter the original species - or appearance - of an attuned wearer, they find themselves transformed into an attractive human of the opposite gender (beings with no concept of sex flip a coin for which form they assume; dual-(or more)-gendered beings become dual-gendered humans). At most, they retain a few (no more than 5) points of mutations to represent carried-over features of their original forms. While wearing this crown, they appear to be human to all forms of essence sight and All-Encompassing Sorcerer's Sight-like effects, counting as rolling 10 successes in roll-off against any effect that would contest this. Characters retain the same appearance on separate occasions when they wear this crown, but without knowledge few will suspect the transformed character's true identity.

To the best knowledge of the scholars of Creation, the crown is currently in the possession of the demon lord Octavian.

(It's all the fault of Discord chat, don't blame me.)
 
The Diadem of Boleta (••••)
Attunement cost: 4m or 1wp

A finely wrought orichalcum lattice, made in a style which shares much in common with the architecture of the Late High First Age. A tiger's eye in amber blinks when gazed upon by royalty.

Upon donning this crown, it automatically attempts to attune itself to the wearer as a Shaping effect. Enlightened characters may attune it for four motes; characters without a mote pool must commit one willpower.

No matter the original species - or appearance - of an attuned wearer, they find themselves transformed into an attractive human of the opposite gender (beings with no concept of sex flip a coin for which form they assume; dual-(or more)-gendered beings become dual-gendered humans). At most, they retain a few (no more than 5) points of mutations to represent carried-over features of their original forms. While wearing this crown, they appear to be human to all forms of essence sight and All-Encompassing Sorcerer's Sight-like effects, counting as rolling 10 successes in roll-off against any effect that would contest this. Characters retain the same appearance on separate occasions when they wear this crown, but without knowledge few will suspect the transformed character's true identity.

To the best knowledge of the scholars of Creation, the crown is currently in the possession of the demon lord Octavian.

(It's all the fault of Discord chat, don't blame me.)
THIS IS MY FAULT AND I'M NOT SORRY
 
The Diadem of Boleta (••••)
Attunement cost: 4m or 1wp

A finely wrought orichalcum lattice, made in a style which shares much in common with the architecture of the Late High First Age. A tiger's eye in amber blinks when gazed upon by royalty.

Upon donning this crown, it automatically attempts to attune itself to the wearer as a Shaping effect. Enlightened characters may attune it for four motes; characters without a mote pool must commit one willpower.

No matter the original species - or appearance - of an attuned wearer, they find themselves transformed into an attractive human of the opposite gender (beings with no concept of sex flip a coin for which form they assume; dual-(or more)-gendered beings become dual-gendered humans). At most, they retain a few (no more than 5) points of mutations to represent carried-over features of their original forms. While wearing this crown, they appear to be human to all forms of essence sight and All-Encompassing Sorcerer's Sight-like effects, counting as rolling 10 successes in roll-off against any effect that would contest this. Characters retain the same appearance on separate occasions when they wear this crown, but without knowledge few will suspect the transformed character's true identity.

To the best knowledge of the scholars of Creation, the crown is currently in the possession of the demon lord Octavian.

(It's all the fault of Discord chat, don't blame me.)
i REFUSE to take the blame for your SINS
 
The Diadem of Boleta (••••)
Attunement cost: 4m or 1wp

A finely wrought orichalcum lattice, made in a style which shares much in common with the architecture of the Late High First Age. A tiger's eye in amber blinks when gazed upon by royalty.

Upon donning this crown, it automatically attempts to attune itself to the wearer as a Shaping effect. Enlightened characters may attune it for four motes; characters without a mote pool must commit one willpower.

No matter the original species - or appearance - of an attuned wearer, they find themselves transformed into an attractive human of the opposite gender (beings with no concept of sex flip a coin for which form they assume; dual-(or more)-gendered beings become dual-gendered humans). At most, they retain a few (no more than 5) points of mutations to represent carried-over features of their original forms. While wearing this crown, they appear to be human to all forms of essence sight and All-Encompassing Sorcerer's Sight-like effects, counting as rolling 10 successes in roll-off against any effect that would contest this. Characters retain the same appearance on separate occasions when they wear this crown, but without knowledge few will suspect the transformed character's true identity.

