This is correct.Before we have a long and likely unproductive argument about this, I think @Kaiya interprets Sacheverell's viewing of Samsara to inform everyone as to exactly what he viewed without giving them the ability to change it, akin to Story of Your Life/Arrival.
In that case, it would be entirely natural to find it horrifying if you lacked the mental alterations found within those stories.
The Charmset in question handles it as a combination of Final Destination and Anti-Life.When one of the maidens looks at samsara to know what is gonna happen to some random mortal, they're unable to do shit to avert what they see. the mortal is unaffected because samsara doesn't hit him with mind control that turns him into a puppet in his own body.
Samsara is only a threat to weirdo gods and titans with esoteric outlooks.
By the point where you See the Shape of Things to Come, you're an irretrievably insane monster whose Motivation is to enslave all that Is and Is Not under the omnipotent yoke of samsara. The mortal fisherman is fucked too, because you'll walk up, samsara his ass so he's destined to rape his own sister or something else horrible (because the Charm in question explicitly uses samsara to make people destroy their own Intimacies, so it's always something fucked up), and by the time that the prophecy completes itself his original Motivation will be replaced with yours and his old Intimacies will wither into dust, leaving only the insane conviction that samsara must be spread across Creation and the realms beyond.Taking Sacheverell charms to the point where you see everything is a Bad End charm, just like taking the "holy shit i'm crushed under my own weight because im a city now" charm in malfeas' tree. It would strip your character personally of any agency, but it wouldn't do jack shit to the meanest mortal fisherman.
Though as a story idea; I do think its pretty interesting insight into the what the maidens, in terms how it restricts what they can and cannot do, and the reluctance to use their insight.I mean, basically Samsara is the fingerprint of the ST due to the nature of the game as a shared storytelling exercise. It's the Maiden's breaking the fourth wall and asking the ST what happens next. A Sacheverell charm would have to have rules that say "you retire your character and replace the current ST as the new ST. The former ST can't to anything about this."
This is what GotMH: Maidens has to say about Samsara. Samsara can't do SHIT to PCs. The only ones who get fucked by it are NPCs who already don't control themselves because they'tr controlled by the omnipresent hand of the ST. Samsara is NPCs breaking the fourth wall to recognize that they're NPCs.Obviously, samsara cannot directly account for the actions of protagonists whom the Storyteller does not control
To quote the source:Yeah, that's awful - both for playability and also because by all indications, Sacharavell is as much a slave to his visions as everyone else.
The apocalypse he brings is existential, not a "oh this is dooooooooooooooom".
I mean I keep walking inevitably to my utility bill every month too. Eventually I'm gonna cut myself with a knife while cooking, or get a splinter when moving some furniture, or step in dogshit at 2am when my dog has an accident because it's raining and she's a pretty princess who refuses to go outside when there's the devil water coming from the sky. It's not an existential threat like people seem to play it up as.
If anyone else but the Maidens and maybe the Yozi look into it and read "you will do XYZ now", they can just go nahhhhh and do whatever the fuck they want.
This is what GotMH: Maidens has to say about Samsara. Samsara can't do SHIT to PCs.
Samsara shouldn't take away player choice unless it's done through something vague and already Storyteller controlled like "You will soon be face to face with your rival."If you ask me, the best way to handle it is to say that it binds anyone who looks into it and it's impossible to force anyone to look into it. It's flawless at predicting the actions of everyone, regardless of power or status, except for the very occasional inexplicable anomaly (the PCs, generally).
I'm arguing that because Samsara doesn't have a Total Control effect that comes with seeing it,
Holden said:...the only beings that can know samsara, that we're aware of, are the Maidens. And every time they collapse the wave-form, they lock themselves into that course.
They could do anything, unless they ask what it is they're going to do and get an answer, and then they can only do that, whether they like it or not.
And the Maidens are lucky—they can only get incomplete information out of the quantum foam, and sometimes the waveform refuses to collapse despite being prodded. If they could see more, they'd be stuck in the same boat as Dr. Manhattan.
...there's no actual inherent terror in someone seeing it. The only person who's actually fucked over is the person who's taken the charms necessary to see samsara because it steals agency from THEM, not everyone else. If YOU open samsara up and look into the life of a fisherman and you see that he's going to be a fisherman for the next five years before the village finds out he assaults his child every night and strings him up, he isn't compelled to assault his child every night and stay in the village as a fisherman and stand by silently while the villagers string him up through magic.
