- Location
- Spain
Samsara is a late 2e creation than the authors took out of their hat when they realized than Fate kinda lacked gravitas when everybody minimally important can break it trivially.
It also is completely useless as a gameplay concept, because if a player takes a look into Samsara, the only reasonable response is saying "you see this" and then keep playing as normal, except now you are determining the results of the vision.
(Just ignore Samsara, is terrible. The players can never interact with it in any meaningful way, and so, it doesn't really exist at a gameplay level. If you want stronger themes of predestination, just make the effects of fate stronger).
It also is completely useless as a gameplay concept, because if a player takes a look into Samsara, the only reasonable response is saying "you see this" and then keep playing as normal, except now you are determining the results of the vision.
(Just ignore Samsara, is terrible. The players can never interact with it in any meaningful way, and so, it doesn't really exist at a gameplay level. If you want stronger themes of predestination, just make the effects of fate stronger).
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