To the best knowledge of the scholars of Creation, the crown is currently in the possession of the demon lord Octavian.

(It's all the fault of Discord chat, don't blame me.)
The only thing I dislike about this is that it's a double post.
 
I really like the image of someone swinging a building on a stick though, the Solar is so small that all the enemy can see is a giant slab of gold and marble zipping around murdering people.
Heh, I designed something called "The Sword at Dawn" that never really left my head due to how ridiculous it actually was.
A "sword" so absurdly huge that rather than Hearthstone Slots it had Manses built into it, it resembled some oversized Raksha skyship more than a sword, designed to be mounted and wielded/piloted near the Pole of Wood and capable of striking anything touched by sunlight without moving from that location.
Not thin enough to grip effectively, for one thing.
Incorrect, there is a Lunar Charm meant explicitly to allow you to wield a weapon regardless of grip or leverage problems.
Just take on a shape strong enough to do it...which would probably require something like Isidoros' Black Boar Jouten.
 
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The Diadem of Boleta (••••)
Attunement cost: 4m or 1wp

A finely wrought orichalcum lattice, made in a style which shares much in common with the architecture of the Late High First Age. A tiger's eye in amber blinks when gazed upon by royalty.

Upon donning this crown, it automatically attempts to attune itself to the wearer as a Shaping effect. Enlightened characters may attune it for four motes; characters without a mote pool must commit one willpower.

No matter the original species - or appearance - of an attuned wearer, they find themselves transformed into an attractive human of the opposite gender (beings with no concept of sex flip a coin for which form they assume; dual-(or more)-gendered beings become dual-gendered humans). At most, they retain a few (no more than 5) points of mutations to represent carried-over features of their original forms. While wearing this crown, they appear to be human to all forms of essence sight and All-Encompassing Sorcerer's Sight-like effects, counting as rolling 10 successes in roll-off against any effect that would contest this. Characters retain the same appearance on separate occasions when they wear this crown, but without knowledge few will suspect the transformed character's true identity.

To the best knowledge of the scholars of Creation, the crown is currently in the possession of the demon lord Octavian.

(It's all the fault of Discord chat, don't blame me.)
Bowsette?

....yes. This is bowsette.

Now we need Mario. God-stomping boots?
 
The two things are:

1. Earth is kind of legitimately fucked in Destiny;
2. Everyone in Destiny has like, actual automatic weapons.

Like "shoot someone dead with bullets from all directions" prana is pretty effective and the Cabal/Fallen/Vex are very good at it. Unless you're an Exalt or supernatural being you're fucked and even if you are you're probably still fucked.

So you're going to see a very massive die-off of humanity from environmental fuckery, disease (Exalted peeps aren't going to have our immunities and will be dealing with diseases which have had to adapt against future science and medicine), and angry rhinoceros space marines with jetpacks and heavy ordinance.

*Blinks* Well if nothing else I guess I should be flattered that not only did someone respond to this almost a month after I posted it, but had some input. Form one of the greats none the less.

My first response to what you've said is "Unless you're an Exalt or supernatural being you're fucked" is easily the most average state to be in for the average mortal of Creation. Not an invalid criticism it's just Same S*** Different Day.

Ask for Earth be f*** in Destiny? Kind of?
The Farm is a thing, and we've had several bits of dialog and lore that suggest that there is going to be some kind of effort to turn this refugee camp into something more permanent p. So yeah while you are a Guardian of the last safe city on earth in Destiny there is an implied understanding that "The Last City" will one day be know as "The First City".

The point of automatic weapons being a major problem is part of the point. How big of a point is a matter of story telling.
How active are the Fallen in raiding the area story is set in? Are the Cabal still a major thraet, or is this post Warming ware they are broken as an organized fighting force? Of course you also missed the can of worms that are the Taken.

Another point is if you set the game/ story long enough after dissidence of creation have been brought to earty that the exalted have developed charms in concerns to modern firearms. I mean they're is no Cosmic law that says a Dragon Blooded can't pick up an auto-rifle.

Disease is an interesting point to bring up. Most of the time in RPGs you don't really think about it unless the GM is trying to "teach a lesson" (Yes I've had a GM do something like that before though not infection or disease). It can be a plot point in a game but unless it's a focus it's just not something that comes up.