He actually is. If you walked up and used Glorious Solar Social Skills to make him abandon his child-abusing ways and turn over a new leaf, he'd still somehow end up getting lynched for beating his kid five years from now. If you gave him Solar-tier training to help him become a merchant, his business fails somehow, he goes back to being a fisherman, and then gets lynched for beating his kid on the appointed date.I'm arguing that because Samsara doesn't have a Total Control effect that comes with seeing it, there's no actual inherent terror in someone seeing it. The only person who's actually fucked over is the person who's taken the charms necessary to see samsara because it steals agency from THEM, not everyone else. If YOU open samsara up and look into the life of a fisherman and you see that he's going to be a fisherman for the next five years before the village finds out he assaults his child every night and strings him up, he isn't compelled to assault his child every night and stay in the village as a fisherman and stand by silently while the villagers string him up through magic.
And there's easier ways to fuck over your own personal character than spending 8-10xp on a "im fuuuuuucked" charm.
Mask. Artifact 2 from 2nd EditionSo, this is a stupid question. I'm planning a fanfic story with a twilight caste protagonist primarily based off of 3e. For reasons their ability to disguise themselves is important to their character, but I'm not sure if I'm comfortable giving them Flawlessly Impenetrable Disguise and implying Larceny 4. Naturally, since this is a story I can do whatever the fuck I want, but I'm still not comfortable with it. Do you think I should give them it anyways, or a larceny charm with a lower requirement and basically have them rely on their excellency for their disguises until they've practiced up enough to get Flawlessly Impenetrable Disguise?
Refluff for your fanfic.MASK (ARTIFACT ••)
These seemingly plain ivory face masks have played an important part in Exalted political and
emotional intrigues since the First Age. A mask can allow an Exalt to alter her appearance to look like
anyone she wishes and to completely control the emotions that her face shows. This has the effect of
adding four dice to her (Intelligence + Larceny) pool for any attempt at disguise. However, the artifact
must be attuned to take advantage of its powers, and doing so costs five motes. When attuned, the
mask also grants an extra four dice to any attempt to misdirect another as regards to the wearer's true
motives, such as during social combat.
He actually is. If you walked up and used Glorious Solar Social Skills to make him abandon his child-abusing ways and turn over a new leaf, he'd still somehow end up getting lynched for beating his kid five years from now. If you gave him Solar-tier training to help him become a merchant, his business fails somehow, he goes back to being a fisherman, and then gets lynched for beating his kid on the appointed date.
If you try to kill him, then something will suddenly come up that's too big for you to ignore, so you have to drop the matter and go deal with it. By the time you get back around to killing the fisherman, he's already been lynched for beating his child. If you try to kill his child, you might succeed, but then the village finds out about the preexisting abuse years later and lynches the fisherman anyway. If you say "fuck it" and try to drop the entire Direction this is happening in into the Wyld, then somehow your plan gets leaked to the Sidereals, or a crazed elder Lunar, or some other force that's capable of stopping you, because samsara has decreed that that town is going to end up lynching that fisherman and your actions would prevent this from happening.
The important thing, though? Until some idiot looked into samsara to see this fisherman's future, none of this was guaranteed to happen. You could absolutely have prevented his death, or prevented him from staying a fisherman, or even just wiped out the entire town for the hell of it. As soon as samsara got involved, however, the future was set in stone and now not even Theion himself could stop it.
Hence why samsara is generally treated as a Bad Idea that everyone avoids using, because even a tiny chance of success is preferable to using samsara and potentially locking yourself into a future where everything goes to shit.
yes, this 100%... Honestly, it seems to me that in order for samsara to mean anything, it should anticipate and take into account your reactions.
It's not that it overrides you - it's that every step makes perfect sense. Like playing a game of poker with your cards face up, or playing a chessmaster that explains her entire strategy as before she moves and still beats you anyway. You don't "see that the fisherman will beat his child for the next five years, try to change that, and fail"; you just see "the fisherman will beat his child for the next day, at which point you Glorious Solar Bullshit him into stopping, at which point he will stop."
And you won't even try to change that, because that is what you would do anyway.
-- It's not impossible for this to end horribly - especially for high-Virtue, strong-principled Exalts that refuse to change their minds even in the face of certain tragedy. And if you like, you can make that into a horror story.
But if samsara has any pretense at being 'an absolute perfect map of the future,' it shouldn't do fail so lamely as 'predicting that you'd do X when you'd really do Y, and then have to cover up its mistake by Mysterious Mind Control'
IRRC; isn't it stated that a lot sidereal charms draw on Samsara?This is why it MUST be kept out of PC hands - PCs can act and change in ways the world (that is, the ST) doesn't anticipate. Thus, by entering Samsara, you're becoming something unplayable until you leave it.
They draw on Fate, not Samsara. I don't think most/all Sids even know Samsara is a thing.IRRC; isn't it stated that a lot sidereal charms draw on Samsara?
IRRC; isn't it stated that a lot sidereal charms draw on Samsara?
Right, Samsara is pretty much Über-Fate.