QafianSage
Ascending Ape
- Location
- United Kingdom
I would argue that it is an inherent flaw of the charms if the whole charmset is based on that strategic immobility. However, a charmtree based on that premise, geomancy-heavy, which interacts with other charm trees - for instance, allowing the Qafian to send his nacreous eyes to any geomance'd spot no matter the distance - seems much more feasible.There's certainly enough Dungeon stories on this site lately that it's clear at least some people find base building interesting. If Qaf charms help you build your evil overlord lair of evilness then I'm sure some players will be interested in them.
If you're not then simply don't take them, and if one player taking them upsets the dynamic of a player group... well, that's something which would need to be ironed out between the player group.
It's not an inherent flaw of the charms.
I'm aware that this is a compromise, which is likely not going to make anyone happy, but I thought I'd at least raise the point.