With that in mind there is at least one time that I can think of in Exalted I've seen this brought up as a major point, and that's in the 1st Edition on a Alchemical book.

Then of course everyone forgets that diseases go both ways, so while a whole bunch of people native to Creation might die from some form of the common cold, a whole bunch of people in the Last City could at risk from whatever the creation equivalent of smallpox is if/ when they start taking in refugees that were needed to Creation.
 
This was, as ever, fun to read.

The whole investigation sequence was hilarious to read.
Interesting to see that the puppetmaster behind these economic moves was an existing House, and not someone else.
One wonders what Inks occasional fuckbuddy, the one feuding with the Iblan matriarch, thinks of that whole deal.

Lotsa spells to learn though, with the recovery of Hinna's lab. And Elemi IS still going to make it a thing to kick you into shape.

Imbuing Sunlight into weapons looks like the sort of thing that might come in useful at El Galabi.
Though speaking of El Galabi, I doubt it's a coincidence that Underworld power dynamics are in flux at the same time someone comes hunting Tatters. Though I still haven't figured out if Tatters is an Abyssal, or some sort of Lunar.

I rather like the bath god. She's cute.

Once again, thanks to you and Aleph for sharing.

Thanks as always for commenting!

I think the investigation sequence was funnier by dint of Aleph's portrayal than anything I did. It was quite enjoyable playing through though.

House Iblan being the oppoenent was obvious in hindsight, as Pipera points out in-character. And think it's worth noting that a lot of STs feel the need to make all threats external or to 'up' the scale of things. Not realizing that the 'scale' of Exalted is 'Singular Exalts or 'Small Exalt-led units' like Inks has compared to these established and enduring institutions like House Iblan. Like... A lot of people for good or ill are conditioned to think only Exalts can rival Exalts (which is generally true except when the non-Exalted opponent has Time and Infrastructure on their side). The game books don't do a good job of explaining how a primarily mortal or low-magical opponent can contest an Exalt- and make that fun.

Further, they don't really teach players/STs how asymmetrical engagements can play out. Inks or someone else in her position could 'fight' House Iblan, using force like military might or just being That Deadly in personal combat. If she were more fighty, she could wade through an arbitrary number of guards. (Note to self, start checking everything for poison/bathe regularly to shake off poisonings...)

Thank you for reminding of Sahlak Jannissa though- Inks ostensibly is contracted with that house as a private doctor, so I should make a point of dedicating a strategic action or two for them. On that note, I may as well share it here- that Sunlit Sands is using a slightly more codified version of the strategic rules @EarthScorpion has developed and we're testing out more fully in this game.

Having gotten back from Coxati, Inks is settling back in to her routine of business and other projects.

         
  Session 42  
Week 1 Week 2 Week 3 Week 4
Minor 1 War 1 War 1 War 1 War 2
Minor 2 Spell Research Spell Research Charm: Sapphire Circle  
Minor 3 Business Business Business  
Now the thing that originally threw me about these mechanics, was that I was conflating interval with intensity, which missed the point.

Basically as I understand it now, the way it works is this: A character or group can take up to 3 concurrent minor actions, or merge two of those actions into a single Major. That's the intensity, which describes how much 'free time' you have to do other things at a dramatic/strategic level. A Trivial Action is 'live on camera play in a given scene', which can cover whatever amount of time one deems relevant, but there's no cap on Trivial Actions save 'session time'.

Anyway, so the important thing is that A: these actions are 'smeared' around so players can't fuss with day or hour tracking, but intervals remain important- how long a given action lasts. So for example, all the actions i'm taking above can be divided into week or weeks-long intervals; Training War 1 for example, takes 3 weeks with 1 minor action. I can then take a 2nd minor action (Spell Research), and then a third minor action (Run Businesses) all in Week 1. Week 2 continues on the Trainning and Research actions, and Week 3 frees up 'Minor #2' for a new action (Learning a Charm). Technically learning that Charm will take 8 days, but rounding it for the chart makes sense here.

We haven't solidified much in the way of custom charmtech to take advantage of these mechanics yet, seeing as we want to actually use the rules before breaking them over our knees.

But yes, you'll note that Inks will be learning Sapphire Circle Sorcery. Fun times will be had by all. Learning Demon of the 2nd Circle will take about 3-6 weeks, but I should probably find the time to learn Banishment first...

Anyway- Janissa, especially if I cultivate her more as an Ally against Iblan than not; the advantage here is that Inks can force meetings every 3 months. Normally if you stonewall people like Iblan is trying to do, you can resist almost all forms of social influence by simply not being present. This is also what Letter-Within-a-Letter is for as well; you could send a letter with a hidden message to 'give this second message to Iblan Bana' etc.

We've already got a plan for what Piercing Sun's training will look like; and I am waiting to see what the exact manifestation of the Ritual of Elemental Empowerment: Solar looks like. It may supplant my plans for thaumturgical anti-ghost gear.

I'm not sure about how El-Galabi fits into the schemes of Old Cahzor and Tatters- who is as far as I know, 99% likely an Abyssal. Until Inks actually gets some kind of Essence-sight though, it's still up to Aleph. (I have some sekkrit insider information though.)

And yes, so many spells. I have a long list of TCS spells to pick up, and I need to adapt a bunch of CCS ones to the anchors/three circles design paradigm. ES is working on a couple as well but who knows? As much as El-Galabi is going to be a 'War' arc, it's going to be war in the same way 'Close Fire Support' is.
 
Another point is if you set the game/ story long enough after dissidence of creation have been brought to earty that the exalted have developed charms in concerns to modern firearms. I mean they're is no Cosmic law that says a Dragon Blooded can't pick up an auto-rifle.


The problem with firearms for an Exalt does not relate to their ability or otherwise to use them.

It relates to everyone else's.
 
The problem with firearms for an Exalt does not relate to their ability or otherwise to use them.

It relates to everyone else's.

The problem of having hostile genocide rhinos, hostile space pirates, and hostile genocide shadows running around fucking things up in your transplanted Creation denizens isn't so much Exalts, it's the fact that a single squad of genocide rhinos is going to fuck up the day of basically any city in Creation and they don't just deploy in single squads.

And that sort of disruption isn't something Exalts can really stop. There's far too few of them and travel in Creation is far too slow.

Basically every sort of organized large scale civilization in Creation is likely to collapse very quickly once they start having to deal with genocidal rhinos using automatic weapons.
 
The problem of having hostile genocide rhinos, hostile space pirates, and hostile genocide shadows running around fucking things up in your transplanted Creation denizens isn't so much Exalts, it's the fact that a single squad of genocide rhinos is going to fuck up the day of basically any city in Creation and they don't just deploy in single squads.

And that sort of disruption isn't something Exalts can really stop. There's far too few of them and travel in Creation is far too slow.

Basically every sort of organized large scale civilization in Creation is likely to collapse very quickly once they start having to deal with genocidal rhinos using automatic weapons.
On the other hand, Creation has all sorts of autoimmune systems built in to combat OCPs. Mortals getting curbstomped? The genocide rhinos just fell through a shadowland into the Underworld. Borders of Creation being frayed by genocide shadows? Hope they like their slaughters getting Wyld, because the Raksha just took notice of the fresh real estate opening up. Hostile space pirates doing all sorts of things that the locals of Creation learned long ago to never do? Demons akimbo, and at least one of them is going to be pissed about there being space pirates when that Sphere was broken for a reason.

Not that any of this is good for mortals, but the balance of power isn't as one-sided as it seems.
 
On the other hand, Creation has all sorts of autoimmune systems built in to combat OCPs. Mortals getting curbstomped? The genocide rhinos just fell through a shadowland into the Underworld. Borders of Creation being frayed by genocide shadows? Hope they like their slaughters getting Wyld, because the Raksha just took notice of the fresh real estate opening up. Hostile space pirates doing all sorts of things that the locals of Creation learned long ago to never do? Demons akimbo, and at least one of them is going to be pissed about there being space pirates when that Sphere was broken for a reason.

Not that any of this is good for mortals, but the balance of power isn't as one-sided as it seems.
Demons are trapped in Malfeas, if they can wreck Creation and compete with Exalts, they can compete with Raksha, I would definitely back Destiny's types against Raksha from what I've seen of the game, Destiny would be up there even in Creation, and shadowlands are not nearly common enough to just "fall into". None of those are autoimmune things, none of them are guaranteed to even be encountered. They're just supernatural beings who can matter on the same scale as super soldiers in power armor with futuristic automatic weaponry, where blood apes would be like...elite normal enemies, and then Octavian a raid boss.

EDIT: Disclaimer that I'm going by footage I've seen of the game, I haven't played it. But Destiny's PCs at least seemed pretty damn strong. Not Solars, but not someone who would get totally wrecked by a Dragonblooded either.
 
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Demons are trapped in Malfeas, if they can wreck Creation and compete with Exalts, they can compete with Raksha, I would definitely back Destiny's types against Raksha from what I've seen of the game, Destiny would be up there even in Creation, and shadowlands are not nearly common enough to just "fall into". None of those are autoimmune things, none of them are guaranteed to even be encountered. They're just supernatural beings who can matter on the same scale as super soldiers in power armor with futuristic automatic weaponry, where blood apes would be like...elite normal enemies, and then Octavian a raid boss.

EDIT: Disclaimer that I'm going by footage I've seen of the game, I haven't played it. But Destiny's PCs at least seemed pretty damn strong. Not Solars, but not someone who would get totally wrecked by a Dragonblooded either.
Buuut...

They don't have shaping defences. So a Rakasha can no-save nom their souls while turning their guns into angry snakes and their armour into gravy, Gods can just break open their unruly-mortal beatsticks, and big ghosts and elementals can do the same.

Not to mention that immaterials like gods, ghosts and demons can just tear them to peices with little consequences, and any half-competent thaumaturge and sorcerer can make a good effort at getting hold of them.

Not to mention the Realm Defence Grid, which if the Realm is willing to toss a few protagonist grade DBs into the Imperial Manse, will probably be activated and result in magic nukes to the face to any incoming doom army.
 
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Demons are trapped in Malfeas, if they can wreck Creation and compete with Exalts, they can compete with Raksha, I would definitely back Destiny's types against Raksha from what I've seen of the game, Destiny would be up there even in Creation, and shadowlands are not nearly common enough to just "fall into". None of those are autoimmune things, none of them are guaranteed to even be encountered. They're just supernatural beings who can matter on the same scale as super soldiers in power armor with futuristic automatic weaponry, where blood apes would be like...elite normal enemies, and then Octavian a raid boss.

EDIT: Disclaimer that I'm going by footage I've seen of the game, I haven't played it. But Destiny's PCs at least seemed pretty damn strong. Not Solars, but not someone who would get totally wrecked by a Dragonblooded either.

There are holes in the prison, and even if the OCPs don't accidentally into a couple as a matter of course, the Fate disruptions will make openings for Luminata, and if the Destiny Antagonists know what space is, they have knowledge of a concept that She Who Lives Within Her Name destroyed, and thus have the sort of forbidden knowledge that unleashes Orabilis on Creation. @Origami Clock said everything I would've said about Raksha. As for shadowlands, the implication was that they would form as a consequence of the slaughters that the genocidal OCPs would be inflicting.
 
*wince at this turning into a vs. debate when clearly someone needs to write up oryx as a deathlord or a 3cd of ted or whatever*

Anyway
YES YES I GET TO TALK ABOUT EXALTED AND DESTINY
BOO YAH

has your st thought about culture shock? because what the destiny populace considers to be their heroes are the guardians who
• are brought back from the dead again and again to fight
• are often alienated from what they guard
• you don't really have much hope of being them

meanwhile we have the dragonblooded with considerable differences in their goals and aspirations

also, how much of destiny problems is the last city bringing with them? because if you get rid of the 10000 dooms, then yeah, they can make the setting a lot worse

there's a probably a really good grimiore piece for this situation but I'm tired and cant think of anything

Edit: I didn't read about the refugee crisis at first. That's gonna be a bigger problem aside from culture shock, obvs
edit #2 I can't read: this is creation going to destiny!earth, not the other way around. think I'm going to bed now
 
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Buuut...

They don't have shaping defences. So a Rakasha can no-save nom their souls while turning their guns into angry snakes and their armour into gravy, Gods can just break open their unruly-mortal beatsticks, and big ghosts and elementals can do the same.

Not to mention that immaterials like gods, ghosts and demons can just tear them to peices with little consequences, and any half-competent thaumaturge and sorcerer can make a good effort at getting hold of them.

Not to mention the Realm Defence Grid, which if the Realm is willing to toss a few protagonist grade DBs into the Imperial Manse, will probably be activated and result in magic nukes to the face to any incoming doom army.
If you are writing for Exalted Second Edition, sure. But there are good reasons for not doing that, because 2e raksha suck. That's also not how being immaterial works. They have to spend half their motes to materialize and dematerialize each time they want to hit something.
 
If you are writing for Exalted Second Edition, sure. But there are good reasons for not doing that, because 2e raksha suck. That's also not how being immaterial works. They have to spend half their motes to materialize and dematerialize each time they want to hit something.
Or use a 'hit immaterial charm' which for immaterials let's them hit materials without needing to materialise and be vulnerable to them. It's why ghosts and spirits are such a threat in the first place, because they usually come with those as standard spirit charms while materials need to be either Exalted and/or pretty buff martial artists/sorcerers/thaumaturges to unlock that ability.
 
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Rook homebrew: Princess Magnificent with Lips of Coral and Robes of Black Feathers
did someone say DEATHLORD
--
Princess Magnificent with Lips of Coral and Robes of Black Feathers

Lord of Death
Creature of the Well of Oblivion


She is free, free, free at last!; and oh!, how she will dance! The Black Heron, Princess Magnificent with Lips of Coral and Robes of Black Feathers will stage the grandest show of all, and bring the house--and all of Creation--down.

Once upon a time, there was a young woman who was raised to do nothing but dance in the great Shogunate theaters. All the pleasures and freedom of girlhood were denied to her, for she was pledged from her birth to be student to a revered elder artist of the Shogunate, that had grown old and esoteric and developed his own forms of dance. Every generation he would take a student, and it was this day her turn. The old master wore a great multicolor cloak that seemed to contain all the secrets in the world and was loved and revered; and by his students, he was feared.

With time, the young woman became his star student, outshining all her peers. She would sabotage her rivals and break their ankles if they did better than her, because the only thing worse than having to dance was having someone do it better than you. She hated to dance, and hated her master, and hated herself most of all. And she could forget the hate for just a little while when she had the spotlight. It made things tolerable.

While in the prime of her career, before her feet were ruined and her mind held naught but the craft, she received a summons from her old master. The summons came the morning her magnum opus was to debut, a show she choreographed herself. It was the most important thing in the world to her. But she answered the summons, for still he was her master.

He took her onto a boat and they set sail down a river. The dark water turned to ebony screams and they sailed into a place that was not a place, into the Underworld, and he spoke of his plan. He had grown much too old, and devouring the souls of his students was no longer adequate for sustaining him and his artistic capabilities. He would require more. He would be eternal. And because he loved her so his prized student would be joining him.

The old master gave her souls to eat, and she did not say no, because he was her master. She devoured and grew queer and spectral, and so changed, becoming something more and less than human.

They sailed and they ate, and the old master ate many things he had not previously before, until he grew mighty and dubbed himself the The All-Color Crow That Folds The Night Into Morning. His robes were as wings, obnoxiously dappled of every color, and his thin mouth was as a beak; his cruel eyes were as sucking burnscars. Though he could not rival the mighty Deathlords which ruled deeper in the Underworld, he styled himself as one in his pretentious preening, and would destroy any that there suggest otherwise.

There deep in the lands of the dead he built a prison with a stage and a spotlight for his student to dance in, and he locked her away. His favored student, his prized possession, would dance into eternity where naught but her old master could see. There would be no death; the show - his show, not hers - would never end. For he was her master.

Ages passed. The two grew more deranged, more queer. Then one day, The All-Color Crow found the soul of his old Solar teacher whom he had overthrown in the Usurpation (for he was truly old), and this pleased him more than even his prized student. For he was never able to demonstrate his superiority to the old master while they were both still among the living. The old teacher was once a leading star too, who took joy in destroying, and devouring, other dancers that threatened her adoration. The All-Color Crow would happily devour this soul, too.

But his student saw this, and, for she was cunning, invited him to dance in celebration before devouring this exquisitely wicked and powerful soul. So they danced joyfully together, and then in a dip, the student snapped his neck and devoured The All-Color Crow whole, and then his old teacher. For she would have no master.

She took The All-Color Crow's cloak, stained black from his blood, and wrapped it about herself, and when she spins it unfolds to a half a league's distance in wingspan; his head makes a lovely hat. From the leftover skins of the Crow's old master she fashioned a lovely umbrella which she keeps at a jaunty angle in the crook of her elbow. With his gore she perfumed herself; with his skeleton she fashioned cruel makeup which she is always wearing or re-applying. Her legs are artful bows of bent bone, her feet perfectly compacted talons.

Joyfully she danced away from her cage, a single though guiding her: finally she could stage her show. But bigger. Better. Grander than any before or after--no, nothing after, never anything after--her show, her performance, will be so grand and perfect that there simply cannot be a follow-up. Its last notes will be the clarion finale that rings out Creation.

Now she is Princess Magnificent with Lips of Coral and Robes of Black Feathers, the Black Heron. She prepares for the curtain call of oblivion, to come after the greatest show of all. So she kills and adds to her company, finding a use for every soul in her plutonian choreography.

She dominates the Near Southern Underworld, making her home in the shell of a baroque First Age venue called the Amphitheater of the Black Sun, so named after its pitch-dark spotlight. Her she holds endless rehearsal, constantly fiddling with the venue as she continues its renovation. Renovation--and expansion. The building sprawls for leagues, and is still growing, for it is not yet perfect. To secure it, Princess Magnificent is in constant need of workers and supervisors and security.

Above it in the Near South of Creation, stories circulate of women dressed in dancing silks of old style, who will abduct artists and beautiful youths. They take young women and men and press-gang them into the production - if not as performers, then as crew; if not as crew, then as dumb muscle to aid in the production, or in the work of the Amphitheater.

Princess Magnificent as Liege:

Princess Magnificent is an egomaniacal bully obsessed with putting on a show she will never be happy with. All her Abyssals are souls she thinks will be useful to her production, be it on stage, with security, or behind the curtain - she demands excellence and suffers no disobedience. She is vain, jealous, prone to fits of abusive rage - and if an Abyssal makes herself useful to her production she will find herself rewarded beyond measure. The stage is a place of luxury and those luxuries should extend to her favored stars - her greatest assets are her wealth, and the sheer quantity and quality of personnel she employs.

Like all tyrannical directors, all she cares about is that you don't puncture her ego, you show up on time, and perform your job to her satisfaction--what you do and where you go on your own time is of no consequence to her. As long as she thinks you aren't getting ideas to change the show from her vision, or to steal the leading role from her. Do that, and you'll quickly find yourself dead again, permanently.

::SIDEBAR::
Princess Magnificent draws a great deal of souls that love the arts to her production. Working in her production is a unique experience the likes of which has never been seen before, and will never be seen again. None can deny her cruelty and capriciousness, but working with her is such an enthralling experience that many do anyway. She is as brilliant as she is cruel, but her production is an endless train of overworked, perfectionist misery. The genuine love and joy that is to be found under her are spots of light in an ultimately dark, futile affair; they may provide reason to stick around, to believe that it is ultimately going to be worth it in the end.

It won't be. It could never be. Hers is a perversion of everything good in art. Never forget that: Princess Magnificent's allure is not to be believed. To forget otherwise is to justify a monster.


---
So, because canon Deathlords are lame and none moreso than miss "I am Princess Peach, a Deathlord who is defined by not being able to be an actual Deathlord", I wrote her up again in my own style, in @EarthScorpion's model that my other two things use.
 
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Buuut...

They don't have shaping defences. So a Rakasha can no-save nom their souls while turning their guns into angry snakes and their armour into gravy, Gods can just break open their unruly-mortal beatsticks, and big ghosts and elementals can do the same.

Not to mention that immaterials like gods, ghosts and demons can just tear them to peices with little consequences, and any half-competent thaumaturge and sorcerer can make a good effort at getting hold of them.

Not to mention the Realm Defence Grid, which if the Realm is willing to toss a few protagonist grade DBs into the Imperial Manse, will probably be activated and result in magic nukes to the face to any incoming doom army.

Iiii wouldn't trust that the people whose sciences were capable of stripping what were more or less Exaltations from their enemies en masse would be instantly murked by immaterial things and Shaping effects. Especially since, you know, one of the factions is evil genocide shadows. They die to Cabal/Vex/Fallen bullets just fiiine.

Like, the protagonists of Destiny are basically Exalts, except there are a fuck of a lot more of them. The big plot point in Destiny 2 is that the genocide rhinos are capable of just ripping that Exaltation out of them, leaving them merely skilled human beings with good equipment who then get murdered by said genocide rhinos.

In that sort of way, it's actually a pretty workable crossover given that both settings are about humans transformed into posthumans by divine exaltation (small e) seeking to change a post-apocalyptic world that has fallen far from its golden age. In other problems, like the whole logistics bit or the 'you're dealing with people who have automatic weapons' part, not so much.

EDIT: On the other hand, this means that I now want Synthoceps as an Exalted artifact. "WE PUT BICEPS ON YOUR BICEPS SO YOU CAN PUNCH WHILE YOU PUNCH"
 
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Eh... the Guardians I'd say are Liminal Exalted, if anything. I'd argue a slipshod, patchwork soul doesn't tether the Exaltation as well as the traditional Celestial trifecta, or the dynastic bonds of the Dragons.
 
So you're going to see a very massive die-off of humanity from environmental fuckery, disease (Exalted peeps aren't going to have our immunities and will be dealing with diseases which have had to adapt against future science and medicine), and angry rhinoceros space marines with jetpacks and heavy ordinance.
Funny thing that was noted in 1e... the great contagion is STILL there in Creation. It's just that things living in Creation are basically immunized to it and there is basically mild to no effect on Creation born that catch it.

Yes, the magical disease that says fuck you... and jumps across species lines to kill almost everything from plants to animals to humans to exalts to spirits/elementals/demons... It's still there in Creation. Just waiting.
 
Iiii wouldn't trust that the people whose sciences were capable of stripping what were more or less Exaltations from their enemies en masse would be instantly murked by immaterial things and Shaping effects. Especially since, you know, one of the factions is evil genocide shadows. They die to Cabal/Vex/Fallen bullets just fiiine.

Like, the protagonists of Destiny are basically Exalts, except there are a fuck of a lot more of them. The big plot point in Destiny 2 is that the genocide rhinos are capable of just ripping that Exaltation out of them, leaving them merely skilled human beings with good equipment who then get murdered by said genocide rhinos.

In that sort of way, it's actually a pretty workable crossover given that both settings are about humans transformed into posthumans by divine exaltation (small e) seeking to change a post-apocalyptic world that has fallen far from its golden age. In other problems, like the whole logistics bit or the 'you're dealing with people who have automatic weapons' part, not so much.

EDIT: On the other hand, this means that I now want Synthoceps as an Exalted artifact. "WE PUT BICEPS ON YOUR BICEPS SO YOU CAN PUNCH WHILE YOU PUNCH"
Well, really, the real solution to this is that Panther goes WHAT THE CHRIST ARE YOU TALKING ABOUT before some Guardian hands him a shotgun and a rad Destiny-style cape and he goes HELL, IT'S ABOUT TIME and beats up evil genocide rhinos with the Guardians. Any other solution is inferior, weak and will not find a mate or survive the winter.
 
Well, really, the real solution to this is that Panther goes WHAT THE CHRIST ARE YOU TALKING ABOUT before some Guardian hands him a shotgun and a rad Destiny-style cape and he goes HELL, IT'S ABOUT TIME and beats up evil genocide rhinos with the Guardians. Any other solution is inferior, weak and will not find a mate or survive the winter.
Incarnae vs giant evil Rhino space battleships? It'd be like reverse Evangelion, with traumatised conceptual forces defending their home from technologically advanced armies from space.

You know you want to see Sol punch something at c while wearing the sun as a giant mecha suit (plucky crew of main characters manning the bridge and defending from the space rhinos going with Astral Knight boarding procedures optional but very encouraged).
 
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